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Returning 35 results for 'deep ignore are birds'.
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Monsters
Storm King's Thunder
, but they rarely lair or hunt together. They peacefully ignore bats, faerie dragons, and the like, but they hate stirges and evil flying monsters such as manticores. They also enjoy teasing dogs
.
Tressym feed on small rodents, birds, and insects, stalking and pouncing on prey much as normal cats do, but with the added advantage of flight. Tressym donât, however, attack nestlings or despoil
Monsters
Mythic Odysseys of Theros
features made monstrous by cruel magic and ages of hatred. Webs fill her lair deep in the Nessian Wood, sticky strands made not of silk but of her own endless hair. In her darkened realm, Arasta broods on
and ears. Birds and other flying creatures are absent from the skies and occasionally found trapped in webs.
Within 1 mile of Arastaâs lair, webs fill all 10-foot cubes of open space, so long as
Monsters
Mordenkainen's Fiendish Folio Volume 1
+ 2);{"diceNotation":"1d8+2","rollType":"damage","rollAction":"Claw","rollDamageType":"slashing"} slashing damage.Heralded by the ominous, deep rumbling of their strange song, great packs of dire
predictable patterns of movement like migrating birds. They strip a region bare of the lichens, fungus, and vermin that comprise their diet before moving on to a fresh feeding ground. Underdark
Adult Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
uses this lair action again or until the dragon dies.
The dragon chooses a 10-foot-square area on the ground that it can see within 120 feet of it. The ground in that area turns into 3-foot-deep mud
.
Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Draconic while within 1 mile of the dragonâs lair. These creatures
Ancient Copper Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
. The ground in that area turns into 3-foot-deep mud. Each creature on the ground in that area when the mud appears must succeed on a DC 15 Dexterity saving throw or sink into the mud and become
objects within 6 miles of the dragonâs lair.
Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Draconic while within 1
Species
Mordenkainen Presents: Monsters of the Multiverse
Deep gnomes, or svirfneblin, are natives of the Underdark and are suffused with that subterranean realmâs magic. They can supernaturally camouflage themselves, and their svirfneblin magic
renders them difficult to locate. These abilities have enabled them to survive for generations among the perils of the Underdark.
Like other gnomes, deep gnomes can live for centuries, up to 500 years
Species
Mordenkainen Presents: Monsters of the Multiverse
;and were imbued with a measure of their mastersâ power over winds. Their descendants still command echoes of that power.
From below, aarakocra look like large birds and thus are sometimes called
increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you
Aarakocra
Legacy
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Species
Elemental Evil Player's Companion
.
Beak and Feather
From below, aarakocra look much like large birds. Only when they descend to roost on a branch or walk across the ground does their humanoid appearance reveal itself. Standing
back into the air. Those that make it to a world in the Material Plane find it a strange place. They sometimes forget or ignore vertical distances, and they have nothing but pity for those earthbound
Species
Mordenkainen Presents: Monsters of the Multiverse
; oceans, protecting the surface from terrors in the deep. Over time, triton have extended their stewardship over the sea floor to the oceanâs surface.
Tritons have webbed hands and feet, small
â section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the floor of the misty basin. Colorful birds glide overhead.
A waterfall pours into the basin, creating a swollen river that floods much of the city before draining into a deep rift filled with molten
tries to climb up or down the cliffs, but they ignore intruders who enter by the river or the ravine to the southwest. They serve Acererak and take orders from his undead tomb custodian, Withers (see chapter 5).
Species
Mordenkainen Presents: Monsters of the Multiverse
range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers or glowing red
suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
to defend their young, or if startled or harassed. Dinosaurs come in many sizes and shapes. Larger varieties often have drab coloration, while smaller dinosaurs have colorful markings akin to birds
. Dinosaurs roam rugged and isolated areas that humanoids seldom visit, including remote mountain valleys, inaccessible plateaus, tropical islands, and deep fens.
Species
Mordenkainen Presents: Monsters of the Multiverse
without disturbing it. So deep is the connection between a firbolg and the wild places of the world that they can communicate with flora and fauna.
Firbolgs can live up to 500 years.
Creating Your
to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other
Species
Mordenkainen Presents: Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
;Quick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
.
Use the Spellcaster sidekick stat block to represent her.
Personality. âI canât resist a sure bet or a friendly wager.â
Ideal. âThe more complicated the scheme, the better.â
Bond. âI love birds
and will do what I can to look after them.â
Flaw. âDeep water terrifies me. I would rather be swallowed by a dragon than get in a boat or go for a swim.â
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
birds and will do what I can to look after them.â
Flaw. âDeep water terrifies me. I would rather be swallowed by a dragon than get in a boat or go for a swim.â
Compendium
- Sources->Dungeons & Dragons->Divine Contention
birds and will do what I can to look after them.â
Flaw. âDeep water terrifies me. I would rather be swallowed by a dragon than get in a boat or go for a swim.â
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
birds and will do what I can to look after them.â
Flaw. âDeep water terrifies me. I would rather be swallowed by a dragon than get in a boat or go for a swim.â
Species
Spelljammer: Adventures in Space
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
buildings in their entirety. Nothing can pass through the barrier, including air, fog, rain, and snow. Creatures that donât realize the field is there bounce off it, with birds especially prone to striking
it. The ground outside the field is regularly littered with the tiny corpses of birds that broke their necks hitting it, and street cleaners come by every morning to sweep them up. Digging under the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind, but they rarely lair or hunt together. They peacefully ignore bats
, faerie dragons, and the like, but they hate stirges and evil flying monsters such as manticores. They also enjoy teasing dogs. Tressym feed on small rodents, birds, and insects, stalking and pouncing
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
inside the shamanâs hut. The dragon enters the caves by way of underwater tunnels that connect to his lair chamber, but these are too deep and well hidden to be used by the adventurers. ICE TOADS
exceptionally intelligent leader, Marfulb.
Feeding on seals, sea birds, and fish caught for them by the Ice Hunters, Oyaviggatonâs ice toads are not automatically hostile to strangers. Once
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
silent canyon with no sign of birds or animals. Even the mineral-rich river, with its turquoise water, is still. Striations of coppery red and slate blue decorate the canyonâs walls. Sometimes, a patch
of air shimmers with intense heat, and the canyonâs colors seem to dance, undulating under the searing sun.The eerie silence is broken by a deep, baritone voice. âHello, can you help me?âNo other
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
feet deep, but the bottom is not visible through the murk. Four of the five stepstones are boulders sunk deep in the mire. The middle stepstone is actually the top of a galeb duhr. If someone steps on it
who was standing atop one of the stones is dumped into the water. Predators Below. Two merrow lurk in the water east of the crossing. They dislike the taste of bullywugs and ignore them, but they
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
been known to form strong friendships with humanoids, particularly rangers and wizards. Tressym get along well with others of their kind, but they rarely lair or hunt together. They peacefully ignore
bats, faerie dragons, and the like, but they hate stirges and evil flying monsters such as manticores. They also enjoy teasing dogs. Tressym feed on small rodents, birds, and insects, stalking and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
entrance are two alcoves, one containing a bare table, the other holding a wooden chest with tiny, clawed feet. Deeper in the room, you see a wicker basket surrounded by miniature toy birds.
Scores of
inside the wardrobe. Endelyn is a deep sleeper, so characters can sneak around while she slumbers, though she has several magical alarms in place. Dangling Marionettes. To move quietly about the room
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Dangerous Shrubbery A 20-foot-high dry ledge (area 4a) overlooks a 30-foot-high cavern filled with vegetation and ankle-deep mud (area 4b). This areaâs features are as follows: Vegetation
rescue his cousin, Agorra, who was âbewitched by the serpents.â 4b. Shambling Mounds Any character who succeeds on a DC 12 Wisdom (Perception) check is not surprised when three shambling mounds attack. The shambling mounds chase creatures through the mud but ignore creatures atop the ledge.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
Umberlee The ***** Queen, the Queen of the Depths, the Wavemother No community that lives by the sea can ignore the influence of Umberlee, the furious goddess whose tempestuous nature reflects and
is reflected by the waters of the deep. Any such community makes sure to host festivals to propitiate the Wavemother and seek her favor. Although mercurial in temperament, she can be generous to those
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Hostile. She tells them the Cobblehook Corsairs raided the village with the help of a black dragon, wonders aloud what kind of heroes ignore imperiled innocents, and suggests that the characters redeem
escorts you to the village square, where villagers cluster around a wrought iron weather vane. The 20-foot-tall structure depicts a serpentine creature with a body made of clouds. Deep scratches mar the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, steers a flight of birds in the gate-townâs dense, heliotropic canopy. Faunel attracts its share of non-Beast visitors who seek the fruits of nature. Travelers gather in Camp Greenbriar, a tented outpost
-toothed poacher, Mick Mangehide (gnoll fang of Yeenoghu), the Vile Hunt whittles away at Faunelâs bickering factions as Mick prepares his trophy wall for their mounted heads. Gate Deep in the vine
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
is confronted by Chuth, he or she feels a stirring warmth from the garland and automatically succeeds on the saving throw against the dragonâs Frightful Presence. If the characters ignore the druid
among them. A character with a torch can use an action to clear the webs within reach. As the characters advance, the webbing becomes thicker and shows birds and animals trapped within it. Any movement
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Chuth, he or she feels a stirring warmth from the garland and automatically succeeds on the saving throw against the dragonâs Frightful Presence. If the characters ignore the druid, she calls out
with a torch can use an action to clear the webs within reach. As the characters advance, the webbing becomes thicker and shows birds and animals trapped within it. Any movement through the webbing
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Certain of the frescoes show the rooms of some building: a library filled with many books and scrolls, a torture chamber, a wizardâs workroom. Chairs, windows, boxes, bales, doors, chests, birds, bats
first four pits are each 10 feet deep and empty except for refuse. The pit leading to area 7 is 30 feet deep and contains a ladder. Characters who watch this area long enough see the muralists
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. Approaching the Dock As Krux and the characters make their way to the dock, read: Scores of pelicans, mollymawks, and smaller birds nesting on the asteroid squawk as you approach the rickety dock. At the
metal mustache. The indifferent autognomes have the three directives common to all their kind plus the following directive: âDefend Topolah from hostile creatures.â Topolah and Her Birds Birds. Harmless
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
havenât considered this aspect of your character yet, see the table entries for some possibilities, or use them for inspiration. Your deep, dark secret might involve something you did (or are doing), or
it could be rooted in the way you feel about the world and your role in it. Secrets d6 Secret 1 An imp offers you counsel. You try to ignore the creature, but sometimes its advice is helpful. 2






