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Returning 30 results for 'deeds inherent are brings'.
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Monsters
Fizban's Treasury of Dragons
turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the Monster Manual is a typical adult, at least a century
the wyrmling brings the hag âvisitorsâ by capsizing fishing boats.
2
A school of hunter shark;hunter sharks try to drive a dragon turtle wyrmling out of their waters.
3
A
Monsters
Fizban's Treasury of Dragons
tactics do. (Lawful)
6
Companionship. Sure, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire
their inherent magic and natural tunneling abilities to great effect. Eventually, a sapphire dragonâs lair is a dizzying honeycomb of hidden passages, deceptively thin walls, and secret chambers
Monsters
Fizban's Treasury of Dragons
, my hoard brings me great joy. But the real treasures are the guests who stop by to see it. (Good)
Sapphire Dragon Adventures
The Sapphire Dragon Adventure Hooks table offers suggestions for
Sapphire dragons make their homes in extensive cave systems. As they grow older, they make increasingly complex renovations to their lairs, using their inherent magic and natural tunneling abilities to
Sage
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
infinite possibility inherent in all existence. (Chaotic)
5
Power. Knowledge is the path to power and domination. (Evil)
6
Self-Improvement. The goal of a life of study is the betterment
life for the answer to a certain question.
6
I sold my soul for knowledge. I hope to do great deeds and win it back.
d6
Flaw
1
I am easily distracted by the promise of
Backgrounds
Sword Coast Adventurer's Guide
)
3
Logic. Emotions must not cloud our logical thinking. (Lawful)
4
No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
5
Power. Knowledge is the
great deeds and win it back.
d6
Flaw
1
I am easily distracted by the promise of information.
2
Most people scream and run when they see a demon. I stop and take notes on
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
the responsibility to earn a place in the tribe or die trying.
Driven Competitors
Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A
individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
Backgrounds
Baldurâs Gate: Descent into Avernus
not cloud our logical thinking. (Lawful)
4
No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
5
Power. Knowledge is the path to power and
tomes related to a specific field of lore.
5
Iâve been searching my whole life for the answer to a certain question.
6
I sold my soul for knowledge. I hope to do great deeds and win it
Orc
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
swallow a stone.
A tribute of elf ears brings favor from Gruumsh.
If you bury five stones at dawn before a long journey, you will always find your way back to the war hearth.
Stomping your foot three
return from a raid.
The gaze of the One Eye brings madness to many an orc.
â Elminster
Roleplaying an Orc
When youâre roleplaying an orc, the following tables contain possible
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Roleplaying an Orc When youâre roleplaying an orc, the following tables contain possible inspiration. They suggest characteristics that an orc might possess. The gaze of the One Eye brings madness to
strength brings honor to Gruumsh. (Any) 2 Prowess. Killing all your enemies is the path to greatness. (Evil) 3 Dominance. I will have achieved glory when all cower before my might. (Evil) 4 Intimidation
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Driven Competitors Every day brings a new challenge to a goliath. Food, water, and shelter are rare in the uppermost mountain reaches. A single mistake can bring doom to an entire tribe, while an
individualâs heroic effort can ensure the entire groupâs survival. Goliaths thus place a premium on self-sufficiency and individual skill. They have a compulsion to keep score, counting their deeds and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Lizardfolk Names Lizardfolk take their names from the Draconic language. They use simple descriptives granted by the tribe based on an individualâs notable deeds or actions. For example, Garurt
Common words.
Lizardfolk use active verbs to describe the world. A lizardfolk in cold weather might say, âThis wind brings coldâ rather than âI feel cold.â
Lizardfolk tend to define things in terms of actions, rather than effects.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
in its description of Annamâs deeds âin timeâs dawning.â It boldly claims Annam collected the fragments of the First Worldâthe original world of the Material Plane, created by the primordial dragons
the Material Plane and the domains of other gods. A key moment in Diancastraâs Saga is Annamâs challenge to his daughter. He dismisses her deeds as âpranks and rebellionâ and defies Diancastra to bring
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
) MYTHS OF MOGIS
The tales of Mogisâs deeds exemplify his need to unmake, his brutality, and his desire to destroy his hated brother.
The Endless Feud. One legend claims that Mogis and Iroas were once
a single being, the act of war personified. But the inherent tension between honor and brutality in combat led to a dichotomy of purpose too great for a single god to reconcile. Ripping himself apart
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
characterâs gift. These supernatural gifts are intended for starting characters, but some might be bestowed by gods as rewards for remarkable deeds. HEROIC FEATS
If your campaign uses the optional feat
through the woods and play with a giant lynxâwhich, I learned later, was an emissary of Nylea. (Mobile)
The sunâs light brings what is hidden to clear view in my eyes. (Observant)
I ate a magical
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
money, no clan, and no deeds credited to her name. When Queen Young-Soo died ten years ago, a monument to her was unveiled in the cityâs Park of the Elders. The next night, Won-Ha rose as a type of
story during her lifetime, her gwishin believes she has been forgotten by the cityâs people. In response, Won-Haâs gwishin has cursed the cityâs people, causing them to forget the source of the ruin she brings down upon them.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. (Lawful)
4 No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
5 Power. Knowledge is the path to power and domination. (Evil)
6 Self
Iâve been searching my whole life for the answer to a certain question.
6 I sold my soul for knowledge. I hope to do great deeds and win it back.
d6 Flaw
1 I am easily distracted by
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
not cloud our logical thinking. (Lawful) 4 No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic) 5 Power. Knowledge is the path to power and domination. (Evil) 6
whole life for the answer to a certain question. 6 I sold my soul for knowledge. I hope to do great deeds and win it back. d6 Flaw 1 I am easily distracted by the promise of information. 2 Most
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
riverine (detailed at the end of this adventure) who looks like a muscular, middle-aged man with white hair and blue skin. He thanks the characters for their service and brings forth treasure to reward
them with (see the following section). Adirohit is unapologetic for his past deeds, even if Amanisha or others ask him to explain Manivarshaâs fate. Heâs confident, though, that he can reestablish his
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
countryside or asked to defend the last holdout of civilization against a relentless horde. The zombies could serve as direct threats or motivate others to monstrous deeds, with the ends supposedly
civilization. Whether they move in a single wave or scatter into smaller bands, this surge brings a monthly threat to besiege the walls of Lekar. When creating zombie encounters, consider the average level
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
brother, Iroas. Minotaur Names In the labyrinthine polis of Skophos, the deeds of minotaur champions are carved among the winding halls. Minotaurs often name their children after these great heroes
a new constellation in Nyx with the brightness of their own soul. The Minotaur Namesake table suggests possible qualities or deeds that a minotaurâs namesake might have been known for. Your character
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
soon meetâand who could become a loyal ally. When the Knight card is used as a narrative device in this way, the ally it brings isnât magically summoned or compelled to obey the characters; the deck
should encounter this ally soon after drawing the cardâwithin a few days or even sooner. Grateful Ally Your good deeds shall be rewarded; gratitude becomes guardianship.
This ally is grateful to the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
golden ring set with a garnet and holds it aloft, saying, âA prize for the one who brings me the beastâs head!â
Merosska asks the characters to join four of his knights in the manticore hunt. He offers
Savra and the party is on good terms with the knights, Savra looks for an opportunity to pull that character aside. Delighted with the characterâs deeds, Savra confides that the Feathergale Knights have
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
something in an impactful way: The tavern owner brings out your favorite dishâcooked to perfection. Whatâs the dish, and what makes this one remarkable? The curio shop is selling a trinket that reminds
home: a place to see familiar faces like Fizban the Fabulous Acknowledge the Incredible Adventurers are, by their nature, remarkable. Even at level 1, they perform miraculous deeds and possess
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
memories of his past, especially events tied to lost kin, great deeds, or monumental failures. When dwarves drink in a group, this effect spreads among them. The clan might joyfully sing of triumph as they
brings dwarves some relief from captivity. Fire giants are more likely than other giants to enslave dwarves expressly for their talents. Many tribes of hill giants have discovered the value of dwarves as
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Tortleâs captain, a hard old salt named Athgar Friedson. Trouble at Sea Friedson is a Northlander who has pushed his crew to more and more dangerous and despicable deeds in recent months. He has even talked
to the watch that she has new crew to bring aboard, and the watch acknowledges the request. This exchange brings the captain â a tall and muscular Northlander â onto the deck. Standing at his side is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
a villain, that soul has been marked for dark deeds and an evil destiny.
screaming devilkin
Small fey, lawful evil
Armor Class 17 (natural armor)
Hit Points 18 (4d6 + 4)
Speed 0 ft., fly 40
follow close behind the lord of entropy, delighting and furthering the destruction it brings.
Cycles of Chaos. As a personification of entropy, Ygorl is cursed to see things as they will become
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
her the leader of the Lordsâ Alliance. Laeral Silverhand brings centuries of leadership experience and an impressive reputation to the negotiations. A consummate diplomat, she can wield words that
that the Cult of the Dragon is likely to succeed in summoning Tiamat does she change her mind. However, she doesnât trust the adventurers with leadership unless their deeds in the field and at the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
her the leader of the Lordsâ Alliance. Laeral Silverhand brings centuries of leadership experience and an impressive reputation to the negotiations. A consummate diplomat, she can wield words that
that the Cult of the Dragon is likely to succeed in summoning Tiamat does she change her mind. However, she doesnât trust the adventurers with leadership unless their deeds in the field and at the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
between them and their gods. To halflings, their gods are part of the family. And as family members do, the gods set an example that is reaffirmed through the stories of their heroic deeds, with each tale
approaches and evade it before it brings her harm. The stories of her accomplishments read like an adventurerâs wildest dreams: she escaped from an army of sahuagin, solved the Chamber of a Thousand Traps
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
her the leader of the Lordsâ Alliance. Laeral Silverhand brings centuries of leadership experience and an impressive reputation to the negotiations. A consummate diplomat, she can wield words that
that the Cult of the Dragon is likely to succeed in summoning Tiamat does she change her mind. However, she doesnât trust the adventurers with leadership unless their deeds in the field and at the






