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Returning 35 results for 'decide interact are bow'.
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Species
Spelljammer: Adventures in Space
impossible to duplicate. To interact with other folk, thri-kreen rely on a form of telepathy.
Creating Your Character
When you create your D&D character, you decide whether your character is a
increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Organization Ethos It can be useful to assign an alignment to an organizationâincluding a faction, a guild, or a nationâto describe its ethos. This can help you decide how groups interact with each
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Using Enclaves Each of the locations in this chapter is a blank slate; you can decide who lives there, what they want, and how they interact with visitors. Each location includes a selection of
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Resolving Outcomes You decide when a player makes a D20 Test based on what the character is trying to do. Players shouldnât just roll ability checks without context; they should tell you what their
you decide: Is a D20 Test Warranted? If the task is trivial or impossible, donât bother with a D20 Test. A character can move across an empty room or drink from a flask without making a Dexterity check
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Your Turn On your turn, you can move a distance up to your speed and take one action. You decide whether to move first or take your action first. Your speed--sometimes called your walking speed--is
. The Movement and Position section gives the rules for your move. You can forgo moving, taking an action, or doing anything at all on your turn. If you can't decide what to do on your turn, consider
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Your Turn On your turn, you can move a distance up to your speed and take one action. You decide whether to move first or take your action first. Your speed â sometimes called your walking speed â is
canât decide what to do on your turn, consider taking the Dodge or Ready action, as described in "Actions in Combat." Bonus Actions Various class features, spells, and other abilities let you take an
Goblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
;t understand the goblinsâ social system are sometimes surprised by how different castes interact with them. A single human warrior might frighten away a dozen gatherers, only to be shocked when
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Lucky How does the Lucky feat interact with advantage and disadvantage? The Lucky feat represents extraordinary luck that can help you when you need it most. It lets you spend a luck point; roll an
on your attack roll, you could spend a luck point, roll a third d20, and then decide which of the three dice to use. You still have advantage or disadvantage, since the feat doesnât say it negates it
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
same from round to round. Ties. If a tie occurs, the DM decides the order among tied monsters, and the players decide the order among tied characters. The DM decides the order if the tie is between a
monster and a player character. Your Turn On your turn, you can move a distance up to your Speed and take one action. You decide whether to move first or take your action first. The main actions you
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
same from round to round. Ties. If a tie occurs, the DM decides the order among tied monsters, and the players decide the order among tied characters. The DM decides the order if the tie is between a
monster and a player character. Your Turn On your turn, you can move a distance up to your Speed and take one action. You decide whether to move first or take your action first. The main actions you
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
interact with, whether as allies, members, or enemies. As a starting point, decide what role you want an organization to play in the world. What is it all about? What are its goals? Who founded it and why
, although they interact and share information with one another from time to time as needs warrant. The Harpersâ ideology is noble, and its members pride themselves on their ingenuity and incorruptibility
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
steeped in magic as Theros. Knowing the difference between port (left) and starboard (right), or a shipâs bow (front) and stern (rear) isnât necessarily important to legendary heroes, particularly when
journeys is ultimately up to you and the players to decide, but consider cleaving to what the group thinks is fun rather than stretching for unnecessary accuracy (whatever that might mean for a world
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
the features of a settlement that you know youâll need, along with notes on general features. Then allow the place to grow organically as the adventurers interact with more and more of it, keeping
. Include the settlementâs name, decide how big it is, add a dash of flavor (âThe smell of the local tanneries never lifts from this townâ), and let the adventurers get on with their business. The history
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
, whether as part of their origins or due to their ability to spread cursesâwerewolves being a prime example. You decide how a spell like Remove Curse affects a creature with accursed origins. For
example, you might decide that a mummy was created through a curse and it can be destroyed permanently only by casting Remove Curse on its corpse. Cursed Magic Items Cursed magic items are created
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
âwerewolves being a prime example. You decide how a spell like Remove Curse affects a creature with accursed origins. For example, you might decide that a mummy was created through a curse and it can be
Possession arises from the chaos and evil of the Abyss and commonly besets creatures that interact with demonic objects or linger in desecrated locations, where demonic spirits await victims. A
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
sections offer more detailed information on how an encounter typically unfolds, in three steps. Step 1: Describe the Situation As the DM, you decide how much to tell the players and when. All the
bookshelf. Outside combat, the characters donât need to take turns, but you need to give each player a chance to tell you what their character is doing so you can decide how to resolve everyoneâs
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
the DM, you decide how much to tell the players and when. All the information the players need to make choices comes from you. Within the rules of the game and the limits of the charactersâ knowledge
characters donât need to take turns, but you need to give each player a chance to tell you what their character is doing so you can decide how to resolve everyoneâs actions. In combat, everyone takes
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
animals and monstrous beasts lairing in the Mere of Dead Men. As the adventurers interact with the villagers, helping them rebuild and fighting off the immediate dangers, the specters of these two
, etc.) to assist in its construction, making the shrine more grandiose than it might otherwise be.
Alternatively, if one of the characters worships a different deity, they might decide to invest in a
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
gain his trust. Characters who break into his house have disadvantage on all Charisma checks made to interact with Marciano. Once the characters gain Marcianoâs trust, he shares the following
characters might decide to wait for the sahuagin to exit the cave to raid the town rather than assault the cave. If they take this course of action, roll a d10. The result equals the number of hours
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
The Grand Masquerade The horror of the Grand Masquerade focuses on the fear of discoveryâbeing forced to interact with people in a setting where you donât belong, and where the consequence of
mask costs 5 gp. But elaborate costumes are a status symbol, and shoddy costumes attract unwanted attention. Ultimately, the characters decide how much to spend (or the hags of the Three Odd Gables
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
replaced by a council of three prominent citizens, elected every two years. However, the recent abdication of one councilor and the townâs growing size have prompted the townsfolk to decide that itâs
and potential conflicts of interest. The characters can become involved in the mayoral debate if the players wish. If they donât, wrap it up and let the characters interact with the townsfolk as they
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
decide that your vampire villain murders several knights. By slipping past locked doors in gaseous form, the vampire is able to make the deaths appear natural at first, but it soon becomes clear that a
table, indicating that the partyâs goal is to secure aid from a ruler or council. You decide to connect that to the leadership of the order targeted by your vampire villain. Maybe the orderâs leaders
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, however, endeavor to equip you with the tools to recognize nobility and to interact with the higher class. Spotting a Noble Nobility in Waterdeep are granted the right to bear arms. In the legal code
. Above all, be polite. Always address a known noble as âLordâ or âLady.â A short bow or a nod of the head to acknowledge a noble upon each meeting and parting is customary. Obsequiousness and servility
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
, or engaged in some other activity. Pursuit. The characters are tracking monsters, or the monsters are tracking them. The encounter begins when the two groups get close enough to interact. Foraging
much food (in pounds) the character finds per day of the journey stage, then repeat the roll for water (in gallons). Do Players Need to Track Rations?
You might decide that tracking Rations is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
complete their honeymoon and decide where theyâll spend their lives as a couple. (The pressure from both families to choose one clan over the other is huge.) Gifts include furniture, art pieces, and
quest for further development, depending on how and if the characters interact with the dwarves in the wedding party. Amara Dhargun. Amara (NG female dwarf bandit captain) is Gwendolynâs mother â a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
perfected yet, such that nontelepathic creatures have been known to pick up the signal as well. You get to decide whether a nontelepathic creature can sense the signal or not. The psionic transmitter
the ship came down, it dug a furrow through the snowy valley before skidding to a stop. Its construction is partly organic, and the tentacles protruding from the shipâs bow are coated in mucus that
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
for your players to claim on D&D Beyond. The Characters
The characters are heroes that the players use to interact with the world and story the DM presents. Let the players review these characters
Initiative order remains the same from round to round for the whole combat. If thereâs a tie, Iâll decide which character or creature goes before the other.
Attacks. Each character can make attacks
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
participate for part of the prize. Bane, Bhaal, and Myrkul again fell to fighting, as it was obvious their sport had been ruined, but again Jergal intervened. âWhy donât you allow Lady Luck to decide
strife at my whim, and all will bow down before me while in my kingdom.â
Myrkul, who had won second place, declared, âBut I choose the dead, and by doing so I truly win, because all that you are lord
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
illusion of him, created by Xelethâs mislead spell. As long as he maintains concentration on the spell, Xeleth can interact with anyone present through this illusion. If the characters attack the illusory
weaponry.) If the characters decide to attack Xelethâs fleet, use nonplayer characters such as Commodore Krux, Warwyck Blastimoff, Princess Xedalli, and Vocath to make it clear that doing so would be
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
bandits, while Vonnet is an orc woman Thatâs the only thing you should remember. Otherwise, you can differentiate them in any way you want.
Sometimes waiting to see how the characters interact with them
decide there isanimosity brewing between them to make them easier to manipulate. Or maybe one of the bandits is a long-lost acquaintance of one of the characters! If youâre not short on time, getting
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
provides help once, not help for life. The contact remains friendly, which can influence roleplaying and how the characters interact with them, but doesnât come with a guarantee of help. You can assign
specific NPCs as contacts. You might decide that the barkeep at the Wretched Gorgon and a guard stationed at the western gate are the characterâs allied contacts. Assigning specific NPCs gives the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
tells the dragon hunters that Pangil ng Buwan isnât behaving naturally and succeeds on a DC 18 Charisma (Persuasion) check, Paolo wants to see the bakunawa himself and will decide its fate then. If
veterans; see âThe Dragon Huntersâ earlier in this adventure) arrive 3 rounds later. If the characters took an indirect path but didnât interact with the dragon hunters, the dragon hunters are already
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
level ranges: 1â4, 5â10, 11â16, and 17â20. The level you choose for a trap gives you a starting point for determining its potency. To further delineate the trapâs strength, decide whether it is a
trapâs effects. The Trap Save DCs and Attack Bonuses table provides guidelines for a trapâs saving throw DC, check DC, and attack bonus. The check DC is the default for any check used to interact with the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
for was recently arrested and executed for selling stolen jewelry. You can decide whether Arianaâs interest in the characters attracts the attention of a duergar patrol. Subsequent occurrences of this
repressing the rest of the mob. Word quickly spreads that the characters helped the city guard control the unruly derro scum. At your discretion, give the characters advantage on checks made to interact with
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
addition, by earning Carkussâs favor, the characters might see him when they need good fortune later, if you so decide. If the characters fail at any of these three tasks, one or more of them (at your
attacks or attempts to interact with them. A closer investigation then reveals that they have been propped up and tied into their positions. Creatures. The two dead horses are warhorse skeletons whose






