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                        Returning 35 results for 'decide inherit are bodies'.
                    
                
                        
                            
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                                        decide inherent are bodies
                                    
                                
                                    
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                                                    Half-Orc
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     exult along with him or shiver with fear and loathing.
Beyond the rage of Gruumsh, half-orcs feel emotion powerfully. Rage doesnât just quicken their pulse, it makes their bodies burn. An insult
                                                
                                            
                                                
                                                     name for a human name. Some half-orcs with human names decide to adopt a guttural orc name because they think it makes them more intimidating.
Male Orc Names: Dench, Feng, Gell, Henk, Holg, Imsh, Keth
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Thri-kreen have insectile features and two pairs of arms. Their bodies are encased in protective chitin. They can alter the coloration of this carapace to blend in with their natural surroundings
                                                
                                            
                                                
                                                     impossible to duplicate. To interact with other folk, thri-kreen rely on a form of telepathy.
Creating Your Character
When you create your D&D character, you decide whether your character is a
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     internal organs of the usual sort. Their bodies are composed of cells, fibers, plasma-like ooze, and clusters of nerves. These nerves enable a plasmoid to detect light, heat, texture, sound, pain, and
                                                
                                            
                                                
                                                     vibrations. Plasmoids can stiffen the outer layers of their bodies to maintain a humanlike shape, so they can wear clothing and accessories. They speak by forcing air out of tubular cavities that
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     divine beings who created giff have likewise been forgotten. Their titanic petrified bodies drift on the Astral Sea, isolated and unrecognizable in their current forms.
Although they donât realize
                                                
                                            
                                                
                                                     blossom into hard feelings, loud arguments, and head-butting contests, but they rarely escalate beyond that.
Creating Your Character
When you create your D&D character, you decide whether your
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     that whole family.
5
My faith in the Obzedat never wavers.
6
I want to prove myself more worthy than an older sibling and thereby ensure that I inherit a greater share of my parents&rsquo
                                                
                                            
                                                
                                                     Orzhov contact; you can decide if the contact is an ally or a rival.
8
My childhood friend is now a Rakdos torturer. We still meet for drinks occasionally.
9
I have the key to a vault where
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Gaining a Bastion If you allow Bastions in your campaign, characters acquire their Bastions when they reach level 5. You and the players can decide together how these Bastions come into being. A
                                                
                                            
                                                
                                                     character might inherit or receive a parcel of land on which to build their Bastion (see âMarks of Prestigeâ in chapter 3), or they might take a preexisting structure and refurbish it. Itâs fair to assume
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
                                                
                                            
                                                
                                                     another society and wish to be part of it.
3
I respect my superiors and obey them without question. My fate is theirs to decide.
4
I have an interest in an unsuitable mate, which I can&rsquo
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     story for themself without being allowed to know that story ahead of time. With this narrative approach to the Deck of Many Things, you decide how to weave the events triggered by cards into your
                                                
                                            
                                                
                                                     the warriorâs loyalty. A character who draws the Gem card might find a rich store of jewels in their next treasure hoard, or they might inherit great wealth when a relative dies. Many of the chapters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     occasional family heirloom. Itâs up to you to decide how pervasive magic is in a domain, choosing whether a dearth or an excess of magic is more terrifying. Rarity of Magic. In domains where
                                                
                                            
                                                
                                                    . How these changes manifest are for you to decide and can shift from domain to domain. Do summoned creatures appear undead in one domain or violently mutated in another? Do divination spells rasp in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                     (Perception) check. On a success, they notice the bodies of two Medium-size spiders entangled in the webs. If characters inspect the bodies, they can see several crossbow bolts sticking out of the
                                                
                                            
                                                
                                                     lower roll.
 As the DM, you decide when a creature is in a situation that calls for Advantage or Disadvantage. Certain places in the text or on the character sheets might also call out when Advantage or Disadvantage applies.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     state, leaving their bodies safely behind while their souls temporarily possess other bodies. Flabbergast explains that the ritualâs creator died long ago, and its components are now unknown. But if
                                                
                                            
                                                
                                                     You decide what form the ritualâs components might take, from ancient verses and arcane inscriptions, to rare herbs and alchemical reagents, to any other obscure bit of magical paraphernalia in between
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     of individual rooms, each with its own sarcophagus, or a long hall with recesses on either side to hold coffins or bodies. Crypt builders who are worried about undead rising from the grave lock and
                                                
                                            
                                                
                                                     sentries play a dice game, or it might be a pair of iron golems backed up by spellcasters hiding in balconies overhead. When you design a guard post, decide how many guards are on duty, note their
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     has fused into jagged glass. In others, it is cracked and burned. Broken bodies of soldiers from various sides litter the landscapeâsoldiers whose dead bodies refuse to decompose. The Mournland is a
                                                
                                            
                                                
                                                     Mourning? A DM running an Eberron campaign can decide the cause of the Mourning or leave it as a mystery that will never be solved. People in Eberron have many theories about the cause of the Mourning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , tentacles flailing and smashing the water. In 4 rounds, he comes within reach of the shoreline and lashes out, smashing docks and sending bodies flying with each sweep of his tentacles. When the demon lord
                                                
                                            
                                                
                                                     decide how they intend to escape. Escape by Land. Fleeing by land requires dodging terrified kuo-toa, and even fighting fish-folk driven to a killing frenzy against the characters for having drawn this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    , believing that a child will inherit the strength, audacity, guile, or fearsomeness of a heroic namesake. Other minotaur parents invent their own names, though, believing in their childâs potential to light
                                                
                                            
                                                
                                                     legends claim that Mogis created the minotaurs, transforming his most bloodthirsty followers so that their hulking bodies resembled his own. However, while the tales told in the labyrinth-polis of Skophos
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     and offer final prayers. The bodies this room once held have rotted away in their burial niches, and the urns hold only gray muck. Any character who sifts through the goo must succeed on a DC 11
                                                
                                            
                                                
                                                     LJUNGGREN) Most of the bodies interred here have rotted away, only their wood-and-linen burial dressings holding their shapes. If the characters move through the water, their effort causes a few
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Ă 5 gp. 21â30 You make an enemy. This person, business, or organization is now hostile to you. The DM determines the offended party. You decide how you offended them. 31â40 You are caught up in a
                                                
                                            
                                                
                                                     Magic Item Magic items are the DMâs purview, so you decide how they fall into the partyâs possession. As an option, you can allow player characters to craft magic items. The creation of a magic item
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     leather map case.
 Four goblins are hiding in the woods, two on each side of the road. They wait until someone approaches the bodies and then attack. This will likely be the first of many combat
                                                
                                            
                                                
                                                     the âGoblin Trailâ section). The characters might not find the goblin trail, or they could decide to continue to Phandalin. In that case, skip ahead to part 2, âPhandalin.â Elmar Barthen (the owner of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     players, but do not divulge any NPCâs secret until it is triggered as described in each itinerary section. While the ritual is in play, characters have full control of their host bodies and enjoy all
                                                
                                            
                                                
                                                     damage a creature. (You can decide whether to allow Tannus to fight to protect himself or others, but should encourage the player running him to think about creative nonattack ways to influence the fight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     which is worth 750 gp if the characters decide to shop it elsewhere) 515 cp, 11,215 sp, 1,925 gp, and 85 pp stored in various containers and coffers 425 tiny gemstones worth 1 gp each, 44 small
                                                
                                            
                                                
                                                     the characters. These include instructions and raw materials for crafting artificial bodies for the brains in jars, constructing a flying craft useful for escaping the monastery and further
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     enclosing them in blocks of transparent ice. These exhibits are meant to frighten off any trespassers. The bodies are obviously hacked and very dead, not merely frozen whole. Treasure. Each of these corpses
                                                
                                            
                                                
                                                    -sloping tunnel that descends 100 feet before opening onto area 1 of the lower level (see map 6.4). 11. Cave of Bones This place is the disposal area for unwanted bodies and similar refuse tossed into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     their worldly goods to the cultâs coffers and the hardiness of their bodies to the cultâs emaciating rites. Cultists that survive their initiation usually gain all the things the cult promised â at the
                                                
                                            
                                                
                                                     live on little but air for a month, believing that this regimen purifies them of bodily needs. In truth it makes their bodies so desperate for sustenance that they become susceptible to indoctrination
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     to determine the best place to dig or support the structure, or Wisdom (Perception) checks to notice dangerous areas threatening to collapse further. You might also decide that magic or other
                                                
                                            
                                                
                                                    ". However, characters who plunge into the Styx or the battle raging around the river are likely killed immediately, with their bodies beyond recovery.
 Lightning. Lightning from the Companion strikes the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     service here at the monastery. But will that service be with the strength of your bodies or the strength of your minds?â
 The Grand Master. As the characters draw closer to the Grand Master, anyone
                                                
                                            
                                                
                                                     target is immune to this effect if it is immune to slashing damage, has legendary actions, doesnât have or need a head, or if you decide that the target is too large for its head to be cut off by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    . Members hone their bodies and minds through rigorous conditioning, and they regularly challenge others in the Market Ward to contests of artistic, athletic, or spiritual prowess. Because Ciphers tend to
                                                
                                            
                                                
                                                     Presence. The Free League congregates in the Great Bazaar. Although the Harmonium patrols the bazaarâs busy avenues, itâs the members of the Free League who capture thieves and decide whether to turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     demons with crablike bodies and wolflike heads flank the door.
 Two phisarazu spyder-fiends (see appendix A) flank the open door that leads to area Y3. The phisarazus donât leave this chamber, but they
                                                
                                            
                                                
                                                     havoc across the multiverse. The characters might encounter him if they return to Pandesmos, or you might decide Miska is present somewhere else in this adventure. Sealing Miska Away. As an action, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     land. This particular ghost is all that remains of a person drained of life by Strahd (decide whether itâs a man or a woman). It appears and hisses, âNo one will ever know you died here.â It then attacks
                                                
                                            
                                                
                                                     member steps on it. Rules for the hunting trap are presented in chapter 5, âEquipment,â of the Playerâs Handbook. Needle Blights Hunched figures lurch through the mist, their gaunt bodies covered in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     belonged to Caerwyn and Porphura, but the denizens of the garden insisted that Juliana and Orlando inherit it. A secret doorway in the northwest corner opens onto a spiral staircase leading to area P10
                                                
                                            
                                                
                                                    . Inside the sarcophagus lie the perfectly preserved bodies of Caerwyn and Porphura in each otherâs arms as if only sleeping. Dressed in simple, white, linen robes, they wear matching gold rings (100
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     the southeast part of Thundertree. (If the characters decide to explore the ruins of Thundertree, see chapter 3.) R6: Armory The door to this room is locked from the outside. Across from the locked
                                                
                                            
                                                
                                                     two psionic goblins (see appendix A). These goblins have elongated skulls and are dressed in filthy, haphazard rags. An examination of the bodies reveals that a pair of vicious claws killed the goblins
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     correspondence between Markos and other nobles. You can decide if these letters are addressed to or written by anyone of significance to the characters. Desk. The desk contains a complete set of
                                                
                                            
                                                
                                                     stop occurring throughout the mansion. The statue is a Medium object with AC 17, 36 hit points, and immunity to poison and psychic damage. D25: Storage Four severed heads and three headless bodies lie on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     interested in attacking adventurers directly, but theyâll gleefully loot the bodies of anyone who collapses in the smoke. If cornered, they beg for mercy. They offer to trade information for their
                                                
                                            
                                                
                                                    , gagged, and tossed here until the firenewts decide how to inflict the most intense and longest-lasting pain on them. Most prisoners are dead within a tenday, but they wish for the end much sooner
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     ominous shadow causing widespread panic. Lady Laeral Silverhand dispatches heralds to calm the people and assure them that no harm will befall the city. If the adventurers decide to investigate, they must
                                                
                                            
                                                
                                                     charactersâ help, the keep can turn back the attackers with few casualties. (Many goblins are killed as their bodies are flung against the keep by the huckers.) During the uproar, any character who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     attack that would hit it. To do so, the monk must see the attacker.
 Stonemelder Stonemelders are spellcasters who gain their power from Ogrémoch, using elemental earth magic to sheathe their bodies
                                                
                                            
                                                
                                                     start of its next turn, when it can decide to avert its eyes again. If the creature looks at Marlos in the meantime, it must immediately make the save.
 If Marlos sees himself reflected on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     battle gear in preparation for a final, all-encompassing battle that will decide the fate of the world. If the suspicions are true, these sites are expertly hidden and kept secret even from most fire
                                                
                                            
                                                
                                                     enemies are memorialized in trophies, too, but only rarely do giants put the heads or bodies on display. A human heroâs greatsword or a wizardâs staff is a more appropriate trophy in such cases. A frost
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     reveals a secret level of dungeons heretofore unknown. Franchise members can decide on what features are involved in the expansion, including new windows, doors, and furniture. Adding certain types of
                                                
                                            
                                                
                                                     cannot cross lakes or large bodies of water.  Extradimensional Wagon. A seemingly simple wagon drawn by an old horse channels powerful magic. The wagonâs driver can cause the wagon to teleport the
                                                
                                            
                                        






