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                        Returning 35 results for 'declare instead are bless'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     column of the Deck of Many Things table when randomly determining cards drawn from the deck.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any
                                                
                                            
                                                
                                                     Temporary Hit Points daily at dawn until you die.
Talons. Every magic item you wear or carry disintegrates. Artifacts in your possession vanish instead.
Throne. You gain proficiency and Expertise in
                                                
                                            
                                        
                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     spell attacks). The acolyte has following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (3 slots): bless, cure wounds, sanctuary
Relentless Endurance. When
                                                
                                            
                                                
                                                     reduced to 0 hit points, she drops to 1 hit point instead (but can't do this again until she finishes a long rest).Club. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     doesnât function if Asteria has the incapacitated condition.
Legendary Resistance (3/Day). If Asteria fails a saving throw, she can choose to succeed instead.
Special Equipment. Asteria wears
                                                
                                            
                                                
                                                     following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19):
At will: Guidance, Light, Thaumaturgy
2/day each: Bless, Freedom of Movement
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                    Legendary Resistance (2/Day). If the hag fails a saving throw, it can choose to succeed instead.
Trace the Threads (1/Day). The hag can cast the Legend Lore spell, requiring no material components
                                                
                                            
                                                
                                                    , requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):
At will: Bless, Guidance, Silent Image
1/day each: Bane, Bestow Curse, Divination, Scrying (as an
                                                
                                            
                                        
                                                     Monsters
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    , druidcraft
3/day each: bless, conjure animals, giant insect, moonbeam, plant growth, spike growth, suggestion
1/day each: conjure fey, mass cure wounds
Legendary Resistance (3/Day). If Trostani
                                                
                                            
                                                
                                                     fails a saving throw, she can choose to succeed instead.
Magic Resistance. Trostani has advantage on saving throws against spells and other magical effects.
Magic Weapons. Trostaniâs weapon
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     have only thirteen cards, but the rest have twenty-two.
Before you draw a card, you must declare how many cards you intend to draw, then draw them randomly. Any additional cards drawn have no effect
                                                
                                            
                                                
                                                     you against an untimely demise. The first time after drawing this card that you would drop to 0 hit points from taking damage, you instead drop to 1 hit point.
Dusk. This card supernaturally saps your
                                                
                                            
                                        
                                                     Magic Items
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     this description. Notably, cards from the Deck of Many More Things are more likely to be beneficial, though about a third of them are still dangerous.
Before you draw a card, you must declare how many
                                                
                                            
                                                
                                                     you are proficient with appears in your hands. The DM chooses the armor. If you lack proficiency with any armor, your base AC instead now equals 12 + your Dexterity modifier while you arenât
                                                
                                            
                                        
                                                    Deck of Many Things
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
                                                
                                            
                                                
                                                    , discard this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     the blood, as it once did.
Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in
                                                
                                            
                                                
                                                     many methods for capturing enemies, such as poisoning, knocking out an opponent instead of making a killing blow, throwing nets, using magic such as suggestion, or restraining them in the coils of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     contact, such as the bartender at the appropriate tavern or a specific person you have connected with. Optionally, the DM can instead allow you to declare an NPC as a contact when you meet them
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Aid, Bless, Cure Wounds, Lesser Restoration 5 Mass Healing Word, Revivify 7 Aura of Life, Death Ward 9 Greater Restoration, Mass Cure Wounds  Level 3: Preserve Life As a Magic action, you present your
                                                
                                            
                                                
                                                    ; instead use the highest number possible for each die. For example, instead of restoring 2d6 Hit Points to a creature with a spell, you restore 12.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     community (such as Hestia, Hathor, and Boldrei). Life Domain Spells  Cleric Level Spells   1st
 bless, cure wounds
 3rd
 lesser restoration, spiritual weapon
 5th
 beacon of hope, revivify
 7th
                                                
                                            
                                                
                                                     you reach 14th level, the extra damage increases to 2d8. Supreme Healing Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     community (such as Hestia, Hathor, and Boldrei).  Life Domain Spells   Cleric Level
 Spells
   1st bless, cure wounds 3rd lesser restoration, spiritual weapon 5th beacon of hope, revivify 7th death ward
                                                
                                            
                                                
                                                     level, the extra damage increases to 2d8. Supreme Healing Starting at 17th level, when you would normally roll one or more dice to restore hit points with a spell, you instead use the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, you restore 12.
                                                
                                            
                                        
                                                    Goblin
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     traps, snares, and nets to catch the unwary, and when their hunting patrols encounter other beings, they always look for ways to capture their foes instead of killing them. Goblins that run up against
                                                
                                            
                                                
                                                     the foresight to declare a successor, often a child or other family member the boss has been able to trust. But such a declaration doesnât always prevent a mad scramble for influence and allies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     gain a benefit of a bless spell that lasts until the train leaves Mount Celestia. 4 The Nine Hells. On one of the blisteringly cold layers of the Nine Hells (either Cania or Stygia), the train passes
                                                
                                            
                                                
                                                     deafened. Outside the train, bright light becomes dim light, and dim light becomes darkness. 6 Ysgard. Silent, spectral warriors from Valhalla fly around the train on ghostly chariots pulled by ghostly steeds. Any creature aboard the train that would be reduced to 0 hit points drops to 1 hit point instead.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Planar Adventure Situations You can use the Planar Adventure Situations table instead of the tables in the âAdventure Situations by Levelâ section in chapter 4 to inspire adventures that draw
                                                
                                            
                                                
                                                    . 5 A devil has tricked an angel into meddling in the Blood War, and the angel seeks mortal aid. 6 A ancestor of one of the characters must be convinced to bless the character before the full power of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     the ally. This can be a great way to keep more players involved if the party splits; when any playerâs usual character isnât present in a scene, they play the ally instead. Itâs helpful to give the
                                                
                                            
                                                
                                                     character, keep the ally 1 or 2 levels below the characters. If youâre using a monster stat block instead, make sure its hit points and damage output arenât outpacing the charactersâ, and be wary of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     Star, and all Dirlagraun has to remember Star by is its favorite toyâthe small, mirrored ball that Viro grabbed. If one or more characters declare their intention to search for Star, Dirlagraun gives
                                                
                                            
                                                
                                                    , Dirlagraun advises against confronting the carnival owners directly. Instead, the displacer beast suggests that the characters sneak into the Staff Area behind the Big Top and spy on them.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     costs 3 sp. Instead of paying money, a visitor can try to barter with the ticketer, Nikolas Midnight, a wrinkled goblin (see âBartering for a Ticketâ below). For more information on Nikolas Midnight
                                                
                                            
                                                
                                                     were purchased by Ellywick Tumblestrum, but Tumblestrum has asked Nikolas not to divulge this information. Instead, Nikolas claims that these tickets were paid for by âan anonymous benefactor.â After
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     truesight 60 ft., passive Perception 16
 Languages all
 Challenge 4 (1,100 XP) Proficiency Bonus +2
 Legendary Resistance (2/Day). If the hag fails a saving throw, it can choose to succeed instead
                                                
                                            
                                                
                                                     spellcasting ability (spell save DC 14):
 At will: Bless, Guidance, Silent Image
 1/day each: Bane, Bestow Curse, Divination, Scrying (as an action)
 Legendary Actions
 The hag can take 3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     years old, but they mature and breed quickly. When their elders deem that their numbers are becoming unmanageable, the derro declare war on some other race and surge forth in a reckless horde, fighting
                                                
                                            
                                                
                                                     their own. Instead, they form small, isolated enclaves in non-derro settlements throughout the Underdark, where they are treated as vermin or slaves. Their own cutthroat politics prevent the derro from
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     opponents than kill them. They use many methods for capturing enemies, such as poisoning, knocking out an opponent instead of making a killing blow, throwing nets, using magic such as suggestion, or
                                                
                                            
                                                
                                                     food taster for a royal family could poison a meal and declare it âsafeâ after taking a bite. YUAN-TI MALISON VARIANTS: TYPES 4 AND 5
 A malison is a yuan-ti that has a blend of human and serpentine
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     religious procession blocks your way. Make a DC 10 Intelligence (Religion) check to recognize their customs and move respectfully among them. On a success, a thankful cleric casts bless on you. On a failed
                                                
                                            
                                                
                                                     check, they cast bane instead (save DC 14). 6â10 No complication  Ending the Chase The chase ends when either side gives up the chase, when Itzmin escapes, or when the pursuers are close enough to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     innate spellcasting ability is Wisdom (spell save DC 24). She can innately cast the following spells, requiring no material components:
 At will: dispel magic, druidcraft
 3/day each: bless, conjure
                                                
                                            
                                                
                                                     succeed instead.
 Magic Resistance. Trostani has advantage on saving throws against spells and other magical effects.
 Magic Weapons. Trostaniâs weapon attacks are magical.
 Speak with Beasts and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    
 Hellish Restoration. If the lemure dies in the Nine Hells, it revives with all its Hit Points in 1d10 days unless it is killed by a creature under the effects of a Bless spell or its remains are
                                                
                                            
                                                
                                                     a saving throw, it can choose to succeed instead.
 Spirit Jar. If destroyed, the lich reforms in 1d10 days if it has a spirit jar, reviving with all its Hit Points. The new body appears in an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     a saving throw, she can choose to succeed instead.
 Special Equipment. Asteria wears Winged Boots, which grant her a flying speed (included in her statistics). She also carries one half of a pair of
                                                
                                            
                                                
                                                     ability (spell save DC 19):
 At will: Guidance, Light, Thaumaturgy
 2/day each: Bless, Freedom of Movement, Greater Restoration, Plane Shift (self only), Protection from Evil and Good, Revivify
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     its own realm.â Bond. âWe serve Janya by defining the future instead of dwelling on the past.â Flaw. âCross me and youâll regret it more than you can imagine.â Caught in the Middle Both Zisatta and
                                                
                                            
                                                
                                                     Sides. The easiest route to gaining the information the characters need is to declare support for one High Court memberâs philosophy. This earns the chosen personâs favor, but the other leaves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     characters on their quest to retrieve the giant relics, opting instead to wait for them in Annamâs temple (area 6) and guard the portal. Before the characters leave, he cautions them that defiling the
                                                
                                            
                                                
                                                    -reliefs remain until one or more characters stand inside the mithral circle in the middle of area 11 and declare which giant lord they want to face. The majority vote wins. If the characters make no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     receive relatively cordial treatment from those other hags instead. Every hag has a particular status relative to others of her kind and to hags of all sorts, based on age, abilities, influence
                                                
                                            
                                                
                                                     level (4 slots): bane, bless 2nd level (3 slots): augury, detect thoughts 3rd level (3 slots): clairvoyance, dispel magic, nondetection 4th level (3 slots): arcane eye, locate creature 5th level (2 slots): geas, legend lore 6th level (1 slot): true seeing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     by 2 instead. For example, characters with connections to the noble Order of the Gauntlet complete a mission in which they free a town from the tyranny of a blue dragon. Because the order likes to
                                                
                                            
                                                
                                                     the task might instead increase each characterâs renown by 2, showing the adventurers as effective allies. Meanwhile, the partyâs rogue might have looted a box of rare poisons from the dragonâs hoard
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , but the rest have twenty-two. Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck
                                                
                                            
                                                
                                                     this card, and draw from the deck again, counting both draws as one of your declared draws. If losing that much XP would cause you to lose a level, you instead lose an amount that leaves you with just
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
                                                    
                                                
                                            
                                                     declare all-out war against each other, and it would take something extreme to have them abandon their relative peace and hurl their courts into violence and chaos. The Summer Court and the Gloaming Court
                                                
                                            
                                                
                                                     firelit parties) Shuns the constraints of civilization (instead wearing only unfinished natural materials and sleeping under the stars) Dabbles in mysterious magic and rituals (adventurers can run afoul of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     this pit fiendâs aura for 24 hours.
 Legendary Resistance (4/Day). If the pit fiend fails a saving throw, it can choose to succeed instead.
 Magic Resistance. The pit fiend has Advantage on saving
                                                
                                            
                                                
                                                     Wisdom as the spellcasting ability:
 At Will: Light, Thaumaturgy
 Bonus Actions
 Divine Aid (1/Day). The priest casts Bless, Healing Word, or Sanctuary, using the same spellcasting ability as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     some have twenty-two. Use the appropriate column of the Deck of Many Things table when randomly determining cards drawn from the deck. Before you draw a card, you must declare how many cards you intend
                                                
                                            
                                                
                                                     dawn until you die. Talons Every magic item you wear or carry disintegrates. Artifacts in your possession vanish instead. Throne You gain proficiency and Expertise in your choice of History, Insight
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     prepared.
 
   TOMAS DUCHEK  Life Domain Subclass  
  Life Domain Spells   Cleric Level Prepared Spells   3 Aid, Bless, Cure Wounds, Lesser Restoration 5 Mass Healing Word, Revivify 7 Aura of Life, Death
                                                
                                            
                                                
                                                     to restore Hit Points to a creature with a spell or Channel Divinity, donât roll those dice for the healing; instead use the highest number possible for each die. For example, instead of restoring 2d6
                                                
                                            
                                        






