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Returning 35 results for 'decides ignore are back'.
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Spells
Tasha’s Cauldron of Everything
appear on your back, giving you a flying speed of 40 feet.
You have a +2 bonus to AC.
All your weapon attacks are magical, and when you make a weapon attack, you can use your spellcasting ability
modifier, instead of Strength or Dexterity, for the attack and damage rolls.
You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have
Monsters
Bigby Presents: Glory of the Giants
—wanders by. While trading riddles or witticisms, a cat often decides to reveal its grin, its tail, or sometimes its whole head to confuse or intimidate the creature it’s talking to.
A
grinning cat is slain, 2d12;{"diceNotation":"2d12", "rollType":"roll", "rollAction":"Whiskers"} of its whiskers can be retrieved for this purpose.Fade Back. The grinning cat becomes visible or makes part of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
can survive on meat but prefers to sustain itself with power drained from magic objects. If starved of magic for several weeks, it is forced back to its home plane, so it constantly seeks new items
. Gauths are less xenophobic than beholders, so they might form small clusters and work together, though they’re just as likely to ignore each other entirely.
Species
Strixhaven: A Curriculum of Chaos
that extend from their back and shoulders.
Like owls, owlin are graced with feathers that make no sound when they move or fly, making it easy for them to sneak up on you in the library.
Your owlin
character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be
Backgrounds
Baldur’s Gate: Descent into Avernus
realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.
2
The
work, do what needs to be done, and get paid. Anyone who pursues crime for thrill-seeking, to strike back at unjust authorities, or anything else are amateurs, and they’re liable to get you
Backgrounds
Sword Coast Adventurer's Guide
to a generous benefactor.
2
My ill-gotten gains go to support my family.
3
Something important was taken from me, and I aim to steal it back.
4
I will become the greatest thief that
If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it.
4
I have a “tell” that reveals when I’m lying.
5
I turn tail and run when
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
back into the air. Those that make it to a world in the Material Plane find it a strange place. They sometimes forget or ignore vertical distances, and they have nothing but pity for those earthbound
it hard not to pluck the treasure and bring it back to their settlement to beautify it. An aarakocra who spends years among other races can learn to inhibit these impulses.
Confinement terrifies the
Criminal / Spy
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
important was taken from me, and I aim to steal it back.
4
I will become the greatest thief that ever lived.
5
I’m guilty of a terrible crime. I hope I can redeem myself for it.
6
.
2
When faced with a choice between money and my friends, I usually choose the money.
3
If there’s a plan, I’ll forget it. If I don’t forget it, I’ll ignore it
races
Mordenkainen Presents: Monsters of the Multiverse
changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
can follow those suggestions or ignore them, but you can’t raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
go back without performing some act of contrition. Your DM decides whether your new god will accept you as a champion and what you might have to do to prove your commitment. When you change gods, you
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
go back without performing some act of contrition. Your DM decides whether your new god will accept you as a champion and what you might have to do to prove your commitment. When you change gods, you
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
undetected, the ettins assume them to be more stupid human cultists doing stupid human things. They ignore the characters as they go back to pushing each other around. With a bit of clever
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
undetected, the ettins assume them to be more stupid human cultists doing stupid human things. They ignore the characters as they go back to pushing each other around. With a bit of clever roleplaying, the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
undetected, the ettins assume them to be more stupid human cultists doing stupid human things. They ignore the characters as they go back to pushing each other around. With a bit of clever roleplaying, the
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
undetected, the ettins assume them to be more stupid human cultists doing stupid human things. They ignore the characters as they go back to pushing each other around. With a bit of clever
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
while a second examines an esoteric symbol engraved on a wall and a third keeps watch for monsters. The players don’t need to take turns, but the DM listens to every player and decides how to resolve
might be locked, the floor might hide a deadly trap, or some other circumstance might make it challenging for an adventurer to complete a task. In those cases, the DM decides what happens, often
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
while a second examines an esoteric symbol engraved on a wall and a third keeps watch for monsters. The players don’t need to take turns, but the DM listens to every player and decides how to resolve
might be locked, the floor might hide a deadly trap, or some other circumstance might make it challenging for an adventurer to complete a task. In those cases, the DM decides what happens, often
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
sinkhole. Lady Dre decides to stay and figure out a way to get the wagon unstuck—she has rope in the back that might prove helpful. She insists the characters go on ahead. Proclaimer Ward stays to help Lady Dre if they’re both with the party.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
need to show ordinary merchants that the Long Road is still safe. Later on, the alliance decides that it’s time for the legendary weapon of King Torhild Flametongue, long buried in the Halls of the
Hunting Axe, to be brought back into the light of day. The Order of the Gauntlet is worried about the Iceshield orc raids. They also want to make sure the hidden shrine in the Vale of Dancing Waters
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
need to show ordinary merchants that the Long Road is still safe. Later on, the alliance decides that it’s time for the legendary weapon of King Torhild Flametongue, long buried in the Halls of the
Hunting Axe, to be brought back into the light of day. The Order of the Gauntlet is worried about the Iceshield orc raids. They also want to make sure the hidden shrine in the Vale of Dancing Waters
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
sinkhole. Lady Dre decides to stay and figure out a way to get the wagon unstuck—she has rope in the back that might prove helpful. She insists the characters go on ahead. Proclaimer Ward stays to help Lady Dre if they’re both with the party.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
giff, reporting on his activities and contacts. When word of the recent altercation between the characters and the astral elves gets back to Hastain, the reigar decides to punish the characters for
wizard the reigar knows by reputation, Hastain decides to put an end to the characters’ meddling: Closing in from behind is a gigantic, bioluminescent, jellyfish-like creature with a flamboyantly
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
giff, reporting on his activities and contacts. When word of the recent altercation between the characters and the astral elves gets back to Hastain, the reigar decides to punish the characters for
wizard the reigar knows by reputation, Hastain decides to put an end to the characters’ meddling: Closing in from behind is a gigantic, bioluminescent, jellyfish-like creature with a flamboyantly
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
, but you can use it no more than once per turn. You regain all expended uses when you finish a long rest. Firearms Mastery. You have a mystical connection to firearms that traces back to the gods of
the giff, who delighted in such weapons. You have proficiency with all firearms and ignore the loading property of any firearm. In addition, attacking at long range with a firearm doesn’t impose
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Planes). Spectral wings appear on your back, giving you a flying speed of 40 feet. You have a +2 bonus to AC. All your weapon attacks are magical, and when you make a weapon attack, you can use your
spellcasting ability modifier, instead of Strength or Dexterity, for the attack and damage rolls. You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
, but you can use it no more than once per turn. You regain all expended uses when you finish a long rest. Firearms Mastery. You have a mystical connection to firearms that traces back to the gods of
the giff, who delighted in such weapons. You have proficiency with all firearms and ignore the loading property of any firearm. In addition, attacking at long range with a firearm doesn’t impose
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the polis of Meletis expands, clearing new land for houses and crops, Nylea decides to punish the polis and destroy it if necessary. Animated trees topple the walls, and Nyxborn beasts invade the city
.
2 Nylea refuses to turn winter into spring unless Karametra agrees to abolish agriculture and yield all cropland back to the forest.
3 When tensions between Akros and Setessa peak, Nylea
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
few escape plans ready, and has nutrient caches hidden along exit tunnels in case Basidia decides it is better to abandon the grove and return to a nomadic lifestyle. Characters can climb the eastern
adventurers’ best hope of finding a way back to the surface. Rasharoo knows many promising paths, but since myconids have no interest in the sunlit world, it has never followed them all the way there
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the following telepathic warning in Common: “Turn back! You’re not prepared for the danger that lies ahead!” Characters are free to ignore her warning. She can’t and won’t elaborate on the nature of
was irrevocably insane. She fled, but Halaster dragged her back to Undermountain and trapped her in the Citadel of the Bloody Hand, a dungeon complex under Mount Waterdeep connected to Undermountain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the following telepathic warning in Common: “Turn back! You’re not prepared for the danger that lies ahead!” Characters are free to ignore her warning. She can’t and won’t elaborate on the nature of
was irrevocably insane. She fled, but Halaster dragged her back to Undermountain and trapped her in the Citadel of the Bloody Hand, a dungeon complex under Mount Waterdeep connected to Undermountain
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
few escape plans ready, and has nutrient caches hidden along exit tunnels in case Basidia decides it is better to abandon the grove and return to a nomadic lifestyle. Characters can climb the eastern
adventurers’ best hope of finding a way back to the surface. Rasharoo knows many promising paths, but since myconids have no interest in the sunlit world, it has never followed them all the way there
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the polis of Meletis expands, clearing new land for houses and crops, Nylea decides to punish the polis and destroy it if necessary. Animated trees topple the walls, and Nyxborn beasts invade the city
.
2 Nylea refuses to turn winter into spring unless Karametra agrees to abolish agriculture and yield all cropland back to the forest.
3 When tensions between Akros and Setessa peak, Nylea
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
stronghold’s most effective defenders and decides to sabotage the siege weapon, then kill the characters. Read or paraphrase the following about an hour after their previous encounter (after the
back away while we work.”
“Corlie” is actually a Doppelganger, and the three human squires (Medium, Neutral Evil Scouts) are loyal to the Red Wizards. Characters suspicious of this unexpected change
Compendium
- Sources->Dungeons & Dragons->Hold Back The Dead
stronghold’s most effective defenders and decides to sabotage the siege weapon, then kill the characters. Read or paraphrase the following about an hour after their previous encounter (after the
back away while we work.”
“Corlie” is actually a Doppelganger, and the three human squires (Medium, Neutral Evil Scouts) are loyal to the Red Wizards. Characters suspicious of this unexpected change
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
seriously, which means they all but ignore the adventurers unless the characters attack. If the devils are questioned politely, they tell the characters only that they were ordered to remain here. They
it back; and that they are working for the cult on the orders of their lord Zariel, Archduchess of Avernus, who wants Tiamat out of the Nine Hells. The characters are free to pass through this room, including entering area 11—but they will be attacked with glee by the devils when they leave that area.






