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Returning 35 results for 'decide inspire are borders'.
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desire inspire are borders
decide inside are border
decide inside are burdens
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
—who demands that his children display both courage and honor on the battlefield. While the cruel minotaurs are primarily encountered as raiders on the borders of Droaam, honorable minotaurs often work
with House Tharashk and serve as mercenaries in the Five Nations. As a minotaur character, decide on your version of the Horned Prince and how this affects you. Are you a former mercenary seeking
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
symbolic meaning to inspire a choice or challenge the characters will face that day. The card could represent a site the characters come across on their journey, like a ruined tower or a fork in the
road, or a situation the characters are asked to resolve. You decide the scope of the decision the characters must make. You can ask them to make a simple choice (“Do you want to take the path along
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
haze. Domains share neither borders nor common geography, and you can’t peer from one domain into another. The environments, cultures, and residents of one domain don’t influence those of other domains
creepy manors suit ghostly inhabitants, so does each domain inspire and encourage a distinct type of terror. Details on how to create your own domains appear in chapter 2, while chapter 3 describes some of
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
another society and wish to be part of it.
3
I respect my superiors and obey them without question. My fate is theirs to decide.
4
I have an interest in an unsuitable mate, which I can&rsquo
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Purple Dragon Knight Purple Dragon knights are warriors who hail from the kingdom of Cormyr. Pledged to protect the crown, they take the fight against evil beyond their kingdom’s borders. They are
3rd level, you learn how to inspire your allies to fight on past their injuries. When you use your Second Wind feature, you can choose up to three creatures within 60 feet of you that are allied with
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bardic Inspiration You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear
it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bardic Inspiration You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear
it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
. The following sections detail the various creature types likely to be encountered in the Outlands. Use the tables in these sections to inspire encounters and whole adventures in the Outlands. Planar
embracing the chaos of Limbo or devils awash in the natural energy of the Beastlands. It’s up to you to decide what creatures are exemplars of their home planes and under what circumstances they might be influenced by other planes.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
element and give details on how to flesh out your world with gods, factions, and so forth. The assumptions sketched out above aren’t carved in stone. They inspire exciting D&D worlds full of adventure
the “Here there be dragons” notations? What if great empires cover huge stretches of countryside, with clearly defined borders between them? The Five Nations of the Eberron setting were once part of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Green Dragon Use the Green Dragon Personality Traits and Green Dragon Ideals tables to inspire your portrayal of distinctive green dragon characters, and use the Green Dragon Spellcasting
in peace.
Green Dragon Ideals d6 Ideal
1 Isolation. Territories can be properly established only when all parties respect the borders of their neighbors. (Lawful)
2 Control. All
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
mists was horrifically transformed. Over a million Cyrans were killed on the day of Mourning. Those who survived were soldiers fighting in enemy territory, those living on the borders who were able to
state of shock. Who could unleash such power? Was this a weapon, and if so, when would those responsible issues their demands? Were the borders of the lingering walls of mist stable, or could they
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, more powerful self. If a character doesn’t release their lost incarnation, it might make the following chapter more challenging. Let each character decide what to do with their trapped incarnation
. If they decide to release it later, they can do so by returning to the House of Liars or by magical means available in Sigil. CoupleOfKooks “You never stop being a hero. You might take a break, you
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
assistance. The card can inspire both the characteristics of the person they meet and the nature of the aid that person provides. Ready Foraging. The characters have abundant food and water for this day
: Encounter. The characters’ failure leads to a difficult combat encounter. Use the card to help you decide what kind of creature is encountered. Exhaustion. The stress of overcoming the challenge
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
images that can inspire your mapmaking. Bringing a Location to Life An inhabited adventure location has its own ecosystem. The creatures that live there need to eat, drink, breathe, and sleep
found, and that book also includes tables listing the creatures commonly found within each type of terrain. Using that information, you can decide which creatures inhabit an adventure location within a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
one-sided battle. Instead, the characters could witness the giants in an altercation from a distance, foreshadowing a conflict that will threaten all the smaller folk in the region. Or you could decide
inspiration to fit the encounter into the location you’re populating. If that context doesn’t make sense for the situation you’re building, consider using the context to inspire the creature’s general
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and don’t leave area 31. Destroying the monolith causes the limbs and the vestige within to vanish without a trace. Whether the vestige is destroyed or released is for you to decide. Mark of the Raven
amulets bearing the Mark of the Raven (each worth 5 gp). Development. If Mara is destroyed, the cavern releases a mighty sigh. The house remains awakened, but the domain’s borders open. Mara re-forms
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Missions Your group and your DM should decide together which house employs you. The nature of the missions you undertake depends in part on the house or guild you work for, but there are
the family at the expense of the other two 2 Deneith Act as bodyguards for a prominent or wealthy person Serve as mercenaries in a lingering border conflict Enforce the law across national borders as
Compendium
- Sources->Dungeons & Dragons->Divine Contention
instance, a character trying to inspire others to work harder without fear of the storm could make a DC 15 Charisma (Persuasion) check. After each character has had a chance to make an ability check, the
kill the crew. Instead of having each sailor act individually, on each turn assume that they move the ship its speed and aim, load, and fire its siege weapons. Allow the characters to decide how
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
region
6–7 Coins from a nearby contemporary culture
8–9 Coins from a local contemporary culture
10 Coins from another world
You might decide that all the coins in a dragon’s hoard
unchanged. Mundane Items A dragon’s hoard often includes mundane items that can be clues to their owner’s personality and history, and that might inspire further investigation by curious adventurers
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
(detailed in chapter 3). During this event, student and alumni designers present fashions meant to inspire masquerade attendees and help them prepare for the ball. After the show, some of the outfits are
the fashion show play out over the course of several weeks. Characters might decide to design their own fashions, model designs at the show, or sell their works at the auction. Other students might get
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
adventurers is Friendly, Indifferent, or Hostile. In an encounter you’ve created, you can decide that starting attitude, or you can randomly determine it using the Initial Attitude table. Initial
“Nonplayer Characters” section of chapter 3 to flesh out the details of that individual’s personality and aims. For a group of nameless monsters, you can decide on a personality based on the monsters
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, but their words are understandable. DM Option: Domain Languages. If you want to highlight the differences between domains, you can do away with Common and decide that the inhabitants of each domain
mysterious Raven Queen, or something else entirely is for you to decide. Whatever the case, Ezra’s followers, traditions, alignment, and the domains she grants her clerics vary widely. Collaborate with
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
in direct conflict with the other two factions, but that doesn’t always inspire cooperation. For example, the Chromatic Circle might focus on self-aggrandizement, as each member of the faction tries
need to decide how they fit into this system of fealty. Some characters might swear allegiance to a dragon overlord and end up as important agents enforcing that dragon’s will in the world—perhaps even
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the case of a haunted hoard, you can use the Unfinished Business table to help you decide what that might be. Unfinished Business d6 Unfinished Business
1 Entrust the haunted item to the
curse is usually possible only if all the treasure is gathered together again in one place. Use the Hoard Curse Effects table to inspire possible effects for a dragon’s lingering curse. Hoard Curse
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
and lowest ability scores, and combine them to inspire a persona. For example, if you find the adventurers unexpectedly arguing with a Lawful Neutral guard, you might create a cooperative but laconic
ability (Dexterity) and its lowest (Strength), you might decide that the little devil is fidgety and indirect, constantly on the move and talking in circles to get to its point Appearance Briefly
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
’ names resonate with power and inspire terror: Ashardalon, Dragotha, Klauth, Khellendros, Malystryx, Vaskar. Others are intricate and obscure, reflecting the grandeur of dragons’ ancient language
. Consider these examples: Change Shape. You can decide that a dragon acquires this action at a younger age than usual, particularly if you want to feature a dragon in Humanoid form in your campaign. The
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the light. Inspire and guide others to virtuous behavior; force is a last resort. Listen to the Voice of the Flame; beware the deceiving whispers of the Shadow in the Flame. Every Thrane child knows
politics means that some come to the faith seeking power rather than purely to do good. In creating a follower of the Silver Flame, decide whether you are bound to the church or simply inspired by its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
options are inferior). When the time comes to design the game elements of the race, such as its traits, take a look at the game’s existing races and let them inspire you. Cosmetic Alterations A simple
society, although they usually rise to the top, becoming revered leaders and honorable heroes. You might decide to use the aasimar as a counterpoint to the tiefling race. The two races could even be
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
jeopardizes a population’s way of life is likely to inspire rebellions. In such cases, a sovereign’s agents must decide where their loyalties lie. The Sovereign Quests table presents a few of the sorts of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
your coin of decisionry and cast two votes. Absentee Ballot Starting at rank 2, if a member of your franchise party is absent, you gain their vote and can decide quite confidently how they would have
DECISIONRY
Inspired Decision Starting at rank 3, whenever a serious franchise vote is taken and the result goes the way you voted, you can inspire the rest of the franchise team with a brief speech
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Baldur’s Gate or through the spiderweb-filled alleys of Menzoberranzan might inspire you to create your own table. Splitting Up Creatures being chased can split up into smaller groups. This tactic forces
pursuing them. Roll initiative for the new arrivals, and run both chases simultaneously. In another scenario, the fleeing thief might run into the waiting arms of his accomplices. The outnumbered characters might decide to flee with the thieves in pursuit.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and effects. Described below are a few of the general purposes a trap might have. Use them to inspire the creation of your own traps. Alarm. An alarm trap is designed to alert an area’s occupants of
level ranges: 1–4, 5–10, 11–16, and 17–20. The level you choose for a trap gives you a starting point for determining its potency. To further delineate the trap’s strength, decide whether it is a
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
went on a spiritual journey to find myself and instead found a spirit animal to guide, protect, and inspire me. 5 I was struck by lightning and lived. Afterward, I found a new strength within me that let
beyond civilization’s borders. 5 I met a grizzled ranger who taught me woodcraft and the secrets of the wild lands. 6 I served in an army, learning the precepts of my profession while blazing trails
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
tables below to randomly generate an event to inspire your imagination. The attempt to justify a random result can reveal unforeseen possibilities. To get started, select a world-shaking event category
disaster takes whatever form you want, but it’s always a big, bold, unsubtle sign of a deity’s displeasure. You might decide to wipe a town, region, or nation off the map of your world. A disaster ravages
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
nearby. 8 As characters explore a steading belonging to one kind of giant (you can roll a d6 on this table to decide why the characters are there), they discover an honored guest of a more powerful giant
inspire adventures leading characters into ancient giant ruins. You can also use the locations in chapter 4 as destinations for these adventures; each of those locations includes its own suggested






