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Returning 35 results for 'decide inhibit are bond'.
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Spells
Playerâs Handbook
anything it was wearing or carrying. If you cast this spell again, you decide whether you summon the steed that disappeared or a different one.
Using a Higher-Level Spell Slot. Use the spell slotâs
1 mile (works only with you)
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Life Bond. When you regain Hit Points from a level 1+ spell, the steed regains the same number of Hit Points if
Monsters
Fizban's Treasury of Dragons
Immutable Form. The peacekeeper is immune to any spell or effect that would alter its form.
Telepathic Bond. While the peacekeeper is on the same plane of existence as its master, it can magically
speed of 0.When a metallic dragon grows attached to a settlement of smaller folkâoften after dwelling there for a time in Humanoid formâthe dragon might decide to create a metallic
Backgrounds
Sword Coast Adventurer's Guide
your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret
inheritor.
Your bond might be directly related to your inheritance, or to the person from whom you received it. Your ideal might be influenced by what you know about your inheritance, or by what you
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
pleasure.â Ideal. âI never want to be bored or alone again.â Bond. âMy possessions are mine to do with as I please. I decide their fate.â Flaw. âI break whatever bores me. At least a broken toy is unique.â
Backgrounds
Guildmastersâ Guide to Ravnica
messenger, calm emotions, warding bond
3rd
plant growth, speak with plants
4th
aura of life, conjure minor elementals
5th
awaken, commune with nature
finally know peace. (Any)
Bonds
d6
Bond
1
I would give my life in the defense of the small enclave where I first encountered MatâSelesnya.
2
I love beasts and
Backgrounds
Guildmastersâ Guide to Ravnica
the flesh as long as possible, and as a spirit afterward. (Any)
Bonds
d6
Bond
1
The unbearable weight of my debt has driven me to desperation.
2
Iâm duty-bound
Orzhov contact; you can decide if the contact is an ally or a rival.
8
My childhood friend is now a Rakdos torturer. We still meet for drinks occasionally.
9
I have the key to a vault where
Backgrounds
Guildmastersâ Guide to Ravnica
affairs of other guilds is a great way to get squashed like a bug. (Neutral)
Bonds
d6
Bond
1
I cherish the finger of a family member who was petrified by a
.
4
Roll an additional Golgari contact; you can decide if the contact is an ally or a rival.
5
I joined the Gruul in a battle against the Boros once, and the chief of that small clan thanks
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Criminal background, one of the options for the characterâs bond is, âIâm trying to pay off an old debt I owe to a generous benefactor.â If thatâs the characterâs bond, work with the player to decide who that generous benefactor is.
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
. (Evil)
Yuan-ti Bonds
d6
Bond
1
I will see our empire rise again and, in so doing, win the favor of the serpent gods.
2
I am enamored with the culture and trappings of
another society and wish to be part of it.
3
I respect my superiors and obey them without question. My fate is theirs to decide.
4
I have an interest in an unsuitable mate, which I can&rsquo
Backgrounds
Guildmastersâ Guide to Ravnica
;AAAAAARRRRggggh! [To live is to feel and express the rage burning in your belly.] (Chaotic)
6
Tradition. The Old Ways must be preserved and upheld. (Any)
Bonds
d6
Bond
1
spiritual guidance at times.
5
Roll an additional Gruul contact; you can decide if the contact is an ally or a rival.
6
An Izzet scientist blames the Gruul for the destruction of his lifeâs
Backgrounds
Guildmastersâ Guide to Ravnica
interfere with the conclusions of logic. (Lawful)
6
Superiority. My vast intellect and strength are directed toward increasing my sway over others. (Evil)
Bonds
d6
Bond
make a nice sideshow act.
9
I left the Selesnya â and a lover â behind when I joined the Simic.
10
Roll an additional Simic contact; you can decide if the contact is an ally or a rival.
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
characterâs bond is, âIâm trying to pay off an old debt I owe to a generous benefactor.â If thatâs the characterâs bond, you should work with the player to decide who that generous benefactor is and build
working with that player to come up with their characterâs backstory, then let the player decide if they want the character to have a sidekick (see the âSidekicksâ section in this chapter). You might
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Metallic Peacekeeper When a metallic dragon grows attached to a settlement of smaller folkâoften after dwelling there for a time in Humanoid formâthe dragon might decide to create a metallic
Common, Draconic, telepathy 30 ft.
Challenge 4 (1,100 XP) Proficiency Bonus +2
Immutable Form. The peacekeeper is immune to any spell or effect that would alter its form.
Telepathic Bond. While
Backgrounds
Guildmastersâ Guide to Ravnica
. (Chaotic)
6
Power. Someday Iâll find or create the magic that will make me the most powerful being in Ravnica. (Evil)
Bonds
d6
Bond
1
I have dedicated my life
me with conflicted feelings.
5
I helped a minor Gruul chieftain acquire an Izzet weapon.
6
Roll an additional Izzet contact; you can decide if the contact is an ally or a rival.
7
Backgrounds
Guildmastersâ Guide to Ravnica
is an excellent deterrent for other criminals. (Evil)
Bonds
d6
Bond
1
I am beholden to an Azorius arrester who captured the criminal who killed my parents, saving me from
complimented me on my work.
Non-Azorius Contacts
d10
Contact
1
Roll an additional Azorius contact; you can decide if the contact is an ally or a rival.
2
The person who
Backgrounds
Guildmastersâ Guide to Ravnica
d6
Bond
1
I would lay down my life for Aurelia and the angels.
2
I owe my life to the Boros captain who took me in when I was living on the streets.
3
My fellow legionnaires
; you can decide if the contact is an ally or a rival.
3
I showed mercy to an injured, now-grateful Dimir spy.
4
I suspect someone I know is a Golgari assassin, but I canât prove it
Backgrounds
Guildmastersâ Guide to Ravnica
remade, with no guilds and no hierarchies. (Chaotic)
6
Spectacle. People are inspired by the greatness they see in art. (Any)
Bonds
d6
Bond
1
I have belonged to
Orzhov oligarch has taken an interest in my career, like a patron of the arts.
8
Roll an additional Rakdos contact; you can decide if the contact is an ally or a rival.
9
A Selesnya healer
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
begins, make photocopies of the six NPCs corresponding to the location youâve chosen. These NPCs are gathered in appendix D. Each NPC comes with a brief description, personality traits (a bond, an
. If your group has more than six players, one or more of them wonât receive an NPC, and thatâs okay. (Let the players decide who gets one and who doesnât.) If your group has fewer than six players
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
emulate. (Any) 6 Power. Everything I choose to do is determined by whether it will make me smarter and stronger. (Evil) Yuan-ti Bonds d6 Bond 1 I will see our empire rise again and, in so doing, win
to decide. 4 I have an interest in an unsuitable mate, which I canât suppress. 5 I respect and emulate a great hero or ancestor. 6 An enemy destroyed something of value to me, and I will find where it
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
the course of a conversation. If the adventurers say or do the right things during an interaction (perhaps by touching on a creatureâs ideal, bond, or flaw), they can make a hostile creature
hostile. Whether the adventurers can shift a creatureâs attitude is up to you. You decide whether the adventurers have successfully couched their statements in terms that matter to the creature
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
about the Pudding King until he has secured a meeting with the Diggermattocks. If there is any hint of violence, he calls for help. If the characters decide to fight, all forty svirfneblin wererats in the
Goldwhisker clan. The twins accept the offer unless their bond of friendship with the characters inspires them to remain with the party. Development This encounter tests the charactersâ skills as
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
steed disappears if it drops to 0 Hit Points or if you die. When it disappears, it leaves behind anything it was wearing or carrying. If you cast this spell again, you decide whether you summon the
Languages Telepathy 1 mile (works only with you)
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Life Bond. When you regain Hit Points from a level 1+ spell, the steed regains the same number of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
steed disappears if it drops to 0 Hit Points or if you die. When it disappears, it leaves behind anything it was wearing or carrying. If you cast this spell again, you decide whether you summon the
Perception 11
Languages Telepathy 1 mile (works only with you)
CR None (XP 0; PB equals your Proficiency Bonus)
Traits
Life Bond. When you regain Hit Points from a level 1+ spell, the steed
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
connection to the environment around them, some rangers reach out through their magical connection to the world and bond with a swarm of nature spirits. The swarm becomes a potent force in battle, as
characterâs bond with nature spirits. Take the opportunity to describe the swarm and the rangerâs magic in play. For example, when your ranger casts gaseous form, they might appear to melt into the swarm
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
an impression of tremendous boredom
20 Deeply suspicious, treating all Humanoids encountered as probable agents of a rival dragon
Dragon Bonds d10 Bond
1 I treasure one
. Consider these examples: Change Shape. You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign. The
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
my crewmates, not to ideals. (Neutral) 6 Aspiration. Someday Iâll own my own ship and chart my own destiny. (Any) d6 Bond 1 Iâm loyal to my captain first, everything else second. 2 The ship is most
briny grave. Fear and bloodshed are no strangers to you, and youâve garnered a somewhat unsavory reputation in many a port town. If you decide that your sailing career involved piracy, you can choose
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
a bond of loyalty, gratitude, or love. You can delegate decisions about an NPCâs actions to one of the players, especially in combat, but you can override the playerâs decisions to reflect the NPCâs
life debt to the characters or shares their goals might fight to the death for them. You can simply decide on an NPCâs loyalty, or you can track a Loyalty Score using the following rules. Loyalty
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, uncomfortable, and risky; at any point the hag might lose her temper and decide to pull out someoneâs fingernails with her iron teeth. Hags look upon younger creatures from the perspective of a
appearance and my cruel heart. (Evil) Hag Bonds d8 Bond 1 I hate a certain mortal family and steal one of their children each generation for my own purposes. 2 I am involved in a centuries-long feud
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
hopeful beacon to others? Or will you be a source of terror to those who feel the stab of your mind and witness the strange manifestations of your might? As an Aberrant Mind sorcerer, you decide how you
tentacles, summon aberration (a spell in chapter 3) 9th Raryâs telepathic bond, telekinesis Tiefling Aberrant Mind Telepathic Speech 1st-level Aberrant Mind feature You can form a telepathic connection
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and country.â Bond. âWhat I want matters less than what is good for my home.â Flaw. âI will use anyone who isnât part of my family as a means to an end.â Paolo Maykapal The Dragon Huntersâ Offer
characters decide to work with Paoloâs group, the two groups travel to Lambakluha together. If the party chooses not to accompany Paolo and his group, Paolo politely wishes them safe travels but says
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
has made two allied contacts. 21+ Character has made three allied contacts. Contacts are NPCs who now share a bond with the character. Each one either owes the character a favor or has some reason to
specific NPCs as contacts. You might decide that the barkeep at the Wretched Gorgon and a guard stationed at the western gate are the characterâs allied contacts. Assigning specific NPCs gives the
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Ă 5 gp. 21â30 You make an enemy. This person, business, or organization is now hostile to you. The DM determines the offended party. You decide how you offended them. 31â40 You are caught up in a
DMâs approval. If the romance ends badly, you might gain a new flaw. If it ends well or is ongoing, your new love interest might represent a new bond. 41â80 You earn modest winnings from gambling and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
goblins that are still inside the compound, and they flee back toward the wall. During this time, inexplicably, Lob and Ogg decide to climb over the wall and enter the compound rather than flee, while the
strapped to a leather harness. The contraption rests on an ogreâs back and shoulders, and despite its cumbersome appearance, it doesnât inhibit the wearerâs mobility or fighting ability. It takes 10
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
(see âThe Washâ earlier in this chapter). You decide whether the characters are in the canyon as well or above it. The giant spiders turn their attention toward the characters if attacked, and they
become the best explorer in the wastes.â Bond. âBoth the Northern Wastes and Heartâs Hollow are my home. Iâm loyal to both.â Flaw. âI can probably squeeze down that holeâthere might be a dragonâs
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
for you.) Contacts, in comparison, are simply people you know. They might be friends, rivals, or even family members, but their relationship with you is rarely as strong as with a bond. Although the
your new guild, although your DM might decide that it takes you a while to gain the full benefit. For example, a character who leaves another guild to join the Gruul Clans doesnât immediately know the






