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Returning 35 results for 'decide insults are brings'.
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Monsters
Fizban's Treasury of Dragons
unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for bronze dragons; while I wait
sunbathing beaches where they can best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their
Monsters
Fizban's Treasury of Dragons
predictable only in my unpredictability.
6
It takes true artistry to maintain a warm, desert-like dwelling under the water.
7
I soothe myself to sleep by imagining the perfect insults for
best accomplish this.
Their preference for lair sites frequently brings topaz dragons into conflict with other creatures, since they resent having to share their chosen scenic locations with anything
Orc
Legacy
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Species
Volo's Guide to Monsters
swallow a stone.
A tribute of elf ears brings favor from Gruumsh.
If you bury five stones at dawn before a long journey, you will always find your way back to the war hearth.
Stomping your foot three
return from a raid.
The gaze of the One Eye brings madness to many an orc.
â Elminster
Roleplaying an Orc
When youâre roleplaying an orc, the following tables contain possible
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Roleplaying an Orc When youâre roleplaying an orc, the following tables contain possible inspiration. They suggest characteristics that an orc might possess. The gaze of the One Eye brings madness to
strength brings honor to Gruumsh. (Any) 2 Prowess. Killing all your enemies is the path to greatness. (Evil) 3 Dominance. I will have achieved glory when all cower before my might. (Evil) 4 Intimidation
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
fleeing the drow, the guards decide that Chief Dorbo Diggermattock should hear their tale. The armed escort that brings the characters into the settlement leads them to an audience with the chief in area 14.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
chapter 6, âCustomization Options,â of the Playerâs Handbook. The DM decides whether theyâre used and may also decide that some feats are available in a campaign and others arenât. This section introduces
. A racial feat represents either a deepening connection to your raceâs culture or a physical transformation that brings you closer to an aspect of your raceâs lineage. The cause of a particular
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
characterâs bond is, âIâm trying to pay off an old debt I owe to a generous benefactor.â If thatâs the characterâs bond, you should work with the player to decide who that generous benefactor is and build
years. 2 The characters have united to overcome a foe. 3 The characters were brought together by a common benefactor who wishes to sponsor their adventures. 4 A funeral brings the characters together
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the original palace on the site of Cair Ophidian decide the new complex is an outrageous insult. With a retinue of extraplanar servants, they drive Euryale out. This conflict could be resolved
. Euryale discovers a wounded traveler in the Outlands and brings them to Cair Ophidian to recover. This guest remembers nothing from before Euryale found them, not even their name. Euryale asks the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
character in Theros begins with one supernatural gift chosen from those in this section. Work with the DM to decide where your characterâs gift came from. Is it tied to the god you serve? Was it the
through the woods and play with a giant lynxâwhich, I learned later, was an emissary of Nylea. (Mobile)
The sunâs light brings what is hidden to clear view in my eyes. (Observant)
I ate a magical
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
potential complications involved come from run-ins with the law and associations with various criminals tied to the activity. Every workweek spent gambling brings a 10 percent chance of a complication
, examples of which are on the Gambling Complications table. Gambling Complications d6 Complication 1 You are accused of cheating. You decide whether you actually did cheat or were framed.* 2 The town
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
extending into the divine realms as well. The god Moradin, who is revered by many dwarves, is said to loathe the evil giant gods. But you might decide the dwarves and giants of your world have a long
, and the two peoples maintain a sense of mutual respect. War of the Ancients Jabari Weathers When giants hold up the sky, what happens
when dragons decide to make the sky fall? You might also
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
, or a friend or relative hoping to find the knightâs murderer. This NPC brings the vampireâs crimes to the charactersâ attention. Looking over the Adventure Climax table, you might decide to have the
decide that your vampire villain murders several knights. By slipping past locked doors in gaseous form, the vampire is able to make the deaths appear natural at first, but it soon becomes clear that a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
insults. Otherwise, the characters are offered flasks of wine and invited to join the reverie. If the characters linger at the camp, continue with âA Vistanaâs Taleâ below. If they seem in a hurry to leave
characters havenât spoken with Madam Eva, the storyteller urges them to do so. Madam Evaâs Tent If the characters decide to see Madam Eva, read: Magic flames cast a reddish glow over the interior of this
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, uncomfortable, and risky; at any point the hag might lose her temper and decide to pull out someoneâs fingernails with her iron teeth. Hags look upon younger creatures from the perspective of a
1 I have made subtle insults into an art form. 2 I always act unpleasant so others never learn of my secret affections. 3 I enjoy wagers as parts of my bargains, which increase the risk and the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
city and released on this day into an isolated section of Old Sharn. Anyone can participate in the Hunt by making a donation of 5 gp; the hunter (or group) who brings down the beast wins a purse of
time indoors with friends, but those who relish the darkness might decide to take to the streets to prey on the weak and foolish.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
another and decide to form a group. In those years when Shieldmeet falls, the town is instead treated to a great festival on that day, sponsored mainly by the local temple to Tymora, the Happy Hall of
elected for life. The current Waterbaron is Nestra Ruthiol, a hot-tempered woman who is wickedly calculating; though she is free with her words and her insults, she seldom takes action against rivals
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
characters met, you can suggest the following options. Bonding Event. Some bonding event (such as a wedding, a festival, or a funeral) brings the characters together, whereupon they quickly discover a
years. Despite their different backgrounds and training, theyâre already good friends. Tavern Gathering. The characters meet in a tavern over mugs of ale and decide to embark on a life of adventure
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
charactersâ stories and share anecdotes. When you decide itâs time, read the following: The doors to the great hall fly open and a sentry from the pinnacle shouts, âManticore! Itâs on the move!â
At this
golden ring set with a garnet and holds it aloft, saying, âA prize for the one who brings me the beastâs head!â
Merosska asks the characters to join four of his knights in the manticore hunt. He offers
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
perfected yet, such that nontelepathic creatures have been known to pick up the signal as well. You get to decide whether a nontelepathic creature can sense the signal or not. The psionic transmitter
a feast.
The mind flayers have lost the secret of manufacturing nautiloids, meaning that the loss of any vessel brings them one step closer to remaining trapped on the Material Plane.
Map 2.7: id ascendant View Player Version
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
laced with bawdy insults and lewd gestures. Only on rare occasions do things get physical, and even then, the Fey do little more than bite, scratch, and hurl mud at each other. Every now and then, the
fall to the ground. Giggling pixie children chase and pop the bubbles but turn invisible and flee if spoken to or approached. 7 A silvery rain lifts the spirits and brings a song to each heart that it
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Decisionist Iâm not saying there arenât other perspectives. Just that my perspective is the only one thatâs on-brand. â Decisionist sales pitch A decisionist brings decisive leadership to an
your coin of decisionry and cast two votes. Absentee Ballot Starting at rank 2, if a member of your franchise party is absent, you gain their vote and can decide quite confidently how they would have
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
specific NPCs as contacts. You might decide that the barkeep at the Wretched Gorgon and a guard stationed at the western gate are the characterâs allied contacts. Assigning specific NPCs gives the
players concrete options. It brings the campaign to life and seeds the area with NPCs that the characters care about. On the other hand, it can prove difficult to track and might render a contact useless
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
patronâs good graces, however. Salary. Your employment under a sovereign patron brings an income of 1 gp per day, or enough to maintain a modest lifestyle. At the DMâs discretion, your salary
jeopardizes a populationâs way of life is likely to inspire rebellions. In such cases, a sovereignâs agents must decide where their loyalties lie. The Sovereign Quests table presents a few of the sorts of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
character created by the hags is destroyed. If a character keeps their painting for a year or renounces the bargain, you can decide what effect the curse brings about. A cursed character also gains the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
to the watch that she has new crew to bring aboard, and the watch acknowledges the request. This exchange brings the captain â a tall and muscular Northlander â onto the deck. Standing at his side is
the characters thereafter. As the battle continues, you can decide how the rest of the combat goes with regards to additional help. If the characters are winning handily, a few loyalists might escape
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
King As much as the characters learned from fighting the Pudding King in Blingdenstone, they might decide to seek more knowledge of the mad svirfneblin or his fiendish master, Juiblex the Faceless
would confuse an ordinary mind, but you instinctively know the path you must walk. Every step brings you closer to a magma-filled chasm, lodged in which is an enormous contraption of metal and stone â a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
(see âThe Washâ earlier in this chapter). You decide whether the characters are in the canyon as well or above it. The giant spiders turn their attention toward the characters if attacked, and they
his community, looking for anything useful the Wash brings in. He offers to take the characters to Heartâs Hollow; heâs headed there now. However, heâd prefer their whole army not come as well. Heartâs
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
damage a creature. (You can decide whether to allow Tannus to fight to protect himself or others, but should encourage the player running him to think about creative nonattack ways to influence the fight
and negotiator, and she expects the wedding guests and caravan servants to stick to the areas indicated by the itinerary. She despises Acquisitions Incorporated, and brings the full force of the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
might make good on his word to leave, or he might ambush the characters laterâheâll decide after seeing how they fare against Belephaion. Scrying Mirrors. Lohezet has manipulated one of the mirrors to spy
to the southeast. When Belephaion sees the characters, read the following text: âIt seems Lohezet has finally been dealt with.â The man on the throne brings his hand down on a crimson jewel on the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
-Seeing Orb brings the characters to this location. The portal is not affected by the wards against teleportation magic that fill the tomb. Stepping through the portal brings you into the center of a
ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the number, but it must decide before the DM says whether the roll succeeds
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
checks must be attempted by the characters. The players can decide which characters make which checks, but a character cannot make a second check until all the characters have made one check. A character
Maverickâ below. Portal 5: Pirates Versus Zombies Opening this door brings the characters into the middle of a battle with undead. Map 4.2 shows the setup of the dockside pirate fight.
Map 4.2: Pirate
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
chains stretch across the cavern, apparently to shuttle multi-ton buckets of ore across the lava. The heat takes your breath away, brings water to your eyes, and bakes your skin. From where you stand
, gagged, and tossed here until the firenewts decide how to inflict the most intense and longest-lasting pain on them. Most prisoners are dead within a tenday, but they wish for the end much sooner
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that arenât relevant to the part of the adventure youâre running now. You can assume that the Believers decide to keep a low profile as long as adventurers are asking questions about the missing
human commoner). She is the fortyish matriarch of her family and a pleasant, sturdy woman. She is increasingly worried about âwhatâs gathering in the darkâ in Red Larch and brings up her concerns with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and the new arrivals, but Mirran orders the guards to stand down so that she and Nym can learn âwhat brings these puny creatures to court.â If the characters make demands, Mirran is enraged by their
to make sure they donât wander. Meanwhile, after a private discussion, Mirran and Nym decide that the adventurers must be eliminated. Nym goes to inform Serissa that assassins have breached
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
outmatched. The kobolds here answer all questions with a quick âYusdrayl knows.â An attack on these kobolds brings reinforcements, as described in area 19, though each group arrives 1 round later because
to us, I shall grant you a reward. Meepo can accompany you if you desire.â
If the characters decide to go looking for the dragon, the kobolds direct them toward the passage that connects area 15 and






