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                        Returning 8 results for 'deeds inherently are brutal'.
                    
                
                        
                            
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                                        deeds inherent are brutes
                                    
                                
                                    
                                        deeds inherent are brutal
                                    
                                
                        
                    
                
                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     monsters reputations that suggests their form, deeds, or peculiarities while letting players’ imaginations embellish details. For example, tales describe a horrifying skeletal figure that corrupts the
                                                
                                            
                                                
                                                     land wherever it walks. Its habit of whistling cheerfully while committing brutal acts is the source of its epithet: the Whistling Fiend. Characters might hear rumors of its merry tunes becoming fearful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     political intrigue, tenuous alliances, and brutal conflicts. Consider these ways to make the Last War a present reality in your campaign: The players create new characters who live during a specific phase of
                                                
                                            
                                                
                                                     the war. These characters could be figures of legend whose great deeds are known to the present-day characters, or they could be unknowns caught up in events much larger than themselves. In either
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     among orcs react to this stigma by being more brutal than others of their tribe, which can put them in roles of leadership, but outsider half-orcs aren’t welcomed into orc society because they aren’t of
                                                
                                            
                                                
                                                     they live, half-orcs usually find themselves defined by others in terms of their usefulness as heavy laborers and soldiers. It is the rare and fortunate few who are judged by their character and their deeds rather than their ancestry.
                                                
                                            
                                        
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     tribe to the death.
2
Every serious choice I make must be decided by signs or omens from the gods.
3
I carry the teeth of a great warrior. They inspire me to commit great deeds in battle
                                                
                                            
                                                
                                                    
Ruhk
Neega
Bone Crusher
7
Mobad
Baggi
Flesh Ripper
8
Shamog
Shautha
Doom Hammer
9
Mugrub
Ovak
Elf Butcher
10
Bajok
Vola
Spine Snapper
11
Rhorog
Engong
Death Spear
12
Jahrukk
Volen
The Brutal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     rule. Dragons are the ancient enemies of giants. Thousands of years ago, the last great empire of giants — Ostoria — fell after a long and brutal conflict with dragons. Little of Ostoria remains in
                                                
                                            
                                                
                                                     types fiercely compete against one another, striving to create a new ordning through their deeds and accomplishments. These giants’ calamitous endeavors have not only put the settlements of humans and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     rises or falls in the ordning as a consequence. A giant isn’t judged by other giants on the basis of whether what it did was inherently good or evil, but on whether its actions enhanced or diminished
                                                
                                            
                                                
                                                    , because brutal raiding is an inborn trait of the hill giants. If those same hill giants worshiped Yeenoghu, however, that act would represent a flagrant turning away from the traditions of the ordning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     Moonstars performed many good deeds, but their methods were often more brutal and pragmatic than the Harpers’ lofty ideals allowed. When Khelben died, the Moonstars seemed to collapse, and for many years
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     seen a goliath, and fewer still to have forged a friendship with one. Goliaths love to compete and keep score, counting up their deeds and tallying their accomplishments to compare to what others
                                                
                                            
                                                
                                                     across, for the weather and the geography of Icewind Dale can be brutal. They know the safest routes across the tundra, and they can help guide travelers through the Sea of Moving Ice and across its
                                                
                                            
                                        






