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                        Returning 35 results for 'decide insight are baron'.
                    
                
                        
                            
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                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , Karrnath)
The Healerâs Guild provides a vital service to Khorvaire, and the Last War ensured there was great need for healers. The leader of the guild, Baron Ulara dâJorasco, is much
                                                
                                            
                                                
                                                     during the Last War, working with House Vadalis to develop biological weapons and new creatures. A Jorasco heir has to decide if they want to investigate these rumors.
                                                
                                            
                                        
                                                     Species
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , and topazâgleam in these dragonbornâs scaled skin and course through their veins. Theirs are the wonders of the mind, the force of will, the brilliant light of insight, and the resounding
                                                
                                            
                                                
                                                     echo of discoveryâbut also the desiccation of despair.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     night at bay. Smith, carpenter, alchemistâthe best all carry my seal.
âBaron Merrix dâCannith
The Mark of Making guides its bearer through any act of creation. The bearer of the
                                                
                                            
                                                
                                                     whether one of these leaders will unite the house, or if it will shatter under the strain. If youâre an heir of House Cannith, you should decide which of these barons you serve or if you have other ideas about the houseâs future.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                     member of the Azorius guild, which both enacts and enforces the laws that make Ravnican society function smoothly and safely.
Skill Proficiencies: Insight, Intimidation
Languages: Two of your
                                                
                                            
                                                
                                                     complimented me on my work.
Non-Azorius Contacts
d10
Contact
1
Roll an additional Azorius contact; you can decide if the contact is an ally or a rival.
2
The person who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Noncombat Challenges  You decide whether to award experience to characters for overcoming challenges outside combat. If the adventurers complete a tense negotiation with a baron, forge a trade
                                                
                                            
                                                
                                                     agreement with a clan of surly dwarves, or successfully navigate the Chasm of Doom, you might decide that they deserve an XP reward.
 As a starting point, use the rules for building combat encounters in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     healers. The leader of the guild, Baron Ulara dâJorasco, is much beloved in northwestern Khorvaire for her instrumental role in combating an epidemic in that region a decade ago, and Jorasco medics
                                                
                                            
                                                
                                                     in disturbing experiments during the Last War, working with House Vadalis to develop biological weapons and new creatures. A Jorasco heir has to decide if they want to investigate these rumors.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     adventurers complete a tense negotiation with a baron, forge a trade agreement with a guild of surly smiths, or safely navigate the Chasm of Doom, you might decide the characters deserve XP. As a starting
                                                
                                            
                                                
                                                     NPCs made the challenge easier. (See also âNonplayer Charactersâ in chapter 3.) Noncombat Challenges You decide whether to award XP to characters for overcoming challenges outside combat. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Dragonmarked Characters Here are a few examples of characters who carry the Mark of Healing. Noble Cleric. You are one of the heirs of Baron Ulara, the matriarch of House Jorasco. Your mark is
                                                
                                            
                                                
                                                     your parents must have been tied to Jorasco, but you found a different family: the Boromar Clan, a criminal guild run by halflings. Youâve learned how to heal and how to hurt people. Now you need to decide which path you want to follow.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , and together they had a son, Erasmus. When he was fourteen, Erasmus was stolen away by Vistani and sold to a vampire named Baron Metus to be used as a companion. By the time van Richten found his
                                                
                                            
                                                
                                                     son, it was too late: the baron had already transformed Erasmus into a vampire spawn. Erasmus begged his father to end his suffering, which van Richten did by pounding a wooden stake through his sonâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     through you, and you can decide whether to use your own voice or to allow the godâs voice to come through your mouth to deliver the message, translated into any language you speak. Oracleâs Insight. The
                                                
                                            
                                                
                                                     whims of the gods and petition them for glimpses of their vast insight. This gift also comes with a curse, though, which typically takes the form of dire insights. Consult the Oracle Curse table to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     guidance is based on its understanding of the tenets of law and good, and it might have insight into combating especially powerful evils that it knows about. As part of fleshing out an aasimar character
                                                
                                            
                                                
                                                    
 As DM, you take on the role of an aasimarâs angelic guide and decide what kind of advice or omens to send in dreams. The deva, or other celestial being, is your chance to add special roleplaying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     guarantees the party safe passage through level 17. A successful DC 16 Wisdom (Insight) check reveals that the illithid has no intention of making good on its promise. If the githzerai zerths from
                                                
                                            
                                                
                                                     the characters to the mind flayer colony on level 17, where Extremiton (the colonyâs ulitharid leader) can decide what to do with them.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm Lordâs Wrath
                                                    
                                                
                                            
                                                     grumpy around goats, the ogres decide to attack. Assuming some of the characters are sleeping for the night, anyone on guard duty can attempt a DC 15 Wisdom (Animal Handling) or Wisdom (Insight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     pairs. You can decide which pack members are at the stall when the characters arrive (see âAmberdune Packâ below for names). Speaking with the Manager. Korvala takes her duties as the owner of
                                                
                                            
                                                
                                                     Amberdune Books seriously. She denies all accusations of deception with curt professionalism and threatens to call for the guards if characters are too aggressive. A successful DC 15 Wisdom (Insight) check
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    , this benefit is often expressed as additional insight (or something similar), which translates into an increased chance that the check will be a success. Added Benefit. In addition, consider giving
                                                
                                            
                                                
                                                     the character notice the doorâs presence, but you decide that the tool proficiency entitles the character to an automatic success on an Intelligence (Investigation) check to determine how to open the door.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     characters might sense that the monks are exchanging furtive glances with a successful DC 10 Wisdom (Insight) skill check. Recruits or Members? The Sacred Stone monks might be persuaded to let the
                                                
                                            
                                                
                                                     does producing something that would pique the Black Earth cultistsâ interest. If admitted, the characters are escorted to Qarbo so that he can decide what to do with them (see âAudience with Qarboâ in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     reference book: Day 1 Challenge: Sage (Upright). The Sage card suggests an opportunity to gain insight or advice. Perhaps the characters come to a promontory that allows them to see the surrounding
                                                
                                            
                                                
                                                    . The characters might decide to avoid the place entirely. Or they could free the monstersâhopefully avoiding the hungry onesâand confront the zooâs enraged owner. Day 3 Reward or Ruin: Gem. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     the risk of gambling is that one never knows who might end up sitting across the table. The character makes three checks: Wisdom (Insight), Charisma (Deception), and Charisma (Intimidation). If the
                                                
                                            
                                                
                                                    , examples of which are on the Gambling Complications table. Gambling Complications  d6 Complication   1 You are accused of cheating. You decide whether you actually did cheat or were framed.* 2 The town
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     of the noble houses. Anyone they decide is at odds with the hierarchy faces torture and usually an excruciating death. VARIANT: YOCHLOL SUMMONING
 Some drow inquisitors have an action that allows
                                                
                                            
                                                
                                                    (+1)
 
  DEX
 15(+2)
 
  CON
 14(+2)
 
  INT
 16(+3)
 
  WIS
 21(+5)
 
  CHA
 20(+5)
Saving Throws Con +7, Wis +10, Cha +10
 Skills Insight +10, Perception +10, Religion +8, Stealth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                    , and often take on such fanciful titles as Duke of Robbery, Baron of Bandits, or Lord of Larceny. fog giant
 Huge giant, neutral evil
 Armor Class 16 (chain mail)
 Hit Points 200 (16d12 + 96
                                                
                                            
                                                
                                                    )
 Speed 40 ft.
   STR
 27(+8)
 
  DEX
 10(+0)
 
  CON
 22(+6)
 
  INT
 12(+1)
 
  WIS
 16(+3)
 
  CHA
 16(+3)
Saving Throws Con +10, Wis +7, Cha +7
 Skills Insight +7, Perception +7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     following skills of your choice: Animal Handling, Insight, Intimidation, or Performance. Your proficiency bonus is doubled for any ability check you make that uses Persuasion. You receive this benefit
                                                
                                            
                                                
                                                    , rather than one. Bulwark Beginning at 15th level, you can extend the benefit of your Indomitable feature to an ally. When you decide to use Indomitable to reroll an Intelligence, a Wisdom, or a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     only by that of the drow matron mothers (also in this book) of the noble houses. Anyone they decide is at odds with the hierarchy faces painful interrogation and usually an excruciating death. Variant
                                                
                                            
                                                
                                                    
  21 (+5) 
 
  CHA
  20 (+5)
Saving Throws Con +7, Wis +10, Cha +10
 Skills Insight +10, Perception +10, Religion +8, Stealth +7
 Condition Immunities frightened
 Senses darkvision 120 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     adventurers are undercover agents of the king. If the rogue loses a contest of Charisma (Deception) against the guardâs Wisdom (Insight), the same lie told again wonât work. The characters can come up with a
                                                
                                            
                                                
                                                     different way to get past the guard or try the check again against another guard at a different gate. But you might decide that the initial failure makes those checks more difficult to pull off
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     hostile. Whether the adventurers can shift a creatureâs attitude is up to you. You decide whether the adventurers have successfully couched their statements in terms that matter to the creature
                                                
                                            
                                                
                                                     a sense of its personality traits and characteristics through conversation, an adventurer can attempt a Wisdom (Insight) check to uncover one of the creatureâs characteristics. You set the DC. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     characters decide to enter, Zurb opens the door for them. If the characters have befriended him, Zurb announces them as âreally nice people that talked a lot.â This causes Fryer to shake her head in
                                                
                                            
                                                
                                                     might sense Fryerâs remorse over having sold Arla out with a successful DC 12 Wisdom (Insight) check, and could encourage her to share what took place and where to find Arla with appropriate roleplaying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     ancient deep crow suddenly rises up. Its great wings unfurl, its multiple eyes blazing red as it lets loose a caw that shakes the cavern walls.
 Any character who succeeds on a DC 14 Wisdom (Insight
                                                
                                            
                                                
                                                     you all! Because what else am I good for? No one cares!â If none of the characters understands Deep Crow, a successful DC 15 Wisdom (Insight) check detects a note of self-recrimination in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     madamâs parlor in a brothel, complete with a gaudy chandelier and a fainting couch. Westra Moltimmur (CG female Illuskan human commoner with Insight +2 and Performance +6), the playâs leading lady, is one
                                                
                                            
                                                
                                                     drow depart, a cold wind tears through the alley and awakens the unconscious characters. Next Encounter If the characters decide to speak with Fenerus, proceed with encounter 8, âCourthouse.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     nimblewright is in Gralhund Villa on Saerdoun Street, in the North Ward. It isnât, however, the only nimblewright to be found outside the House of Inspired Hands. If the characters decide to search
                                                
                                            
                                                
                                                     are suspicious of Zord can make a DC 24 Wisdom (Insight) check. Any character who succeeds on the check senses that thereâs much more to him than meets the eye. Jarlaxle owns a hat of disguise but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     Azmekidom, Lunicifer has been researching planar disturbances for more than a century and can provide the characters with insight or research â if the party helps him with his dangerous errands
                                                
                                            
                                                
                                                     location. You might also decide that these Six agents have been warped by the latent energy of the Chasm, making them formidable and unpredictable foes. More information on Neverwinter can be found in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     crumbling ruins, or the patterns of moons, stars, and the Ring of Siberys (best interpreted at an observatory). A dragonmarked character might gain insight into the Prophecy from the marks on their
                                                
                                            
                                                
                                                    , itâs up to the characters to decide what they mean. The Prophecy is notoriously difficult to interpret, and a given passage might be fulfilled in different ways (or, possibly, in multiple ways over the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Paolo and his group listen intently to anything the characters share and ask them about the bakunawa, what it looked like, and how it behaved. A character who succeeds on a DC 12 Wisdom (Insight) check
                                                
                                            
                                                
                                                     characters decide to work with Paoloâs group, the two groups travel to Lambakluha together. If the party chooses not to accompany Paolo and his group, Paolo politely wishes them safe travels but says
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     discovered the crash site removed the command console and brought it back to civilization, not understanding its true purpose or powers. In later years, the console came into the possession of Baron
                                                
                                            
                                                
                                                     used by Baron Lum, the Infernal Machine was known for its ability to unleash terrible monsters within the world. Specific combinations of its controls can still recreate the effects of various spells
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    . Characters who succeed on a DC 15 Wisdom (Insight) check can tell that she came alone. Istrid fears being arrested by the City Watch. Although she wasnât involved in the matters concerning Gralhund Villa
                                                
                                            
                                                
                                                     Zhentarim members, she threatens that if sheâs arrested and charged with a crime, she will reveal their affiliation and bring them down with her. Hiding Istrid. If the characters decide to let Istrid hide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     fighting against a wicked power structure. Criminal syndicates with a heroic bent include the band of plucky outlaws who hijack taxes from the cruel baron and return them to the downtrodden and a hard
                                                
                                            
                                                
                                                     you. 3 Former Law Enforcement. Your contact used to be (or maybe still is) a member of local law enforcement. They have sharp insight into the lawâs workings in your area and a healthy dose of paranoia
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     your coin of decisionry and cast two votes. Absentee Ballot Starting at rank 2, if a member of your franchise party is absent, you gain their vote and can decide quite confidently how they would have
                                                
                                            
                                                
                                                     can detect your manipulation with a successful DC 13 Wisdom (Insight) check. Better Odds When you reach rank 3, your coin of decisionry gains a measure of actual divination power and becomes an
                                                
                                            
                                        






