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                        Returning 35 results for 'decide indeed are blade'.
                    
                
                        
                            
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                                                    Half-Orc
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    , ambition, and self-discipline to go far indeed, as Mhurren had. He was master of a tribe that could muster two thousand spears, and the strongest chief in Thar.
— Richard Baker, Swordmage
Whether
                                                
                                            
                                                
                                                     name for a human name. Some half-orcs with human names decide to adopt a guttural orc name because they think it makes them more intimidating.
Male Orc Names: Dench, Feng, Gell, Henk, Holg, Imsh, Keth
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     enchanted blade.
House Cannith
Leaders: Cannith East, Zorlan d’Cannith; Cannith West, Jorlanna d’Cannith; Cannith South, Merrix d’Cannith
Headquarters: Cannith East, Korth Enclave
                                                
                                            
                                                
                                                     whether one of these leaders will unite the house, or if it will shatter under the strain. If you’re an heir of House Cannith, you should decide which of these barons you serve or if you have other ideas about the house’s future.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu 
                                                    
                                                
                                            
                                                     now. Indeed, a grateful tear runs down her cheek. She speaks with them freely in Giant and gladly tells her story. She has resolved to return home and reclaim control from Invido. But first, she must
                                                
                                            
                                                
                                                     pantomime her thanks and her plan to head into the mountains to hide temporarily. If Ignis doesn’t survive, but her children do, the characters must decide how to protect Flauma and Calor. In any case
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    . An encounter might indeed be the prelude to a battle, a parley, or some other interaction. What happens next depends on what the characters try, or what you decide is bound to occur. The tables also
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     about their preference, or decide on your own what happens next: Gartokkar Xundorn intervenes on behalf of the Keepers of the Flame, which can lead to a meeting with Themberchaud (see “Themberchaud’s
                                                
                                            
                                                
                                                     property of her mistress, Ilvara (see “Signs of Pursuit” in the “Blade Bazaar” section). The Stone Guards arrest the characters and take them to Overlake Hold, pending negotiations with the drow. At
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Blade Bazaar This marketplace is named after the most abundant goods the duergar offer, but the shops here sell almost everything available in the city, along with stalls set up by visiting merchants
                                                
                                            
                                                
                                                     unload some of the treasures they might be carrying. Nonmagical weapons, armor, and shields can be purchased in the Blade Bazaar. Merchant Madness Characters who look around the bazaar notice a number of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    , start with the Trap Effects and Trap Trigger tables to decide the type of trap, then use the Trap Damage Severity tables to decide how deadly it should be. For more information on trap damage
                                                
                                            
                                                
                                                     pit floods with acid or fire 71–73 Locking pit floods with water 74–77 Scything blade emerges from wall or object 78–81 Spears (possibly poisoned) spring out 82–84 Brittle stairs collapse over spikes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    -over earth that other wagons have indeed passed him by during the last few days. Digging the man out of the ground takes two diggers at least two hours, and refilling the hole takes another hour (you
                                                
                                            
                                                
                                                     were willing to leave him buried in the road and “let providence decide the man’s fate.” Amoffel has Harper contacts in Waterdeep and knows his way around the city. He can be a useful ally when this caravan reaches its destination.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    -over earth that other wagons have indeed passed him by during the last few days. Digging the man out of the ground takes two diggers at least two hours, and refilling the hole takes another hour (you
                                                
                                            
                                                
                                                     they were willing to leave him buried in the road and “let providence decide the man’s fate.” Amoffel has Harper contacts in Waterdeep and knows his way around the city. He can be a useful ally when this caravan reaches its destination.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     is studying the characters closely, trying to decide if they’re worth her time. Ultimately, she takes the chance and draws them into conversation, asking them to help her take down her only suspect: a
                                                
                                            
                                                
                                                     Torrga Icevein. In other words, Sephek gets around. He’s charming. Makes friends easily. He’s also Torrga’s bodyguard, so I’m guessing he’s good with a blade.
 “His victims come from the only three towns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     characters negotiate for more than Jalester’s goodwill, they’re also promised a luck blade with no wishes remaining. Jalester neglects to mention, however, that this weapon belongs to Mirt the Moneylender
                                                
                                            
                                                
                                                    , one of the Masked Lords of Waterdeep. Mirt himself delivers the luck blade once the Runestone fragment is in Laeral’s hands, but looks rather put out at the thought of parting with it. “Perhaps you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    Creating a Portal You can create portals quickly by choosing or rolling on the Planar Portals table. First, decide whether the portal’s destination resides in Sigil or on another plane. Then, roll on
                                                
                                            
                                                
                                                     Broken blade, medal 28–30 Clock tower face High Courts Mechanus Metal cog, perfectly balanced scales 31–33 Razorvine trellis Great Foundry Arcadia Rune-inscribed ingot, sprig of grapes 34–36 Temple
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     reckoned with as soon as they make their next payday. Those who don’t settle their accounts discover that the old mercenary still knows how to handle a blade, and that he doesn’t take “later” for an
                                                
                                            
                                                
                                                     fish unless he’s well compensated, and unless the deed can be done without ruining his trophy. (The ring, if you decide it’s here, is stuck in the fish’s throat and can be retrieved without surgery.)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     utensils they have available. If you decide to change any giant’s melee weapon to some other giant-sized weapon, adjust its damage accordingly: Huge giants deal three times normal weapon damage, and
                                                
                                            
                                                
                                                     determine its nature. Either apply the result of the roll or use it as inspiration for something along the same lines.  Giant’s Bag Contents   d100 Item in Bag   01–03 Old axe blade for use as hand chopper 04
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                     character who searches her body, making a successful DC 10 Wisdom (Medicine) check finds the tip of a blade made of bone in a fatal wound in Manda’s stomach, and with a successful DC 18 Intelligence
                                                
                                            
                                                
                                                     characters might decide to wait for the sahuagin to exit the cave to raid the town rather than assault the cave. If they take this course of action, roll a d10. The result equals the number of hours
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     absolute, in part because she suffers no competition or divergent viewpoints. And her regime is in no danger, yet to an outsider in Tu’narath it might seem as though the place is in decline. Indeed, in a
                                                
                                            
                                                
                                                    , and every such endeavor they undertake ends in this manner. A Blade Kept Sharp Despite the decadent lifestyle the githyanki indulge in, they remain in fighting shape. All are required to attend
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     target is immune to this effect if it is immune to slashing damage, has legendary actions, doesn’t have or need a head, or if you decide that the target is too large for its head to be cut off by the
                                                
                                            
                                                
                                                     these changes: East Wind is armed with a longsword that is a polymorph blade (see appendix D), granting him the following attack: Polymorph Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     cumulative. If you have temporary hit points and receive more of them, you don’t add them together, unless a game feature says you can. You decide which temporary hit points to keep. As an example
                                                
                                            
                                                
                                                     as a way of foiling any creature that has Regeneration? Chill touch does, indeed, stop the target it hits from regaining hit points until the spell ends. This is true even if the target takes none of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     North, where winters are cold and monsters and human barbarians regularly stream out of the mountains to pillage outlying settlements, large nations are rare indeed, particularly in the current state
                                                
                                            
                                                
                                                     to a narrow conception of the world. You might decide to change some of the details, either to surprise your players or to account for events that have transpired since they obtained the information herein. You’re encouraged to take what’s presented here and make it, and the Forgotten Realms, your own.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     decide that the priest has revived with one or more of these boons of your choice. If you do so, the priest is Undead rather than Humanoid. A priest can receive each boon only once.  Boons of Undeath   d6
                                                
                                            
                                                
                                                     immunity to poison and psychic damage. It regains all its hit points at the end of every combatant’s turn.
 Actions
 Multiattack. The priest makes two attacks.
 Soul Blade. Melee Weapon Attack: +5 to hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     franchisees what awesome titles they bestow upon their staff members in addition to (or, indeed, in lieu of) perks such as an occasional wage.
 Skilled Hirelings 
 HAPPY FRANCHISE STAFF
 A skilled
                                                
                                            
                                                
                                                    , though the DM can decide otherwise. If a mobile franchise headquarters requires more crew than is granted by the franchise’s rank, the characters must hire the remainder (typically at the skilled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Monk: Way of the Ascendant Dragon My favorite Ascendant Dragon monks all narrate their bodily attacks aloud with fun onomatopoeias. Swish ka-pow, indeed.
 -Fizban
 The dragon god Bahamut is known
                                                
                                            
                                                
                                                     the Material Plane. As a follower of the Way of the Ascendant Dragon, you decide how you unlocked the power of dragons within yourself. The Ascendant Dragon Origin table offers a number of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     the dungeon, the portcullis closes off the dungeon entrance, which is hundreds of feet away, meaning that adventurers don’t know they are trapped until they decide to head for the exit. Trigger. A
                                                
                                            
                                                
                                                     successful DC 20 Dexterity check using thieves’ tools disables the needle, and a check with a total of 10 or lower triggers the trap. Scything Blade Simple trap (level 5–10, dangerous threat) This trap uses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , first decide whether their previous investigation has alerted Dran Enterprises. If they allowed Rakeem to eavesdrop and report their conversations, alerted Eriss the broker of their antagonistic
                                                
                                            
                                                
                                                     combat, Arla’s shortsword attacks take the form of either her sharpened leg hook or a retractable blade attached to her arm peg. Hoffman is backed up by three operatives named Pieter, Marks, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     level ranges: 1–4, 5–10, 11–16, and 17–20. The level you choose for a trap gives you a starting point for determining its potency. To further delineate the trap’s strength, decide whether it is a
                                                
                                            
                                                
                                                     Deadly   1–4 Cantrip 1st 2nd 5–10 1st 3rd 6th 11–16 3rd 6th 9th 17–20 6th 9th 9th + 5th  Triggers A trigger is the circumstance that needs to take place to activate the trap. Decide what causes the trap
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Enclave.
 The stronghold is indeed awe-inspiring. A massive arched stone entrance — a marvelous work of art in and of itself — leads into the mountain. Four sets of heavy iron portcullises stand fast
                                                
                                            
                                                
                                                     damage a creature. (You can decide whether to allow Tannus to fight to protect himself or others, but should encourage the player running him to think about creative nonattack ways to influence the fight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     encounter. Mike Schley  Map 5.4: Rooftop Stash View Player Version If a character follows the trail of coins to the roof, or when the characters decide to finish their investigation at the Sleeping Giant
                                                
                                            
                                                
                                                     around the fists of two of the goblins. The third wields a blade of the same energy and hefts a large cloth sack over her shoulder.
 The goblin holding the sword and the sack is a goblin psi
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     value has little if anything to do with monetary concerns. A typical halfling’s most prized possessions are those that have the most interesting stories attached to them. Indeed, entering an elderly
                                                
                                            
                                                
                                                     its community behind for a number of reasons. A clan that is forced to relocate (perhaps because of invading creatures or a natural disaster) might decide to seek refuge or opportunity in a city or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     King As much as the characters learned from fighting the Pudding King in Blingdenstone, they might decide to seek more knowledge of the mad svirfneblin or his fiendish master, Juiblex the Faceless
                                                
                                            
                                                
                                                     demonic face looking back at her. Thoughts of murder and carnage fill her thoughts as she hides the gemstone on her person, draws her shortsword, and coats the blade with poison.
 Cyrog Lives! Hail
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     their old lives and embrace a “higher purpose.” Once the new recruits are thus purified, the priests decide whether they are worthy for indoctrination as initiates or would better serve the Howling
                                                
                                            
                                                
                                                     is from appendix B):
 Cantrips (at will): blade ward, gust,* light, prestidigitation, shocking grasp
 1st level (4 slots): feather fall, shield, witch bolt
 2nd level (3 slots): dust devil,* gust
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     (spell save DC 13, +5 to hit with spell attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
 Cantrips (at will): acid splash, blade ward, light, mending, mold earth
                                                
                                            
                                                
                                                     attacks). It knows the following sorcerer spells (an asterisked spell is from appendix B):
 Cantrips (at will): acid splash, blade ward, light, mending, mold earth*
 1st level (4 slots): expeditious
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     havoc across the multiverse. The characters might encounter him if they return to Pandesmos, or you might decide Miska is present somewhere else in this adventure. Sealing Miska Away. As an action, a
                                                
                                            
                                                
                                                    ) with engravings of a wolf’s head on each side of the blade, a heavy platinum statue of Miska triumphantly raising his arms (worth 120,000 gp), and two huge gold fangs inset with enormous rubies (worth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     running along its blade when it is swung. The king wears a necklace of coral skulls and has a broad girdle set with small gems. Around his shoulders is a cape made of white dragon hide. When he sits on
                                                
                                            
                                                
                                                     the servants’ quarters are covered with rich rugs and tapestries of no great value. The place is well lit by torches and a large brazier, and this makes it very hot indeed (just right for fire giants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     that they join him in the next festival as special guests and asks that they tell everyone that all will, indeed, be well. The Baroness and Baron Two members of the baron’s household staff have vanished
                                                
                                            
                                                
                                                     ghost: Magic mirror on the wall,
 Summon forth your shade;
 Night’s dark vengeance, heed my call
 And wield your murderous blade.
 The entity in the mirror is the spirit of a nameless assassin who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     about unusual cases like the green-flame blade spell? The spell, which appears in the Sword Coast Adventurer’s Guide, tells you to make a melee attack with a weapon. Look at the table above, and you see
                                                
                                            
                                                
                                                     weapons? Things designated as weapons by the rules, including natural weapons, are indeed weapons. In contrast, unarmed strikes are not weapons. They are something you do with an unarmed part of your
                                                
                                            
                                        





