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                        Returning 35 results for 'decide inherit are break'.
                    
                
                        
                            
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                                        decide inherent are bear
                                    
                                
                                    
                                        decide inherited are breath
                                    
                                
                                    
                                        decide inherited are bear
                                    
                                
                                    
                                        decide inherit are bear
                                    
                                
                                    
                                        decide inherent are breath
                                    
                                
                        
                    
                
                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     that whole family.
5
My faith in the Obzedat never wavers.
6
I want to prove myself more worthy than an older sibling and thereby ensure that I inherit a greater share of my parents&rsquo
                                                
                                            
                                                
                                                     Orzhov contact; you can decide if the contact is an ally or a rival.
8
My childhood friend is now a Rakdos torturer. We still meet for drinks occasionally.
9
I have the key to a vault where
                                                
                                            
                                        
                                                     Magic Items
                                                    Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    . Freeing the user first requires defeating the armor’s automatic defenses (as above). A creature in stasis does not make Charisma saving throws to break the armor’s control.
Alternative
                                                
                                            
                                                
                                                     Power. Powered armor originally required energy cells to fuel it, but was adapted by Kwalish to be fueled by the life energy of the creature wearing it. You might decide that the armor can also draw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Gaining a Bastion If you allow Bastions in your campaign, characters acquire their Bastions when they reach level 5. You and the players can decide together how these Bastions come into being. A
                                                
                                            
                                                
                                                     character might inherit or receive a parcel of land on which to build their Bastion (see “Marks of Prestige” in chapter 3), or they might take a preexisting structure and refurbish it. It’s fair to assume
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     complimented me on my work.
Non-Azorius Contacts
d10
Contact
1
Roll an additional Azorius contact; you can decide if the contact is an ally or a rival.
2
The person who
                                                
                                            
                                                
                                                     see me slip up and break the law.
5
A lesser Gruul chieftain seems to think I could be useful.
6
The black sheep of my family is putting their maniacal genius to use in the Izzet.
7
                                                
                                            
                                        
                                                    Concentration
                                                    
    
        Legacy
    
    
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                                                     Rules
                                                    
                                                    
                                                
                                            
                                                     interfere with concentration. The following factors can break concentration:Casting another spell that requires concentration. You lose concentration on a spell if you cast another spell that requires
                                                
                                            
                                                
                                                     for each source of damage.Being incapacitated or killed. You lose concentration on a spell if you are incapacitated or if you die.The DM might also decide that certain environmental phenomena, such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     break for the citadel. If the characters surrender to the astral elves or are defeated, read: You watch as your allies lay down their arms and surrender. Now prisoners of the Xaryxian Empire, you are
                                                
                                            
                                                
                                                     taken to the imperial citadel to face justice. Maybe this was your plan for getting into the citadel all along. Maybe not. Either way, all is not lost.
 If the characters avoid capture and make a break
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     pleasure.” Ideal. “I never want to be bored or alone again.” Bond. “My possessions are mine to do with as I please. I decide their fate.” Flaw. “I break whatever bores me. At least a broken toy is unique.”
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     moving a lever, and the DM describes what, if anything, happens. For example, a character might decide to pull a lever, which might, in turn, raise a portcullis, cause a room to flood with water, or
                                                
                                            
                                                
                                                     to poison and psychic damage, but otherwise they can be affected by physical and magical attacks much like creatures can. The DM determines an object's Armor Class and hit points, and might decide that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     moving a lever, and the DM describes what, if anything, happens. For example, a character might decide to pull a lever, which might, in turn, raise a portcullis, cause a room to flood with water, or
                                                
                                            
                                                
                                                     to poison and psychic damage, but otherwise they can be affected by physical and magical attacks much like creatures can. The DM determines an object's Armor Class and hit points, and might decide that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     they should only be used as the basis for new arts and then retired. Still others want the lost lore destroyed so Djaynai and Janya can break from the past that binds them. Ultimately, the characters must decide which path to follow and face a forgotten terror in the deepest reaches of the Nightsea.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     unnatural shade of orange. You can decide why the characters are traveling in the region; they might just be passing through or be traveling to the town of Arborean Springs. Perhaps local residents sent
                                                
                                            
                                                
                                                     valley. Or they could plan to visit the hot springs in town as a relaxing break from their adventures. When the characters investigate the smoke’s source, they find the town of Arborean Springs.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     story for themself without being allowed to know that story ahead of time. With this narrative approach to the Deck of Many Things, you decide how to weave the events triggered by cards into your
                                                
                                            
                                                
                                                     the warrior’s loyalty. A character who draws the Gem card might find a rich store of jewels in their next treasure hoard, or they might inherit great wealth when a relative dies. Many of the chapters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     a wave into a greater threat. Each new wave arrives approximately 30 minutes after the previous wave. In any area where the undead break through a door, the characters must reinforce that door again
                                                
                                            
                                                
                                                     when the current fight is over, or subsequent waves will move through it freely. Alternatively, you might decide that a door is too damaged to be repaired. Wave 1 Six drowned blades rush to assault
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Resolving Outcomes You decide when a player makes a D20 Test based on what the character is trying to do. Players shouldn’t just roll ability checks without context; they should tell you what their
                                                
                                            
                                                
                                                     you decide: Is a D20 Test Warranted? If the task is trivial or impossible, don’t bother with a D20 Test. A character can move across an empty room or drink from a flask without making a Dexterity check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     River Styx, with Zariel visible a mile away. Allow the characters a few moments to plan their next move. When they decide to act, two horned devils break toward them after a fleeing glabrezu, which
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     slots, taking a break after the third combat encounter (most likely Area 7). If you’re running this adventure outside of an event, it is of course up to the DM and players to decide how best to break
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     break the power of the gods. You can use the Nyxborn Monster Origin table to help you decide what brought a Nyxborn creature into existence. Nyxborn Monster Origin    d6 Origin 
     1  A god created
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Breaking Objects Objects can be harmed by attacks and by some spells, using the rules below. If an object is exceedingly fragile, the DM may allow a creature to break it automatically with the Attack
                                                
                                            
                                                
                                                     (4d8) Large (cart, dining table) 5 (1d10) 27 (5d10)  Damage Types and Objects. Objects have Immunity to Poison and Psychic damage. The DM might decide that some damage types are more or less
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    , such as moving and attacking, doesn’t interfere with concentration. The following factors can break concentration: Casting another spell that requires concentration. You lose concentration on a spell if
                                                
                                            
                                                
                                                     breath, you make a separate saving throw for each source of damage. Being incapacitated or killed. You lose concentration on a spell if you are incapacitated or if you die. The DM might also decide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    , such as moving and attacking, doesn't interfere with concentration. The following factors can break concentration: Casting another spell that requires concentration. You lose concentration on a spell if
                                                
                                            
                                                
                                                     breath, you make a separate saving throw for each source of damage. Being incapacitated or killed. You lose concentration on a spell if you are incapacitated or if you die. The DM might also decide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     rivalries and complications during franchise tasks to drag characters into that part of the game. Between Adventures Using the traditional approach to downtime, franchise tasks can be run at set break points
                                                
                                            
                                                
                                                     traditional adventuring. During any game session, the players can decide to focus on what the franchise staff are up to by setting assignments, giving orders, and making checks to determine the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                    Breaking Objects Objects can be harmed by attacks and by some spells, using the rules below. If an object is exceedingly fragile, the DM may allow a creature to break it automatically with the Attack
                                                
                                            
                                                
                                                     (4d8) Large (cart, dining table) 5 (1d10) 27 (5d10)  Damage Types and Objects. Objects have Immunity to Poison and Psychic damage. The DM might decide that some damage types are more or less
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     occasional family heirloom. It’s up to you to decide how pervasive magic is in a domain, choosing whether a dearth or an excess of magic is more terrifying. Rarity of Magic. In domains where
                                                
                                            
                                                
                                                    . How these changes manifest are for you to decide and can shift from domain to domain. Do summoned creatures appear undead in one domain or violently mutated in another? Do divination spells rasp in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                    . If they decide to release it later, they can do so by returning to the House of Liars or by magical means available in Sigil. CoupleOfKooks  “You never stop being a hero. You might take a break, you
                                                
                                            
                                                
                                                    , more powerful self. If a character doesn’t release their lost incarnation, it might make the following chapter more challenging. Let each character decide what to do with their trapped incarnation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , and search for a way to destroy the Companion or break Elturel’s chains.
 Chapter 4: Sword of Zariel
 For characters of levels 11—12
 The Sword of Zariel might be the key to Elturel’s salvation
                                                
                                            
                                                
                                                    , but to get it, the characters must find the Bleeding Citadel—a little slice of heaven trapped in hell. After they unlock Lulu’s memories and claim the sword, the characters must decide who is fit to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     A loved one is cursed, and you’re determined to break that curse. Puzzle You live for the pursuit of arcane secrets and lost legends. Rogue Someone you trust is actually a monster, such as a dragon or
                                                
                                            
                                                
                                                     a hag, in disguise. Ruin A fortune teller warned that you’re destined to cause great destruction, which you’re trying to avoid. Sage You use a divinatory card spread to decide which spells to prepare
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
                                                    
                                                
                                            
                                                     many minions join a group attack. For instance, if five minions surround a target, the GM may decide to have all five attack at once to speed up combat, or may break up the attacks among smaller groups
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the cycles of an adventurer’s life. He often cuts a break for customers who are between jobs, allowing them to stay here on credit and then presenting them with a bill inflated by interest charges to be
                                                
                                            
                                                
                                                     fish unless he’s well compensated, and unless the deed can be done without ruining his trophy. (The ring, if you decide it’s here, is stuck in the fish’s throat and can be retrieved without surgery.)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     other agent might also have sent their own operatives back to collect the missing components, the characters’ agent invites them to help break into the rival agent’s workshop to steal those components
                                                
                                            
                                                
                                                    –00  Both Lynx and Sir Ursas decide that events have grown too heated and escape into the city. High bounties are set for their capture.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     their characters. Dungeons & Dragons is about imagination and coming together to tell a story as a group. Let the players participate in the storytelling.
 Be consistent. If you decide that a rule
                                                
                                            
                                                
                                                     attention. Make sure you look around the table occasionally to see if the game is going well. If everyone seems to be having fun, relax and keep going. If the fun is waning, it might be time for a break, or you can try to liven things up.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     turning up in the aftermath. Endangered Allies If any of the player characters’ allies are accompanying them, a demon sortie (see above) attacks the NPCs. The characters must decide whether or not to
                                                
                                            
                                                
                                                     break cover to aid their allies against the demons. If they do, another demon sortie attacks them 1d4 rounds later. OPTION: PLAYING OUT THE BATTLE OPTION
 Rather than focusing on the adventurers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     similar to that produced by their stingers. A would-be predator that dares to break an egg is defenseless against the tlincallis that come to investigate. Horrid Kidnappers. Tlincallis eat what they
                                                
                                            
                                                
                                                    . Tlincallis see themselves as great hunters. If a tlincalli tribe encounters a more powerful hunter, such as a blue dragon, the tribe’s leader must decide whether the group becomes obedient to the superior
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                     gain his trust. Characters who break into his house have disadvantage on all Charisma checks made to interact with Marciano. Once the characters gain Marciano’s trust, he shares the following
                                                
                                            
                                                
                                                     characters might decide to wait for the sahuagin to exit the cave to raid the town rather than assault the cave. If they take this course of action, roll a d10. The result equals the number of hours
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    House Missions Your group and your DM should decide together which house employs you. The nature of the missions you undertake depends in part on the house or guild you work for, but there are
                                                
                                            
                                                
                                                     parties keep to the terms of their agreement Break a code used during the Last War 11 Tharashk Track down fugitives Locate a supply of dragonshards Find the bandits who have been preying on house
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     are called away mid process and let everyone go. 
   5  The guards merely walk by, as they’re already escorting a patriar (noble). 
   6  The guards start a bribe bidding war to decide who gets
                                                
                                            
                                                
                                                      The guards break up the situation, dispersing everyone without making any arrests. 
   3  The guards confiscate all weapons but make no arrests. 
   4  The guards watch circumstances unfold but take
                                                
                                            
                                        






