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Returning 5 results for 'declare imagine are brute'.
Other Suggestions:
declare imagine are bite
declare imagine are blue
decade imagine are blue
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
remove the demonic essence from the gear. Spells such as dispel magic or protection from evil or good, or other methods that the characters might imagine, could make the part usable. If the characters
arriving in Avernus, Mad Maggie created Mickey, a fiendish flesh golem comprised of fiendish body parts scavenged from the battlefields of Avernus. Mickey is a sweet, dumb brute who follows Mad
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
its own realm.” Bond. “We serve Janya by defining the future instead of dwelling on the past.” Flaw. “Cross me and you’ll regret it more than you can imagine.” Caught in the Middle Both Zisatta and
Sides. The easiest route to gaining the information the characters need is to declare support for one High Court member’s philosophy. This earns the chosen person’s favor, but the other leaves
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
obviator, you hatch convoluted plots to fight the overwhelming odds presented by each mission — by whatever means are necessary. Sometimes, you might prefer brute strength and improvisation. Other times
some kind of walking library at some point, Lok would know exactly what to do about it.
Advanced Preparations At rank 3, you gain the ability to declare that you’re totally prepared. This
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
check is required to disarm a simple trap. Imagine how your trap operates, and then think about how the characters could overcome it. More than one kind of ability check might be possible. Some traps are
mechanism, or clog a valve that leaks poisonous gas into a room. A Strength check is often the method for thwarting traps that can be destroyed or prevented from operating through the use of brute force. A
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
multiple attacks against one or more foes. Choose the type of damage based on how you imagine the damage being delivered. For example, if the monster is attacking with razor-sharp claws, the damage it deals
monster deals 15–20 damage per round. If you imagine the creature having a Strength of 18 (+4 modifier), you could give it one melee attack that deals 3d8 + 4 (average 17.5) damage, split the damage






