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                        Returning 17 results for 'declare inside are being'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     column of the Deck of Many Things table when randomly determining cards drawn from the deck.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any
                                                
                                            
                                                
                                                     Movement. The avatar can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
Actions
Multiattack. The
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
                                                
                                            
                                                
                                                    
Challenge -- (0 XP)
Incorporeal Movement. The avatar can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    D16. Bullywug Hut The wooden door to this dwelling is barred shut from the inside. If the characters knock on the door or otherwise announce their arrival, a bullywug inside the dwelling croaks
                                                
                                            
                                                
                                                     bar, opens the door, and allows them inside. If the characters donât comply or donât have the note, a successful DC 15 Charisma (Persuasion) check convinces the bullywug to open the door and let them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Random Encounters in Sorcere Inside Sorcere, the characters might encounter drow wizards as well as their apprentices, familiars, and other magical creatures. If they enter with Quenthel Baenreâs
                                                
                                            
                                                
                                                     assume the characters are intruders and attack unless Grin Ousstyl is with them. If the characters declare that they have Quenthel Baenreâs permission to be here, they can convince the mages to stand down
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     tries to pitch her passengers into the water. Each occupant must succeed on a DC 10 Dexterity saving throw to stay inside the boat. Characters who impress Feathereen with their answers earn her respect
                                                
                                            
                                                
                                                     attempt to propose to the mermaid Palasha. âHe was about to declare his love for the mermaid in front of everyone, when the words left him with a gasp! It was most unusual, and he hasnât spoken a word
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     stationed throughout the fair declare, âBig Top Extravaganza tonight at midnight! Prepare to be delighted!â After midnight, these barkers shout, âWho will be crowned our Witchlight Monarch? Join us in
                                                
                                            
                                                
                                                     the tableâs entries as inspiration. Big Top Acts   d8 Act   1 Tiny firefly circus managed by an ogre dressed like a djinni 2 Halfling contortionist who can fit inside a hatbox 3 Pixies racing chariots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     becomes a worthless keepsake. SNEAKING INSIDE
 The carnival issues fake butterfly wings to every visitor who receives a ticket. Visitors are expected to wear their wings, or at least carry them around
                                                
                                            
                                                
                                                    , while inside the carnival. The tickets and fake wings are theirs to keep.
 Any character who tries to sneak into the carnival without a set of fake butterfly wings must succeed on a DC 15 Dexterity
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    -reliefs remain until one or more characters stand inside the mithral circle in the middle of area 11 and declare which giant lord they want to face. The majority vote wins. If the characters make no
                                                
                                            
                                                
                                                     Uthgardt spirit mounds will likely bring the party into conflict with one or more Uthgardt tribes.  Map 4.2: Harshnagâs Map Returning with the Relics To offer a relic as tribute, it must be placed inside
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     succeed on a DC 10 Constitution saving throw or take an extra 2d8 acid damage. Players who declare immediately that their characters are covering their faces and getting out of the chamber as quickly as
                                                
                                            
                                                
                                                     on if everything went sour (she never mentioned that last part to Rezmir). Inside are a string of pearls (300 gp), a gold-and-sapphire ring (900 gp), and a pouch containing a half-dozen masterfully cut
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    . Everyone must also succeed on a DC 10 Constitution saving throw or take an extra 2d8 acid damage. Players who declare immediately that their characters are covering their faces and getting out of the chamber
                                                
                                            
                                                
                                                     something to fall back on if everything went sour (she never mentioned that last part to Rezmir). Inside are a string of pearls (300 gp), a gold-and-sapphire ring (900 gp), and a pouch containing a half
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , but the rest have twenty-two. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck
                                                
                                            
                                                
                                                     â
 Incorporeal Movement. The avatar can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
 Turning Immunity. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     locks inside the palace (see âCrown Locksâ above). The inscription reads: The lion or the hart must wear the crown. 
But which one should it weigh down?
 P2. Palace Garden The scents of roses
                                                
                                            
                                                
                                                     music and voices come from inside the place. If one or more characters look inside, read: Seven guestsâone of them a talking bearâlounge around a picnic table covered with an emerald-green cloth and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend
                                                
                                            
                                                
                                                     avatar can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.
 Actions
 Multiattack. The avatar makes a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend
                                                
                                            
                                                
                                                    ) Force damage if it ends its turn inside an object.
 Actions
 Multiattack. The avatar makes a number of Reaping Scythe attacks equal to half the summonerâs Proficiency Bonus (rounded up).
 Reaping
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    ) crumbles and the door automatically shuts, sealing characters in the lightless chamber. Once closed, the door can be pushed open only from outside. It canât be opened from inside, and it has no lock
                                                
                                            
                                                
                                                    . A wooden holy symbol in the shape of a balance rests on the desk. Treasure. The chest in this room contains a priestâs pack. The rations inside spoiled long ago. B11: Barracks of Gorm Three bunk
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the foresight to declare a successor, often a child or other family member the boss has been able to trust. But such a declaration doesnât always prevent a mad scramble for influence and allies, or
                                                
                                            
                                                
                                                     work and other goblins standing guard over them. If the lair was built around a mine, the tribeâs smelting furnace and forge will be in the vicinity. A lair inside a forest likely has piles of cut
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     with a lightning bolt rests on the floor of this room. Inside are 1d4 energy cells. 9 One spaceship trinket lies in a corner. Roll on the Spaceship Trinkets table to determine the trinket. 10 Schematics
                                                
                                            
                                                
                                                     for an unfinished weapon are scattered about the room. 11â12 This room is occupied. Roll on the Random Spaceship Encounters table to determine whatâs inside.  The following locations are keyed to map
                                                
                                            
                                        






