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                        Returning 35 results for 'decide insults are breath'.
                    
                
                        
                            
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                                        decide insult are beneath
                                    
                                
                                    
                                        demise insults are breathe
                                    
                                
                                    
                                        desire insults are breathe
                                    
                                
                                    
                                        decide insular are break
                                    
                                
                                    
                                        decide insular are breathe
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     speed of 0.When a metallic dragon grows attached to a settlement of smaller folk—often after dwelling there for a time in Humanoid form—the dragon might decide to create a metallic
                                                
                                            
                                                
                                                     a guardian created by a metallic dragon, forged from the metal associated with its creator and powered by the energy of the dragon’s breath. An artificial being sculpted in elegant filigree, it is dedicated to defusing tensions that could spiral into violence.Fire
                                                
                                            
                                        
                                                     Monsters
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Steam Breath (Recharge 5–6). The dragon
                                                
                                            
                                                
                                                     Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.The strongest monster in the
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Desiccating Breath
                                                
                                            
                                                
                                                     (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Desiccating Breath"}. The dragon exhales yellowish necrotic energy in a 30-foot cone. Each creature in that area must make a DC 13
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ", "rollDamageType":"necrotic"} necrotic damage.
Desiccating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Desiccating Breath"}. The dragon exhales yellowish necrotic
                                                
                                            
                                                
                                                    ":"Desiccating Breath", "rollDamageType":"necrotic"} necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     finish a long rest.
Ways to Read the Kill
d6
Reading
1
Using a tiny bellows to pump one last breath into a corpse.
2
Reading the entrails with special reading-the-entrails
                                                
                                            
                                                
                                                    . The difference between the index finger and the middle finger. The elasticity of the ear lobe.
6
You take a long, careful look, and then decide based on which fellow franchisee has been nice to
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    "} slashing damage.
Desiccating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Desiccating Breath"}. The dragon exhales yellowish necrotic energy in a 90-foot cone. Each
                                                
                                            
                                                
                                                     creature in that area must make a DC 20 Constitution saving throw. On a failed save, the creature takes 49 (14d6);{"diceNotation":"14d6", "rollType":"damage", "rollAction":"Desiccating Breath
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     damage.
Desiccating Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Desiccating Breath"}. The dragon exhales yellowish necrotic energy in a 60-foot cone. Each
                                                
                                            
                                                
                                                     creature in that area must make a DC 17 Constitution saving throw. On a failed save, the creature takes 35 (10d6);{"diceNotation":"10d6", "rollType":"damage", "rollAction":"Desiccating Breath
                                                
                                            
                                        
                                                     Species
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     and in the deadly energy of their breath weapons. Theirs is the raw elemental fury of the volcano, of biting arctic winds, and of raging lightning storms, as well as the subtle whisper of swamp and
                                                
                                            
                                                
                                                     forest, toxic and corrosive.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races
                                                
                                            
                                        
                                                     magic-items
                                                    
                                                    
                                                
                                            
                                                     it, the orb shrinks to the size of a grape.
Properties of the Orb. While attuned to the orb, you gain the following benefits:
Dragon’s Breath. You can take a Magic action to exhale a 15-foot
                                                
                                            
                                                
                                                    ":"Dragon's Breath"} damage of the chosen type on a failed save or half as much damage on a successful one.
Fear Aura. You exude a terrifying aura in a 20-foot Emanation while you don't have the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     plants of all kinds, and am loath to harm them.
3
A healer nursed me to recovery from a mortal illness.
4
I’ll sing the invitation of Mat’Selesnya with my dying breath.
5
                                                
                                            
                                                
                                                     Selesnya contact; you can decide if the contact is an ally or a rival.
10
I have a sibling in the Simic Combine, and we argue every time we see each other.
                                                
                                            
                                        
                                                    Concentration
                                                    
    
        Legacy
    
    
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                                                     Rules
                                                    
                                                    
                                                
                                            
                                                     concentration. The DC equals 10 or half the damage you take, whichever number is higher. If you take damage from multiple sources, such as an arrow and a dragon's breath, you make a separate saving throw
                                                
                                            
                                                
                                                     for each source of damage.Being incapacitated or killed. You lose concentration on a spell if you are incapacitated or if you die.The DM might also decide that certain environmental phenomena, such
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     while making comments such as “sleep tight” and “have a pleasant evening” followed by insults muttered under their breath about the characters’ mud-spattered clothing and low breeding. If characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     while making comments such as “sleep tight” and “have a pleasant evening” followed by insults muttered under their breath about the characters’ mud-spattered clothing and low breeding. If characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing Advantage on the saving throw or dealing only
                                                
                                            
                                                
                                                     resulting cloud dissipates immediately afterward. Holding one’s breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body. Injury. Injury poison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    . Ingested. A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such
                                                
                                            
                                                
                                                     gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing
                                                
                                            
                                                
                                                     creatures in a 5-foot Cube to its effect. The resulting cloud dissipates immediately afterward. Holding one’s breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     her fully heal up and regain the use of her fire breath and sleep breath might require research or a customized use of the recuperating downtime activity (both from the Player’s Handbook.) If the
                                                
                                            
                                                
                                                     characters want to arrange for someone else to watch over the young dragon, finding a suitable guardian might require research. Or the characters might decide to sow positive rumors in the area where the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     breath, you make a separate saving throw for each source of damage. Being incapacitated or killed. You lose concentration on a spell if you are incapacitated or if you die. The DM might also decide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You might decide that a partial dose has a reduced effect, such as allowing
                                                
                                            
                                                
                                                     creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one’s breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     breath, you make a separate saving throw for each source of damage. Being incapacitated or killed. You lose concentration on a spell if you are incapacitated or if you die. The DM might also decide
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     Dragon Echo Characteristics table to help you decide what aspects of a dragon’s echo are similar to the dragon you know and which are different. You can then use the other tables in this chapter
                                                
                                            
                                                
                                                     different family (with a similar breath weapon or habitat), with similar appearance but very different ideals or alignment 
   7  Radically different in almost every way imaginable but still bound by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , that knot is undone, sometimes resulting in a surge of magical energy. You can use the Dragon Death Throes table to help you decide what happens when a dragon dies. Characters who slay a dragon are often
                                                
                                            
                                                
                                                     dragon’s body might be swallowed suddenly in mud. 
   2  The dragon uses its breath weapon one last time. 
   3  The dragon’s body transforms into stone, metal, lava, ice, or mist. Or the body
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                    Adventuring Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? The only hard limit on the number of short rests you can take is the
                                                
                                            
                                                
                                                     extradimensional space, the two of you aren’t on the same plane of existence. How do I tell if something in the game is magical? For an extensive discussion of this topic, see the question “Is the breath
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     character in Theros begins with one supernatural gift chosen from those in this section. Work with the DM to decide where your character’s gift came from. Is it tied to the god you serve? Was it the
                                                
                                            
                                                
                                                     the Player’s Handbook, but you can choose any feat your DM allows:
  
A snake emerged from my mouth before I took my first breath—an omen of my gift for deception. (Actor) 
I hear voices on the wind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the Material Plane. As a follower of the Way of the Ascendant Dragon, you decide how you unlocked the power of dragons within yourself. The Ascendant Dragon Origin table offers a number of
                                                
                                            
                                                
                                                      After a dream featuring a five-handed dragonborn, you awoke with the mystical breath of dragons. 
   Draconic Disciple 3rd-Level Way of the Ascendant Dragon Feature You can channel draconic power to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                      Elemental energy matching the dragon’s breath weapon, seeping out between the scales 
   Dragons of the same kind can vary widely in shape, size, color, and ornamentation Dragon Mannerisms    d20 Mannerism
                                                
                                            
                                                
                                                     nearby stone surfaces 
   18  Manifests small signs of the breath weapon, such as exhaling smoke rings, setting arc lightning dancing over teeth, or blowing acid bubbles 
   19  Sighs restlessly, giving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     insults. Otherwise, the characters are offered flasks of wine and invited to join the reverie. If the characters linger at the camp, continue with “A Vistana’s Tale” below. If they seem in a hurry to leave
                                                
                                            
                                                
                                                     characters haven’t spoken with Madam Eva, the storyteller urges them to do so. Madam Eva’s Tent If the characters decide to see Madam Eva, read: Magic flames cast a reddish glow over the interior of this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , uncomfortable, and risky; at any point the hag might lose her temper and decide to pull out someone’s fingernails with her iron teeth. Hags look upon younger creatures from the perspective of a
                                                
                                            
                                                
                                                       1 I have made subtle insults into an art form. 2 I always act unpleasant so others never learn of my secret affections. 3 I enjoy wagers as parts of my bargains, which increase the risk and the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     region 
   6–7  Coins from a nearby contemporary culture 
   8–9  Coins from a local contemporary culture 
   10  Coins from another world 
   You might decide that all the coins in a dragon’s hoard
                                                
                                            
                                                
                                                     blood and fangs to the wispy gases of 
their breath and the sinister insinuations they whisper to the weak-willed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     20 ft., swim 40 ft.; speaks Bullywug Dragonborn* +2 Str, +1 Cha Breath Weapon (use challenge rating instead of level to determine damage), Damage Resistance, Draconic Ancestry; speaks Common and
                                                
                                            
                                                
                                                    .; darkvision 120 ft.; speaks Undercommon Lizardfolk +2 Str, -2 Int Hold Breath (15 min.); +3 natural armor bonus to AC; speed 30 ft., swim 30 ft.; speaks Draconic Merfolk None Amphibious; speed 10 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the case of a haunted hoard, you can use the Unfinished Business table to help you decide what that might be.  Unfinished Business    d6 Unfinished Business 
     1  Entrust the haunted item to the
                                                
                                            
                                                
                                                     throws against dragons’ breath weapons and Frightful Presence. 
   3  Each affected creature gains vulnerability to the damage type of the breath weapon of the dragon who cursed the hoard. 
   4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     another and decide to form a group. In those years when Shieldmeet falls, the town is instead treated to a great festival on that day, sponsored mainly by the local temple to Tymora, the Happy Hall of
                                                
                                            
                                                
                                                     elected for life. The current Waterbaron is Nestra Ruthiol, a hot-tempered woman who is wickedly calculating; though she is free with her words and her insults, she seldom takes action against rivals
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                     time it takes damage. If companions outside the area try to talk the creature into leaving, you can decide to allow the victim another saving throw. In any case, each time the saving throw is repeated
                                                
                                            
                                                
                                                     shortness of breath after 3 rounds and begins to suffocate after 3 more rounds. River. Those who enter the river for the first time on a turn must succeed on a DC 15 Intelligence saving throw or forget how
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     moments. Everything can’t be scary, and continuous terror is unsustainable. Before players grow numb to endless tension, create opportunities for them to catch their breath and regain a temporary feeling
                                                
                                            
                                                
                                                     resolution. Give characters things to tell one another when they meet again. Players can then decide whether or not their characters trust such reports. Reliability and Trust Reliability and trust are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     need to decide how they fit into this system of fealty. Some characters might swear allegiance to a dragon overlord and end up as important agents enforcing that dragon’s will in the world—perhaps even
                                                
                                            
                                                
                                                     different dragons’ breath weapons, so a fire-based faction would include red, gold, and brass dragons, while green dragons would have a poison-based faction all to themselves. The gem dragons would also be
                                                
                                            
                                        





