Search Results
All Results
                Characters
                Compendium
                Spells
                Items
                Monsters
                Vehicles
                Forums
                
                        Returning 35 results for 'decisions instant are body'.
                    
                
                        
                            
                                Other Suggestions:
                            
                            
                                    
                                        decision instant are body
                                    
                                
                                    
                                        decisionry instantly are body
                                    
                                
                                    
                                        decision instinct are body
                                    
                                
                                    
                                        decision intent are body
                                    
                                
                                    
                                        decisions instantly are body
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     laughterThrough rituals combining alchemy, necromancy, and grim surgical precision, the brain of a mortal being is encased in a glass jar filled with preserving fluids and the liquefied goop of their body&rsquo
                                                
                                            
                                                
                                                     whom it can speak. It also likes to think out loud and reflect on the events and decisions that led to its great transformation.
Brain Vessels
The brain floats in a jar of solution, pulsating as it
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     glasses.
3
Burning a small piece of the body and looking for shapes in the smoke.
4
A cautious, reasoned, professional guesstimate.
5
Careful measurements. The distance between nostrils
                                                
                                            
                                                
                                                     long rest.
Bead of Instant Karma
At rank 3, one of the beads on your occultant abacus channels the power of instant karma, turning the occultant abacus into a rare magic item. As a reaction, you can
                                                
                                            
                                        
                                                    Half-Elf
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     marked by an easy graceâan elvish grace, Flint would have said; yet the manâs body had the thickness and tight muscles of a human, while the facial hair was definitely humankindâs. All
                                                
                                            
                                                
                                                     ground. The dwarf clasped his old friend close for a brief instant, then, remembering his dignity, squirmed and freed himself from the half-elfâs embrace.
â Margaret Weis and Tracy Hickman
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Wrapping Up The characters have a few decisions to make: Do they turn back or press on? What do they do with Miken (assuming they know heâs the traitor)? What do they do with the body of Petty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     you with cool things you can do in your games. You can use these questions to help you reflect on a game you observe: Beginning the Session. How did the DM start the session? Was there a recap? Body
                                                
                                            
                                                
                                                     Language. What gestures did the DM use when describing a scene? How did the DMâs body language change when playing different NPCs? DM Voice. Did the DM use different voices or mannerisms for NPCs? Did
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     curve, you see a woman kneeling next to a body, sobbing as she hunches protectively over the remains. Circling in the air a few feet above her, eight harpies screech and flail at each other.
 The
                                                
                                            
                                                
                                                     matriarchâs transformation: The woman stands suddenly, turning to reveal a gore-caked mouth and hollow black eyes. In an instant, she is surrounded by a cloud of flapping skeletal birds and her own
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     you with cool things you can do in your games. You can use these questions to help you reflect on a game you observe: Beginning the Session. How did the DM start the session? Was there a recap? Body
                                                
                                            
                                                
                                                     Language. What gestures did the DM use when describing a scene? How did the DMâs body language change when playing different NPCs? DM Voice. Did the DM use different voices or mannerisms for NPCs? Did
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Back in Session Once the characters have chosen their colleges and cemented their other second-year decisions, itâs time to kick off this adventure.    
  The academic year has barely dawned when
                                                
                                            
                                                
                                                     breath, the student grins and stuffs the flyer in a characterâs hand. The student exclaims:
  âItâs happeningâthe Mage Tower game! The professors invited the student body to field two Mage Tower teams
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     (see the end of this adventure)âattacks. The attack is swift; the creature strafes the town, vanishes among the buildings for an instant, then soars away to the northwest. No matter what methods the
                                                
                                            
                                                
                                                    . Bakunawa are sacred in the region, though dragon hunters pursue rumors of them, hoping to sell their body parts for gold or as sacred relics. Characters who help the locals are thanked, but the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     marked by an easy grace â an elvish grace, Flint would have said; yet the manâs body had the thickness and tight muscles of a human, while the facial hair was definitely humankindâs. All the dwarf
                                                
                                            
                                                
                                                     a brief instant, then, remembering his dignity, squirmed and freed himself from the half-elfâs embrace.
 â Margaret Weis and Tracy Hickman, Dragons of Autumn Twilight
 Walking in two worlds but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     marked by an easy grace â an elvish grace, Flint would have said; yet the manâs body had the thickness and tight muscles of a human, while the facial hair was definitely humankindâs. All the dwarf
                                                
                                            
                                                
                                                     a brief instant, then, remembering his dignity, squirmed and freed himself from the half-elfâs embrace.
 â Margaret Weis and Tracy Hickman,
Dragons of Autumn Twilight
 Walking in two worlds but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     stand? When it reaches out to grab a character, what does it feel like? Attacks. How does it attack? Does it have weapons, or does it use its body to fight? Does it have sharp claws that rake across
                                                
                                            
                                                
                                                     these: What does the way it moves remind you of? It emits the worst smellâwhat is it? Something falls free and, for an instant, what are you certain it is? Playersâ responses donât need to control the narrative; itâs up to you whether theyâre true or just one perception.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Tuânarath for the first time. Knights are always involved in important decisions, and it is forbidden to keep secrets from them. They act as commissars and enforcers of Vlaakithâs will. They are the rough
                                                
                                            
                                                
                                                     silver cord â a strike against such an enemy has a chance of severing the silver cord, causing instant death. Knights and their silver swords are inseparable, and a knight will fight to the death to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     or poison killed a creature, or explain what that dead body is doing under your bed at the inn. The Occultant    Franchise Rank Features 
     1  Proficiencies and Starting Equipment, Read the Kill
                                                
                                            
                                                
                                                     
   2  Eldritch Occultant, Bring Out Your Dead 
   3  Bead of Instant Karma, Deathâs Omen 
   4  Bead of Diverted Karma, Correct the Balance 
   Proficiencies and Starting Equipment As a rank 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     laws of nature, and sought instead to use her mind to master the world.  The brain of
Baron Rudolph von Aubrecker
constructs a new body  Eventually, Dr. Mordenheim became convinced that she could do
                                                
                                            
                                                
                                                     repertoire, employing thieves to procure specimens for her tests. This was how she met Elise, a beautiful but reckless body snatcher who was charmed by the doctorâs aloofness and whose spontaneity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     others with whom it can speak. It also likes to think out loud and reflect on the events and decisions that led to its great transformation. Brain Vessels The brain floats in a jar of solution
                                                
                                            
                                                
                                                     elegantly wrought masterwork, depending on its creator. Still other brains desire nothing more than to regain a body. This might be the brainâs original body, another frame they covet, or some more elaborate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     shed by the soul of every living creature.      So you have this soul, but you canât see it or touch it. And when you die, this invisible thing leaves your body and goes to a place you canât see. And
                                                
                                            
                                                
                                                     explosion. As an action, you magically create an orb and hurl it at a point you choose within 150 feet, where it erupts into a sphere of radiant light for a brief but deadly instant. Each creature in that 20
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     collapses in on itself and ceases to exist the instant before it can shuffle off to some horrible afterlife. When this occurs, the spirit becomes a soulless wraith â a malevolent void trapped on the
                                                
                                            
                                                
                                                     plane where it died. Almost nothing of the wraithâs former existence is preserved; in this new form, it exists only to annihilate other life.  Bereft of Body. A wraith can move through solid creatures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , sometimes to itself if there are no others with whom it can speak. It also likes to think out loud and reflect on the events and decisions that led to its great transformation. Being divorced from oneâs
                                                
                                            
                                                
                                                     body can tax the mind, and the longer a brain in a jar exists, the more likely some form of insanity will take hold of it. A brain in a jar is particularly susceptible to dementia, schizophrenia, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     personality traits. Choose your characterâs alignment (the moral compass that guides his or her decisions) and ideals. The Personality and Background section also helps you identify the things your character
                                                
                                            
                                                
                                                     smart character with low Strength.
 For example, high Strength usually corresponds with a burly or athletic body, while a character with low Strength might be scrawny or plump.
 A character with high
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Speakers for the Ancestors The Speakers for the Ancestors are the ruling body of the Radiant Citadel. Candidates are chosen through an election among the diaspora of the people they represent. Once a
                                                
                                            
                                                
                                                     founding civilizations or otherwise. However, the Citadel seeks to rescue refugees and send humanitarian aid to the limits of its resources. While decisions by the Speakers are made by simple majority
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     time, as though something was trying to siphon it all away. The demiplane expelled Iriolarthas in that instant, trapping the lich in Ythryn, and became a living demiplane (see appendix C). Iriolarthas
                                                
                                            
                                                
                                                     lichâs skeletal body turned to dust. FATE OF NETHERIL
 The Empire of Netheril arose more than five thousand years ago. Those who follow the Dalereckoning calendar would place the date of Netherilâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Radiant Citadel
                                                    
                                                
                                            
                                                    Speakers for the Ancestors The Speakers for the Ancestors are the ruling body of the Radiant Citadel. Candidates are chosen through an election among the diaspora of the people they represent. Once a
                                                
                                            
                                                
                                                     founding civilizations or otherwise. However, the Citadel seeks to rescue refugees and send humanitarian aid to the limits of its resources. While decisions by the Speakers are made by simple majority
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     realizes that itâs not just Sarusandaâs body thatâs hurtâher pride is badly wounded too. If unaided, Sarusanda gains 1 level of exhaustion, which she retains until she finishes a long rest outside
                                                
                                            
                                                
                                                     demeanor for this battle and openly rages at the priests, making careless tactical decisions amid the turmoil. Sarusandaâs Secret. After the battle, a character who asks Sarusanda whatâs wrong is greeted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     details on such adventures). Whether the characters survive or meet spectacular ends doesnât matter, as death might mean a return to the characterâs original body, a second chance to try again, or a
                                                
                                            
                                                
                                                     survivors are designed to engage with terrifying circumstances, but their triumph over such threats is not assured. Playersâ decisions will certainly impact the survivorsâ fates, but if it seems like doom
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     together to serve as Strahdâs bride. Characters within 5 feet of Vasilka can see the seams in her powdered skin where disparate body parts stolen from Krezkite graves have been carefully stitched together
                                                
                                            
                                                
                                                     canât be convinced otherwise. The Abbot shares his beliefs openly, claiming that his decisions are based on the Morninglordâs guidance. He will give visitors a tour of the abbey if they seem friendly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    . The Twelve A council of philosophers called the Twelve serves as the ruling body of Meletis. They are elected by popular vote among the citizens of Meletis and serve for terms of four years at a time
                                                
                                            
                                                
                                                    . They are supposed to govern by philosophical principles of justice and social order, and many of them do strive to uphold the highest ideals in their decisions. Others are more grimly realistic, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     flight. Half the dragonâs body is submerged in dark water, and the hallway beyond it is completely flooded.
 The flooded hallway, which leads to area M6, has partially collapsed. Creatures of Medium
                                                
                                            
                                                
                                                     using the scrying spell to monitor the characters and has judged they might be useful in ridding the ruins of the Dragon Army invaders. The gem Demelin breaks is an elemental gem. An instant later, an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     slip on a patch of ice or get bonked on the head by a low-hanging icicle. Vellynneâs snowy owl familiar, if itâs present, senses the mephitâs cruel intent. Söpo and the owl have an instant dislike for
                                                
                                            
                                                
                                                     small mountain in the middle of the island. The ghost canât move more than 200 feet from the place where Nass died unless it takes possession of a host. If itâs forced out of a hostâs body when the body
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     proficiency in the Stealth skill, and it has the Chameleon Skin trait: it has advantage on Dexterity (Stealth) checks made to hide. 3 The creatureâs body has been infused with one kind of energy: acid, cold
                                                
                                            
                                                
                                                    , fire, or lightning (your choice, or determine randomly). Its melee attacks deal an extra 1d6 damage of that type, and it has the Elemental Body trait: a creature that touches it or hits it with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     use one or both of these approaches to roleplay their characters.
 Active Roleplaying. In active roleplaying, you speak with a characterâs voice and might echo their body language, like an actor taking
                                                
                                            
                                                
                                                    , prompting more bandits to spring from the bushes with weapons drawn. In an instant, youâre surroundedâroll Initiative!
  Pral and his bandits are brigands, not murderers. A character reduced to 0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     a rotten body into the back of a wooden wagon. âIf ye need a ride to the Mortuary, thereâs room in the back!â he laughs. 7 A thieving musteval guardinal (see Morteâs Planar Parade) snatches a bag
                                                
                                            
                                                
                                                    -oâ-wisps: devils pawning stolen souls to rule-bending angels, interplanar fences selling stolen modron parts, demodands advertising jars of their liquefied cohorts as instant bodyguards, and the like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     involves several decisions, including where to move and what action to take. If you could delay your turn, your decision-making would possibly become slower, since you would have to consider whether you
                                                
                                            
                                                
                                                     isnât involved, as specified in the text of those attacks. For example, an unarmed strike counts as a melee weapon attack, even though the attackerâs body isnât considered a weapon. Hereâs a bit of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     discussing the tower in Terran. Toppled Tower. The strange tower is a variant of Daernâs instant fortress called a mudslick tower (see appendix B). Svirfneblin scouts liberated the mudslick tower from
                                                
                                            
                                                
                                                     north. Against the south wall, a marble altar has a noticeable indentation. Near the altar is a monocular creature with a body that resembles melted yellow wax.
 The yochlol Zuluthl was summoned by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     players and the DM. Group Design When selecting a feature, the characters must make decisions together â meaning the players must do the same. Deciding on the features of a headquarters should be a team
                                                
                                            
                                                
                                                     activates the escape mode as an action, the head detaches from the body and takes to the air with a flying speed of 80 feet. The flight lasts for up to 5 rounds, and is directed by the same controls that
                                                
                                            
                                        






