Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'decide invent are breath'.
Other Suggestions:
desire intend are breath
decide intend are breadth
decide intend are breathe
decide insect are breathe
demise insect are breath
Monsters
Mythic Odysseys of Theros
"} to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4","rollType":"damage","rollAction":"Ram","rollDamageType":"bludgeoning"} bludgeoning damage.
Fire Breath (Recharge 5â6
);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Fire Breath"}. The sentinel exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 27 (6d8
Monsters
Fizban's Treasury of Dragons
speed of 0.When a metallic dragon grows attached to a settlement of smaller folkâoften after dwelling there for a time in Humanoid formâthe dragon might decide to create a metallic
a guardian created by a metallic dragon, forged from the metal associated with its creator and powered by the energy of the dragonâs breath. An artificial being sculpted in elegant filigree, it is dedicated to defusing tensions that could spiral into violence.Fire
Monsters
Princes of the Apocalypse
damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Steam Breath (Recharge 5â6). The dragon
Breath","rollDamageType":"fire"} fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.The strongest monster in the
Magic Items
Acquisitions Incorporated
finish a long rest.
Ways to Read the Kill
d6
Reading
1
Using a tiny bellows to pump one last breath into a corpse.
2
Reading the entrails with special reading-the-entrails
. The difference between the index finger and the middle finger. The elasticity of the ear lobe.
6
You take a long, careful look, and then decide based on which fellow franchisee has been nice to
Species
Fizban's Treasury of Dragons
and in the deadly energy of their breath weapons. Theirs is the raw elemental fury of the volcano, of biting arctic winds, and of raging lightning storms, as well as the subtle whisper of swamp and
forest, toxic and corrosive.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the gameâs fantastical races
magic-items
it, the orb shrinks to the size of a grape.
Properties of the Orb. While attuned to the orb, you gain the following benefits:
Dragonâs Breath. You can take a Magic action to exhale a 15-foot
":"Dragon's Breath"} damage of the chosen type on a failed save or half as much damage on a successful one.
Fear Aura. You exude a terrifying aura in a 20-foot Emanation while you don't have the
Backgrounds
Sword Coast Adventurer's Guide
prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does.
The Dungeon Master is free to use your inheritance as a story
your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might want to keep your inheritance a secret
Backgrounds
Guildmastersâ Guide to Ravnica
plants of all kinds, and am loath to harm them.
3
A healer nursed me to recovery from a mortal illness.
4
Iâll sing the invitation of MatâSelesnya with my dying breath.
5
Selesnya contact; you can decide if the contact is an ally or a rival.
10
I have a sibling in the Simic Combine, and we argue every time we see each other.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
languages can add an element of mystery to inscriptions and tomes that characters encounter. You might invent additional secret languages, besides Druidic and thievesâ cant, that allow members of certain
organizations or political affiliations to communicate. You could even decide that each alignment has its own language, which might be more of an argot used primarily to discuss philosophical concepts
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
should strive to keep the character alive and use resources wisely. Run the character yourself. Itâs an extra burden for you, but it can work. Decide the character isnât there. Invent a good reason for
Concentration
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Rules
concentration. The DC equals 10 or half the damage you take, whichever number is higher. If you take damage from multiple sources, such as an arrow and a dragon's breath, you make a separate saving throw
for each source of damage.Being incapacitated or killed. You lose concentration on a spell if you are incapacitated or if you die.The DM might also decide that certain environmental phenomena, such
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Choosing a Guild Chapter 2 describes the ten guilds of Ravnica in detail. How do you decide what guild you want your character to belong to? You can choose one of these approaches: Look at the
within guilds, or the DM can invent contacts for you that arenât associated with the guilds of Ravnica in any way. If you want your character to join a guild at a later time, the same guidelines apply as if the person were changing guilds, as described in chapter 2.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
important, and what is its full story? You might prefer for the DM to invent these details as part of the game, allowing you to learn more about your inheritance as your character does. The Dungeon
conditions are met. When you begin your adventuring career, you can decide whether to tell your companions about your inheritance right away. Rather than attracting attention to yourself, you might
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
once on the Performersâ Roles table to determine what role Stagefright assigns to that playerâs character. If two players get the same result, Stagefright lets them decide which one of them takes that
role before suggesting another role for the other character (choose a table entry that hasnât already been assigned). Allow characters to invent new roles for themselves if they donât like the ones
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing Advantage on the saving throw or dealing only
resulting cloud dissipates immediately afterward. Holding oneâs breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts, and other parts of the body. Injury. Injury poison
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. Ingested. A creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such
gas subjects creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding one's breath is ineffective against inhaled poisons, as they affect nasal membranes
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You may decide that a partial dose has a reduced effect, such as allowing
creatures in a 5-foot Cube to its effect. The resulting cloud dissipates immediately afterward. Holding oneâs breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
her fully heal up and regain the use of her fire breath and sleep breath might require research or a customized use of the recuperating downtime activity (both from the Playerâs Handbook.) If the
characters want to arrange for someone else to watch over the young dragon, finding a suitable guardian might require research. Or the characters might decide to sow positive rumors in the area where the
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
breath, you make a separate saving throw for each source of damage. Being incapacitated or killed. You lose concentration on a spell if you are incapacitated or if you die. The DM might also decide
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
creature must swallow an entire dose of ingested poison to suffer its effects. The dose can be delivered in food or a liquid. You might decide that a partial dose has a reduced effect, such as allowing
creatures in a 5-foot cube to its effect. The resulting cloud dissipates immediately afterward. Holding oneâs breath is ineffective against inhaled poisons, as they affect nasal membranes, tear ducts
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
breath, you make a separate saving throw for each source of damage. Being incapacitated or killed. You lose concentration on a spell if you are incapacitated or if you die. The DM might also decide
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragon Echo Characteristics table to help you decide what aspects of a dragonâs echo are similar to the dragon you know and which are different. You can then use the other tables in this chapter
different family (with a similar breath weapon or habitat), with similar appearance but very different ideals or alignment
7 Radically different in almost every way imaginable but still bound by
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
notes on new places you invent. Local Color A settlement might serve as a place where the characters stop to rest and to buy supplies. A settlement of this sort needs no more than a brief description
. Include the settlementâs name, decide how big it is, add a dash of flavor (âThe smell of the local tanneries never lifts from this townâ), and let the adventurers get on with their business. The history
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, that knot is undone, sometimes resulting in a surge of magical energy. You can use the Dragon Death Throes table to help you decide what happens when a dragon dies. Characters who slay a dragon are often
dragonâs body might be swallowed suddenly in mud.
2 The dragon uses its breath weapon one last time.
3 The dragonâs body transforms into stone, metal, lava, ice, or mist. Or the body
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
Adventuring Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? The only hard limit on the number of short rests you can take is the
extradimensional space, the two of you arenât on the same plane of existence. How do I tell if something in the game is magical? For an extensive discussion of this topic, see the question âIs the breath
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
character in Theros begins with one supernatural gift chosen from those in this section. Work with the DM to decide where your characterâs gift came from. Is it tied to the god you serve? Was it the
the Playerâs Handbook, but you can choose any feat your DM allows:
A snake emerged from my mouth before I took my first breathâan omen of my gift for deception. (Actor)
I hear voices on the wind
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the Material Plane. As a follower of the Way of the Ascendant Dragon, you decide how you unlocked the power of dragons within yourself. The Ascendant Dragon Origin table offers a number of
After a dream featuring a five-handed dragonborn, you awoke with the mystical breath of dragons.
Draconic Disciple 3rd-Level Way of the Ascendant Dragon Feature You can channel draconic power to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Elemental energy matching the dragonâs breath weapon, seeping out between the scales
Dragons of the same kind can vary widely in shape, size, color, and ornamentation Dragon Mannerisms d20 Mannerism
nearby stone surfaces
18 Manifests small signs of the breath weapon, such as exhaling smoke rings, setting arc lightning dancing over teeth, or blowing acid bubbles
19 Sighs restlessly, giving
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
determining which items are for sale and their final price, no matter what the tables say. If the characters seek a specific magic item, first decide if itâs an item you want to allow in your game. If so
Complications table or invent your own complication. Magic Item Purchase Complications d12 Complication 1 The item is a fake, planted by an enemy.* 2 The item is stolen by the partyâs enemies.* 3 The item is
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
region
6â7 Coins from a nearby contemporary culture
8â9 Coins from a local contemporary culture
10 Coins from another world
You might decide that all the coins in a dragonâs hoard
blood and fangs to the wispy gases of
their breath and the sinister insinuations they whisper to the weak-willed
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
20 ft., swim 40 ft.; speaks Bullywug Dragonborn* +2 Str, +1 Cha Breath Weapon (use challenge rating instead of level to determine damage), Damage Resistance, Draconic Ancestry; speaks Common and
.; darkvision 120 ft.; speaks Undercommon Lizardfolk +2 Str, -2 Int Hold Breath (15 min.); +3 natural armor bonus to AC; speed 30 ft., swim 30 ft.; speaks Draconic Merfolk None Amphibious; speed 10 ft
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the case of a haunted hoard, you can use the Unfinished Business table to help you decide what that might be. Unfinished Business d6 Unfinished Business
1 Entrust the haunted item to the
throws against dragonsâ breath weapons and Frightful Presence.
3 Each affected creature gains vulnerability to the damage type of the breath weapon of the dragon who cursed the hoard.
4
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mimic his works and invent new forms at their own forges. Some anvilwroughts are vigilant guardians at holy shrines, others serve as familiars and messengers, and a few were created to emulate beauty
., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Fire Breath (Recharge 5â6). The sentinel exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, who slowly applies those features to the headquarters. A majordomo of a franchise modeling itself after a spy organization might constantly invent devices for the franchise, making continuing progress
, though the DM can decide otherwise. If a mobile franchise headquarters requires more crew than is granted by the franchiseâs rank, the characters must hire the remainder (typically at the skilled
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
monster might be based on a real-world creature or a monster from myth, in which case its name might be obvious. If you need to invent a name, keep in mind that the best names either reflect the
ability determines its ability modifier, as shown in the Ability Scores and Modifiers table in the Playerâs Handbook. If you canât decide what a monsterâs ability scores should be, look for comparable






