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Returning 35 results for 'declare innate are beasts'.
Monsters
Guildmastersâ Guide to Ravnica
Innate Spellcasting. The horncaller's innate spellcasting ability is Wisdom (spell save DC 14). The horncaller can innately cast the following spells, requiring no material components:
1/day each
: bless, conjure animals
Speak with Beasts. The horncaller can communicate with beasts as if they shared a language.Multiattack. The horncaller makes two melee attacks with its staff and uses One with the
Monsters
Ghosts of Saltmarsh
Amphibious. Kysh can breathe air and water.
Emissary of the Sea. Kysh can communicate simple ideas with amphibious and water-breathing beasts. They understand the meaning of his words, but he cannot
understand them in return.
Innate Spellcasting. Kysh's spellcasting ability is Charisma (spell save DC 12, +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit
Monsters
Guildmastersâ Guide to Ravnica
Innate Spellcasting. The dryadâs innate spellcasting ability is Charisma (spell save DC 17). The dryad can innately cast the following spells, requiring no material components:
At will
other magical effects.
Speak with Beasts and Plants. The dryad can communicate with beasts and plants as if they and the dryad shared a language.Multiattack. The dryad makes three attacks, using its
Magic Items
Mythic Odysseys of Theros
monster spell (save DC 18) from the bident, but only on beasts and monstrosities that have an innate swimming speed. Once used, this property of the bident canât be used again until the next dusk
.
Aquatic Metamorphosis. You can cast the true polymorph spell (save DC 18) from the bident, but you must cast it on a creature to turn it into a kind of creature that has an innate swimming speed
Monsters
Guildmastersâ Guide to Ravnica
Innate Spellcasting. Trostaniâs innate spellcasting ability is Wisdom (spell save DC 24). She can innately cast the following spells, requiring no material components:
At will: dispel magic
attacks are magical.
Speak with Beasts and Plants. Trostani can communicate with beasts and plants as if they shared a language.
Tree Stride. Once on her turn, Trostani can use 10 feet of her movement to
Baphomet
Legacy
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Monsters
Out of the Abyss
.
Innate Spellcasting. Baphometâs spellcasting ability is Charisma (spell save DC 18). He can innately cast the following spells, requiring no material components.
At will: detect magic
3/day
, the Horned King and the Prince of Beasts. He rules over minotaur;minotaurs and others with savage hearts. He is worshiped by those who want to break the confines of civility and unleash their bestial
Monsters
Mythic Odysseys of Theros
Amphibious. The triton can breathe air and water.
Innate Spellcasting. The triton's spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material
, triton shorestalkers seek vengeance. Using speed and poison harvested from deadly sea beasts, these triton assassins slip into shallow waters and strike when least expected. Often, surface dwellers don't
Monsters
Tales from the Yawning Portal
with it, but nothing he's carrying does. He reverts to its true form if he dies.
Innate Spellcasting. He can innately cast the hold person spell at will, requiring no components, but his target must be
":"Children of the Night"} rounds, acting as allies of Tloques-Popolocas and obeying his spoken commands. The beasts remain for 1 hour, until Tloques-Popolocas dies, or until Tloques-Popolocas dismisses them as a bonus action.Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Demogorgon
Legacy
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Monsters
Out of the Abyss
Innate Spellcasting. Demogorgonâs spellcasting ability is Charisma (spell save DC 23). Demogorgon can innately cast the following spells, requiring no material components:
At will: detect
, creating one or more of the following effects:
The area within 6 miles of the lair becomes overpopulated with lizards, poisonous snakes, and other venomous beasts.
Beasts within 1 mile of the lair become
Orcus
Legacy
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Monsters
Out of the Abyss
until they are destroyed or until he dismisses them as an action. Once this property of the wand is used, the property canât be used again until the next dawn.
Innate Spellcasting. Orcusâs
spellcasting ability is Charisma (spell save DC 23, +15;{"diceNotation":"1d20+15","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). He can innately cast the following
Yeenoghu
Legacy
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Monsters
Out of the Abyss
Innate Spellcasting. Yeenoghuâs spellcasting ability is Charisma (spell save DC 17, +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks
.
Predatory beasts within 6 miles of the lair become unusually savage, killing far more than what they need for food. Carcasses of prey are left to rot in an unnatural display of wasteful slaughter.
If
Zuggtmoy
Legacy
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Monsters
Out of the Abyss
Innate Spellcasting. Zuggtmoyâs spellcasting ability is Charisma (spell save DC 22). She can innately cast the following spells, requiring no material components:
At will: detect magic, locate
beasts in the cloud when it appears, or that enter it later, must make a DC 19 Wisdom saving throw. On a successful save, the creature canât be infected by these spores for 24 hours. On a failed
Graz'zt
Legacy
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Monsters
Out of the Abyss
. Any equipment he is wearing or carrying isnât transformed.
Innate Spellcasting. Grazâztâs spellcasting ability is Charisma (spell save DC 23). He can innately cast the following
the lair that are made of stone or metal become highly reflective, as though polished to a shine. These surfaces become supernaturally mirrorlike.
Wild beasts within 6 miles of the lair break into
Monsters
Fizban's Treasury of Dragons
psionically manipulate the fundamental principles of the multiverse, from the force of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how
. Fish and other aquatic Beasts reproduce rapidly and thrive in bodies of water within 6 miles of the lair. Foraging in these waters yields twice the usual amount of food.
Watery Sight. Water within 6
Monsters
Fizban's Treasury of Dragons
fundamental principles of the multiverse, from the force of gravity to the emanations of the Outer Planes. Their innate psionics give them a measure of control over how physical laws affect them. They defy
shores and lake beds within 6 miles of the lair.
Thriving Wildlife. Fish and other aquatic Beasts reproduce rapidly and thrive in bodies of water within 6 miles of the lair. Foraging in these waters
Dryad
Legacy
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Monsters
Basic Rules (2014)
Innate Spellcasting. The dryadâs innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:
At will
with Beasts and Plants. The dryad can communicate with beasts and plants as if they shared a language.
Tree Stride. Once on her turn, the dryad can use 10 feet of her movement to step magically into
Gloom Weaver
Legacy
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Monsters
Mordenkainenâs Tome of Foes
Burden of Time. Beasts and humanoids, other than shadar-kai, have disadvantage on saving throws while within 10 feet of the gloom weaver.
Fey Ancestry. The gloom weaver has advantage on saving throws
against being charmed, and magic can't put it to sleep.
Innate Spellcasting. The gloom weaver's innate spellcasting ability is Charisma (spell save DC 16, +8;{"diceNotation":"1d20+8","rollType":"to
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Horncaller Specialized shamans called horncallers use their magic to call wild beasts to fight alongside Selesnya troops. In quieter times, they tend the animals associated with Selesnya enclaves and
)
Innate Spellcasting. The horncallerâs innate spellcasting ability is Wisdom (spell save DC 14). The horncaller can innately cast the following spells, requiring no material components:
1/day each
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
serpent gods began to demand more and more sacrifices, the yuan-ti stepped up their raids on bordering settlements to meet this need.
Calm long-view schemers, innate deceivers, and immune to poison
royal family could poison a meal and declare it âsafeâ after taking a bite.
There are legends of certain yuan-ti infiltrating human cities and forming deadly covert societies that sell
Compendium
- Sources->Dungeons & Dragons->Monster Manual
shoulders. This predator uses innate magic to displace light so it appears to be several feet away from its actual location. Displacer beasts hunt not just to feed but because they enjoy killing. Once
displacer beasts begin stalking prey, they canât be deterred until either they or their quarry is slain. While displacer beasts commonly inhabit dense forests, they might pursue travelers across great
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Elvish, Sylvan
Challenge 1 (200 XP)
Innate Spellcasting. The dryadâs innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no
spells and other magical effects.
Speak with Beasts and Plants. The dryad can communicate with beasts and plants as if they shared a language.
Tree Stride. Once on her turn, the dryad can use 10 feet
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Additionally, you can cast the dominate monster spell (save DC 18) from the bident, but only on beasts and monstrosities that have an innate swimming speed. Once used, this property of the bident canât be used
innate swimming speed. Once used, this property of the bident canât be used again until the next dusk. Destroying the Bident. To destroy the bident, it must be heated by the breath of an ancient red dragon and then, while still hot, immersed in the Tartyx River.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Common, Elvish, Sylvan
Challenge 9 (5,000 XP)
Innate Spellcasting. The dryadâs innate spellcasting ability is Charisma (spell save DC 17). The dryad can innately cast the following spells
has advantage on saving throws against spells and other magical effects.
Speak with Beasts and Plants. The dryad can communicate with beasts and plants as if they and the dryad shared a language
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, exhaustion
Senses darkvision 60 ft., passive Perception 11
Languages Common, Elvish
Challenge 9 (5,000 XP)
Burden of Time. Beasts and humanoids, other than shadar-kai, have disadvantage on
saving throws while within 10 feet of the gloom weaver.
Fey Ancestry. The gloom weaver has advantage on saving throws against being charmed, and magic canât put it to sleep.
Innate Spellcasting. The
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts
+4, Perception +4, Stealth +3
Senses darkvision 60 ft., passive Perception 14
Languages Common, Draconic, Sylvan
Challenge 3 (700 XP)
Amphibious. The hag can breathe air and water.
Innate
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Languages Sylvan
Challenge 1/4 (50 XP)
Magic Resistance. The pixie has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The pixieâs innate spellcasting
that sparkle like moonlight on a pond. Some dress in acorns, leaves, bark, and the pelts of tiny woodland beasts. They take great pride in their regalia and beam with joy when they are complimented on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
giants and ogres led by a verbeeg, since verbeeg are much smarter than their brutish cousins. Verbeeg also enjoy the company of mammalian beasts and allow bears, wolves, worgs, and other predators to
-tempered verbeeg are called longstriders and are blessed with innate spellcasting abilities. Verbeeg Longstrider
Large giant, neutral
Armor Class 14 (hide armor)
Hit Points 119 (14d10 + 42)
Speed 50
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
)
Amphibious. Kysh can breathe air and water.
Emissary of the Sea. Kysh can communicate simple ideas with amphibious and water-breathing beasts. They understand the meaning of his words, but he cannot
understand them in return.
Innate Spellcasting. Kyshâs spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). He can cast the following spell, requiring only verbal
Goblin
Legacy
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Species
Volo's Guide to Monsters
of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers arenât usually armed with weapons more deadly than a sling or a knife, but
the foresight to declare a successor, often a child or other family member the boss has been able to trust. But such a declaration doesnât always prevent a mad scramble for influence and allies
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
types, which have no rules of their own. Aberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creature's alien mind rather than the mystical forces of the world
. The quintessential aberrations are aboleths, and slaadi. Beasts are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
well as to all divination spells.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Swarm of Cranium Rats
Medium swarm of Tiny beasts, lawful evil
dim light for an additional number of feet equal to the chosen radius), or extinguish the light.
Innate Spellcasting (Psionics). The swarmâs innate spellcasting ability is Intelligence (spell save DC
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Condition Immunities charmed, grappled
Senses darkvision 120 ft., passive Perception 26
Languages Common, Druidic, Elvish, Sylvan
Challenge 18 (20,000 XP)
Innate Spellcasting. Trostaniâs
innate spellcasting ability is Wisdom (spell save DC 24). She can innately cast the following spells, requiring no material components:
At will: dispel magic, druidcraft
3/day each: bless, conjure
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
, which have no rules of their own. Aberrations are utterly alien beings. Many of them have innate magical abilities drawn from the creatureâs alien mind rather than the mystical forces of the world
. The quintessential aberrations are aboleths, beholders, mind flayers, and slaadi. Beasts are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sun-loving people and prefer to be outsideâeven sleeping outdoorsâwhenever weather permits. Numerous beasts migrate across Oreskos during the spring and fall. During this time, hunters from nearly
declare their status and ornament themselves with claws and small bones taken from defeated opponents. While intensely territorial, the Ironmanes sometimes offer their services as guards or guides
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
explodes into rage.â 81â00 âI see those who oppose me not as people, but as beasts meant to be preyed upon.â Baphomet
Huge fiend (demon), chaotic evil
Armor Class 22 (natural armor)
Hit Points
up to 10 feet away and knocked prone.
Innate Spellcasting. Baphometâs spellcasting ability is Charisma (spell save DC 18). He can innately cast the following spells, requiring no material components






