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Returning 35 results for 'deeds involve are built'.
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Player’s Handbook
subterranean horrors. Inspired by those tales, dwarves of any culture often sing of valorous deeds—especially of the little overcoming the mighty.
On some worlds in the multiverse, the first settlements
of dwarves were built in hills or mountains, and the families who trace their ancestry to those settlements call themselves hill dwarves or mountain dwarves, respectively. The Greyhawk and Dragonlance
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Gothic Horror Plots Poetic tragedy, the dichotomy between goodness and wickedness, and reckonings for wicked deeds are strong fodder for gothic horror plots. Gothic Horror Plots d8 Plot
1
married.
8 Find a way to end a land’s generational curse that doesn’t involve a group of innocents willingly sacrificing themselves.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Sinister Reflections A Darklord’s memories, desires, mistakes, and evil deeds shape the domain’s twisted lands, inhabitants, and features. You need not create these in a vacuum, though. When creating
involve them in the process of creating a Darklord in the following ways: What to Reflect. Ask your players which of their characters’ personality traits, ideals, bonds, and flaws are their favorites
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
—which is then converted into an infernal war machine. Such a process might involve drawing on other elements of the adventure’s locations (the Tomb of Horrors’ still-to-be-built stone juggernaut, the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
complex has been built around an iron golem, or an array of dangerous clockwork devices discovered within a city defy any attempts to turn them off. All research into the problem suggests that the
inventor Kwalish might have the solution — if only he hadn’t gone missing years before. Alternatively, you might consider any of the following hooks. Several involve a pending crisis, such that the players
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Phenax’s servants have a tendency to show up at the most inconvenient times and places. The Phenax’s Quests table suggests a few adventures the god’s champions might involve themselves in. Phenax’s
the countryside.
4 Assassinate or protect the local magistrate who has been cracking down on Phenax worshipers.
5 Create a grand prank built around obfuscation and deceit to embarrass a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Cavern Encounters The caverns and tunnels of the Barrier Peaks are a treacherous maze that has claimed more than one adventurer. This challenging route might involve cavern encounters that can help
toward its partner. Alternatively, the xorn and the umber hulk are rivals, with the characters caught in the middle. 2 A small war machine built at the monastery has been claimed by three kobolds
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Eberron has a rich history built on heroic deeds, evolving magic, and the wounds of a long, devastating war. Action, adventure, good, evil, and a thousand shades of gray paint the landscape in broad
strokes. Ancient mysteries await discovery so they can influence the world and its people. Magic is built into the very fabric of the world. It pervades everyday life. It provides comforts and conveniences
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
The Caer Castle residence of the town speaker This small castle was built over four hundred years ago by the Dinev family from Cormyr, before Ten-Towns existed as anything more than a few scattered
region came to see the Caer for themselves, and some built cottages in the shadow of its walls. No sooner had the small town taken hold than marauding orcs swept down from the tundra to put it to the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
horrors. Inspired by those tales, dwarves of any culture often sing of valorous deeds—especially of the little overcoming the mighty. On some worlds in the multiverse, the first settlements of dwarves
were built in hills or mountains, and the families who trace their ancestry to those settlements call themselves hill dwarves or mountain dwarves, respectively. The Greyhawk and Dragonlance settings have
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
for decades. Built for tales of swords and sorcery, the Realms initially grew and flourished in Ed’s D&D campaign, which featured heroes like the Knights of Myth Drannor in the Dalelands. Ed also
adventures for fifth edition Dungeons & Dragons. Already, new heroes have accomplished great deeds and saved Faerûn from terrible evil and will continue to do so, as long as the flame of imagination draws them there.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
table suggests a few adventures the god’s champions might involve themselves in. Purphoros’s Quests d6 Adventure Goal
1 Clear out a monster-infested mine and help procure precious iron ore
his destructive rages, or they might earn his wrath more directly by displaying weakness or cowardice. Wayward champions are usually able to atone for their deeds and regain his favor when he is in a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
subterranean horrors. Inspired by those tales, dwarves of any culture often sing of valorous deeds—especially of the little overcoming the mighty. On some worlds in the multiverse, the first settlements of
dwarves were built in hills or mountains, and the families who trace their ancestry to those settlements call themselves hill dwarves or mountain dwarves, respectively. The Greyhawk and Dragonlance
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
services, breakfast banquets, and occasionally funerals, which typically involve a pyre for the deceased. These events are held on the temple’s roof, where worshipers are closest to the sun and can
feel its warmth. Sun Temple Adventures Sun temples honor heroes and record their deeds. An adventure in which the characters need to meet, research, protect, or confront a legendary figure might happen
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
composed recounting of deeds, events, and important persons. Dwarves combine their runes into patterns, present pictorial histories in seemingly unconnected murals and images, and otherwise leave their
stronghold. Island of Stability A well-built stronghold is an easily managed, tranquil environment where dwarves focus on rearing their families and pursuing their craft. Since the beginnings of their
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Bronze Dragon Treasures A bronze dragon’s hoard is a history of the dragon’s deeds, with trophies from fallen foes and payment from grateful petitioners resting alongside more mundane spoils of war
weapons, armor, and magic items built for the battlefield—the more unique, the better. Stories matter to a bronze dragon, who would rather have the humble spear that felled a tyrant than a jeweled
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
life in their service. Xeluan and his heroic friends went on to perform great deeds. When earthquakes and volcanic eruptions threatened to destroy the heroes’ homeland, Xeluan carved a citadel into a
. They found his petrified body buried beneath the citadel, still holding it aloft. When all efforts to restore him failed, the heroes built a mausoleum around Xeluan’s body to honor his sacrifice. The
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
are the gate-towns: sixteen settlements, each built around a portal leading to one of the Outer Planes. The Gate-Towns of the Outlands table lists all sixteen gate-towns and the Outer Planes they
tremendous variety of planar-themed adventures possible within the boundaries of the Outlands. Adventures in the Outlands often involve the conflicts between opposing planar influences. It’s much easier for a
Compendium
- Sources->Dungeons & Dragons->Divine Contention
. To the southwest, docks line the shore of the mere, packed with barges ready to cross the marsh and meet merchant ships at sea.
Newly built houses with thatched roofs line Leilon’s muddy streets. At
adventurers-for-hire.
Visitors with coin to spend are welcome in Leilon, and adventurers are the settlers’ favorites. For while there is much work to be done within the town, there are deeds to be done
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mangrove that once adorned a temple built in his honor—ever since the Shankha Trials that precipitated the destruction of Manivarsha. Jijibisha trapped him here using her fiendish power and forced
them with (see the following section). Adirohit is unapologetic for his past deeds, even if Amanisha or others ask him to explain Manivarsha’s fate. He’s confident, though, that he can reestablish his
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Sanctums of the Heralds Most meetings of the Heralds of the Comet involve broods of initiates gathering in private homes to read divinatory cards and look for signs of impending cataclysm. Rites of
the city in an hour or two. Sanctum Locations The building shown in map 12.1 is a large house built in front of a natural cave opening, donated to the Heralds of the Comet by a wealthy aspirant. The
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, ten guilds vie for power, wealth, and influence: Azorius Senate. The Azorius Senate functions as the government of Ravnica, built on the three columns of a legislative, a judicial, and an executive
the dragon Niv-Mizzet, the Izzet League is a guild of scientists and engineers who build and sustain Ravnica’s infrastructure while conducting wild experiments in magic — efforts that usually involve
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
heroic callings. (JASON RAINVILLE) Built to Survive Minotaurs are barrel-chested humanoids with heads resembling those of bulls. Their horns range in size from about 1 foot long to great, curling
brother, Iroas. Minotaur Names In the labyrinthine polis of Skophos, the deeds of minotaur champions are carved among the winding halls. Minotaurs often name their children after these great heroes
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Giant Patrons Many of the adventure hooks throughout this book involve giants asking characters for help or hiring them to carry out a task. This section outlines long-term patron roles giants might
goals and interests that usually involve the acquisition of even greater wealth. Such a giant’s appeal to adventurers is simply the promise of a steady salary and a luxurious lifestyle. The
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
residents are built around the clan, made up of several generations of family members and multiple spouses of any gender, typically joined through arranged marriages. A clear hierarchy within each of these
complex familial structures helps to facilitate social harmony. Members of a clan keep close eyes on one another, because the deeds of an individual affect the social standing of the clan as a whole
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. An adventure focused on giants as adversaries could involve a sustained battle against giants of a single kind (as each of the individual adventures in Against the Giants did), or it could involve
progression through groups of different kinds of giants (as Against the Giants pitted characters against hill, frost, and fire giants in sequence). Alternatively, an adventure could involve giants of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
her father of her clever deeds rather than her feats of strength: she solved a sphinx’s riddles, plumbed the secrets of the ocean, and stole a string of pearls from a god of the kuo-toa. Through these
a manifestation of Grolantor. These encounters typically involve the god demanding something he wants from the priests, such as a fresh kill or a precious trinket. His priests then demand (and often
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
might be compromised. So she addresses the problem by not dealing with it directly, but by trying to encourage her indolent followers to find purpose in meaningful activities that don’t involve plundering
endeavor for long. Tu’narath is littered with half-built sculptures, partially completed frescoes, and other unfinished works of all sorts. The githyanki simply abandon personal projects that bore them
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
disaster. A trail of debris, some of the stones larger than a castle, extends from the corpse’s lower end. The city of Tu’narath is built on and in the corpse’s upper body, with a central district in the
, and often don’t involve physical harm. Instead, offenders are forced to submit to the mind-numbing sameness of performing one task interminably — a fate that, for some, might feel worse than death
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
tower the characters observe on their ascent. When the characters reach the pinnacle, read the following text: The commander of the Feathergale Knights is a well-built male human in his early fifties
Savra and the party is on good terms with the knights, Savra looks for an opportunity to pull that character aside. Delighted with the character’s deeds, Savra confides that the Feathergale Knights have
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
promotions never stem from a demon’s deeds or accomplishments. Rather, a demon lord might warp a manes into a quasit when it needs an invisible spy, or turn an army of dretches into hezrous when
, tearing down civilizations, and reducing the cosmos to despair and ruin. Some of the darkest legends of the mortal realm are built around the destruction wrought by demons set loose in the world. As such
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
can be poured. The south wall has a row of five arrow slits built into it. Two wooden cots covered with furs are in the northeast corner of the room. Of the two cult fanatics stationed here, one stands
roost by sheer force of personality, though it chafes him that Hethyl Arkorran (see area C13) has more respect and influence within the cult. Kadroth doesn’t involve Avarice (see area C21) in cult
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, soaring towers, and structures built into the living trees. To many elves, the city is a reminder of the ancient elven cities of old; some call it the Myth Drannor of the North, even nowadays after
answer. Learning to cast a particular spell, to find an ancient ruin, or understand a specific secret might involve undergoing months of instruction to prove to a teacher that the knowledge imparted is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
of snow into this open room, set into the back of which is an alcove that holds a 25-foot-tall statue of Thrym carved from glacial ice. The image looks like a powerfully built male frost giant with
measuring 16 feet tall, 10 feet wide, and 2 feet thick, each one etched (in Dethek, the Dwarvish script) with the name of a frost giant jarl and a florid summary of that chief’s legendary deeds
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
that the Cult of the Dragon is likely to succeed in summoning Tiamat does she change her mind. However, she doesn’t trust the adventurers with leadership unless their deeds in the field and at the
decisive, Dagult acts always for the good of his subjects and realm—and in doing so, has consistently built up his own power and wealth. Unfortunately for him, the Masked Lords of Waterdeep have recently






