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Returning 35 results for 'deception issue are body'.
Spells
Player’s Handbook
. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger.
Using a Higher-Level Spell Slot. Use the spell
you know
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Heated Body (Metal Only). A creature that hits the spirit with a melee attack or that starts its turn in a grapple with the spirit
Monsters
Spelljammer: Adventures in Space
Disembodied Voice. Up to three times in its life, the zodar can cause a message of up to twenty-five words to issue from the air around it. It speaks only when it has something profoundly important
bipedal entity whose body is encased in an obsidian exoskeleton. It has no facial features aside from two narrow, vertical slits that resemble eyes, and its countenance betrays no hint of pain or emotion
Monsters
Planescape: Adventures in the Multiverse
);{"diceNotation":"10d10", "rollType":"damage", "rollAction":"Eradication Gaze", "rollDamageType":"necrotic"} necrotic damage. If this damage reduces a creature to 0 hit points, its body becomes a
pile of fine violet dust.Gzemnid is a beholder god of deception, gases, and obscurement.
The realm of the beholder deity Gzemnid lies beneath the Outlands. Most entrances into these mysterious, gas
Monsters
Storm King's Thunder
, the target is incapacitated, loses control of its body, and is unaware of its surroundings. The yakfolk now controls the body and can’t be targeted by any attack, spell, or other effect, and it
, feats, and proficiencies.
The possession lasts until either the body drops to 0 hit points, the yakfolk ends the possession as an action, or the yakfolk is forced out of the body by an effect such as the
Monsters
Storm King's Thunder
, the target is incapacitated, loses control of its body, and is unaware of its surroundings. The yakfolk now controls the body and can’t be targeted by any attack, spell, or other effect, and it
, feats, and proficiencies.
The possession lasts until either the body drops to 0 hit points, the yakfolk ends the possession as an action, or the yakfolk is forced out of the body by an effect such as the
Monsters
Bigby Presents: Glory of the Giants
inscribed on a crystal ball. While the object bearing the rune is embedded in its body, the giant can use its Tempest Call action and its Scrying trait.
The object bearing the storm rune has AC 17; 50 hit
inscribed with the storm rune into their foreheads or eye sockets, allowing them to see through magical deception. They can also create a momentary vortex of freezing winds and storm clouds around themselves, engulfing their foes in elemental fury.Lightning, ThunderCold
Monsters
Mordenkainen Presents: Monsters of the Multiverse
this demon lord is a warning that not all that is beautiful is good. Every plane and curve of his nine-foot-tall body, every glance of his burning eyes, promises a mixture of pleasure and pain. Graz
ecstatic expressions and ostentatious dress and body ornamentation to their secret assignations.
Although he prefers charm and subtle manipulation, Graz’zt is capable of terrible violence when
Monsters
Mordenkainen Presents: Monsters of the Multiverse
a meld of different forms. He has a saurian lower body and clawed, webbed feet; suckered tentacles sprout from the shoulders of his great apelike torso, which is surmounted by two hideous simian heads
disadvantage, and all Charisma (Deception) and Charisma (Intimidation) checks have advantage.
Frenzied Animals. Beasts within 1 mile of the lair become frenzied and violent—even creatures that are
Magic Items
Guildmasters’ Guide to Ravnica
hostile to you). It understands your languages and obeys your spoken commands. If you issue no commands, the creature takes the Dodge action and moves to avoid danger.
The creature exists for a duration
over someone’s body, either to impersonate that person for a brief time or to extract secrets from their mind. When the mission is complete, the creature returns to you, reports its success
Spells
Xanathar's Guide to Everything
if it thinks it can prevail, or trying to tempt you to undertake an evil act in exchange for limited service. The DM has the creature’s statistics.
On each of your turns, you can try to issue a
, you must make a Charisma (Deception, Intimidation, or Persuasion) check contested by its Wisdom (Insight) check. You make the check with advantage if you say the devil’s true name. If your check
Summon Construct
Legacy
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Spells
Tasha’s Cauldron of Everything
yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels. When you cast this
darkvision 60 ft., passive Perception 10
Languages understands the languages you speak
Challenge — Proficiency Bonus equals your bonus
Heated Body (Metal Only). A creature that
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
stands besides the dock, awaiting your arrival. Though he does not lower his cowl, he greets you warmly.
“Congratulations on your finding us! The Monastery of the Distressed Body remains ever open to
(area M3). If they demure or refuse, Lean Meimbaol does not interfere with their exploration of the monastery. However, he does issue a subtle warning. “It makes no difference, really. All who come here find their way to the Grand Master . . . eventually.”
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
stands besides the dock, awaiting your arrival. Though he does not lower his cowl, he greets you warmly.
“Congratulations on your finding us! The Monastery of the Distressed Body remains ever open to
(area M3). If they demure or refuse, Lean Meimbaol does not interfere with their exploration of the monastery. However, he does issue a subtle warning. “It makes no difference, really. All who come here find their way to the Grand Master . . . eventually.”
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
15 (+2)
INT
14 (+2)
WIS
15 (+2)
CHA
14 (+2)
Skills Deception +4, Survival +4
Senses passive Perception 12
Languages Common, Yikaria
Challenge 3 (700 XP
target is incapacitated, loses control of its body, and is unaware of its surroundings. The yakfolk now controls the body and can’t be targeted by any attack, spell, or other effect, and it retains its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Meditation Chamber Level 13 Bastion Facility Prerequisite: None
Space: Cramped
Hirelings: 1
Order: Empower
A Meditation Chamber is a relaxing space that helps align one’s mind, body, and
spirit. Empower: Inner Peace. When you issue the Empower order to this facility, your Bastion’s hirelings can use the Meditation Chamber to gain a measure of inner peace. The next time you roll for a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
towns of other species. From such enclaves, they quietly ply their trade as thieves and assassins. Darkling The Summer Queen’s curse causes a darkling’s body to absorb light, which wizens the
)
Speed 30 ft.
STR
9 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Acrobatics +5, Deception +2, Perception +5, Stealth
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the towns of other species. From such enclaves, they quietly ply their trade as thieves and assassins.
Darkling The Summer Queen’s curse causes a darkling’s body to absorb light, which wizens the
(3d6 + 3)
Speed 30 ft.
STR
9 (−1)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Acrobatics +5, Deception +2, Perception +5
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
+4
Ability Score Mod Save
Int 13 +1 +1
Wis 16 +3 +3
Cha 20 +5 +5
Skills Deception +10, Insight +8, Perception +8
Vulnerabilities Piercing damage from weapons
rakshasa’s permission, no spell can observe the rakshasa remotely or detect its thoughts, creature type, or alignment.
Fiendish Restoration. If the rakshasa dies outside the Nine Hells, its body turns to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to their families—only to their god and race. Skin Crawlers. A yakfolk’s most frightening weapon is its ability to magically crawl under another creature’s skin, control its body, and suppress its
)
Hit Points 52 (7d10 + 14)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
15 (+2)
INT
14 (+2)
WIS
18 (+4)
CHA
14 (+2)
Skills Deception +4, Medicine +6
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
body of a Humanoid, but he’s swiftly pulled back if caught beyond its walls without a host. Left to Right: Caradoc the Spirit, Caradoc the Soldier, Caradoc the Knight Caradoc
Medium Undead
)
CHA
19 (+4)
Saving Throws Int +5, Wis +4
Skills Deception +7, Insight +4, Perception +4
Damage Resistances acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, Deception +3, Perception +6, Stealth +7
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16
Languages Elvish, Sylvan
Challenge 2 (450 XP) Proficiency Bonus +2
Death Burn. When
the darkling elder dies, magical light flashes out from it in a 10-foot radius as its body and possessions, other than metal or magic objects, burn to ash. Any creature in that area must make a DC 11
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Tyrants The Tyrants are forgers and grifters, specialists in deception and the acquisition of information. Most of the members are changelings, who use their shapeshifting abilities to fool marks
maintain many different personas tied to their schemes. 4 Weave (changeling) is a body artist who runs a salon in the Dragoneyes district.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you to undertake an evil act in exchange for limited service. The DM has the creature’s statistics. On each of your turns, you can try to issue a verbal command to the devil (no action required by
you). It obeys the command if the likely outcome is in accordance with its desires, especially if the result would draw you toward evil. Otherwise, you must make a Charisma (Deception, Intimidation, or
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
darkling’s body to absorb light, and doing so wizens the creature, much like the effect of rapid aging. For this reason, darklings cover every part of their body with clothing when exposure to light is a
and respected darkling can qualify to undergo a ritual to become an elder. Other elders mark the supplicant with glowing tattoos, channeling some of the darkling’s absorbed light away from its body
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
souls into its phylactery, and Iriolarthas’s phylactery has been empty for nearly two thousand years, buried under the rubble of Ythryn far from the demilich’s reach. Having lost its body and its
Brotherhood. A party can fool the demilich into thinking they belong in Ythryn by succeeding on a DC 13 Charisma (Deception) group check. If the group check is successful, Iriolarthas believes the party is what
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
Skills Deception +5, Stealth +4
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 11
Languages Abyssal, Common, Draconic
Challenge 3
other magical effects.
Malison Type. The yuan-ti has one of the following types:
Type 1: Human body with snake head
Type 2: Human head and body with snakes for arms
Type 3: Human head and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Deep Scion Deep scions began life as people who were stolen from shore or saved from sinking ships and offered a terrible bargain by an undersea power: surrender, body and soul, or drown. Those who
Skills Deception +6, Insight +3, Sleight of Hand +3, Stealth +3
Senses darkvision 120 ft., passive Perception 11
Languages Aquan, Common, thieves’ cant
Challenge 3 (700 XP)
Shapechanger. The deep
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+4 +7
Ability Score Mod Save
Int 12 +1 +1
Wis 14 +2 +5
Cha 14 +2 +5
Skills Deception +5, Insight +5, Perception +8
Resistances Cold
Immunities Fire
each of its turns, the devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it.
Diabolical Restoration. If the devil dies outside the Nine Hells, its body
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ability Score Mod Save
Int 19 +4 +4
Wis 17 +3 +7
Cha 16 +3 +7
Skills Deception +7, Perception +7
Resistances Cold, Fire, Lightning
Immunities Poison; Poisoned
Senses Truesight 120 ft.; Passive Perception 17
Languages Abyssal; telepathy 120 ft.
CR 9 (XP 5,000; PB +4)
Traits
Demonic Restoration. If the glabrezu dies outside the Abyss, its body
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Cha 20 +5 +5
Skills Deception +10, Insight +8, Perception +8
Vulnerabilities Piercing damage from weapons wielded by creatures under the effect of a Bless spell
Immunities Charmed
thoughts, creature type, or alignment.
Fiendish Restoration. If the rakshasa dies outside the Nine Hells, its body turns to ichor, and it gains a new body instantly, reviving with all its Hit Points
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. Using a Higher-Level Spell Slot. Use the
Heated Body (Metal Only). A creature that hits the spirit with a melee attack or that starts its turn in a grapple with the spirit takes 1d10 Fire damage.
Stony Lethargy (Stone Only). When a creature
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger. At Higher Levels. When you cast this spell using a spell
languages you speak
Challenge — Proficiency Bonus equals your bonus
Heated Body (Metal Only). A creature that touches the construct or hits it with a melee attack while within 5 feet of it takes 1d10
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Leucrotta The leucrotta is every bit as horrible as its grotesque appearance would suggest: the body of a hyena perched atop the spindly legs of a deer and topped with the head of a giant badger. A
)
INT
9 (–1)
WIS
12 (+1)
CHA
6 (–2)
Skills Deception +2, Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages Abyssal, Gnoll
Challenge 3 (700 XP)
Keen Smell
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
cultists must wear their silver masks and black robes at all times or the temple’s cultists attack them. A character posing as a cultist must make a DC 10 Charisma (Deception) check each time a
is the body found in area T1 of map 1.1.) When Vox’s work is done, the cultists will lead the elemental army on a rampage throughout Flanaess.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Leucrotta A leucrotta is what you would get if you took the head of a giant badger, the legs of a deer, and the body of a large hyena, then put them together and reanimated them with demon ichor
leucrotta can mimic the delightful squeals of a suffering victim. A leucrotta is so loathsome that few outside of its own kind can stand to be around one for long. Its horrific, hodgepodge body oozes a






