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Returning 6 results for 'decode impede are build'.
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decide impede are build
devote impede are build
Monsters
Spelljammer: Adventures in Space
Devil’s Sight. Magical darkness doesn’t impede the neogi’s darkvision.
Mental Fortitude. The neogi has advantage on saving throws against being charmed or frightened, and magic can
hulks and used them to build sleek, spidery ships capable of traversing the multiverse.Enslave (Recharges after a Short or Long Rest). The neogi targets one creature it can see within 30 feet of
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Devil’s Sight. Magical darkness doesn’t impede the neogi’s darkvision.
Mental Fortitude. The neogi has advantage on saving throws against being charmed or frightened, and magic can
long ago to conquer and devour creatures in other realms. During this era, they dominated umber hulk;umber hulks and used them to build sleek, spidery ships capable of traversing the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
not impede the characters no matter what choice they make. Adirohit’s Fate If the characters free Adirohit, he emerges from the stump in a torrent of river water. He is an arrogant, chaotic neutral
river and that soon enough humans will build a new, greater city on its banks. He invites the characters to rest here under his protection and tell him how the world has changed. Amanisha has no
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
dusty hall, dancing all the way. The skeletons are friendly toward characters who join their procession but attack any who impede it. 4 Disguised as a Humanoid member of the Heralds of Dust, a
Mortuary toward his orrery (detailed later in this supplement). 2 Two guardian nagas slither up to the party. The nagas are collecting stories about those who have passed. 3 A death tyrant, eager to build
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
this era, they dominated umber hulks and used them to build sleek, spidery ships capable of traversing the multiverse. Neogi Hatchling A neogi lives about a century. When an individual is rendered weak
darkness doesn’t impede the neogi’s darkvision.
Mental Fortitude. The neogi has advantage on saving throws against being charmed or frightened, and magic can’t put the neogi to sleep.
Spider Climb. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
than rafts to traverse it. The Dunwater’s nature makes it an ideal stalking ground for bandits. Outlaws and evil humanoids build temporary forts along the river, keeping a watch out for anyone trying to
make their way along its length. Some gangs stretch chains across the water to impede the path of a boat or raft, leaving it vulnerable to an attack. Somewhere along the river (accounts vary as to






