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                        Returning 20 results for 'deeds innate are beats'.
                    
                
                        
                            
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                                        deeds innate are beauty
                                    
                                
                                    
                                        deeds innate are beast
                                    
                                
                                    
                                        deeds innate are beasts
                                    
                                
                                    
                                        deeds innate are blast
                                    
                                
                                    
                                        deeds innate are breaks
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Innate Spellcasting. Ashtyrranthor’s innate spellcasting ability is Charisma. She can
                                                
                                            
                                                
                                                     2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8);{"diceNotation":"2d6+8","rollType":"damage
                                                
                                            
                                        
                                                     Monsters
                                                    Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    Amphibious. Lhammaruntosz can breathe air and water.
Legendary Resistance (3/Day). If Lhammaruntosz fails a saving throw, she can choose to succeed instead.
Innate Spellcasting. Lhammaruntosz&rsquo
                                                
                                            
                                                
                                                     her turn.
Detect. Lhammaruntosz makes a Wisdom (Perception) check.
Tail Attack. Lhammaruntosz makes a tail attack.
Wing Attack (Costs 2 Actions). Lhammaruntosz beats its wings. Each creature
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     the start of his turn.
Detect. Klauth makes a Wisdom (Perception) check.
Tail Attack. Klauth makes a tail attack.
Wing Attack (Costs 2 Actions). Klauth beats his wings. Each creature within 15
                                                
                                            
                                                
                                                     about the deeds and whereabouts of surface-world creatures in the North and along the Sword Coast than any other being alive today. Old Snarl obeys strange whims that prompt him to perform acts of
                                                
                                            
                                        
                                                     Monsters
                                                    Divine Contention
                                                    
                                                
                                            
                                                    Amphibious. Claugiyliamatar can breathe air and water.
Legendary Resistance (3/Day). If Claugiyliamatar fails a saving throw, it can choose to succeed instead.
Innate Spellcasting. Claugiyliamatar
                                                
                                            
                                                
                                                     (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity
                                                
                                            
                                        
                                                     Monsters
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Turn Immunity. The eye of fear and flame is immune to effects that turn undead.
Innate Spellcasting. The eye of fear and flame's innate spellcasting ability is Intelligence (spell save DC 16). It can
                                                
                                            
                                                
                                                     living, commanding individuals to perform evil deeds of the undead's choosing or be destroyed. If its commands are not obeyed, an eye of fear and flame throws back its hood to reveal its skull—set
                                                
                                            
                                        
                                                    Goliath
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     individual skill. They have a compulsion to keep score, counting their deeds and tallying their accomplishments to compare to others. Goliaths love to win, but they see defeat as a prod to improve their
                                                
                                            
                                                
                                                     give up their lives as their physical skills decay.
Because of their risk-taking, goliath tribes suffer from a chronic lack of the experience offered by long- term leaders. They hope for innate
                                                
                                            
                                        
                                                    Ancient White Dragon
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
                                                
                                            
                                                
                                                     the ceiling to latch on like bats or slithering down icy crevasses.
A legendary white dragon’s innate magic deepens the cold in the area around its lair. Mountain caverns are fast frozen by the
                                                
                                            
                                        
                                                    Adult White Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each
                                                
                                            
                                                
                                                     the ceiling to latch on like bats or slithering down icy crevasses.
A legendary white dragon’s innate magic deepens the cold in the area around its lair. Mountain caverns are fast frozen by the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     the world of the living, commanding individuals to perform evil deeds of the undead’s choosing or be destroyed. If its commands are not obeyed, an eye of fear and flame throws back its hood to reveal
                                                
                                            
                                                
                                                     Common, any language spoken by a creature within 30 feet of it
 Challenge 9 (5,000 XP)
 Turn Immunity. The eye of fear and flame is immune to effects that turn undead.
  
 Innate Spellcasting. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    )
 Amphibious. Claugiyliamatar can breathe air and water.
 Legendary Resistance (3/Day). If Claugiyliamatar fails a saving throw, it can choose to succeed instead.
 Innate Spellcasting
                                                
                                            
                                                
                                                     (Perception) check.
 Tail Attack. The dragon makes a tail attack.
 Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     visitations until the victim finally expires in its sleep. If the hag has driven her victim to commit evil deeds, she traps its corrupted soul in her soul bag (see the “Night Hag Items” sidebar) for
                                                
                                            
                                                
                                                     120 ft., passive Perception 16
 Languages Abyssal, Common, Infernal, Primordial
 Challenge 5 (1,800 XP)
 Innate Spellcasting. The hag’s innate spellcasting ability is Charisma (spell save DC 14, +6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                    Eye of Fear and Flame An eye of fear and flame stalks the world of the living, commanding individuals to perform evil deeds of the undead’s choosing or be destroyed. If its commands are not obeyed
                                                
                                            
                                                
                                                     of it
 Challenge 9 (5,000 XP)
 Turn Immunity. The eye of fear and flame is immune to effects that turn undead.
 Innate Spellcasting. The eye of fear and flame’s innate spellcasting ability is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     place, and gives it an iron token that it can use to confide in her. Over time, “Granny” convinces the child that it’s okay to have bad thoughts and do bad deeds — starting with breaking things or
                                                
                                            
                                                
                                                    
 Languages Common, Giant, Sylvan
 Challenge 6 (2,300 XP)
 Innate Spellcasting. The hag’s innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells:
 3/day each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Shadow Magic You are a creature of shadow, for your innate magic comes from the Shadowfell itself. You might trace your lineage to an entity from that place, or perhaps you were exposed to its fell
                                                
                                            
                                                
                                                     still breathe to survive). 3 You barely bleed, even when badly injured. 4 Your heart beats once per minute. This event sometimes surprises you. 5 You have trouble remembering that living creatures and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     a villain, that soul has been marked for dark deeds and an evil destiny.
 screaming devilkin
 Small fey, lawful evil
 Armor Class 17 (natural armor)
 Hit Points 18 (4d6 + 4)
 Speed 0 ft., fly 40
                                                
                                            
                                                
                                                     advantage on saving throws against spells and other magical effects.
 Innate Spellcasting. Ygorl’s innate spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). It can innately
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     innate right to rule, and this belief is the cornerstone of every chromatic dragon’s personality and worldview. Trying to humble a chromatic dragon is like trying to convince the wind to stop blowing. To
                                                
                                            
                                                
                                                     treasure. With its innate toughness and tolerance for severe environmental effects, a dragon selects or builds a lair not for shelter but for defense, favoring multiple entrances and exits, and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     start of its turn.
 Detect. The dragon makes a Wisdom (Perception) check.
 Tail Attack. The dragon makes a tail attack.
 Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within
                                                
                                            
                                                
                                                     the start of its turn.
 Detect. The dragon makes a Wisdom (Perception) check.
 Tail Attack. The dragon makes a tail attack.
 Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    , and he began to appreciate the goodness of the Dark Maiden, as exhibited in her teachings and deeds. By aiding in Selvetarm’s redemption, Eilistraee hoped to begin to heal the breach between drow and
                                                
                                            
                                                
                                                     absorbed overwhelmed Selvetarm’s innate goodness and weakened him enough that the Spider Queen could bound his will tightly to her own. Enraged by Lolth’s duplicity, Selvetarm is an engine of destruction
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     dominated a mind flayer colony and turned the illithids into her slaves. Inspired by her mythic deeds, her priests are devoted to finding and annihilating mind flayer colonies or turning mind flayers into
                                                
                                            
                                                
                                                     X31), has amputated its face-tentacles and removed the part of its brain that enables the mind flayer to use its psionic powers. Consequently, it has no innate spellcasting abilities and no effective
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
                                                    
                                                
                                            
                                                    , fauna, structures, and inhabitants might remain unaffected, the land’s innate character takes on new qualities. A supernatural region is permeated by a preternatural force in an area as large or small as
                                                
                                            
                                                
                                                    .  Haunted Haunted environs include homes burdened by wicked deeds, the sites of mass killings, and locations where individuals died while experiencing powerful fear, sorrow, or hatred. Haunted places
                                                
                                            
                                        





