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Returning 35 results for 'decrees interests are beyond'.
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decades interested are beyond
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Spells
Playerâs Handbook
question.
Divine beings arenât necessarily omniscient, so you might receive âunclearâ as an answer if a question pertains to information that lies beyond the deityâs knowledge. In
a case where a one-word answer could be misleading or contrary to the deityâs interests, the DM might offer a short phrase as an answer instead.
If you cast the spell more than once before
Monsters
Fizban's Treasury of Dragons
protectors who donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who
can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and
Monsters
Fizban's Treasury of Dragons
understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive
demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on destruction and creation, whether abstract or
Monsters
Fizban's Treasury of Dragons
other nature protectors who donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed
. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize information on
Monsters
Fizban's Treasury of Dragons
the ire of druids and other nature protectors who donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow
irritated when disturbed. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Entropic Hoards
Topaz dragons prize
Commune
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
question.
Divine beings aren't necessarily omniscient, so you might receive "unclear" as an answer if a question pertains to information that lies beyond the deity's knowledge. In a case where a one
-word answer could be misleading or contrary to the deity's interests, the GM might offer a short phrase as an answer instead.
If you cast the spell two or more times before finishing your next long
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Chapter 4: Personality and Background Characters are defined by much more than their race and class. Theyâre individuals with their own stories, interests, connections, and capabilities beyond those
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Chapter 4: Personality and Background Characters are defined by much more than their race and class. Theyâre individuals with their own stories, interests, connections, and capabilities beyond those
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
,â the actor proclaims. âLeap, my kindred! For our true home lies just beyond the darkness!â
The thirty audience members (commoners) in the theater assume the characters are simply latecomers and ignore
people from a fearsome demon. The play used to be a Shabe Taabaan tradition, but performances were outlawed by the Brightguard in one of Atashâs earliest decrees due to the playâs glamorized portrayal
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire and beyond. Those interests often bring them into conflict with local rulers and national governments. Unified Galifar had the strength and influence to impose its will on the collected
cartel, involved in businesses ranging from hospitality to espionage-for-hire. The reach of the houses is so extensive that they have interests in every facet of life in the civilized lands of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
receive âunclearâ as an answer if a question pertains to information that lies beyond the deityâs knowledge. In a case where a one-word answer could be misleading or contrary to the deityâs interests
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
receive âunclearâ as an answer if a question pertains to information that lies beyond the deityâs knowledge. In a case where a one-word answer could be misleading or contrary to the deityâs interests
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
interests or priorities while they pursue the same goals. Adventurer organizations are also a great source of special rewards beyond experience points and treasure. Increased standing in an organization has
. Factions and organizations aimed at player characters are a way to keep higher-level adventurers connected to your world, providing ties to key NPCs and a clear agenda beyond individual gain. In the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
omniscient, so you might receive âunclearâ as an answer if a question pertains to information that lies beyond the deityâs knowledge. In a case where a one-word answer could be misleading or contrary
to the deityâs interests, the DM might offer a short phrase as an answer instead. If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The DM makes this roll in secret.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
omniscient, so you might receive âunclearâ as an answer if a question pertains to information that lies beyond the deityâs knowledge. In a case where a one-word answer could be misleading or contrary
to the deityâs interests, the DM might offer a short phrase as an answer instead. If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get no answer. The DM makes this roll in secret.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
donât understand the dragonsâ proclivity for destroying large swaths of countryside. Beyond that, topaz dragons dislike company and grow irritated when disturbed. But anyone who can endure their abrasive demeanor, caustic observations, and morbid interests can form a lasting bond with a powerful ally.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
that can be fought. Further, the gods of Theros arenât omnipotent. Although they are physically and magically powerful, ageless, and all but indestructible, their actions are bound by the decrees of
spell on the cleric spell list, as well as any domain spell from their domains). They also have broad influence over aspects of the world associated with their portfolios, beyond what can be defined
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Character Backgrounds Players looking for background options beyond those described in the Playerâs Handbook can find several appropriate ones in the Sword Coast Adventurerâs Guide: City Watch
between Hassantyrâs Street and Tarnath Street. House Margaster. The Margasters are an Illuskan family whose business interests lie in land-based shipping and bulk goods trading. The house also has a quiet
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rest of Cyre. After the Mourning, no one wanted to challenge the Valenarâs claim to the land they had taken; in the interests of peace, the Treaty of Thronehold recognized the new elf kingdom of Valenar
Valenar and serve as a natural barrier between this land and the rest of Khorvaire. Beyond the desert, Valenar transitions from rolling steppes to fertile plains. The desert can be deadly, but the Valenar
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Keepers of the Feather When asked about the origins of their society, the members of the Keepers of the Feather speak of their traditions originating long ago and beyond the Mists. This is true, but
some among them learned of other lands suffering beyond the Mists. Unwilling to let the innocents of those lands fend for themselves, some of the Keepers of the Feather ventured forth, hoping to share
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
to life as you play the game. Four categories of characteristics are presented here: personality traits, ideals, bonds, and flaws. Beyond those categories, think about your characterâs favorite words
characterâs interests and disposition. Personality traits might describe the things your character likes, his or her past accomplishments, things your character dislikes or fears, your characterâs self
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Keeper SocietiesHoly Symbol of Ravenkind Beyond Barovia, where the eldest wereraven members of the Keepers of the Feather keep a low profile, Keepers organize into small social clubs with shared
interests in occultism. Some members are actual invested scholars, while others are simply bored rich folk. But all have a strong interest in séances, fortune-telling, secrets of the afterlife, sightings
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
evil character, Artemis is not an ideal adventurer. He began his career as a villain, and only cooperates with heroes when he mustâand when itâs in his own best interests. In most games, evil
adventurers cause problems in groups alongside others who donât share their interests and objectives. Generally, evil alignments are for villains and monsters.
Languages Your race indicates the languages
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
few with interests beyond their home domains make letter writing their preferred method of communication. A group called the Keepers of the Feather (detailed in the âTravelers in the Mistsâ section
origins: Common, which functions as a shared tongue throughout the Land of the Mists. Beyond this, all the other languages noted in the Playerâs Handbook and Monster Manual are spoken among the Domains of
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
questions about themselves, their travels, their weapons, and anything else about the world beyond Vogler. He knows all about the Kingfisher Festival and shares the following details: Darrett Highwater
. He always has their best interests in mind. Portray him as reliable and with whatever quirks your players are likely to find charming. Establish Darrettâs trustworthiness now so the characters know
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
warlock who fails to live up to a bargain with an evil patron runs the risk of rising from the dead as a deathlock, a foul undead driven to serve its otherworldly patron from beyond the grave. An
in gathering servants of its own. Whatever the goal, it always reflects the patronâs interests, ranging from small-scale concerns to matters of cosmic scope. A deathlock in the thrall of a fiend might
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
rewards ambition, granting its members autonomy to pursue their own interests and gain some measure of personal power or influence. In this way, the organization is a meritocracy. The Zhentarim welcomes
the leaders of the Zhentarim hope to one day see imposed across the North and beyond. The organization is thus willing to commit to stop the demon lords from breaching the surface â knowing that such a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nyleaâs Champions Nylea is one of the more active of the gods in the mortal realm, but she canât be everywhere at once. Her heroes are her eyes, ears, and arrows on Theros, defending her interests
wood for mortalsâ use. Nylea doesnât care if the characters are opposed by simple peasants, or by monsters beyond the charactersâ ability to cope with. They might need to get creative, calling upon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Lower Central. Since taking her seat, she has fought to improve conditions for the lower classes of Sharn, and she has made many enemies on the council and beyond. 3 Thurik Davandi (gnome) represents
restaurants in Sharn, she fights to maintain tradition but definitely puts the needs of the wealthy ahead of the poor. 6 Shassa Tarr (shifter), from Lower Northedge, represents the interests of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
decrees, and who carve their
Own bright pathway through history, greater than all mortal yearnings.
(Seb McKinnon) They were alone on the glassy blue ocean. A waterfall stretched endlessly along the
.
Directly in front of them was Kruphixâs Tree. Two enormous trunks were separate at the base, but they arched toward each other and joined at the top in a single leafy crown. Stars glittered beyond the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Fist to protect their interests in Baldurâs Gate, and by extension, the city itself. The Flaming Fist has gained even more power since their charismatic leader, Ulder Ravengard, claimed the title of
wall and takes its name from the various statues that rest in its niches and perch atop its battlements. Unseen beyond the sealed Basilisk Gate, a dirt road stretches through the Outer City slums to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
five Towers of High Sorcery, centers of learning to advance the craft of magic and the interests of the orders. Three of the towers were destroyed during the Cataclysm, and a fourthâthe once unsurpassed
, creativity, and control. Every test requires a mage to use the most advanced magic theyâve learnedâand, sometimes, to push beyond it. Test of Character. The mages of the Conclave need to know the
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
victories.
7 It doesnât matter if the whole worldâs against me. Iâll always do what I think is right.
8 I have morbid interests and a macabre aesthetic.
9 I have a personal ritual
.
4 Escape. I believe there is something beyond the world I know, and I need to find it.
5 Legacy. I must do something great so that Iâm remembered, and my time is running out.
6
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
traditionally nullifies heroesâ strengths, doing so can remove the playersâ agency and undercut their enjoyment. Beyond the Dungeon Masterâs Guide advice for creating dangerous encounters, consider the
members of different genders, ethnicities, and sexualities, as well as people with disabilities and of varied beliefs, as having broad roles, professions, interests, and outlooks. Endlessly work to
Compendium
- Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
, bringers of aid or executors of justice. You work within the system to uphold the status quo or step beyond the law to prevent war and worse. Politics, espionage, and mystery are facts of your world, as
identity a highly guarded secret. Political rivals, enemy countries, and natural disasters all pose dangers to the sovereignâs nation. Yet a sovereign who sows chaos, enacts tyrannical decrees, or






