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                        Returning 35 results for 'decreases integrated are bonus'.
                    
                
                        
                            
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                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    "} Cold damage. Until the end of its next turn, the target can’t take a Bonus Action or Reaction, its Speed decreases by 10 feet, and it can move or take one action on its turn, not both. Hit or
                                                
                                            
                                        
                                                     Monsters
                                                    Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     advantage. The fractal can become no larger than Huge via this bonus action.
Diminish. The fractal’s size decreases by one category. While the fractal is Tiny, it makes attack rolls, Dexterity
                                                
                                            
                                                
                                                     checks, and Dexterity saving throws with advantage. The fractal can become no smaller than 1 foot in height via this bonus action.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     the materials used and honest about their purpose.PoisonReduce (Recharges after a Short or Long Rest). For 1 minute, the duergar magically decreases in size, along with anything it is wearing or
                                                
                                            
                                                
                                                     carrying. While reduced, the duergar is Tiny, reduces its weapon damage to 1, and makes attack rolls, ability checks, and saving throws with disadvantage if they use Strength. It gains a +5 bonus to all
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     attack roll, the clockwork gives that creature a +5 bonus to its AC against that attack, potentially causing a miss. To use this ability, the clockwork must be able to see the creature and the
                                                
                                            
                                                
                                                     clockwork’s turn. If you roll a 1, the clockwork is incapacitated until the end of its turn.
8
Rusty Gears. The clockwork has disadvantage on initiative rolls, and its speed decreases by 10 feet.
Poison
                                                
                                            
                                        
                                                     Magic Items
                                                    Keys from the Golden Vault
                                                    
                                                
                                            
                                                    , one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your ability scores again
                                                
                                            
                                                
                                                     demons. When you do so, double your proficiency bonus on that check.
Dark Speech. While you carry the Book of Vile Darkness and are attuned to it, you can use an action to recite words from its pages in a
                                                
                                            
                                        
                                                    Duergar Mind Master
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Mordenkainen’s Tome of Foes
                                                    
                                                
                                            
                                                     direction of the duergar's choice. Creatures that can't be charmed are immune to this effect.
Reduce (Recharges after a Short or Long Rest). For 1 minute, the duergar magically decreases in size, along
                                                
                                            
                                                
                                                     a +5 bonus to all Dexterity (Stealth) checks and a +5 bonus to its AC. It can also take a bonus action on each of its turns to take the Hide action.Poison
                                                
                                            
                                        
                                                    Book of Vile Darkness
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     reading and studying the book, one ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to a minimum of 3. The book can’t adjust your
                                                
                                            
                                                
                                                    , such as lore about demons. When you do so, double your proficiency bonus on that check.
Dark Speech. While you carry the Book of Vile Darkness and are attuned to it, you can use an action to recite
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     fractal is Medium or bigger, it makes Strength checks and Strength saving throws with advantage. The fractal can become no larger than Huge via this bonus action.
 Diminish. The fractal’s size decreases
                                                
                                            
                                                
                                                     Immunities poisoned
 Senses passive Perception 10
 Languages understands the languages of its creator but can’t speak
 Challenge 1/4 (50 XP) Proficiency Bonus +2
 Relative Density. The fractal can move
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Shadow Strike attack.
 Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 10 (3d6) Necrotic damage. The target’s Hit Point maximum decreases by an amount equal to the Necrotic
                                                
                                            
                                                
                                                     damage taken, and the vampire regains Hit Points equal to that amount.
 Shadow Strike. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage plus 14 (4d6) Cold damage.
 Bonus Actions
 Shadow Stealth. While in Dim Light or Darkness, the vampire takes the Hide action.
  CARLO ARELLANO
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    . Arcane Artillery Using methods similar to those used to produce magic weapons, a skilled spellcaster imbues a ship’s weapon with destructive energy. This weapon gains a +2 bonus to its attack and damage
                                                
                                            
                                                
                                                    . If this weapon hits a vehicle’s hull, that vehicle’s speed decreases by 2d10 feet until the start of the attacker’s next turn. Explosive Rounds Drawing on powerful evocation magic, this weapon’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     target or another creature within 5 feet of the target.
 Javelin. Melee or Ranged Attack Roll: +7, reach 5 ft. or range 30/120 ft. Hit: 18 (4d6 + 4) Piercing damage, and the target’s Speed decreases
                                                
                                            
                                                
                                                     by 5 feet until the start of the berserker’s next turn.
 Bonus Actions
 Frenzied Rush. Each ally within 30 feet of the berserker can take a Reaction to move up to half the ally’s Speed without
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     the target’s Speed decreases by 5 feet until the start of the ghoul’s next turn.
 Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage. If the target is a creature that isn’t an
                                                
                                            
                                                
                                                     Undead or elf, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target has the Paralyzed condition until the end of its next turn.
 Bonus Actions
 Watery Rush. While underwater, the ghoul moves up to half its Swim Speed without provoking Opportunity Attacks.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     are immune to this effect.
 Reduce (Recharges after a Short or Long Rest). For 1 minute, the duergar magically decreases in size, along with anything it is wearing or carrying. While reduced, the
                                                
                                            
                                                
                                                     duergar is Tiny, reduces its weapon damage to 1, and makes attacks, checks, and saving throws with disadvantage if they use Strength. It gains a +5 bonus to all Dexterity (Stealth) checks and a +5 bonus to its AC. It can also take a bonus action on each of its turns to take the Hide action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal. Integrated
                                                
                                            
                                                
                                                     Protection. Your body has built-in defensive layers, which can be enhanced with armor: You gain a +1 bonus to Armor Class. You can don only armor with which you have proficiency. To don armor, you must
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     DC 15 Intelligence check, adding its proficiency bonus to the check if it’s proficient with the tools used to make repairs. If the check succeeds, the vehicle’s exhaustion level decreases by 1. If the
                                                
                                            
                                                
                                                     of the mishap (see the Mishaps table), with disadvantage if the vehicle is moving. The creature adds its proficiency bonus to the check if it’s proficient with the tools used to make the repairs. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    . Hit: 18 (3d8 + 5) Piercing damage, and the target’s Speed decreases by 10 feet until the end of the target’s next turn.
 Bonus Actions
 Tactical Charge. The warrior moves up to half its Speed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     target’s Hit Point maximum decreases by an amount equal to the Acid damage taken.
 Bonus Actions
 Hasten (Recharge 5–6). The golem takes the Dash and Disengage actions.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , Incapacitated, or Restrained condition. Failure: 5 (1d4 + 3) Piercing damage plus 10 (3d6) Necrotic damage. The target’s Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the
                                                
                                            
                                                
                                                     vampire regains Hit Points equal to that amount.
 Bonus Actions
 Deathless Agility. The vampire takes the Dash or Disengage action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     Perception 10
 Languages understands Abyssal, Infernal, and any languages it knew before becoming a vargouille, but it can’t speak
 Challenge 1 (200 XP) Proficiency Bonus +2
 Magic Resistance. The
                                                
                                            
                                                
                                                     cursed. The cursed target’s Charisma decreases by 1 after each hour, as its head takes on fiendish aspects, and its Charisma can’t increase. The curse doesn’t advance while the target is in sunlight or the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     (4d6 + 2) Piercing damage plus 21 (6d6) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the Necrotic damage taken.
 Bonus Actions
 Drone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     the mannequin is disintegrated or reduced to ashes, it is not replaced and the population of the village permanently decreases by one. Constructed Commoner Constructed Commoner
 Medium construct
                                                
                                            
                                                
                                                    )
Damage Immunities poison
 Condition Immunities exhaustion, poisoned
 Senses passive Perception 10
 Languages Common
 Challenge 0 (10 XP) Proficiency Bonus +2
 Unusual Nature. The commoner
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     + 6) Slashing damage plus 9 (2d8) Cold damage.
 Great Bow. Ranged Attack Roll: +9, range 150/600 ft. Hit: 17 (2d10 + 6) Piercing damage plus 7 (2d6) Cold damage, and the target’s Speed decreases by
                                                
                                            
                                                
                                                     10 feet until the end of its next turn.
 Bonus Actions
 War Cry (Recharge 5–6). The giant or one creature of its choice that can see or hear it gains 16 (2d10 + 5) Temporary Hit Points and has Advantage on attack rolls until the start of the giant’s next turn.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage, and the target’s Strength score decreases by 1d4. The target dies if this reduces that score to 0. If a Humanoid is slain by this attack, a
                                                
                                            
                                                
                                                     Shadow rises from the corpse 1d4 hours later.
 Bonus Actions
 Shadow Stealth. While in Dim Light or Darkness, the shadow takes the Hide action.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    , petrified, prone, restrained, stunned
 Senses blindsight 10 ft., passive Perception 8
 Languages —
 Challenge 2 (450 XP) Proficiency Bonus +2
 Swarm. The swarm can occupy another creature’s space and
                                                
                                            
                                                
                                                     until it finishes a long rest.
 3–4. The creature’s hit point maximum decreases by 5 (2d4), and the reduction can’t be removed until the disease ends. The creature dies if its hit point maximum drops to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     tradition holds that by emulating dragons, a monk becomes a more integrated part of the world and its magic. By altering their spirit to resonate with draconic might, monks who follow this tradition augment
                                                
                                            
                                                
                                                     this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. While you have no uses available, you can spend 2 ki points to use this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     target takes damage from the Dream spell, the target’s Hit Point maximum decreases by an amount equal to that damage. If the spell kills the target, its soul is trapped in the hag’s soul bag, and the
                                                
                                            
                                                
                                                     ability (spell save DC 14):
 At Will: Detect Magic, Etherealness, Magic Missile (level 4 version)
 2/Day Each: Phantasmal Killer, Plane Shift (self only)
 Bonus Actions
 Shape-Shift. The hag shape
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    ).
 Bonus Actions
 Sanguine Drain. Constitution Saving Throw: DC 18, one creature the vampire can see within 30 feet that isn’t a Construct or an Undead. Failure: 14 (4d6) Necrotic damage. The
                                                
                                            
                                                
                                                     target’s Hit Point maximum decreases by an amount equal to the damage taken, and the vampire regains Hit Points equal to that amount.
 Legendary Actions
 Legendary Action Uses: 3 (4 in Lair). Immediately
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     has a +1 bonus to Intelligence checks and Intelligence saving throws. It can speak and understand all languages. The Sphinx’s Riddle. Instead of asking a traditional riddle that the characters must
                                                
                                            
                                                
                                                     demands that the characters pay the toll to cross: either one character’s Intelligence score permanently decreases by 1, or two characters each have another ability score of their choice permanently
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
                                                    
                                                
                                            
                                                    , a demon can burn souls to use or enhance certain abilities. When they do, their soul count decreases by the number indicated. This cost is sometimes noted in parentheses at the beginning of an
                                                
                                            
                                                
                                                     can set the DC equal to 8 + the demon’s proficiency bonus.
 I sometimes sit all day among my treasures. I have piles of coins, one-of-a-kind statuettes, and magic items of great power. Do you know
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , poison
 Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
 Senses darkvision 60 ft., passive Perception 13
 Languages Common
 Challenge 6 (2,300 XP) Proficiency Bonus +3
                                                
                                            
                                                
                                                    , and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies and its body turns to dust. The curse lasts
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Bonus Action or Reaction, its Speed decreases by 10 feet, and it can move or take one action on its turn, not both. Hit or Miss: The spear magically returns to the devil’s hand immediately after a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     target’s Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount.
 Bonus Actions
 Deathless Agility. The vampire takes
                                                
                                            
                                                
                                                     condition, the target has the Paralyzed condition.
 Bonus Actions
 Deathless Agility. The familiar takes the Dash or Disengage action.
 Vampire Spawn Medium or Small Undead, Neutral Evil
 AC 16
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Karametra Your piety score to Karametra decreases if you diminish her influence in the world, contradict her ideals, or undermine her civilizing influence through acts such as these: Destroying a
                                                
                                            
                                                
                                                     devotee of Karametra, you have proven yourself a worthy potential champion of the harvest god. As a bonus action, you can invoke her protection; spectral plants cover you, providing you with a +1 bonus
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hold Back The Dead
                                                    
                                                
                                            
                                                     turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
 Bonus Actions
 Shape-Shift. The doppelganger shape-shifts into a Medium or Small Humanoid, or it returns
                                                
                                            
                                                
                                                     D20 Tests.
 Actions
 Draining Swipe. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Necrotic damage, and the target’s Strength score decreases by 1d4. The target dies if this reduces that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     language of its creator but can’t speak
 Challenge 1 (200 XP) Proficiency Bonus +2
 Earth Armor. The clockwork doesn’t provoke opportunity attacks when it burrows.
 Magic Resistance. The clockwork
                                                
                                            
                                                
                                                     understands one language of its creator but can’t speak
 Challenge 4 (1,100 XP) Proficiency Bonus +2
 Magic Resistance. The clockwork has advantage on saving throws against spells and other magical
                                                
                                            
                                        






