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                        Returning 35 results for 'decide image are blast'.
                    
                
                        
                            
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                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                     larger than a 30-foot Cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes.
When the trigger you specify
                                                
                                            
                                                
                                                     create an illusion of yourself to appear and warn off others who attempt to open a trapped door.
Physical interaction with the image reveals it to be illusory, since things can pass through it. A
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     extracting and consuming its brain.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Mind Blast"}. The neh-thalggu magically emits psychic energy at one Humanoid it can
                                                
                                            
                                                
                                                     see within 10 feet of itself. The target must make a DC 14 Wisdom saving throw. On a failed save, the target takes 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Mind Blast
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Constitution saving throws to maintain concentration.Multiattack. Sul Khatesh makes four attacks with Arcane Blast.
Arcane Blast. Ranged Spell Attack: +18;{"diceNotation":"1d20+18","rollType":"to hit
                                                
                                            
                                                
                                                    ","rollAction":"Arcane Blast"} to hit, range 120 ft., one target. Hit: 15 (1d10 + 10);{"diceNotation":"1d10+10","rollType":"damage","rollAction":"Arcane Blast","rollDamageType":"force"} force damage.
Magic Staff
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     brain.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Mind Blast"}. The ulitharid magically emits psychic energy in a 60-foot cone. Each creature in that area
                                                
                                            
                                                
                                                     must succeed on a DC 17 Intelligence saving throw or take 31 (4d12 + 5);{"diceNotation":"4d12+5", "rollType":"damage", "rollAction":"Mind Blast", "rollDamageType":"psychic"} psychic damage and be
                                                
                                            
                                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     sight, and allows him to see invisible creatures and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
Halaster wields a blast scepter (a very rare magic item that requires
                                                
                                            
                                                
                                                     attunement). It can be used as an arcane focus. Whoever is attuned to the blast scepter gains resistance to fire and lightning damage and can, as an action, use it to cast thunderwave as a 4th-level spell
                                                
                                            
                                        
                                                     Monsters
                                                    The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     save DC 14):
At will: light, mage hand, prestidigitation
1/day each: dominate beast, fly, mirror image, webArcane Defense (3/Day). When he is hit by an attack, Kelek protects himself with an invisible
                                                
                                            
                                                
                                                     get caught in a blast, so be it.
League of Malevolence
The League of Malevolence is an odious assemblage of villains united in one purpose: the accumulation of power. Its founding member, the
                                                
                                            
                                        
                                                    Alhoon
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , magic missile, shield
2nd level (3 slots): invisibility, mirror image, scorching ray
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): confusion, Evard's black tentacles
                                                
                                            
                                                
                                                    ":"3d6","rollType":"damage","rollAction":"Chilling Grasp","rollDamageType":"cold"} cold damage.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Mind Blast "}. The
                                                
                                            
                                        
                                                    Programmed Illusion
                                                    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     larger than a 30-foot cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes.
When the condition you
                                                
                                            
                                                
                                                     word or phrase.
Physical interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an
                                                
                                            
                                        
                                                    Ulitharid
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , feeblemind, mass suggestion, plane shift (self only), project image, scrying, telekinesisTentacles. Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Tentacles"} to hit, reach
                                                
                                            
                                                
                                                    ","rollDamageType":"piercing"} piercing damage. If this damage reduces the target to 0 hit points, the ulitharid kills the target by extracting and devouring its brain.
Mind Blast (Recharge 5–6
                                                
                                            
                                        
                                                    Warlock of the Archfey
                                                    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , mage armor (self only), silent image, speak with animals
1/day: conjure fey
Spellcasting. The warlock is a 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6
                                                
                                            
                                                
                                                     spells:
Cantrips (at will): dancing lights, eldritch blast, friends, mage hand, minor illusion, prestidigitation, vicious mockery
1st–5th level (3 5th-level slots): blink, charm person, dimension door
                                                
                                            
                                        
                                                    Mind Flayer Lich (Illithilich)
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     arrow, detect thoughts, invisibility, mirror image
3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door
5th level (3 slots): cloudkill
                                                
                                            
                                                
                                                     target by extracting and devouring its brain.
Mind Blast (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Mind Blast"}. The lich magically emits psychic energy in a 60-foot cone
                                                
                                            
                                        
                                                    Warlock of the Fiend
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     life, levitate (self only), mage armor (self only), silent image
1/day each: feeblemind, finger of death, plane shift
Spellcasting. The warlock is a 17th-level spellcaster. Its spellcasting ability is
                                                
                                            
                                                
                                                     long rest. It knows the following warlock spells:
Cantrips (at will): eldritch blast, fire bolt, friends, mage hand, minor illusion, prestidigitation, shocking grasp
1st–5th level (4 5th-level slots
                                                
                                            
                                        
                                                    Gloom Weaver
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                    :
Cantrips (at will): chill touch (3d8;{"diceNotation":"3d8","rollType":"roll"} damage), eldritch blast (3 beams, +4 bonus to each damage roll), minor illusion, prestidigitation
1st−5th level (3 5th-level
                                                
                                            
                                                
                                                     slots): armor of Agathys, blight, darkness, dream, invisibility, fear, hypnotic pattern, major image, contact other plane, vampiric touch, witch boltMultiattack. The gloom weaver makes two spear attacks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Warlock Spells  Cantrips (0 Level)
 Chill Touch
 Eldritch Blast
 Mage Hand
 Minor Illusion
 Poison Spray
 Prestidigitation
 True Strike
 1st Level
 Charm Person
 Comprehend Languages
                                                
                                            
                                                
                                                    
 Expeditious Retreat
 Hellish Rebuke
 Illusory Script
 Protection from Evil and Good
 Unseen Servant
 2nd Level
 Darkness
 Enthrall
 Hold Person
 Invisibility
 Mirror Image
 Misty Step
 Ray of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Warlock Spells Cantrips (0 Level)   Blade Ward
 Chill Touch
 Eldritch Blast
 
  Friends
 Mage Hand
Minor Illusion
 Poison Spray
 
  Prestidigitation
 True Strike
1st Level   Armor of
                                                
                                            
                                                
                                                    
2nd Level   Cloud of Daggers
 Crown of Madness
 Darkness
 
  Enthrall
 Hold Person
 Invisibility
Mirror Image
 Misty Step
 Ray of Enfeeblement
 
  Shatter
 Spider Climb
 Suggestion
3rd
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Cloud
 Jump
 Mage Armor
 Magic Missile
 Shield
 Silent Image
 Sleep
 Thunderwave
 2nd Level
 Alter Self
 Blindness/Deafness
 Blur
 Darkness
 Darkvision
 Detect Thoughts
 Enhance Ability
                                                
                                            
                                                
                                                    
 Enlarge/Reduce
 Gust of Wind
 Hold Person
 Invisibility
 Knock
 Levitate
 Mirror Image
 Misty Step
 Scorching Ray
 See Invisibility
 Shatter
 Spider Climb
 Suggestion
 Web
 3rd Level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 Expeditious Retreat
 False Life
 Feather Fall
Fog Cloud
 Jump
 Mage Armor
 Magic Missile
 Ray of Sickness
 
  Shield
 Silent Image
 Sleep
 Thunderwave
 Witch Bolt
2nd Level   Alter Self
                                                
                                            
                                                
                                                    
 Levitate
 Mirror Image
 Misty Step
 Phantasmal Force
 
  Scorching Ray
 See Invisibility
 Shatter
 Spider Climb
 Suggestion
 Web
3rd Level   Blink
 Clairvoyance
 Counterspell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 Find Familiar
 Fog Cloud
 Grease
 Identify
 Illusory Script
 Jump
 Longstrider
 Mage Armor
 Magic Missile
 Protection from Evil and Good
 Shield
 Silent Image
 Sleep
 Thunderwave
 Unseen
                                                
                                            
                                                
                                                    
 Hold Person
 Invisibility
 Knock
 Levitate
 Locate Object
 Magic Mouth
 Magic Weapon
 Mirror Image
 Misty Step
 Nystul’s Magic Aura
 Ray of Enfeeblement
 Rope Trick
 Scorching Ray
 See
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes. When the trigger you specify occurs, the illusion springs into
                                                
                                            
                                                
                                                     appear and warn off others who attempt to open a trapped door. Physical interaction with the image reveals it to be illusory, since things can pass through it. A creature that takes the Study action to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes. When the condition you specify occurs, the illusion
                                                
                                            
                                                
                                                     interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     cube, and you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes. When the condition you specify occurs, the illusion
                                                
                                            
                                                
                                                     interaction with the image reveals it to be an illusion, because things can pass through it. A creature that uses its action to examine the image can determine that it is an illusion with a successful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     you decide when you cast the spell how the illusion behaves and what sounds it makes. This scripted performance can last up to 5 minutes. JUSTINE CRUZ  A spellcaster could use Programmed Illusion
 to
                                                
                                            
                                                
                                                     interaction with the image reveals it to be illusory, since things can pass through it. A creature that takes the Study action to examine the image can determine that it is an illusion with a successful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Chill Touch Necromancy — Eldritch Blast Evocation — Friends Enchantment C Mage Hand Conjuration — Mind Sliver Enchantment — Minor Illusion Illusion — Poison Spray Necromancy — Prestidigitation
                                                
                                            
                                                
                                                     Divination C Mirror Image Illusion — Misty Step Conjuration — Ray of Enfeeblement Necromancy C Spider Climb Transmutation C Suggestion Enchantment C   Level 3 Warlock Spells   Spell School Special
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Chill Touch Necromancy — Eldritch Blast Evocation — Friends Enchantment C Mage Hand Conjuration — Mind Sliver Enchantment — Minor Illusion Illusion — Poison Spray Necromancy — Prestidigitation
                                                
                                            
                                                
                                                     Divination C Mirror Image Illusion — Misty Step Conjuration — Ray of Enfeeblement Necromancy C Spider Climb Transmutation C Suggestion Enchantment C   Level 3 Warlock Spells   Spell School Special
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Murgaxor Manifests When Dean Tullus is defeated, Murgaxor’s orb flares with sickly green light and emits a blast of noxious wind. All creatures within 10 feet of the orb must succeed on a DC 16
                                                
                                            
                                                
                                                     Strength saving throw or be pushed 10 feet away from the orb. Read or paraphrase the following text: A hazy image of a figure appears, hovering above the green, glowing orb. The ominous shape wears hooded
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     refers to your level in this class. Agonizing Blast Prerequisite: eldritch blast cantrip When you cast eldritch blast, add your Charisma modifier to the damage it deals on a hit. Armor of Shadows You
                                                
                                            
                                                
                                                     blast cantrip When you cast eldritch blast, its range is 300 feet. Eyes of the Rune Keeper You can read all writing. Fiendish Vigor You can cast false life on yourself at will as a 1st-level spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    , false life, levitate (self only), mage armor (self only), silent image
 1/day each: feeblemind, finger of death, plane shift
 Spellcasting. The warlock is a 17th-level spellcaster. Its spellcasting
                                                
                                            
                                                
                                                    ): eldritch blast, fire bolt, friends, mage hand, minor illusion, prestidigitation, shocking grasp
 1st–5th level (4 5th-level slots): banishment, burning hands, flame strike, hellish rebuke, magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     — Silent Image Illusion C Sleep Enchantment C Thunderwave Evocation — Witch Bolt Evocation C   Level 2 Sorcerer Spells   Spell School Special   Alter Self Transmutation C Arcane Vigor Abjuration
                                                
                                            
                                                
                                                     Illusion C Knock Transmutation — Levitate Transmutation C Magic Weapon Transmutation — Mind Spike Divination C Mirror Image Illusion — Misty Step Conjuration — Phantasmal Force Illusion C Scorching Ray
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    )
Saving Throws Int +14, Wis +11
 Skills Arcana +21, History +21, Perception +11
 Damage Resistances fire and lightning (granted by the blast scepter; see “Special Equipment” below)
 Senses
                                                
                                            
                                                
                                                     and objects, as well as into the Ethereal Plane, out to a range of 120 feet.
 Halaster wields a blast scepter (a very rare magic item that requires attunement). It can be used as an arcane focus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     — Silent Image Illusion C Sleep Enchantment C Thunderwave Evocation — Witch Bolt Evocation C   Level 2 Sorcerer Spells   Spell School Special   Alter Self Transmutation C Arcane Vigor Abjuration
                                                
                                            
                                                
                                                     Illusion C Knock Transmutation — Levitate Transmutation C Magic Weapon Transmutation — Mind Spike Divination C Mirror Image Illusion — Misty Step Conjuration — Phantasmal Force Illusion C Scorching Ray
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Delayed Blast Fireball 7th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Concentration, up to 1 minute A beam of yellow
                                                
                                            
                                                
                                                     because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     practice to mark a container of poison with her holy symbol, three droplets in a triangle, and during epidemics folk paint the same image on the homes of the infected. Though she is often the recipient of
                                                
                                            
                                                
                                                     prayers, Talona has almost no temples and few cults dedicated to her. A cult or a shrine to her might arise in an area after it suffers from pestilence, when some of those who survived decide to revere her or even become priests.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Delayed Blast Fireball 7th-level evocation Casting Time: 1 action Range: 150 feet Components: V, S, M (a tiny ball of bat guano and sulfur) Duration: Concentration, up to 1 minute A beam of yellow
                                                
                                            
                                                
                                                     because you decide to end it, the bead blossoms with a low roar into an explosion of flame that spreads around corners. Each creature in a 20-foot-radius sphere centered on that point must make a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Corellon’s image. You could also play a female character who presents herself as a man, a man who feels trapped in a female body, or a bearded female dwarf who hates being mistaken for a male. Likewise, your
                                                
                                            
                                                
                                                     character’s sexual orientation is for you to decide. Height and Weight  Race Base
Height Height
Modifier Base
Weight Weight
Modifier   Human 4'8" +2d10 110 lb. × (2d4) lb. Dwarf, hill 3'8" +2d4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Jump Transmutation — Longstrider Transmutation — Mage Armor Abjuration — Magic Missile Evocation — Protection from Evil and Good Abjuration C, M Shield Abjuration — Silent Image Illusion C Sleep
                                                
                                            
                                                
                                                     Divination C Magic Mouth Illusion R, M Magic Weapon Transmutation — Mirror Image Illusion — Misty Step Conjuration — Ray of Enfeeblement Necromancy C Rope Trick Transmutation — Scorching Ray Evocation
                                                
                                            
                                        





