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Returning 35 results for 'deception involve are bond'.
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deception involved are body
Monsters
Candlekeep Mysteries
, wrapped in a cloak-like darkness that appears to devour the light.
Nintra’s eyes burn with green fire, and she speaks in a high, musical voice. Deception comes naturally to her, but imprisonment
;
Bond. “I have many supporters in the Gloaming Court who worship the ground I walk on. They deserve a sovereign who is worthy of their love.”
Flaw. “Why should I worry about the
Backgrounds
Acquisitions Incorporated
Proficiencies: Deception, Insight
Tool Proficiencies: One gaming set
Languages: Any one of your choice
Equipment: One gaming set, a lucky charm, a set of fine clothes, and a belt pouch containing 15 gp
Feature: Never Tell Me the Odds
Odds and probability are your bread and butter. During downtime activities that involve games of chance or figuring odds on the best plan, you can get a solid sense
Backgrounds
Sword Coast Adventurer's Guide
bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain
your companions.
Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and StealthTool Proficiencies: Choose two from among one type of gaming set, one musical instrument
Backgrounds
Baldur’s Gate: Descent into Avernus
focuses on detailing the hero behind the mask.
Skill Proficiencies: Deception, IntimidationTool Proficiencies: Disguise kitEquipment: Disguise kit, a Clothes, Costume;costume, a pouch
often as you wish, using one to hide the other or serve as convenient camouflage. However, should someone realize the connection between your persona and your true self, your deception might lose its
Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
city that just happens to be for sale. These marvels sound implausible, but you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies
friendship last forever. (Good)
6
Aspiration. I’m determined to make something of myself. (Any)
d6
Bond
1
I fleeced the wrong person and must work to ensure that
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One type of gaming set, thieves’ tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch
everyone. (Good)
d6
Bond
1
I’m trying to pay off an old debt I owe to a generous benefactor.
2
My ill-gotten gains go to support my family.
3
Something
Backgrounds
Guildmasters’ Guide to Ravnica
. You infiltrate your secondary guild to learn its secrets, keep tabs on its activities, or perhaps undermine it from within.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies:
, disguise, and deception, members of House Dimir appear inscrutable. Your true personality and ideals might never manifest, or they might mark you as a quirky member of your secondary guild.
Personality
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
suit your identity as a bounty hunter. For instance, your bond might involve other bounty hunters or the organizations or individuals that employ you. Your ideal could be associated with your determination always to catch your quarry or your desire to maintain your reputation for being dependable.
Backgrounds
Sword Coast Adventurer's Guide
promote elven causes or involve destroying orcs, gnolls, and the like. Prospective employers must leave written word (in Elvish) near Evereska, and the Silent Rain sends a representative if interested. The
when appropriate to suit your identity as a mercenary.
Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace
Backgrounds
Sword Coast Adventurer's Guide
expect things of you when they know your surname and what it means. Your reasons for taking up adventuring likely involve your family in some way: Are you the family rebel, who prefers delving in
and raised in a different world from the one that most folk know—one that grants you privilege but also calls you to fulfill a duty befitting your station. Your bond might be associated with your
Backgrounds
Baldur’s Gate: Descent into Avernus
you make them sound like the real deal.
Skill Proficiencies: Deception, Sleight of HandTool Proficiencies: Disguise kit, Forgery kitEquipment: A set of fine clothes, a disguise kit
. You might be able to bluff others through with you, or even convince members of the Watch that you’re a patriar. However, any true test of your authenticity is likely to reveal your deception
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
continuously stoops, as if trying to occupy as little space as possible. Several activities and clubs that involve feats of strength and size continuously try to recruit him—to no avail. Drazhomir prefers
: Biblioplex book clerk
Bond Boon: Drazhomir writes you poetry, and the smile it puts on your face makes you likable to everyone on campus except the most stone-hearted.
Bond Bane: Other students who work
Backgrounds
Ghosts of Saltmarsh
burning river.
Skill Proficiencies: Athletics, Deception
Tool Proficiencies: Vehicles (water)
Equipment: A fancy leather vest or a pair of leather boots, a set of common clothes, and a
value on friendship. (Any)
6
Daring. I am most happy when risking everything. (Any)
D6
BOND
1
My vessel was stolen from me, and I burn with the desire to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
8 (–1)
Saving Throws Str +6, Con +4
Skills Arcana +5, Deception +1, Insight +2, Perception +2
.
Weapon Bond. Provided his longsword is on the same plane, Dralmorrer can take a bonus action to teleport it to his hand.
Actions
Multiattack. Dralmorrer attacks twice, either with his longsword or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
bond, and one flaw. If you can’t find a feature that matches your desired background, work with your DM to create one. TIKA AND ARTEMIS: BACKGROUNDS
Tika Waylan and Artemis Entreri both lived their
learning the tools of the thieving trade. Artemis is more defined by his criminal background, giving him skills in Deception and Stealth, as well as proficiency with the tools of thievery and poison.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
coin on gear as described in chapter 5. (If you spend coin, you can’t also take the equipment package suggested for your class.) Finally, choose two personality traits, one ideal, one bond, and one
tools of the thieving trade. Artemis is more defined by his criminal background, giving him skills in Deception and Stealth, as well as proficiency with the tools of thievery and poison.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
8 (–1)
Saving Throws Str +6, Con +4
Skills Arcana +5, Deception +1, Insight +2, Perception +2
.
Weapon Bond. Provided his longsword is on the same plane, Dralmorrer can take a bonus action to teleport it to his hand.
Actions
Multiattack. Dralmorrer attacks twice, either with his longsword or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
)
DEX
14 (+2)
CON
14 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
8 (–1)
Saving Throws Str +6, Con +4
Skills Arcana +5, Deception +1, Insight +2, Perception +2
.
Weapon Bond. Provided his longsword is on the same plane, Dralmorrer can take a bonus action to teleport it to his hand.
Actions
Multiattack. Dralmorrer attacks twice, either with his longsword or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
life, Na considers himself one of them. He dresses like an aarakocra and prefers to speak Auran rather than Common.
MWAXANARÉ’S TRAITS
Ideal. “One day, I shall rule Chult as queen.”
Bond. “I have
don’t follow orders; I give them.”
NA’S TRAITS
Ideal. “I want to become an aarakocra and learn how to fly like a bird!”
Bond. “I love my sister and the aarakocra. They mean everything to me
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax’s Champions Phenax’s champions are pawns in his grand game of lying, cheating, and deception. He takes particular pleasure in tormenting Heliod and Iroas, whom he regards with special scorn
. Phenax’s servants have a tendency to show up at the most inconvenient times and places. The Phenax’s Quests table suggests a few adventures the god’s champions might involve themselves in. Phenax’s
Backgrounds
Baldur’s Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
everyone else can take a trip down the Styx for all I care. (Neutral)
6
Redemption. There’s a spark of good in everyone. (Good)
d6
Bond
1
I’m trying to pay off an
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
upper class, but other characters can do so only if you judge that the character has made sufficient contacts. Alternatively, a character might use a disguise kit and the Deception skill to pass as a
has made two allied contacts. 21+ Character has made three allied contacts. Contacts are NPCs who now share a bond with the character. Each one either owes the character a favor or has some reason to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and inspire the other players by their example. However, be sure to tailor aspects of social interactions to fit the other players’ tastes too. Involve Specific Characters. If you have players who don’t
moment now and then to involve someone else. You might have an NPC address another character directly: “And what about your hulking friend? What will you pledge in exchange for my favor?” If a player
Backgrounds
Sword Coast Adventurer's Guide
frequently proficient in Deception. They seek aid from the wizards, mercenaries, merchants and priesthoods allied with the Zhentarim.
FEATURE: SAFE HAVEN
As a faction agent, you have
agent. (For instance, consider the words “faith” and “faction” to be interchangeable.)
Your bond might be associated with other members of your faction, or a location or an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
kind word than an axe.”
Bond: “Bryn Shander is my home. It’s my job to protect her.”
Flaw: “I’m head over heels in love with Sheriff Southwell. One day I hope to marry him.”
Sirac of Suzail
hasn’t seen his father since he was a baby.
Ideal: “Without duty or loyalty, a man is nothing.”
Bond: “Icewind Dale is where I belong for the rest of my life.”
Flaw: “I am honest to a fault
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
bond with adventurers, and offers a helping hand whenever doing so feels appropriate. The intellect devourer’s primary goals are to steer adventurers away from Undermountain and get them to undertake
quests that further the aims of Xanathar. Such quests usually involve the eradication of Xanathar’s enemies, and Meloon is all too eager to fight alongside those who fall for his ruse. Meloon Wardragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon as Schemer Most of the adventure hooks in this book involve the schemes a dragon might put into motion over the course of a long life, potentially using followers as agents in the world. In
characters. The adventure begins when the dragon or the dragon’s minions confront the characters.
2 …threaten a character’s bond or an NPC who’s important to one or more characters.
3
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
as a mercenary. Your bond could be associated with the company you traveled with previously, or with some of the comrades you served with. The ideal you embrace largely depends on your worldview and
out of Evereska. Caring little for gold or fame, Silent Rain agrees only to jobs that either promote elven causes or involve destroying orcs, gnolls, and the like. Prospective employers must leave
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
the risk of gambling is that one never knows who might end up sitting across the table. The character makes three checks: Wisdom (Insight), Charisma (Deception), and Charisma (Intimidation). If the
wants its money back. 5 A local crime boss insists you start frequenting the boss’s gambling parlor and no others. 6 A high-stakes gambler comes to town and insists that you take part in a game. *Might involve a rival
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
plague to devour crops. A planetar’s celestial ears detect every falsehood, and its radiant eyes see through every deception. Planetars are muscular and hairless and have opalescent green skin and
that involve battling fiends. Planetar
Large celestial, lawful good
Armor Class 19 (natural armor)
Hit Points 200 (16d10 + 112)
Speed 40 ft., fly 120 ft.
STR
24 (+7)
DEX
20
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
, the character makes three checks: Dexterity (Stealth), Dexterity using thieves’ tools, and the player’s choice of Intelligence (Investigation), Wisdom (Perception), or Charisma (Deception). If none of
this region. 6 You robbed someone who was under a local crime lord’s protection, and who now wants revenge. 7 Your victim calls in a favor from a guard, doubling the efforts to solve the case. 8 Your victim asks one of your adventuring companions to solve the crime. *Might involve a rival
Backgrounds
Guildmasters’ Guide to Ravnica
is an excellent deterrent for other criminals. (Evil)
Bonds
d6
Bond
1
I am beholden to an Azorius arrester who captured the criminal who killed my parents, saving me from
was traumatized by witnessing a crime as a child.
5
I’m incapable of deception.
6
I wish I had joined the Boros, but I fear they’d never accept me.
Contacts
The Azorius
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
+ 3)
Speed 20 ft., fly 40 ft.
STR
6 (−2)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Skills Deception +4, Insight +3
familiar, forming a telepathic bond with its willing master. While the two are bonded, the master can sense what the imp senses as long as they are within 1 mile of each other. While the imp is within 10
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
devour the light. Nintra’s eyes burn with green fire, and she speaks in a high, musical voice. Deception comes naturally to her, but imprisonment in The Scrivener’s Tale has made her impatient and prone
Darkness for her weakness and insolence, I will take my rightful place at the head of the Gloaming Court.” Bond. “I have many supporters in the Gloaming Court who worship the ground I walk on. They
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
.” Bond. “While Janya and Djaynai are separate nations, we must defend our Djaynaian kin.” Flaw. “I’m enraged by any suggestion that I am not Djaynaian.” What Zisatta Knows Zisatta rises without
its own realm.” Bond. “We serve Janya by defining the future instead of dwelling on the past.” Flaw. “Cross me and you’ll regret it more than you can imagine.” Caught in the Middle Both Zisatta and






