Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 20 results for 'decides interact are bow'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        decide interest are bow
                                    
                                
                                    
                                        decide interact are bow
                                    
                                
                                    
                                        defines interest are bow
                                    
                                
                                    
                                        desires interest are bow
                                    
                                
                                    
                                        decades interact are bow
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     meet. Director. Like the director of a movie, the DM decides (and describes) what the playersâ characters encounter in the course of an adventure. The DM is also responsible for the pace of a play
                                                
                                            
                                                
                                                     way that will make the game fun for everyone. Referee. When itâs not clear what ought to happen next, the DM decides how to apply the rules. Storyteller. The DM crafts adventures, setting situations in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     meet. Director. Like the director of a movie, the DM decides (and describes) what the playersâ characters encounter in the course of an adventure. The DM is also responsible for the pace of a play
                                                
                                            
                                                
                                                     way that will make the game fun for everyone. Referee. When itâs not clear what ought to happen next, the DM decides how to apply the rules. Storyteller. The DM crafts adventures, setting situations in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     Belviewsâand all suffer from some form of madness. Whenever the characters interact with a mongrelfolk who isnât detailed here, roll on the Indefinite Madness table (see âMadness Effectsâ in chapter 8 of
                                                
                                            
                                                
                                                     gravediggers, Otto and Zygfrek, and his faithful, two-headed manservant, Clovin. Clovin Belview rings the abbeyâs bell (area S17) when the Abbot decides itâs time for dinner. The toll of the bell causes all
                                                
                                            
                                        
                                                    Goblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     cruel in victory, goblins are fawning and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids
                                                
                                            
                                                
                                                    ;t understand the goblinsâ social system are sometimes surprised by how different castes interact with them. A single human warrior might frighten away a dozen gatherers, only to be shocked when
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     same from round to round. Ties. If a tie occurs, the DM decides the order among tied monsters, and the players decide the order among tied characters. The DM decides the order if the tie is between a
                                                
                                            
                                                
                                                     can interact with one object or feature of the environment for free, during either your move or action. For example, you could open a door during your move as you stride toward a foe. If you want to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     same from round to round. Ties. If a tie occurs, the DM decides the order among tied monsters, and the players decide the order among tied characters. The DM decides the order if the tie is between a
                                                
                                            
                                                
                                                     can interact with one object or feature of the environment for free, during either your move or action. For example, you could open a door during your move as you stride toward a foe. If you want to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     zodiac phenomenon might sweep over an entire planet once in a generation, or it might occur monthly in a remote village. The DM decides when and where zodiac phenomena occur as well as their impact
                                                
                                            
                                                
                                                     initiative count 20 (losing initiative ties), the knights deal 9 (2d8) force damage to each of the charactersâ enemies. After the battle, the knights bow, then disappear. 8 Euryale. Natural vegetation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , however, endeavor to equip you with the tools to recognize nobility and to interact with the higher class. Spotting a Noble Nobility in Waterdeep are granted the right to bear arms. In the legal code
                                                
                                            
                                                
                                                    . Above all, be polite. Always address a known noble as âLordâ or âLady.â A short bow or a nod of the head to acknowledge a noble upon each meeting and parting is customary. Obsequiousness and servility
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     broadcasts on an endless loop until Vorryn or Dredavex decides to shut it off, or until the transmitter is disabled or destroyed (see area N7). The signal has a range of 50 miles. Those lucky few who can
                                                
                                            
                                                
                                                     the ship came down, it dug a furrow through the snowy valley before skidding to a stop. Its construction is partly organic, and the tentacles protruding from the shipâs bow are coated in mucus that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     convince him of the missionâs importance. If he decides to help, Neverember arranges for a galley called the Seabreaker to transport the characters. The Seabreakerâs captain is an uptight albino wizard
                                                
                                            
                                                
                                                     5,000 gp in its present condition. (For rules on ship repair, see the âOwning a Shipâ section in chapter 5 of the Dungeon Masterâs Guide.) The longshipâs bow is carved and painted to look like the head
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     the arrow slit is Holger, a thug who commands the gatehouse. Holger is a high-strung martinet, and no one in the gatehouse likes him. Holger decides whether to open the gate, tell the characters to
                                                
                                            
                                                
                                                     sour expression. âWhat do you want?â he asks.
 Reash decides whether to admit the party. If he does, he has the reavers in area K9 lower the chain and tells the characters to tie up their boat in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                     for your players to claim on D&D Beyond. The Characters
 The characters are heroes that the players use to interact with the world and story the DM presents. Let the players review these characters
                                                
                                            
                                                
                                                     do things. Encourage the other players on their turns and give suggestions when they ask for them. Be respectful if another player decides to do something that you wouldnât do.
 More Rules Detail
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    Random Encounters in Hither Use random encounters to bring the swamp to life or to present the characters with more opportunities to interact with the setting. You can also use random encounters to
                                                
                                            
                                                
                                                     bucket and a withered head of cabbage. It decides on a large gourd. 2 A bullywug bedecked in the trappings of a monarch constantly adjusts his ill-fitting crown of lily blossoms while leafing through
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     and servile in defeat, just as in their own society lower castes must scrape before those of greater status and as goblin tribes bow before other goblinoids.  Beast Masters and Slave Drivers Goblins
                                                
                                            
                                                
                                                     hope of escaping their plight. Outsiders who donât understand the goblinsâ social system are sometimes surprised by how different castes interact with them. A single human warrior might frighten away a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                    . Bow down to the children of Tiamat!â âEnough of this! This work is too important to be hindered by the likes of you!â The dragon fights until reduced to 10 or fewer hit points, at which point he
                                                
                                            
                                                
                                                     decides to face the blue dragon himself. He flies to the top of the observatory tower (area D5) to confront Sparkrender once more. However, Aidron is too weak to defeat Sparkrender alone; he needs the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Dethek script on the lid of the sarcophagus, followed by the Dwarvish phrase, âBow your head, and remember valor.â The crypt contains Hendrelâs bones, interred here as a warning to Besilmerâs enemies. His
                                                
                                            
                                                
                                                     the room, which is guarded by an air elemental myrmidon (see chapter 7). When intruders appear, the myrmidon levels its flail at them and asks in a cold voice, âWhom do you serve?â The myrmidon decides
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     crowns and other finery, while servants bow at their feet. Huge white pillars rise to the ceiling.
 Creatures. Two reduced-threat helmed horrors and a reduced-threat flesh golem (see âReduced-Threat
                                                
                                            
                                                
                                                    . Lumalia decides that her first task will be to inflict justice upon the Thayans. She is immortal, but her anger and regret over the time she has lost during her imprisonment seems very humanlike. In
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     malfunctioning magic, and so forth. The DM approves the headquarters concept and decides how large or small the initial structure can be, as well as any useful features. DMs and players can work together
                                                
                                            
                                                
                                                     have decor matching a particular theme. Improvements can also be of a fantastic or magical nature, such as flickering magical torches or portraits that watch and interact with observers. The DM has
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     to interact with Bjornhild. The obvious course of action the characters can take is to wait until Bjornhild returns from her raid. As it turns out, the raid is more successful than anticipated; after
                                                
                                            
                                                
                                                     overwhelming and routing the enemy, Bjornhild decides to take over their camp and wait for Elk hunting parties to return so she can slaughter them and take their food as well. As a result, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     music here a few days ago. The music and shifting shadows fade after a few more hours. The characters canât physically interact with the shadows, but a silence spell or similar effect causes the shadows
                                                
                                            
                                                
                                                     from the maze. If the characters describe the gateway in area B1 that leads to a mind flayer stronghold, Varakkta decides to raid Illithinoch. Despite Varakktaâs superficial friendliness, she remains
                                                
                                            
                                        






