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Returning 35 results for 'deception insults are bones'.
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Monsters
Phandelver and Below: The Shattered Obelisk
until the end of its next turn.
Weird Insight. The nothic targets one creature it can see within 30 feet of it. The target must contest its Charisma (Deception) check against the nothic’s Wisdom
terrible talons and a single great eye. When driven to violence, it uses its horrific gaze to rot the flesh from its enemies’ bones.
Nothic
Legacy
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Monsters
Basic Rules (2014)
Charisma (Deception) check against the nothic’s Wisdom (Insight) check. If the nothic wins, it magically learns one fact or secret about the target. The target automatically wins if it is immune to
being charmed.A nothic is a monstrous creature with terrible talons and a single great eye. When driven to violence, it uses its horrific gaze to rot the flesh from its enemies’ bones.
Charlatan
Legacy
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Backgrounds
Player’s Handbook (2014)
city that just happens to be for sale. These marvels sound implausible, but you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies
a born gambler who can’t resist taking a risk for a potential payoff.
5
I lie about almost everything, even when there’s no good reason to.
6
Sarcasm and insults are my
Backgrounds
Baldur’s Gate: Descent into Avernus
you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies: Disguise kit, Forgery kitEquipment: A set of fine clothes, a disguise kit
. You might be able to bluff others through with you, or even convince members of the Watch that you’re a patriar. However, any true test of your authenticity is likely to reveal your deception
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
blood to drain into the walls. Clay urns overflow with wet bones and gore.
Fenthaza routinely sacrifices prisoners on the altar. As they die, their blood drains into the pool in area 9. A captured
character who insults or otherwise annoys Fenthaza might end up here, shackled to the altar. Chanting Skulls The altar has six niches (one at each end and two on each long side). The human skull in
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
illuminate harsh truths about those in power. Others, though, choose to wield words more ruthlessly and master the art of insults and discouragement (and in some cases, petty trash talk). Regardless
)
CON
13 (+1)
INT
12 (+1)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws Dex +4, Cha +4
Skills Deception +4, Performance +6, Persuasion +6
Senses passive Perception 10
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the circle, bringing a whiff of brimstone from the otherworldly plane beyond. Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Orc
Legacy
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Species
Volo's Guide to Monsters
corpse’s ears for three days to ward off any retribution, and then bury or burn them.
Three ravens is always a good sign.
It is good luck to spit where you are about to sleep.
Gnome bones can
have a calm temperament and let insults roll off my back.
2
I don’t fear the gods and have no patience for superstitions.
3
I am slow to anger, but when I do become enraged I fight
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
the circle, bringing a whiff of brimstone from the otherworldly plane beyond. Crouching on the floor in a dungeon intersection, a gnome tosses a handful of small bones inscribed with mystic symbols
, defined and united as a class by the spells they cast. Drawing on the subtle weave of magic that permeates the cosmos, wizards cast spells of explosive fire, arcing lightning, subtle deception, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Ogre Furious Tempers. Ogres are notorious for their quick tempers, which flare at the smallest perceived offense. Insults and name-calling can rouse an ogre’s wrath in an instant — as can stealing
bones. This macabre crafting is the height of ogre culture. Ogre
Large giant, chaotic evil
Armor Class 11 (hide armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.
STR
19 (+4)
DEX
8
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
other creatures (ogres and trolls appear in the Monster Manual), ruling them through brute strength, insults, and superstition. Iron Token An annis hag can pull out one of their iron teeth or nails
)
CHA
15 (+2)
Saving Throws Con +5
Skills Deception +5, Perception +5
Damage Resistances cold
Senses darkvision 60 ft., passive Perception 15
Languages Common, Giant, Sylvan
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
)
Saving Throws Int +5, Wis +2
Skills Deception +7, Insight +2, Persuasion +7
Damage Resistances psychic
Condition Immunities charmed, frightened
Senses passive Perception 10
Languages Common
target. Hit: 4 (1d4 + 2) piercing damage plus 10 (3d6) force damage.
Vicious Mockery (Cantrip). The Inspired unleashes a string of insults laced with subtle enchantments at one creature it can see
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Bone Knight Bone knights are the champions of the Order of the Emerald Claw. Clad in distinctive bonecraft armor—heavy armor adorned with the bones of fallen enemies—these fearsome warriors command
)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Wis +5, Cha +6
Skills Athletics +7, Deception
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
.
“We’re looking for an old friend of ours,” says the dead-eyed man. He sniffs the air. “Goes by the name ‘Tarina,’ or so I’m told. Loves to cheat at Baldur’s Bones.”
Captain Murosko Sessprin was
, though a character can attempt to bribe one friendly or indifferent NPC to join in as an action. With a successful DC 15 Charisma (Persuasion) check — or a Charisma (Deception) check if the offer is not
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Shunned Cave Locations The following locations are keyed to map G. Marc Moureau Map G: Shunned Caves (DM’s Version) View Without Tokens View Player Version G1: Entrance Gnawed bones litter the
ground near the cave mouth, and the stench of blood hangs in the air. The bones belong to the owlbear’s victims, including animals, explorers, and other monsters. The bones bear indentations from the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the following boxed text to the players: A colossal dragon’s skull leans against a mountainside, surrounded by bones the size of houses. Acrid smoke rises from the skull’s maw. A military tent has
been pitched among the bones, and parked next to it is a two-wheeled infernal war machine.
Gathered around this tent are a dozen chattering, reptilian humanoids with gleaming swords, white scales, and
Magic Items
Infernal Machine Rebuild
bones. You have vulnerability to radiant damage, and you have disadvantage on attack rolls while in direct sunlight.
09
You summon a unicorn that obeys your commands. If you give a command that
seriously, imposing disadvantage on Charisma (Deception and Persuasion) checks, and causing you to automatically fail Charisma (Intimidation) checks.
22
You can cast the gaseous form spell on
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bones” section of chapter 1 for an overview) and explaining what he is trying to accomplish. During the conversation, he reveals that he has “an extensive collection of notes and evidence” pointing to
, equipped and ready to go. The Gargosh Deception Between the time the characters first meet with Gargosh and when they are to reconvene, Drannin and his misfit team take Gargosh prisoner and get the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the living and use unwilling tongues to spread his lies. However, Caradoc is tethered to his scorched bones, which collect dust in Dargaard Keep. He can leave the accursed castle while possessing the
)
CHA
19 (+4)
Saving Throws Int +5, Wis +4
Skills Deception +7, Insight +4, Perception +4
Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Someday all will worship me. Until then, I track their insults with obsessive attention. Demon Ideals d6 Ideal 1 Self-Preservation. It’s everything and everyone for themselves in this cruel world. 2
on Sleight of Hand checks. 6 Enormous Ears. The demon gains advantage on Perception checks to hear sounds. 7 Silver Bones. The demon’s natural weapons are considered silvered. 8 Snake Hair. Creatures
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. These marvels sound implausible, but you make them sound like the real deal. Skill Proficiencies: Deception, Sleight of Hand Tool Proficiencies: Disguise kit, forgery kit Equipment: A set of fine
for getting what I want. 4 I’m a born gambler who can’t resist taking a risk for a potential payoff. 5 I lie about almost everything, even when there’s no good reason to. 6 Sarcasm and insults are my
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
as steel that can crush bones and lacerate flesh. These plates are so tough that a leucrotta can use them to peel plate armor away from the body of a slain knight. A leucrotta’s stench would normally
)
DEX
14 (+2)
CON
15 (+2)
INT
9 (−1)
WIS
12 (+1)
CHA
6 (−2)
Skills Deception +2, Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
elaborate costume. Part dress, part mechanical theater, the outfit makes her look frighteningly tall; without it, she is a hunched and withered bag of bones. She shrouds her wrinkled features behind a gauzy
, Deception +6, Perception +3, Stealth +4
Senses truesight 60 ft., passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 6 (2,300 XP) Proficiency Bonus +3
Boon of Immortality. Endelyn
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
without revealing her true predicament. Lying to her requires a successful DC 12 Charisma (Deception) check. If the characters reveal that she’s nothing more than a disembodied skull, if they fail three
Strength (Athletics) check. Inside, a bundle of faded cloth holds the serpentine bones of a jaculi (the trickster god Moa’s animal form; see appendix D). A staff of the python rests atop these remains
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
share with unsuspecting sleepers. Dusk Hag Prophecies d10 Prophecy 1 “A red hat approaches with ill intent. Be wary.” 2 “A ship comes on a sea of bones, but treasure waits behind a silver skull
)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws Int +6, Wis +6
Skills Deception +7, Insight +6, Perception +6
Condition Immunities blinded, charmed, frightened
Senses blindsight 60 ft
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
who insults or defies him. Lining the bottom of his pool are 33 gp and a fist-sized chunk of green quartz (50 gp). 5. Grung Hovels Dotted about the shores of the lake are several squat huts made from
surface for air. The thick, muddy bottom is littered with the bones of the grungs’ feasts. 7. Prison Pit This dug-out pit is 5 feet deep and covered by stout, wooden bars. Prisoners confined here are
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
dissipates without effect. The coffin holds the bones of Ogrorlo and the aboleth’s treasure (see “Treasure”). Treasure. Ogrorlo’s coffin holds a trident of fish command left behind as tribute by
. The anemone has AC 10 and 45 hit points. C6. Merfolk Mass Grave Fifty merfolk skeletons are buried in a mass grave 12 feet beneath the seafloor. These bones are the remains of Ogrorlo’s slaves that died
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Charisma (Deception, Intimidation, or Persuasion) check. If the check fails, the horrors try to kill and eat the interlopers, but the negotiations can be renewed if two or more horrors are slain. Black
Beast Dens Bones are piled against the western walls of this cavern, forming low mounds.
Creatures. Two adult displacer beasts dwell here with three reduced-threat displacer beasts (see “Reduced
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a successful DC 19 Charisma (Deception or Persuasion) check convinces Quill that the characters are his allies and that they’ve come to help him escape Wisteria Vale. However, he insists that they
)
WIS
15 (+2)
CHA
20 (+5)
Saving Throws Int +7, Wis +6, Cha +9
Skills Arcana +11, Deception +9, History +7, Performance +13
Senses passive Perception 12
Languages Common
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Wisdom (Insight) check contested by the cloakers’ Charisma (Deception) check recognizes that the “spirit” is a little too eager with its request. Additionally, a character who succeeds on a DC 18
is indifferent to the characters and attempts to hide from them if they remain on deck. It tries to flee if cornered within its den. Treasure. Bones and scraps of hide litter the displacer beast’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
issues from a maw that drips fluid corrupted with rot and digestive juices. In place of fangs, a leucrotta has bony ridges as hard as steel that can crush bones and lacerate flesh. These plates are so
(−2)
Skills Deception +2, Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages Abyssal, Gnoll
Challenge 3 (700 XP)
Keen Smell. The leucrotta has advantage on Wisdom
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
examples: DC 10 Charisma (Deception). The character dupes the ogre with a clever ruse or outlandish lie. DC 10 Charisma (Performance). The character amuses the ogre with a small performance, such as a
den (cave G). Cultists later animated Zurf’s half-eaten corpse, which now guards the cultists’ lair (cave K). Oggdug now shuns both caves. Treasure. The filthy bearskins conceal a pile of equine bones
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Dread Morgan appears as a thin, pale creature whose long, matted black hair is festooned with ornaments made from bones and teeth. Her mouth curves up unnaturally high at the corners, and her
ornament in her hair. Personality Trait. “I have made subtle insults into an art form.” Ideal. “Any brute can frighten someone. To truly make someone fearful is a high art.” Bond. “I will do anything to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
shell is carved with Draconic runes that spell out prayers to Tiamat, is joined by four ghouls that serve as his assistants. The ghouls gnaw on bones and eye the characters hungrily as Krull negotiates
)
DEX
12 (+1)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
18 (+4)
Saving Throws Wis +5, Cha +9
Skills Athletics +10, Deception +9, Intimidation +9
Damage Resistances
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
)
CHA
26 (+8)
Saving Throws Dex +9, Con +15, Wis +11
Skills Arcana +14, Deception +15, Insight +11, Persuasion +15
Damage Resistances cold; bludgeoning, piercing, and slashing damage from
bones. Characters who travel by barge must pass underneath the Stygian Dock on their way to the sibriex. The barge is 30 feet long, 15 feet wide, and sturdy enough to transport up to two Huge






