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Returning 25 results for 'decided injury are bad'.
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Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
help select spells for a spellcasting dragon.
Deep Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the
1
A young deep dragon has captured a number of kuo-toa and has decided to try them out as servants instead of eating them.
2
A young deep dragon maintains the guise of a handsome Humanoid
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
, injury, or age) often join these cults instead of facing daily humiliation, exile, or death.
Serving as the bridge between the two parts of the tribe are the priestesses of Luthic, the orc goddess who
everywhere in the world around them, and the priests of a tribe are entrusted with the responsibility of identifying these signs and omens — both good and bad — and deciding how the tribe should
Backgrounds
Sword Coast Adventurer's Guide
in the Chondalwood, or the magic-hating human tribes of the sweltering jungles of Chult.
You might have grown up in one of the tribes that had decided to settle down, and now that they have
in my life, even when they are far from me.
2
An injury to the unspoiled wilderness of my home is an injury to me.
3
I will bring terrible wrath down on the evildoers who destroyed my
Backgrounds
Guildmasters’ Guide to Ravnica
or injury in any creature saddens me.
7
I have much to be proud of, but I am still just one strand in the grand, interwoven tapestry of life.
8
Nature offers rich and abundant metaphors
conclave has a deeper connection to the Worldsoul than I do.
6
I’m trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
to Chult. Where do we go next? After mulling over several options, we decided it would be refreshing to return to civilization.
Waterdeep: Dragon Heist is a treasure hunt with an urban backdrop
. We’ve visited Waterdeep before, but not like this. Clever heroes will respect the city’s rules. Those who get on the city’s bad side are in for a rough time, as the City of Splendors is home to some of
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
particular use for a fiery orb, so the thieves decided to sell it. Nareen put out the word that interested parties could submit their offers at the Wink and Kiss, a tavern in Yartar’s market square. However
them the orb. They just need to eliminate Nareen and leave the Harpers, Zhentarim, and anyone else interested in the orb blaming one another for dealing in bad faith. Map 6.8: YartarView Player Version
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
spent a lot of time in the wilds outside Neverwinter, but you’ve always kept a home in the city. You’ve decided to move somewhere rural, and Phandalin seems like the perfect place. Noble Your family
You spent your youth with a guardian who lived a simple life in the wilds outside Phandalin, but later you moved to the city. Now an adult, you’ve decided to return to the area where you feel most at
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the many battles of the Blood War, leaving him with terrible scars and a brain injury that has turned his alignment to chaotic good. Krikendolt’s comrades learned that he pities the abyssal chickens
takes the group to the Tower of Urm. Abyssal Chicken
Tiny fiend (demon), chaotic evil
Armor Class 13 (natural armor)
Hit Points 10 (3d4 + 3)
Speed 30 ft., fly 30 ft. (see Bad Flier below
Backgrounds
Sword Coast Adventurer's Guide
here as part of some such delegation, then decided to stay when the mission was over.
Mulhorand. From the terrain to the architecture to the god-kings who rule over these lands, nearly everything
;t a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
Feature: All Eyes on You
Your accent, mannerisms, figures of
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
it’s not unusual to find a multigenerational extended family of blue dragons sharing a territory. Other creatures need to tread carefully in such a place, for any injury or insult to one of the dragons
the dragon’s family.
3 A young blue dragon running a protection racket has run afoul of an efreeti, who has decided the area would be better off without dragons.
4 A tough but fair young
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Ability Checks An ability check is a test to see whether a character succeeds at a task that he or she has decided to attempt. The Player’s Handbook includes examples of what each ability score is
something, think of it in terms of what a very high or low score in those two abilities might mean.
A character with a high Wisdom but low Intelligence is aware of the surroundings but is bad at
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
DC. Here are some tips for using DC categories at the gaming table. If you’ve decided that an ability check is called for, then most likely the task at hand isn’t a very easy one. Most people can
say a door requires a successful DC 15 Strength check to be battered down. A fighter with a Strength of 20 might helplessly flail against the door because of bad die rolls. Meanwhile, the rogue with a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the royal army of Keoland, where he earned a name driving the wild things of the Dreadwood away from the settled lands. Eliander suffered a tremendous injury to his leg in a battle against an owlbear
and now walks upon a finely carved wooden peg. Despite his injury and advancing age, the burly captain of the Saltmarsh town guard remains an imposing figure. Eliander is a local celebrity thanks to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
relations with prosperous merchant cartels. You might have come here as part of some such delegation, then decided to stay when the mission was over. Mulhorand. From the terrain to the architecture to
a native, your reason for leaving “home” probably has something to do with getting away from a bad situation.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trouble, but I managed to talk my way out of it every time. 4 I took up with a confidence artist, from whom I learned my craft. 5 After a charlatan fleeced my family, I decided to learn the trade so I
decided to leave it behind. Noble d6 I became a noble because … 1 I come from an old and storied family, and it fell to me to preserve the family name. 2 My family has been disgraced, and I intend
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
on your body, and you are missing an ear, 1d3 fingers, or 1d4 toes. 11–20 You suffered a grievous injury. Although the wound healed, it still pains you from time to time. 21–30 You were wounded, but
promptly found a new place to live. 11 A romantic relationship ended. Roll a d6. An odd number means it ended with bad feelings, while an even number means it ended amicably. 12 A current or
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
target. Hit: 17 (2d12 + 4) slashing damage.
Grumink the Renegade Grumink is a dwarf gone bad. He is a chaotic evil gold dwarf assassin with dwarf racial traits. Bloodthirsty, callous, and mercenary
into more positive outlets. They didn’t know they had apprenticed the young Oreioth to a necromancer in need of an assistant for his researches. When Oreioth’s master decided he had no more use for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
their cases decided by a single one of these judges, but a dispute involving a Ship member is heard by all five. Trade and Commerce Luskan doesn’t officially tax its citizens; the city makes its money
located. South of the Run are the slums, the “bad” area of town. Near the slums is the Captain’s Close, where the residences of High Captains Taerl and Suljack stand, but the area is otherwise quite poor
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
story of Yondalla begins at the dawn of the world, when halflings were timid wanderers, scraping out a meager existence. The goddess Yondalla took note of them and decided to adopt the halflings as her
on a nugget of gold, that’s Yondalla turning bad luck into good. Arvoreen From time to time, halflings must fight to defend their friends or their village. In those moments, the tales of Arvoreen come
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
efforts to undercut Acquisitions Incorporated’s reputation and success. Dagdra has made a lot of bad choices in her life, from leaving her church to joining Dran Enterprises and getting stuck with
their story. Fortunately, Dagdra is open to reconsidering her life choices and allegiances — and is having a really bad day. If the characters agree to help her complete her tasks, she reveals the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Sildar’s contact in Phandalin. The wizard traveled to the town several months ago to try to establish order there. After the Lords’ Alliance didn’t hear from Iarno, Sildar decided to investigate. Wave Echo
Cragmaw band that waylaid Sildar. The goblin gave Sildar a bad feeling, but the Cragmaws didn’t seem to know the creature. The goblin whispered “you’re not what Ruxithid wants” to Sildar before leaving the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
package. The duergar took up gambling and drinking. Lottie employs only skeletons to work her palace, many of which were once duergar. Some of the duergar decided to start up a town next to the casino
terrible powers to learn how to use the orrery components to open a portal to the Far Realm. The commercial interests of these liches means that all understand how destroying the world is bad for business
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
chapter 6). 13. Ironhead Arms Three years ago, an old sellsword and caravan guard by the name of Feng Ironhead decided to settle in Red Larch and open a shop dealing in arms and armor, both new and
used. Over a long career of shepherding caravans and pack trains from one end of the North to the other, Ironhead (male half-orc veteran) decided that there was money to be made by keeping guards-for
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
sister’s plan to win the dragon’s favor a bad one. He doesn’t think Challidax will honor any pledges of fealty from Aerstigga, even if Aerstigga tries to buy off the dragon with treasure. He thinks it
amends. Potential Ally. Ralvald noticed a giant named Enstavva hiding in the icicle-filled cave to the north. Ralvald has always been impressed with Enstavva’s wisdom, so he assumes Enstavva has decided to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of the Mere of Dead Men had to travel for miles around Leilon or pass by it at night to avoid the tower’s mysterious power. When Lord Neverember decided to reopen the High Road to travel, tearing down
. Refugees are pouring into Loudwater, and those who can’t afford to stay at the local inns are being herded like cows into warehouses overlooking the harbor. As if that weren’t bad enough, stone giants have






