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Returning 35 results for 'deception invite are back'.
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deception innate are back
Monsters
Mordenkainen Presents: Monsters of the Multiverse
one creature with his tail at a time.
Terror (Costs 2 Actions). Fraz-Urb’luu uses Phantasmal Terror.Fraz-Urb’luu is the Prince of Deception and Demon Lord of Illusions. He uses every
staff of power taken from him by those who imprisoned him and commands his servants to do likewise.
The Prince of Deception’s true form is like that of a great gargoyle, some 12 feet tall, with
Fraz-Urb'luu
Legacy
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Monsters
Out of the Abyss
Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemies—mortal and fiend alike—to do his will. Fraz-Urb’luu can create
the Abyss. He seeks the pieces of the legendary staff of power taken from him by those who imprisoned him, and commands his servants to do likewise.
The Prince of Deception’s true form is like
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the lair, all Wisdom (Insight) checks have disadvantage, and all Charisma (Deception) and Charisma (Persuasion) checks have advantage.
Mirrors Everywhere. Flat surfaces within 1 mile of the lair that
, LightningChange Shape. Graz’zt transforms into a form that resembles a Medium Humanoid or back into his true form. Aside from his size, his statistics are the same in each form. Any equipment he is wearing or carrying isn’t transformed.
Doppelganger
Legacy
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Monsters
Basic Rules (2014)
Shapechanger. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form
target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.Doppelgangers are devious shapeshifters that take on
Backgrounds
The Wild Beyond the Witchlight
with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.
Skill Proficiencies: Deception
under the Feywild’s spell and learned a little about the nature of the mercurial tricksters that dwell there.
When you finally returned to your home plane, you did not come back unchanged. You
Criminal / Spy
Legacy
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Backgrounds
Basic Rules (2014)
.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One type of gaming set, thieves’ tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch
important was taken from me, and I aim to steal it back.
4
I will become the greatest thief that ever lived.
5
I’m guilty of a terrible crime. I hope I can redeem myself for it.
6
Backgrounds
Sword Coast Adventurer's Guide
your companions.
Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and StealthTool Proficiencies: Choose two from among one type of gaming set, one musical instrument
to a generous benefactor.
2
My ill-gotten gains go to support my family.
3
Something important was taken from me, and I aim to steal it back.
4
I will become the greatest thief that
Backgrounds
Baldur’s Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.
2
The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Recap Start each game session after the first with a recap of what happened in the previous session. A recap helps players get back into the story. It also provides important information to players
who missed the previous session. You can provide this recap, or you can invite one or more players to deliver the recap instead. Each approach has benefits: DM Recap. Provide the recap yourself if you
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
discuss an “advantageous opportunity” with someone named Verity Kye, who waits for them in the Brine Widow’s back room. ROLEPLAYING VERITY KYE
Verity Kye is bold, confident, and genuinely kind—though
not always nice. Quentin’s betrayal cut her two ways—the deception from a potential business partner hurt, but such treachery from someone she called a friend was unforgivable.
Verity has little
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Recap Start each game session after the first with a recap of what happened in the previous session. A recap helps players get back into the story. It also provides important information to players
who missed the previous session. You can provide this recap, or you can invite one or more players to deliver the recap instead. Each approach has benefits: DM Recap. Provide the recap yourself if you
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
characters don’t disguise their approach, one of the investigators calls out, identifies themselves, and welcomes the company. They invite the party inside to meet with their partner. Ultimately, if
characters explore the house. If the party rejects the investigators’ offer, they stay out of the characters’ way. They’ll still invite the characters to participate in their séances and are amenable to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax God of Deception Phenax is the masked patron of lies and cheats. He is Heliod’s ethical antithesis, governing the spheres of gambling, deception, and betrayal. Phenax was once a mortal who
was trapped in the Underworld, but he learned how to forsake his identity to prevent Erebos from detecting what he was doing. He crossed back over the Rivers That Ring the World wrapped in the tattered
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
forests around Windkeep in Kharolis on the world of Krynn. Fizban needs to ask the unicorn to travel back to Windkeep with the characters to help him complete some beneficent magical research
return to Phandalin and cure his ailing cousins, who fell under a strange curse after venturing into the old mines. Greyhawk. Queen Yolande of the elven nation of Celene hires the characters to invite a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks. Deception Your Charisma (Deception) check determines whether you can convincingly
hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. Typical situations include trying to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her sons invite the characters to a private dinner at Wachterhaus. During the dinner, Lady Wachter determines whether the characters have the ability and the resolve to crush the baron. If the
(see chapter 2, area L), the Vistani return Lady Wachter’s gold to Ernst and do nothing. Otherwise, a Vistana bandit watches the road east of Vallaki and reports back to camp if the characters are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks. Deception. Your Charisma (Deception) check determines whether you can convincingly
hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. Typical situations include trying to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
themselves, they must succeed on a DC 16 Charisma (Deception) check to convince Goldenbeard they were unable to retrieve the diadem. If Goldenbeard realizes they’re lying to him, he grows very serious. He
doesn’t attack the party himself; instead, he uses the Silver Fingers Society to steal back the diadem or otherwise make the characters’ lives difficult. If the characters fool him or were simply unable
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Deception +6, Insight +3
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 3 (700 XP)
Shapechanger. The doppelganger can use its action to
polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
)
Skills Deception +6, Insight +3
Condition Immunities charmed
Senses darkvision 60 ft., passive Perception 11
Languages Common
Challenge 3 (700 XP)
Shapechanger. The doppelganger can use its
action to polymorph into a Small or Medium humanoid it has seen, or back into its natural form. Its statistics, other than its size, are the same in each form. Its equipment is not transformed. If
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Aftermath If Banrion is bridled, she must obey the characters as they deliver her to the dryad-hags. Assuming the characters don’t uncover the hags’ deception (or if they don’t care), the unicorn’s
the party down to demand a duel by combat. He explains what the characters have really done, and offers to lead the characters back to the woods to right their wrongs if they can be persuaded to. If
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
humanoid form. At sunrise, those on the first shift set up the stall with Korvala, and at sundown the workers bring their unsold wares back to the pack’s hideout in the Blackgate neighborhood. Each
Amberdune Books seriously. She denies all accusations of deception with curt professionalism and threatens to call for the guards if characters are too aggressive. A successful DC 15 Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
this chapter) from a faraway plane. The friendly avian travelers invite the characters to accompany them back to the palace. 22–28 Melvin Manyroads (chaotic good, gnome mage), a planar cartographer
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
After the Exchange With the trade complete, the kagu-svirfneblin thank the characters and escort them back to the inner hall (area F5). They invite the characters to take whatever they want from the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
top of a stone dais, at the back of which is a set of gold-plated double doors that open into area 22.
If visitors arrive unannounced, the will-o’-wisps become visible and impatiently question the
new arrivals. Characters must present a plausible reason for their presence and succeed on a DC 20 Charisma (Deception or Persuasion) check to convince the will-o’-wisps not to attack them. If they
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
Githyanki Buccaneer Githyanki buccaneers ply the Astral Plane for riches, which they haul back to their hidden fortresses in the Deep Astral. Many of them are warriors who lost the will to serve the
Skills Athletics +5, Deception +3, Perception +3, Survival +3
Senses passive Perception 13
Languages Common, Gith
Challenge 3 (700 XP) Proficiency Bonus +2
Actions
Multiattack. The githyanki
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Fraz-Urb’luu Fraz-Urb’luu is the Prince of Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemies—mortal and Fiend alike—to do his will
his powerful shoulders. He can assume other forms, however, from the hideous to the beautiful. Many of the cultists of Fraz-Urb’luu aren’t even aware they serve the Prince of Deception, believing their
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
), but they’re more likely to warn intruders to leave the ruins than to immediately attack. They readily threaten violence and back up their threats with combat if necessary. As an action, a character
Deception, Intimidation, or Persuasion skill can apply to the check. This list summarizes what the kobolds know: Kobold History. The kobolds here have served Sparkrender for about a year. They revere the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
)
CON
12 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
16 (+3)
Skills Acrobatics +4, Deception +5, Insight +2, Perception +2, Persuasion +5
Senses passive Perception 12
Languages Common, Dwarvish, Elvish, Halfling, thieves’ cant
Challenge 1/2 (100 XP)
Change Appearance. The changeling can use its action to polymorph into a Medium humanoid it has seen, or back into
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
nothing to break their loyalty to the Queen of Air and Darkness. Effective roleplaying, magic, or a successful DC 18 Charisma (Deception or Persuasion) check enables the characters to convince the elves
Princess of the Shadow Glass, the elves and fomorians can reveal that the Queen of Air and Darkness sent them from the Feywild to slay the marked characters and steal back The Scrivener’s Tale. The queen is
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
to talk business and invite them to join her. When the characters meet Nareen, read: A server leads you to a private room in the back of the Wink and Kiss. Inside is a dark-haired human female with icy
in a private room in the back. Everybody working in the Wink and Kiss is friendly toward the Hand of Yartar, and they know their regular clientele. Any suspicious-looking strangers are likely to be
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home. Skill Proficiencies: Deception, Survival Tool
gradually fell under the Feywild’s spell and learned a little about the nature of the mercurial tricksters that dwell there. When you finally returned to your home plane, you did not come back unchanged
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
this area, the spectator attacks. If the spectator is blinded somehow, it disappears back to its home plane, convinced that it can no longer perform the task for which it was summoned.
With a
successful DC 15 Charisma (Deception) check, a character can trick the spectator into thinking one or more party members are wizards or miners who work for the owners of Wave Echo Cave, sent to terminate
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Armor Class 14
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Skills Deception +6
into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed. It
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
beholder (see “Mechanical Beholder” below) B8 Korgstrod Uxgulm, the duergar leader (40 hit points), seated in a stone chair and attended by 3 kobolds (see “Stone of Deception” below) B10 7 troglodytes
creatures stationed here. Stone of Deception Korgstrod Uxgulm, the duergar leader, has what he believes to be the Stone of Golorr. He found it during a search of Fenerus’s house in the Trades Ward. This






