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                        Returning 35 results for 'declare instead are bard'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    This reinforced lute can be wielded as a magic Club that deals an extra 2d8 Thunder damage on a hit.
Sing and Swing. If youâre a Bard, you can use your Charisma modifier instead of your
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     column of the Deck of Many Things table when randomly determining cards drawn from the deck.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any
                                                
                                            
                                                
                                                     Temporary Hit Points daily at dawn until you die.
Talons. Every magic item you wear or carry disintegrates. Artifacts in your possession vanish instead.
Throne. You gain proficiency and Expertise in
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     have only thirteen cards, but the rest have twenty-two.
Before you draw a card, you must declare how many cards you intend to draw, then draw them randomly. Any additional cards drawn have no effect
                                                
                                            
                                                
                                                     you against an untimely demise. The first time after drawing this card that you would drop to 0 hit points from taking damage, you instead drop to 1 hit point.
Dusk. This card supernaturally saps your
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
                                                
                                            
                                                
                                                     you are proficient with appears in your hands. The DM chooses the armor. If you lack proficiency with any armor, your base AC instead now equals 12 + your Dexterity modifier while you arenât
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
                                                
                                            
                                                
                                                    , discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the blood, as it once did.
Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in
                                                
                                            
                                                
                                                     many methods for capturing enemies, such as poisoning, knocking out an opponent instead of making a killing blow, throwing nets, using magic such as suggestion, or restraining them in the coils of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     contact, such as the bartender at the appropriate tavern or a specific person you have connected with. Optionally, the DM can instead allow you to declare an NPC as a contact when you meet them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Lute of Thunderous Thumping Weapon (Club), Very Rare This reinforced lute can be wielded as a magic Club that deals an extra 2d8 Thunder damage on a hit. Sing and Swing. If youâre a Bard, you can use
                                                
                                            
                                                
                                                     your Charisma modifier instead of your Strength modifier when making a melee attack roll with the lute, provided you sing or hum while making the attack.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Identify Level 1 Divination (Bard, Wizard) Casting Time: 1 minute or Ritual
 Range: Touch
 Components: V, S, M (a pearl worth 100+ GP)
 Duration: Instantaneous
 You touch an object throughout the
                                                
                                            
                                                
                                                     learn whether any ongoing spells are affecting the item and what they are. If the item was created by a spell, you learn that spellâs name. If you instead touch a creature throughout the casting, you learn which ongoing spells, if any, are currently affecting it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Identify Level 1 Divination (Bard, Wizard) Casting Time: 1 minute or Ritual
 Range: Touch
 Components: V, S, M (a pearl worth 100+ GP)
 Duration: Instantaneous
 You touch an object throughout the
                                                
                                            
                                                
                                                     learn whether any ongoing spells are affecting the item and what they are. If the item was created by a spell, you learn that spellâs name. If you instead touch a creature throughout the casting, you learn which ongoing spells, if any, are currently affecting it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Mirror Image Level 2 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: Self
 Components: V, S
 Duration: 1 minute
 Three illusory duplicates of yourself appear in your space
                                                
                                            
                                                
                                                     the spellâs duration, roll a d6 for each of your remaining duplicates. If any of the d6s rolls a 3 or higher, one of the duplicates is hit instead of you, and the duplicate is destroyed. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    True Strike Divination Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: Self
 Components: S, M (a weapon with which you have proficiency and that is worth 1+ CP)
 Duration
                                                
                                            
                                                
                                                    : Instantaneous
 Guided by a flash of magical insight, you make one attack with the weapon used in the spellâs casting. The attack uses your spellcasting ability for the attack and damage rolls instead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    True Strike Divination Cantrip (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: Self
 Components: S, M (a weapon with which you have proficiency and that is worth 1+ CP)
 Duration
                                                
                                            
                                                
                                                    : Instantaneous
 Guided by a flash of magical insight, you make one attack with the weapon used in the spellâs casting. The attack uses your spellcasting ability for the attack and damage rolls instead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Mirror Image Level 2 Illusion (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
 Range: Self
 Components: V, S
 Duration: 1 minute
 Three illusory duplicates of yourself appear in your space
                                                
                                            
                                                
                                                     the spellâs duration, roll a d6 for each of your remaining duplicates. If any of the d6s rolls a 3 or higher, one of the duplicates is hit instead of you, and the duplicate is destroyed. The
                                                
                                            
                                        
                                                    Goblin
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
                                                
                                            
                                                
                                                     the foresight to declare a successor, often a child or other family member the boss has been able to trust. But such a declaration doesnât always prevent a mad scramble for influence and allies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     your Bard spell list. Level 6: Extra Attack You can attack twice instead of once whenever you take the Attack action on your turn. In addition, you can cast one of your cantrips that has a casting time
                                                
                                            
                                                
                                                    Bard Subclasses A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Scrying Level 5 Divination (Bard, Cleric, Druid, Warlock, Wizard) Casting Time: 10 minutes
 Range: Self
 Components: V, S, M (a focus worth 1,000+ GP, such as a crystal ball, mirror, or water
                                                
                                            
                                                
                                                    , remaining within 10 feet of it for the duration. If something can see the sensor, it appears as a luminous orb about the size of your fist. Instead of targeting a creature, you can target a location you have seen. When you do so, the sensor appears at that location and doesnât move.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                     of Solamnia character, consider playing a bard of the College of Valor (or the College of Swords from Xanatharâs Guide to Everything) or a barbarian devoted to the ideals of the nature god Habbakuk
                                                
                                            
                                                
                                                     (perhaps adopting the Path of the Zealot from Xanatharâs Guide to Everything).
 Knight of Solamnia Trinkets. When you make your character, roll once on the Knight of Solamnia Trinkets table instead of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     roll, and add the total (minimum of 1) to your Hit Point maximum. Instead of rolling, you can use the fixed value shown in the Fixed Hit Points by Class table.  Fixed Hit Points by Class   Class Hit
                                                
                                            
                                                
                                                     Points per Level   Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier  Record
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Scrying Level 5 Divination (Bard, Cleric, Druid, Warlock, Wizard) Casting Time: 10 minutes
 Range: Self
 Components: V, S, M (a focus worth 1,000+ GP, such as a crystal ball, mirror, or water
                                                
                                            
                                                
                                                    , remaining within 10 feet of it for the duration. If something can see the sensor, it appears as a luminous orb about the size of your fist. Instead of targeting a creature, you can target a location you have seen. When you do so, the sensor appears at that location and doesnât move.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    . MULTICLASSING EXAMPLE
 Gary is playing a 4th-level fighter. When his character earns enough experience points to reach 5th level, Gary decides that his character will multiclass instead of continuing to
                                                
                                            
                                                
                                                    , martial weapons Bard Light armor, one skill of your choice, one musical instrument of your choice Cleric Light armor, medium armor, shields Druid Light armor, medium armor, shields (druids will not
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     absentminded bard whose plays and poetry are known throughout the land. A character who agrees to training as a reward must spend downtime with the trainer (see chapter 6 for more information on downtime
                                                
                                            
                                                
                                                     character gains proficiency in a skill. The character gains a feat. ALTERNATIVES TO EPIC BOONS
 You might decide to grant one of the following rewards to a 20th-level character, instead of awarding
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     roll, and add the total (minimum of 1) to your Hit Point maximum. Instead of rolling, you can use the fixed value shown in the Fixed Hit Points by Class table.  Fixed Hit Points by Class   Class Hit
                                                
                                            
                                                
                                                     Points per Level   Barbarian 7 + Con. modifier Fighter, Paladin, or Ranger 6 + Con. modifier Bard, Cleric, Druid, Monk, Rogue, or Warlock 5 + Con. modifier Sorcerer or Wizard 4 + Con. modifier  Record
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     the following variants. Choose whichever one best suits your campaign. Ability Check Proficiency With this variant rule, characters donât have skill proficiencies. Instead, each character has
                                                
                                            
                                                
                                                     Proficiencies by Class   Class Ability Check   Barbarian Strength, Dexterity, or Wisdom Bard Any one Cleric Intelligence, Wisdom, or Charisma Druid Intelligence or Wisdom Fighter Strength, Dexterity, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Star, and all Dirlagraun has to remember Star by is its favorite toyâthe small, mirrored ball that Viro grabbed. If one or more characters declare their intention to search for Star, Dirlagraun gives
                                                
                                            
                                                
                                                    , Dirlagraun advises against confronting the carnival owners directly. Instead, the displacer beast suggests that the characters sneak into the Staff Area behind the Big Top and spy on them.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     costs 3 sp. Instead of paying money, a visitor can try to barter with the ticketer, Nikolas Midnight, a wrinkled goblin (see âBartering for a Ticketâ below). For more information on Nikolas Midnight
                                                
                                            
                                                
                                                     were purchased by Ellywick Tumblestrum, but Tumblestrum has asked Nikolas not to divulge this information. Instead, Nikolas claims that these tickets were paid for by âan anonymous benefactor.â After
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    . With their weapon skills and magic, these blades either take up work as enforcers for thievesâ guilds or strike out on their own as adventurers. College of Swords Features  Bard Level Feature   3rd Bonus
                                                
                                            
                                                
                                                     the scimitar. If youâre proficient with a simple or martial melee weapon, you can use it as a spellcasting focus for your bard spells. Fighting Style At 3rd level, you adopt a style of fighting as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     themselves. However, she is not convinced they would succeed, and having humanoid allies would reduce casualties for both sides. Attitude. Neutral. If any character is a dragonborn, Tazmikella is instead
                                                
                                            
                                                
                                                     cautious. If the party contains any character with a personal reputation for shady dealings (particularly a rogue or bard), she is unfriendly. Concession. Pick one magic item owned by a member of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     themselves. However, she is not convinced they would succeed, and having humanoid allies would reduce casualties for both sides. Attitude. Neutral. If any character is a dragonborn, Tazmikella is instead
                                                
                                            
                                                
                                                     cautious. If the party contains any character with a personal reputation for shady dealings (particularly a rogue or bard), she is unfriendly. Concession. Pick one magic item owned by a member of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     years old, but they mature and breed quickly. When their elders deem that their numbers are becoming unmanageable, the derro declare war on some other race and surge forth in a reckless horde, fighting
                                                
                                            
                                                
                                                     their own. Instead, they form small, isolated enclaves in non-derro settlements throughout the Underdark, where they are treated as vermin or slaves. Their own cutthroat politics prevent the derro from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     opponents than kill them. They use many methods for capturing enemies, such as poisoning, knocking out an opponent instead of making a killing blow, throwing nets, using magic such as suggestion, or
                                                
                                            
                                                
                                                     food taster for a royal family could poison a meal and declare it âsafeâ after taking a bite. YUAN-TI MALISON VARIANTS: TYPES 4 AND 5
 A malison is a yuan-ti that has a blend of human and serpentine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     legend. These bards are so eloquent that a speech or song that one of them performs can cause captors to release the bard unharmed and can lull a furious dragon into complacency. The same magic that
                                                
                                            
                                                
                                                     instead use this power to gladden the downtrodden and undermine oppressors. Illusions? How quaint. Before I destroy you, make one that looks like a really big goldfish â like as big as me! Hmm. Thatâs
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     No No Bard, sorcerer, warlock, wizard 3rd Antagonize Enchantment No No Bard, sorcerer, warlock, wizard 4th Spirit of Death Necromancy Yes No Sorcerer, warlock, wizard  Antagonize 3rd-Level
                                                
                                            
                                                
                                                     choice that you can see. If the target canât make this attack (for example, because there is no one within its reach or because its reaction is unavailable), the target instead has disadvantage on the next
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , it can choose to succeed instead.
 Actions
 Multiattack. The sphinx makes two Claw attacks and uses Roar.
 Claw. Melee Attack Roll: +12, reach 5 ft. Hit: 20 (4d6 + 6) Slashing damage.
 Roar (3
                                                
                                            
                                                
                                                     result from the Spy Personas table to inspire a spyâs disguise.
   Spy Personas    1d4 The Spy Disguises Themself As... 
     1  A bard or traveling performer. 
   2  A captive or servant of a monster
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     Silverquill
 Gargantuan Dragon (Bard), Neutral
 Armor Class 21 (natural armor)
 Hit Points 363 (22d20 + 132)
 Speed 40 ft., fly 80 ft.
   STR
  25 (+7) 
  DEX
  14 (+2) 
  CON
  23 (+6
                                                
                                            
                                                
                                                     can choose to succeed instead.
 Actions
 Multiattack. Shadrix makes one Bite attack and two Claw attacks.
 Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 12 (1d10 + 7
                                                
                                            
                                        






