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                        Returning 35 results for 'deeds instantly are breath'.
                    
                
                        
                            
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                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    , the ghost disappears and instantly reappears in the shipâs cargo hold.
While away from the Last Breath, the ghost can use a bonus action to magically teleport back to the ship, either to the
                                                
                                            
                                                
                                                     object.
Crew of the Last Breath. The following rules apply to Agony the ghost:
As long as the Last Breath has at least 1 hit point, the ghost canât be permanently slain. If the ghost is reduced
                                                
                                            
                                        
                                                     Monsters
                                                    Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     for the next 24 hours.
Breath Weapons (Recharge 5â6). Lhammaruntosz uses one of the following breath weapons.
Lightning Breath. Lhammaruntosz exhales lightning in a 90- foot line that is 5
                                                
                                            
                                                
                                                     feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10);{"diceNotation":"12d10","rollType":"damage","rollAction":"Lightning Breath","rollDamageType":"lightning
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage plus 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"radiant"} radiant damage.
Breath Weapon
                                                
                                            
                                                
                                                     (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90-foot
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ","rollDamageType":"psychic"} psychic damage. If the target is Huge or smaller, it is grappled (escape DC 18). The dragon can have up to four targets grappled at a time.
Tadpole Brine Breath
                                                
                                            
                                                
                                                     (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Tadpole Brine Breath"}. The dragon exhales brine in a 120-foot line that is 15 feet wide. Each creature in that area must make a DC 22
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     (2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage.
Breath Weapon (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge
                                                
                                            
                                                
                                                    ", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 14
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Awakening of the Scion. The cradle is a container for the scion of Surtur. When the cradle drops to 0 hit points, its body hardens and crumbles to ash. The scion instantly appears in the space the
                                                
                                            
                                                
                                                    .
Erupting Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Erupting Breath"}. The cradle exhales flames and volcanic gases in a 90-foot cone. Each creature in that area must
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Awakening of the Scion. The cradle is a container for the scion of Thrym. When the cradle drops to 0 hit points, its body shatters into shards of ice. The scion instantly appears in the space the
                                                
                                            
                                                
                                                    , and the target must succeed on a DC 23 Strength saving throw or have the prone condition.
Freezing Breath (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Freezing Breath
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    ", "rollType":"damage", "rollAction":"Tail", "rollDamageType":"bludgeoning"} bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.
Breath
                                                
                                            
                                                
                                                     Weapon (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a 90
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     successful or the effect ends for it, the creature is immune to Klauthâs Frightful Presence for the next 24 hours.
Fire Breath (Recharge 5â6);{"diceNotation":"1d6","rollType":"recharge
                                                
                                            
                                                
                                                    ","rollAction":"Fire Breath"}. Klauth exhales fire in a 90-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 91 (26d6);{"diceNotation":"26d6","rollType":"damage","rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    .
Breath Weapon (Recharge 5â6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Breath Weapon"}. The dragon uses one of the following breath weapons:
Dream Breath. The dragon exhales mist in a
                                                
                                            
                                                
                                                     uses an action to wake it.
Moonlight Breath. The dragon exhales a beam of moonlight in a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 21 Dexterity saving throw
                                                
                                            
                                        
                                                    Barghest
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    , it must succeed on a DC 15 Charisma saving throw or be instantly banished to Gehenna. Instantaneous bursts of flame (such as a red dragon's breath or a fireball spell) don't have this effect on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Githyanki Dracomancer One of Githâs last deeds was to forge an alliance between the githyanki and the dragon god Tiamat. Ever since, the Dragon Queenâs red dragon consort, Ephelomon, and his kind
                                                
                                            
                                                
                                                    ) Slashing damage plus 17 (5d6) Fire damage, and the target has the Frightened condition until the start of the githyankiâs next turn.
 Conjured Dragonâs Breath (Recharge 5â6). Dexterity Saving Throw
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    , upholding the highest ideals of your faith and doing the godsâ work in the world. Your deeds and methods are rarely, if ever, questioned. 2 Respectable. Your behavior and beliefs are in line with the
                                                
                                            
                                                
                                                     pressure to keep a low profile. 4 Rebels. You flout the dictates of your hierarchyâeven if itâs for just reasons. Your superiors constantly try to rein you in. 5 Reformers. You bring a much-needed breath
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Ancient Silver Dragon Ancient silver dragons pursue world-wide change. They defend their communities and allies, encouraging them to perform deeds worthy of legend. Some set their sights on other
                                                
                                            
                                                
                                                    
 Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Paralyzing Breath or (B) Spellcasting to cast Ice Knife (level 2 version).
 Rend. Melee Attack Roll: +17
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     keeps the water from being displaced when either door is opened. Creatures that canât breathe underwater must hold their breath in the aquarium. Magic instantly dries creatures as they exit the water
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     its hit points. If it moves more than 100 feet from the Last Breath, the ghost disappears and instantly reappears in the shipâs cargo hold. While away from the Last Breath, the ghost can use a bonus
                                                
                                            
                                                
                                                    Ship of the Dead The Last Breath is a space galleon that has been reduced to 90 hit points. Unless the characters take defensive measures, the galleon comes close enough for its captain, Grimzod
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     property is unusable unless the backpack is recharged for 1 hour in an elemental air node, which binds another spirit to the backpack. Bottled Breath Potion, uncommon This bottle contains a breath of
                                                
                                            
                                                
                                                     elemental air. When you inhale it, you either exhale it or hold it. If you exhale the breath, you gain the effect of the gust of wind spell. If you hold the breath, you donât need to breathe for 1 hour
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
                                                    
                                                
                                            
                                                     nest can be seen above the water. Tortles have tried numerous times to plunder the wreck, to no avail. With her dying breath, the shipâs captain pledged her soul to Orcus and was transformed into a
                                                
                                            
                                                
                                                     parchment bearing the following message in Abyssal: âOrcus, claim your prize! The secrets of lichdom remain yours, but my deeds and magic will live on, as will my soul in the Abyss.â Treasure. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     characterâs gift. These supernatural gifts are intended for starting characters, but some might be bestowed by gods as rewards for remarkable deeds. HEROIC FEATS
 If your campaign uses the optional feat
                                                
                                            
                                                
                                                     the Playerâs Handbook, but you can choose any feat your DM allows:
  
A snake emerged from my mouth before I took my first breathâan omen of my gift for deception. (Actor) 
I hear voices on the wind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     Charisma saving throw or be instantly banished to Gehenna. Instantaneous bursts of flame (such as a red dragonâs breath or a fireball spell) donât have this effect on the barghest.
 Keen Smell. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     so doing, Annam has spurred cloud, fire, frost, stone, and hill giants to challenge the established hierarchy and reforge their destiny. All the giants sensed the upheaval instantly, and now the giant
                                                
                                            
                                                
                                                     types fiercely compete against one another, striving to create a new ordning through their deeds and accomplishments. These giantsâ calamitous endeavors have not only put the settlements of humans and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Attack Roll: +5, reach 5 ft. Hit: 8 (1d10 + 3) Slashing damage plus 3 (1d6) Lightning damage.
 Lightning Breath (Recharge 5â6). Dexterity Saving Throw: DC 12, each creature in a 30-foot-long, 5-foot
                                                
                                            
                                                
                                                    
 Multiattack. The dragon makes three Rend attacks.
 Rend. Melee Attack Roll: +9, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage plus 5 (1d10) Lightning damage.
 Lightning Breath (Recharge 5â6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     effect ends for it, the creature is immune to the dragonâs Frightful Presence for the next 24 hours.
 Breath Weapons (Recharge 5â6). The dragon uses one of the following breath weapons:
 Fire Breath
                                                
                                            
                                                
                                                     damage on a successful one.
 Sleep Breath. The dragon exhales sleep gas in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or fall unconscious for 10 minutes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    , and the color of the flame returns to white. When the flame does so, the sand instantly reappears in the top part of the hourglass (provided the hourglass is intact), and the stone that was cast into
                                                
                                            
                                                
                                                     open), and the golems animate and attack. On the first round, the golems fill the room with their poison breath, which issues from the horsesâ mouths. (Each creature in the room must make two saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     pulsing with psionic power. Even the elder brain dragonâs breath weapon mutates during its transformation, becoming a stream of briny liquid roiling with illithid tadpoles. These tadpoles can swiftly slay
                                                
                                            
                                                
                                                     damage. If the target is Huge or smaller, it is grappled (escape DC 18). The dragon can have up to four targets grappled at a time.
 Tadpole Brine Breath (Recharge 5â6). The dragon exhales brine in a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
 Magic Resistance. The devil has Advantage on saving throws against spells
                                                
                                            
                                                
                                                    
 Senses Darkvision 60 ft.; Passive Perception 16
 Languages None
 CR 8 (XP 3,900; PB +3)
 Traits
 Hold Breath. The hydra can hold its breath for 1 hour.
 Multiple Heads. The hydra has five heads
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Breath (Recharge 5â6). Dexterity Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 28 (8d6) damage of the type chosen for the Draconic Origin trait. Success: Half damage.
 Bonus Actions
                                                
                                            
                                                
                                                     (1d8 + 3) Piercing damage plus 3 (1d6) Fire damage.
 Fire Breath (Recharge 5â6). Dexterity Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 17 (5d6) Fire damage. Success: Half damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     form if it dies.
 Fire Banishment. When the barghest starts its turn engulfed in flames that are at least 10 feet high or wide, it must succeed on a DC 15 Charisma saving throw or be instantly banished
                                                
                                            
                                                
                                                     to Gehenna. Instantaneous bursts of flame (such as a red dragonâs breath or a fireball spell) donât have this effect on the barghest.
 Keen Smell. The barghest has advantage on Wisdom (Perception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
                                                    
                                                
                                            
                                                     bottom of the steps is slightly cloudy.
 The corridor is filled with fear gas. Unless characters announce they are holding their breath before entering its 40-foot length, they will breathe in the gas
                                                
                                            
                                                
                                                     instantly wither and disappear in a puff of dust, and the mace will shatter. If the characters investigate the roomâs contents, they can see a jade coffer, the dead monsterâs fallen crown, and a fine leather
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     scribbling notes to herself while cursing various âunappreciativeâ child workers under her breath. If Bavlorna Blightstraw fled Downfall in chapter 2, she is slumped against the wall under the stairs and
                                                
                                            
                                                
                                                     collection (volumes 3 and 8 of Tales from the Gloaming Court), Skabatha placed wards on every one of the remaining books. Any book that is removed from her study turns to ashes instantly. A detect magic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     promotions never stem from a demonâs deeds or accomplishments. Rather, a demon lord might warp a manes into a quasit when it needs an invisible spy, or turn an army of dretches into hezrous when
                                                
                                            
                                                
                                                     energy of the most potent spells. When a lucky hero manages to drop a demon in combat, the fiend dissolves into foul ichor. It then instantly reforms in the Abyss, its mind and essence intact even as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    Occultant Our next kill changes everything.  â Occultant divination An occultant tracks the creatures and foes that a franchise has bested or killed, weighing them against the deeds the franchise has
                                                
                                            
                                                
                                                     enemy of every enterprise.
 Ways to Read the Kill    d6 Reading 
     1  Using a tiny bellows to pump one last breath into a corpse. 
   2  Reading the entrails with special reading-the-entrails
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     in Xanatharâs Guide to Everything
 Moradin The father of the dwarves crafted his children from metal and gems and imbued them with souls as he cooled them with his breath. Moradin is the master of
                                                
                                            
                                                
                                                     laws of the dwarves, including contracts, trade agreements, and every other kind of bond forged through words and deeds. As Moradin provides the example that dwarves strive to match, Berronar provides
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     to bear against the dragonâs teeth, claws, and fiery breath. But the dwarves know that if they allow the dragon access to the fortressâs innermost chambers, the fight is all but over. White Dragons
                                                
                                            
                                                
                                                     memories of his past, especially events tied to lost kin, great deeds, or monumental failures. When dwarves drink in a group, this effect spreads among them. The clan might joyfully sing of triumph as they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    , its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
 Magic Resistance. The devil has Advantage on saving throws
                                                
                                            
                                                
                                                    .
 Poison Breath (Recharge 6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.
                                                
                                            
                                        






