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                        Returning 35 results for 'declare insight are beings'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     column of the Deck of Many Things table when randomly determining cards drawn from the deck.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any
                                                
                                            
                                                
                                                     your choice of History, Insight, Intimidation, or Persuasion. In addition, you gain rightful ownership of a small keep somewhere in the world. However, the keep is currently home to one or more monsters
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     the living portents impact the earth, they carve great craters, yet miraculously, none who live in the impact zone are harmed. These beings of light then assume Humanoid forms to blend in with the
                                                
                                            
                                                
                                                     inhabitants of the world.
Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     occasional lapses. An observer familiar with the digested creature can recognize the discrepancies with a successful DC 20 Wisdom (Insight) check, or automatically if the podling does something in direct
                                                
                                            
                                                
                                                     knowledge of those they mimic, podlings frequently miss the nuances of interactions between sapient beings. These duplicates make excuses about their odd behavior, but those familiar with an individual
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    : control water, control weather (as an action), sendingAncient and alien beings dwell or slumber in ocean depths, awaiting some cosmic circumstance that signals their time to rise. In their retreat
                                                
                                            
                                                
                                                     from the world, storm giants sometimes stray into the orbit of such creatures, perhaps while seeking insight into some omen, vision, or prophecy. Kraken;Krakens, aboleth;aboleths, and Great Old Ones
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     thoughts. Wisdom (Insight) checks to ascertain the Returnedâs intentions or sincerity are made with disadvantage.Scimitar. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit
                                                
                                            
                                                
                                                    ), the Returned lose their identities, which manifest as separate beings known as eidolons. The experience of escaping the Underworld also causes them to lose their faces, which become expressionless
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     thoughts. Wisdom (Insight) checks to ascertain the Returnedâs intentions or sincerity are made with disadvantage.Spear. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
                                                
                                            
                                                
                                                    , which manifest as separate beings known as eidolons. The experience of escaping the Underworld also causes them to lose their faces, which become expressionless surfaces with empty eye sockets and gaping
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
                                                
                                            
                                                
                                                    , which manifest as separate beings known as eidolons. The experience of escaping the Underworld also causes them to lose their faces, which become expressionless surfaces with empty eye sockets and gaping
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     throws against any effect that turns undead.
Unreadable Face. The Returned is immune to any effect that would sense its emotions or read its thoughts. Wisdom (Insight) checks to ascertain the
                                                
                                            
                                                
                                                     expectedânot that they remember what it was they expected. As a result of having followed the Path of Phenax (see chapter 4), the Returned lose their identities, which manifest as separate beings
                                                
                                            
                                        
                                                     Magic Items
                                                    Baldurâs Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     following tables. These traits override any conflicting personality trait, ideal, bond, or flaw.
Personality Traits
D8
PERSONALITY TRAIT
1
I treat all beings, even enemies, with respect
                                                
                                            
                                                
                                                     by transmitting emotion to the creature carrying or wielding it.
Truth Seer. While holding the sword, you gain advantage on all Wisdom (Insight) checks.
Destroying the Sword. Zariel can destroy the
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
                                                
                                            
                                                
                                                     apply it.
The Void. This black card spells disaster. Your soul is drawn from your body and contained in an object in a place of the GM's choice. One or more powerful beings guard the place. While your
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     portents impact the earth, they carve great craters, yet miraculously, none who live in the impact zone are harmed. These beings of light then assume Humanoid forms to blend in with the inhabitants of the
                                                
                                            
                                                
                                                     world. Living portents seek out beings who will play a part in the prophecies they serve, and as the living portents search, they relate fragments of the prophecies to those they encounter. Variant
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     judges the needs of planar beings seeking uniquely binding terms and forges ironclad agreements. Those who break these contracts are pursued by maruts (detailed in Mordenkainen Presents: Monsters of the
                                                
                                            
                                                
                                                     questions have been satisfied, they report back to their creator, allowing the Kolyarut to impose accurate judgments. Kolyaruts are four-armed beings of magic and machinery. Like maruts, they are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     these giants believe they possess similarly lofty status or purpose. Some view themselves as godlike beings who can manipulate and steal from terrestrial beings with impunity. Others claim their long
                                                
                                            
                                                
                                                      +3 
   
 Skills Insight +7, Perception +11
 Senses Passive Perception 21
 Languages Common, Giant
 CR 9 (XP 5,000; PB +4)
 Actions
 Multiattack. The giant makes two attacks, using Thunderous
                                                
                                            
                                        
                                                    Goblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
                                                
                                            
                                                
                                                     the foresight to declare a successor, often a child or other family member the boss has been able to trust. But such a declaration doesnât always prevent a mad scramble for influence and allies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     beings who witness it, then reanimates them as zombies. Larissa avoids rival riverboat captain Nathan Timothy and his ship, Virago, as well as the swampy domain of Souragne, where she learned her
                                                
                                            
                                                
                                                     Larissa Snowmane is a human druid with exceptional insight into navigating the waterways of the Mists. Her handsome, multilevel paddleboat River Dancer provides an exciting base of operations for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Empyrean Inheritors of divine might, empyreans are idealized, human-shaped beings of godly power. These beings might have relationships with their creators akin to those of parents and their children
                                                
                                            
                                                
                                                     Upper Planes or the fiendish deities of the Lower Planes. Nevertheless, empyreans have free will. Celestial empyreans are typically noble beings who quest to prove themselves worthy of their divine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , or stranger shapes, these beings are messengers of the gods and aides to those godsâ servants. Iotas have their own knowledge and personalities, though they might know little more than the realms and
                                                
                                            
                                                
                                                      â5  â5 
  Dex  14  +2  +2 
  Con  10  +0  +0 
      Ability Score Mod Save 
    Int  15  +2  +2 
  Wis  16  +3  +3 
  Cha  16  +3  +3 
   
 Skills History +4, Insight +5, Perception +5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Archpriest By forging connections with divine beings and mastering mystical truths, archpriests become conduits for godly intentions and other supernatural forces. Their magic allows them to work
                                                
                                            
                                                
                                                      +1  +1 
  Con  17  +3  +7 
      Ability Score Mod Save 
    Int  14  +2  +6 
  Wis  21  +5  +9 
  Cha  14  +2  +2 
   
 Skills Insight +9, Medicine +9, Perception +9, Religion +10
 Gear Chain
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    Wereraven Wereravens are secretive, cautious lycanthropes that seek to blend into society and subtly oppose evil. As avowed foes of malevolent beings, wereravens are stalked by wicked forces. Knowing
                                                
                                            
                                                
                                                    ) 
 
  INT
  13 (+1) 
 
  WIS
  15 (+2) 
 
  CHA
  14 (+2)
Skills Insight +4, Perception +6
 Senses passive Perception 16
 Languages Common (canât speak in raven form)
 Challenge 2 (450 XP
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Couatl Couatls are benevolent serpentine beings of great intellect and insight. Their brilliantly colored wings and gentle manner speak to their celestial origins. Divine Caretakers. Couatls were
                                                
                                            
                                                
                                                     beings are long since fulfilled or failed. However, a number of couatls still watch over ancient power, await fulfillment of prophecy, or safeguard the heirs of creatures they once guided and protected
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                    Mercane  Mercanes are the mysterious, magical creations of one or more deities whose portfolios revolve around fair commerce. Standing 12 feet tall, they are lanky blue beings who dress in elegant
                                                
                                            
                                                
                                                    
  16 (+3) 
  CHA
  15 (+2)
Saving Throws Int +7, Wis +6, Cha +5
 Skills Insight +9, Perception +6, Persuasion +5
 Senses passive Perception 16
 Languages Common, Giant, telepathy 60 ft. (see
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     accompanied by other beings of evil. Demons A fang of Yeenoghu is sometimes gifted with the cosmic insight needed to summon forth mindless demons. When Yeenoghu deigns to allow it, a war band might find
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Doppelganger Shape-Shifting Infiltrator Habitat: Underdark, Urban; Treasure: Individual Doppelgangers are supernatural beings with the ability to shape-shift into any humanlike form. Their mind
                                                
                                            
                                                
                                                     
    Int  11  +0  +0 
  Wis  12  +1  +1 
  Cha  14  +2  +2 
   
 Skills Deception +6, Insight +3
 Immunities Charmed
 Senses Darkvision 60 ft.; Passive Perception 11
 Languages Common plus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . 6 You must greet all trees with reverence. 7 You must compliment everyone you meet. 8 You must declare your love for unicorns at every opportunity.  Roleplaying Nikolas Nikolas (lawful neutral
                                                
                                            
                                                
                                                     instruments allow him to get the true measure of guests. In his hands, the spyglass and ear horn grant Nikolas advantage on Wisdom (Insight) checks to discern lies and determine true intent. Characters who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Undying The undying are undead creatures sustained by positive energy or the devotion of mortal beings. Where strong negative emotions can trap a spirit as a ghost or wraith, the undying are spirits
                                                
                                            
                                                
                                                     from their physical forms, existing as beings of pure light. This state is the ultimate goal of the elves of Aerenal, and such beings are known as ascendant councilors. Bound by Love and Light. Undying
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Storm Herald Ancient and alien beings dwell or slumber in ocean depths, awaiting some cosmic circumstance that signals their time to rise. In their retreat from the world, storm giants sometimes
                                                
                                            
                                                
                                                     stray into the orbit of such creatures, perhaps while seeking insight into some omen, vision, or prophecy. Krakens, aboleths, and Great Old Ones delight in corrupting storm giants to their service
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     and insectile features. Also known as osyluths, these Fiends command weaker devils and other beings aligned with infernal legions. Bone devils ensure that the commands of hellish sovereigns are exacted
                                                
                                            
                                                
                                                     
    Str  18  +4  +8 
  Dex  16  +3  +3 
  Con  18  +4  +4 
      Ability Score Mod Save 
    Int  13  +1  +5 
  Wis  14  +2  +6 
  Cha  16  +3  +7 
   
 Skills Deception +7, Insight +6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                      Proficiencies and Starting Equipment, Read the Opposition 
   2  Alchemistâs Insight, Obviatorâs Lenses 
   3  Advanced Preparations, Travel Alchemical Kit 
   4  Enhanced Lenses, Obviate the
                                                
                                            
                                                
                                                     see, trying to learn useful information about it. As a bonus action, make a DC 15 Wisdom (Insight) check. On a success, you learn three details of your choice about the creature. Once you use this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Sphinx of Secrets Hazem Ameen  Sphinxes of secrets are commonly associated with a site of great magic or learning. These immortal beings often outlive such locations, though, and might protect a
                                                
                                            
                                                
                                                    
 Languages Celestial, Common
 CR 8 (XP 3,900; PB +3)
 Traits
 Inscrutable. No magic can observe the sphinx remotely or detect its thoughts without its permission. Wisdom (Insight) checks made to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     supernatural beings. Cult members often have abilities tied to the forces they worship. Aberrant Cultist Aberrant cultists pursue mind-bending powers from alien forces. Aberrant cultists align with
                                                
                                            
                                                
                                                     powerful undead beings, apocalyptic prophecies, or immortals with power over death, such as Acererak, Kyuss, Orcus, Vecna, or Wee Jas. Death Cultist Medium or Small Humanoid, Neutral Evil
 AC 17 Initiative
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Arcanaloth âPower. We all crave it, but only a select few of us deserve it.â
 â Shemeshka the Marauder, arcanaloth in Sigil
 Arcanaloths are sly, jackal-headed beings with humanoid bodies, but they
                                                
                                            
                                                
                                                    , Deception +9, Insight +9, Perception +7
 Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
 Damage Immunities acid, poison
 Condition Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    . Divinatory readings using cards modeled after the original Deck of Many Things are an important way to gain insight into the future and the fate that awaits the world. Arcana Those who undergo a rite of
                                                
                                            
                                                
                                                     initiation, which includes a solemn oath of secrecy, learn deeper truths that build upon the basic tenets of the group: Preexistent Souls. The souls of mortal beings have always existed and arenât part of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     position to help you through status, influence, or magic. Information. The most precious reward most immortals can give is a tidbit of their ages-spanning knowledge. Immortal beings often know secrets
                                                
                                            
                                                
                                                     morsel of information that sets you off in pursuit of more. Magic. Immortal beings often have access to vast stores of magic, including their own spells and secret caches of magic items. They are mindful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     with each other, those who aim for the top of their ordning challenge all manner of beings in games of chance and wit. A destiny gambler is a cloud giant who has won increasingly high-stakes wagers
                                                
                                            
                                                
                                                     against other giants, smaller folk, and even beings from the Outer Planes. Destiny gamblers wear half masks that cover their eyes. The masksâ runic magic allows these giants not only to see normally, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                    Archon of Boundaries âA winged dawn dispels the terror of night.â
 âChulane, Teller of Tales
 Chris Rahn  The archons of Eldraine are enigmatic beings who fly over the perimeter where the realm
                                                
                                            
                                                
                                                    )
 Speed 60 ft., fly 90 ft.
  STR
 23 (+6)
 DEX
 17 (+3)
 CON
 20 (+5)
 INT
 14 (+2)
 WIS
 18 (+4)
 CHA
 18 (+4)
 
 Saving Throws Con +10, Wis +9
 Skills Insight +9, Perception +9
                                                
                                            
                                        






