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Returning 35 results for 'declare insight are bear'.
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Magic Items
Dungeon Masterâs Guide
column of the Deck of Many Things table when randomly determining cards drawn from the deck.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any
your choice of History, Insight, Intimidation, or Persuasion. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently home to one or more monsters
Magic Items
The Book of Many Things
protected by a box or pouch. The forty-four cards of the Deck of Many More Things bear similar imagery to those in the Deck of Many Things and have potent magical effects, which are detailed later in
this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
Spells
Xanathar's Guide to Everything
, you must make a Charisma (Deception, Intimidation, or Persuasion) check contested by its Wisdom (Insight) check. You make the check with advantage if you say the devilâs true name. If your check
command â such as âattack my enemies,â âexplore the room ahead,â or âbear this message to the queenâ â until it completes the activity, at which point it
Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
Dragons
Aasimar bear within their souls the light of the heavens. They are descended from humans with a touch of the power of Mount Celestia, the divine realm of many lawful good deities. Aasimar are
, and feelings.
The angelic being is far from omniscient. Its guidance is based on its understanding of the tenets of law and good, and it might have insight into combating especially powerful evils
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
supernatural entity known as the Ice Witch. Her demise also spelled Wolvigâs doom, allowing the sole remaining chieftain, GĂŒnvald Halraggson, to declare himself the Bear King. He tries to be honorable
, the Tribe of the Wolf, and the Tribe of the Bear â are more likely to attack one another than to threaten their more civilized neighbors, fighting over sustenance at the risk of their own extinction
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
crumbling ruins, or the patterns of moons, stars, and the Ring of Siberys (best interpreted at an observatory). A dragonmarked character might gain insight into the Prophecy from the marks on their
course of centuries). For example, take a prophetic snippet like the one mentioned in the bookâs introduction: âIf the Bear King is slain by a sorrowful assassin in the Shadow of the Mourning, the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
vanish into the wilderness and are never seen again. Those that can bear the loss of their tribe might take up residence among other races. Frontier settlements value the nature knowledge of their centaur
residents. Many such communities owe their survival to the insight and acumen of a centaur. Despite their reclusive nature, centaurs trade with elves and with the caravans of other benevolent
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Persuasion) check contested by its Wisdom (Insight) check. You make the check with advantage if you say the devilâs true name. If your check fails, the devil becomes immune to your verbal commands for
,â or âbear this message to the queenâ â until it completes the activity, at which point it returns to you to report having done so. If your concentration ends before the spell reaches its full
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
muscle he can bring to bear against anyone who defaults on a loan, and his familyâs influence extends beyond Baldurâs Gate. The characters might try to secure a loan, with or without the intention of
paying it back. Characters who plan to rip off Amrik must succeed on a Charisma (Deception) check contested by Amrikâs Wisdom (Insight) check, as described under âContestsâ in chapter 7 of the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. 6 You must greet all trees with reverence. 7 You must compliment everyone you meet. 8 You must declare your love for unicorns at every opportunity. Roleplaying Nikolas Nikolas (lawful neutral
instruments allow him to get the true measure of guests. In his hands, the spyglass and ear horn grant Nikolas advantage on Wisdom (Insight) checks to discern lies and determine true intent. Characters who
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
this day. The shop is decorated with hundreds of teacups arrayed on shelves; many cups bear the names of famous past patrons, adventurers, nobles, and royals. The owner, a talkative, neutral human noble
nobles to take a break from their game to talk. Alternatively, a character who watches their game and succeeds on a DC 16 Wisdom (Insight) check can point out strategic opportunities in the game to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Proficiencies and Starting Equipment, Read the Opposition
2 Alchemistâs Insight, Obviatorâs Lenses
3 Advanced Preparations, Travel Alchemical Kit
4 Enhanced Lenses, Obviate the
see, trying to learn useful information about it. As a bonus action, make a DC 15 Wisdom (Insight) check. On a success, you learn three details of your choice about the creature. Once you use this
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
point in tough business negotiations. Likewise, a warlockâs pact is the definitive binding contract, providing a unique insight into matters of debt and obligation. The only thing you need to watch out
fourth word you speak.
3 You have a second set of ears that emerge and retract whenever you are actively listening.
4 You canât bear to touch anything valuable without wearing gloves.
5
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
destruction. From the shadows, they manipulate events to bring about ruin. They can bring to bear an array of spells to turn other creatures into their agents, influencing their decisions in subtle
, Deception +11, History +12, Insight +10, Perception +10
Senses truesight 120 ft., passive Perception 20
Languages Common plus up to five other languages
Challenge 17 (18,000 XP) Proficiency Bonus +6
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
bear â a stylish tail that is rare and often considered a deformity among dragonborn. As with his tail, an odd quirk of heritage makes Donaarâs acid breath more of a signature vomiting, giving rise to
)
DEX
8 (â1)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
16 (+3)
Saving Throws Wis +2, Cha +5
Skills History +2, Insight +2, Intimidation +5, Persuasion +5
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
bear a grudge. A hostile contact works against the character, placing obstacles but stopping short of committing a crime or a violent act. Allied contacts are friends who will render aid to the
contacts donât count toward this limit â only ones that can be used at any time to declare an NPC as a contact. Complications. Characters who carouse risk bar brawls, accumulating a cloud of nasty
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
after the ancient deep crow awakes, any character can draw close enough to the pile to investigate the destroyed works. These bear such titles as Twenty Ways to Gain Your Lover; Crazy Little Thing Called
ancient deep crow suddenly rises up. Its great wings unfurl, its multiple eyes blazing red as it lets loose a caw that shakes the cavern walls.
Any character who succeeds on a DC 14 Wisdom (Insight
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
connection to the divine. This character might be the driving force behind the groupâs quests, steering them according to divine will. Proficiency in skills such as Insight and Religion can help reflect
academic knowledge to bear in the religious orderâs work, often in the form of proficiency in History and Religion. This character might be an expert on ancient ruins or know all the weaknesses of the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
recent accidents at the site. If asked, Jung-Soon doesnât know anything about the fog, strange events, or attacks on the camp. However, characters who succeed on a DC 14 Wisdom (Insight) check sense
at the work site is a result of the memory-affecting fog and creatures under the control of Wong-Haâs gwishin. If the characters ask to see any damaged equipment or Jung-Soonâs scars, they bear what
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend
dawn until you die. Talons Every magic item you wear or carry disintegrates. Artifacts in your possession vanish instead. Throne You gain proficiency and Expertise in your choice of History, Insight
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
magic-users, they can bring to bear an array of spells to make agents of other creatures, influencing their decisions in subtle ways and pulling on strings to make them into unwitting accomplices in
(+4)
CHA
21(+5)
Saving Throws Int +12, Wis +10, Cha +11
Skills Arcana +12, Deception +11, History +12, Insight +10, Perception +10
Senses truesight 120 ft., passive Perception 20
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
approach Grynsk can see that his boats bear the names Burly Ram and Pronged Goat. The latter one sports the curious bite mark. Grynsk reminds the characters of what he calls âthe agreed-upon priceâ of
into a damned ice floe! I ainât gotten around to repairinâ the gunwale yet, but she floats just fine.â
A character who succeeds on a DC 11 Wisdom (Insight) check can tell that Grynsk is lying. If
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
15 Wisdom (Insight) check realizes Fel is bluffingâthe tiefling secretly reckons she would be lucky to clear 1,000 gpâbut she has always suspected Krux of having deep pockets and has no qualms about
on board and glad to see his friend in such high spirits, though he privately worries that if their upcoming mission should fail, that might be more than the old soldier could bear. Starbough The tree
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend
possession vanish instead. Throne You gain proficiency and Expertise in your choice of History, Insight, Intimidation, or Persuasion. In addition, you gain rightful ownership of a small keep somewhere in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
motionless in the air. Fruit Trees. Many of the trees in the garden bear glittering gold and silver fruit. A detect magic spell reveals auras of divination magic around the gold fruit and auras of
music and voices come from inside the place. If one or more characters look inside, read: Seven guestsâone of them a talking bearâlounge around a picnic table covered with an emerald-green cloth and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
bear on the world. But he can influence events in the vicinity of any of his shards, drawing power from acts of violence. The Last War was a boon that allowed Rak Tulkhesh to darken the hearts of
cities, the hatred against warforged and Cyran refugees, the calls for a return to warâall these things bear the mark of Rak Tulkheshâs malign influence. Minions of Rak Tulkhesh. Any organization that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Yinark. A detect magic spell reveals an aura of divination magic around it. A creature seated on the throne has advantage on Wisdom (Insight) checks. For information on Wyllow, see the âWyllowâ section at
), Wyllow will share this information with them. Treasure. The gold key in Wyllowâs possession unlocks the chest in area 6g. The key is worth 25 gp. 6b. Hidden Armory Frescoes. The walls bear frescoes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
(from the troglodytes inhabiting the Glitterhame) and the paw prints of a very large bear. (D) Hilltop. An hour or two of hard hiking brings the party to the summit. The Stone Tooth is about 1,450 feet in
. Doing so can let them try to bluff their way past sentries in the dungeon, using Charisma (Deception) checks contested by the orcsâ Wisdom (Insight) checks. Treasure. Each orc carries a sack of
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
bear only one of your runes at a time. The following runes are available to you when you learn a rune. If a rune has a level requirement, you must be at least that level in this class to learn the rune
magic channels the judiciousness associated with stone giants. While wearing or carrying an object inscribed with this rune, you have advantage on Wisdom (Insight) checks, and you have darkvision out to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
illuminated cards. The combined deck is usually protected by a box or pouch. The forty-four cards of the Deck of Many More Things bear similar imagery to those in the Deck of Many Things and have
. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
statistics, with the following changes: The young cloud giants have an Intelligence score of 10 (+0) and Wisdom and Charisma scores of 12 (+1). They have the following skills: Insight +4, Perception +4. They
succeeds on a DC 20 Wisdom (Insight) check realizes that the siege is a ruse to draw attention away from the villageâs east gate, where the real attack is taking place. A while back, Worvil Forkbeard told
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
around to give it commands. Treasure. The blue sphere is an Ioun stone (insight) that belongs to Iggwilv. Any other creature that attunes to the Ioun stone is cursed. While cursed in this way, the
everything it sees, the malicious dretch tries to pinch anyone who comes too close to it, and so forth. A character can make a DC 15 Wisdom (Insight) check to ascertain why the dretches are here and
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
beautifully for 1d4 dire wolves (attitude for all: 1d10 + 2)
8 2 hill giants (attitude: 1d8) roasting a bear over a burning wagon and excessively seasoning it with spices plundered from the wagon
9
, either by choice or because of geography. Sapient creatures might be drawn to stone giant artwork and stone shaping, or they might be caught in the giantsâ passion for seeking truth and insight from
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, Insight +3, Intimidation +4
Senses darkvision 60 ft., passive Perception 13
Languages Common, Orc
Challenge 4 (1,100 XP)
Aggressive. As a bonus action, the orc can move up to its speed toward
broods of orcs to be vicious and strong. Her symbol is the cave bear, and orc females raise such bears alongside orc whelps. Females particularly attracted to Luthic grow long nails and lacquer them
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
springs, driving off strangers or demanding a worthy price for access to the mystical waters. While many enchanted springs bear the blessings of wild gods or fey beings, some are tainted. These might be
spring gains advantage on Wisdom (Insight) checks and can cast the detect thoughts spell once, requiring no components. The effects of the spring fade when either the spell is used or 24 hours pass






