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                        Returning 35 results for 'decide insult are bone'.
                    
                
                        
                            
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                                                     Species
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     gold to black. While their hands prove as nimble as those of other humanoids, leonin have retractable feline claws, which they can extend instantly. This, along with their ability to produce bone
                                                
                                            
                                                
                                                     exercise their minds and bodies. It follows, too, that leonin arenât inclined to carry grudges. A warrior might react with sudden violence to an insult, but when the fight is over (and the leonin
                                                
                                            
                                        
                                                    Half-Orc
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     exult along with him or shiver with fear and loathing.
Beyond the rage of Gruumsh, half-orcs feel emotion powerfully. Rage doesnât just quicken their pulse, it makes their bodies burn. An insult
                                                
                                            
                                                
                                                     name for a human name. Some half-orcs with human names decide to adopt a guttural orc name because they think it makes them more intimidating.
Male Orc Names: Dench, Feng, Gell, Henk, Holg, Imsh, Keth
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    
Personality Trait
1
Unlike people, the beasts of the wild are friends who wonât stab me in the back.
2
Go ahead and insult me â I dare you.
3
I scorn those who can
                                                
                                            
                                                
                                                     spiritual guidance at times.
5
Roll an additional Gruul contact; you can decide if the contact is an ally or a rival.
6
An Izzet scientist blames the Gruul for the destruction of his lifeâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     the original palace on the site of Cair Ophidian decide the new complex is an outrageous insult. With a retinue of extraplanar servants, they drive Euryale out. This conflict could be resolved
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Chapter 3: Avernus - Path of Devils  Demon Zapper
 For characters of level 8
 âThe purest of souls lures fiends into a hellish trap. Zap! Zap!â
 
  Bone Brambles
 For characters of level 8
                                                
                                            
                                                
                                                     grandeur? Iâll leave that one for you to decide.â
 
  Arkhanâs Tower
 For characters of level 9
 âHe wears the hand of evil, yet his goal remains just beyond his fingertips.â
 
  Tiamatâs Monument
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Animate Dead Level 3 Necromancy (Cleric, Wizard) Casting Time: 1 minute
 Range: 10 feet
 Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust)
 Duration: Instantaneous
                                                
                                            
                                                
                                                     multiple creatures, you can command any of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move on its next turn, or you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Animate Dead 3rd-level necromancy Casting Time: 1 minute Range: 10 feet Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust) Duration: Instantaneous This spell creates an
                                                
                                            
                                                
                                                     decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Animate Dead 3rd-level necromancy Casting Time: 1 minute Range: 10 feet Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust) Duration: Instantaneous This spell creates an
                                                
                                            
                                                
                                                     decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Animate Dead Level 3 Necromancy (Cleric, Wizard) Casting Time: 1 minute
 Range: 10 feet
 Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust)
 Duration: Instantaneous
                                                
                                            
                                                
                                                     creatures, you can command any of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move on its next turn, or you can issue a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     to black. While their hands prove as nimble as those of other humanoids, leonin have retractable feline claws, which they can extend instantly. This, along with their ability to produce bone-shaking
                                                
                                            
                                                
                                                     their minds and bodies. It follows, too, that leonin arenât inclined to carry grudges. A warrior might react with sudden violence to an insult, but when the fight is over (and the leoninâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     decide on a couple of behavioral quirks that reflect your culture. The Halfling Quirks table can provide some inspiration.  Halfling Quirks   d10 Quirk   1 You are constantly amazed by things the people
                                                
                                            
                                                
                                                     wrong done to your people. 9 You never forget an insult or injury. 10 You ascribe everything to the work of spirits.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     end of the nave, a throne resembling a twisted metal captainâs chair rises from a metallic dais backed by an ornate arch. There sits the Grand Master of the Distressed Body â a bone devil flanked by
                                                
                                            
                                                
                                                     Master welcomes the characters.  The bone devil is an arrogant bully, and assumes that the characters have come to join its cult. However, it also comes across as whiny and petulant, reliant on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     Object Armor Class table provides suggested AC values for various substances.  Object Armor Class   Substance AC   Cloth, paper, rope 11 Crystal, glass, ice 13 Wood, bone 15 Stone 17 Iron, steel 19
                                                
                                            
                                                
                                                     Gargantuan objectâs hit points if you like, or you can simply decide how long the object can withstand whatever weapon or force is acting against it. If you track hit points for the object, divide it into
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     Object Armor Class table provides suggested AC values for various substances.  Substance AC   Cloth, paper, rope 11 Crystal, glass, ice 13 Wood, bone 15 Stone 17 Iron, steel 19 Mithral 21 Adamantine 23
                                                
                                            
                                                
                                                     you can simply decide how long the object can withstand whatever weapon or force is acting against it. If you track hit points for the object, divide it into Large or smaller sections, and track each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    Shipwreck Overview Ever since the violent death of a gold dragon on the rocky shoal on the north side of Stormwreck Isle, the bone-strewn rocks have been the site of many shipwrecks through the
                                                
                                            
                                                
                                                    . OTHER SHIPWRECKS
 This chapter assumes the characters heed Runaraâs advice and search Compass Rose for clues to the recent shipwrecks. If the characters decide to explore other recent wrecks, you can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     suffer biting, bone-chilling cold for most of the year. In deepest winter, the inlets are choked with ice, and fog lingers late into the day, if it breaks at all. Most wear furs to keep out the cold
                                                
                                            
                                                
                                                     qualities their warriors hold most dear. Take care not to question or insult this veneration in their presence. VALKUR, HERO-GOD OF THE NORTHLANDERS
 While Northlanders revere many other gods â Auril
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     floating nodule resembles an open maw. A structure akin to a small tent but made of bone or pale stone stands in the back of the cave.
 The tent is an aperture made of bone as dense as solid rock. It
                                                
                                            
                                                
                                                     decide whether to be outside the Nematode or inside its closed mouth. There is no light in the cave once it shuts unless the characters have light sources with them. When the mouth closes, two intellect
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     utensils they have available. If you decide to change any giantâs melee weapon to some other giant-sized weapon, adjust its damage accordingly: Huge giants deal three times normal weapon damage, and
                                                
                                            
                                                
                                                     wool or hide cloak 31â32 Bone comb and hairpins 33â40 Iron cooking pot 41â43 Drinking horn 44â47 Skinning knife 48â53 Various soiled and patched linens 54â60 Haunch of meat 61â64 Coins, copper (100 to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     character who searches her body, making a successful DC 10 Wisdom (Medicine) check finds the tip of a blade made of bone in a fatal wound in Mandaâs stomach, and with a successful DC 18 Intelligence
                                                
                                            
                                                
                                                     characters might decide to wait for the sahuagin to exit the cave to raid the town rather than assault the cave. If they take this course of action, roll a d10. The result equals the number of hours
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    ; characters reduced to 0 hit points by the mimics are stable rather than dying, giving the hag a chance to decide what to do with the unconscious victims. Dragon-in-the-Box. The wooden box with the crank is one
                                                
                                            
                                                
                                                     bone, insisting that the characters drink up. On occasion, she reaches around with one of her arms and winds up her key. If the characters belittle or threaten her, Granny Nightshade orders her mimics
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     temporarily indifferent, or make an indifferent creature temporarily friendly. Likewise, a gaffe, insult, or harmful deed might make a friendly creature temporarily indifferent or turn an indifferent creature
                                                
                                            
                                                
                                                     hostile. Whether the adventurers can shift a creatureâs attitude is up to you. You decide whether the adventurers have successfully couched their statements in terms that matter to the creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     sought out the Castle of Bone. Through armies of skeletons, legions of zombies, hordes of wraiths, and a gauntlet of liches they battled. Eventually they reached the object of their lifelong quest
                                                
                                            
                                                
                                                     â the Bone Throne.
 âI claim this throne of evil,â Bane the tyrant shouted to Jergal.
 âIâll destroy you before you can raise a finger,â threatened Bhaal the assassin.
 âAnd I shall imprison your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     decide that the priest has revived with one or more of these boons of your choice. If you do so, the priest is Undead rather than Humanoid. A priest can receive each boon only once.  Boons of Undeath   d6
                                                
                                            
                                                
                                                     were difficult terrain, but it takes 5 (1d10) force damage if it ends its turn inside a creature or an object. 6 Deathly. The priestâs visage becomes bone white, and its challenge rating increases by 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     the journal from Kwalishâs original expedition â and a final brain in a jar. Creature. The brain in a jar in this area belongs to the bone devil that founded the monastery. It is in charge of the
                                                
                                            
                                                
                                                     which is worth 750 gp if the characters decide to shop it elsewhere) 515 cp, 11,215 sp, 1,925 gp, and 85 pp stored in various containers and coffers 425 tiny gemstones worth 1 gp each, 44 small
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    , first decide whether their previous investigation has alerted Dran Enterprises. If they allowed Rakeem to eavesdrop and report their conversations, alerted Eriss the broker of their antagonistic
                                                
                                            
                                                
                                                     whips out a bone saw and asks which of the characters she can help first. When she realizes the characters arenât customers, Arla is disappointed, but sheâs open to their questions. She despises Dran
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . The game was called off. Days later, hunters from Wyrmdoom climbed our mountain and slew the griffon in its nestâa grave insult. We have been at war ever since.â
 Characters who speak to Ogolai
                                                
                                            
                                                
                                                     until after it rolls the d20 before deciding to use the runestone die, but must decide before the DM says whether the roll succeeds or fails. Once the runestone die is rolled, it is lost, and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     Ice Cave This bone-strewn cave is the den of two adult winter wolves and their three half-grown pups (use the dire wolf statistics). If the young are harmed, the parents fight recklessly, risking
                                                
                                            
                                                
                                                     the place by the various giants in the upper area. If the characters decide to look through the refuse, it takes 10 minutes to search a 10-foot-square area, and the toads from area 12 come into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                    -Threat Monstersâ above). Each creature sits atop a different bone mound, and they all attack when it becomes clear that the characters have not brought food. Bone Piles. These 1-foot-high piles of bones
                                                
                                            
                                                
                                                    , dominant female that lazes near the black gate. They wait to be fed or given prisoners to play with, which allows the characters a few moments to decide on a course of action. If the party lingers, itâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     decide otherwise if they claim the stone from the alchemist, see the unlikely golden objects, and also decipher the book.
 They might become excited at the idea of possessing an actual philosopherâs stone
                                                
                                            
                                                
                                                     fathom âŠâ
 Treasure. The alchemist wears an empty bag of holding at the waist. One rib bone on each of the skeletons is dipped in gold and is worth 5 gp. The alchemist also carries a cursed luckstone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                    , bone, or some other substance, which allow the archfey to raise the dead. They shed their antlers and grow new ones every hundred years, prompting thieves to sneak into the domain to acquire the shed
                                                
                                            
                                                
                                                     magic item that can be used to defeat a powerful monster. As the DM, you decide whether such a gift is warranted. To randomly determine what kind of gift your archfey might bestow on a character, roll on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     character drips their blood upon the sarcophagus lid, though, you can decide if their blood turns black or notâchoosing if you want the characterâs story to go in that direction (and you think the characterâs
                                                
                                            
                                                
                                                    . Callisos spends much time here, etching grimly poetic prayers to Athreos on the walls with ink and bone chisels. If called to battle by Antiophes, or if audible conflict continues in area 7 for more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    .
 The kingpriest insisted the Threshold was a holy place, but little besides the holy water fonts here remains of its religious trappings. Guardians. A bone devil named Guelfost and his handler, a
                                                
                                            
                                                
                                                     might make good on his word to leave, or he might ambush the characters laterâheâll decide after seeing how they fare against Belephaion. Scrying Mirrors. Lohezet has manipulated one of the mirrors to spy
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     battle with eight stirges. When the characters enter the area, six of the stirges turn their attention to this new, juicier prey. The kobolds try to deal with the remaining two stirges, and then decide
                                                
                                            
                                                
                                                     the Raging Storm and the five heads of Tiamat, you will pay for this insult!â) If the characters flee, Sparkrender does not pursue them, but he taunts them as they run away. (He might say something
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , causing the remaining bone-houses and markers to shift and lean, while also exposing numerous crypts and tomb-tunnels to the air, prompting a fresh rush of grave robbing. Though Baldurians rarely bury their
                                                
                                            
                                                
                                                    -Calishite kingpin, Rilsa Rael, naturally objects to this insult, and each night residents bar their doors tight as a turf war of thugs and thieves rages across their rooftops. Among Little Calimshanâs most
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     and crates of long-spoiled food.
 The door to this storage room has remained closed for decades. The room contains nothing of value. B7: Fireworks Storeroom This bone-dry storeroom reeks of sulfur
                                                
                                            
                                                
                                                     declare no allegiances, Artha warmly invites them to join the Guardians of Gorm, then escorts the party to area B12 to meet the factionâs leader, Kanadius. If the characters insult Gorm or claim to
                                                
                                            
                                        






