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                        Returning 35 results for 'deep ignore are birth'.
                    
                
                        
                            
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                                        deep ignore are both
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Firearms Knowledge. The giffâs mastery of its weapons enables it to ignore the loading property of any firearm.
Headfirst Charge. If the giff moves at least 20 feet in a straight line and ends
                                                
                                            
                                                
                                                     their martial training and love of explosives and are typically armed with gleaming firearms.
Every aspect of these spacefaring giffâs society is organized along military lines. From birth until
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Firearms Knowledge.The giffâs mastery of its weapons enables it to ignore the loading property of muskets and pistols.
Headfirst Charge. The giff can try to knock a creature over; if the giff
                                                
                                            
                                                
                                                     armed with gleaming pistols and muskets. The stat block here represents one of those mercenaries.
Every aspect of these spacefaring giffâs society is organized along military lines. From birth
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Firearms Knowledge. The giffâs mastery of its weapons enables it to ignore the loading property of any firearm.
Legendary Resistance (2/Day). If the giff fails a saving throw, it can choose to
                                                
                                            
                                                
                                                     spacefaring giffâs society is organized along military lines. From birth until death, each has a military rank. Promotions donât depend on time in service but are granted by superiors as
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Firearms Knowledge.The giffâs mastery of its weapons enables it to ignore the loading property of muskets and pistols.
Headfirst Charge. The giff can try to knock a creature over; if the giff
                                                
                                            
                                                
                                                     armed with gleaming pistols and muskets. The stat block here represents one of those mercenaries.
Every aspect of these spacefaring giffâs society is organized along military lines. From birth
                                                
                                            
                                        
                                                    Giff
                                                    
    
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        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Mordenkainenâs Tome of Foes
                                                    
                                                
                                            
                                                     mastery of its weapons enables it to ignore the loading property of muskets and pistols.Multiattack. The giff makes two pistol attacks.
Longsword. Melee Weapon Attack: +6;{"diceNotation":"1d20+6
                                                
                                            
                                                
                                                     of giff society is organized along military lines. From birth until death, every giff has a military rank. It must follow orders from those of superior rank, and it can give orders to those of lower
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Deep gnomes, or svirfneblin, are natives of the Underdark and are suffused with that subterranean realmâs magic. They can supernaturally camouflage themselves, and their svirfneblin magic
                                                
                                            
                                                
                                                     renders them difficult to locate. These abilities have enabled them to survive for generations among the perils of the Underdark.
Like other gnomes, deep gnomes can live for centuries, up to 500 years
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    ; oceans, protecting the surface from terrors in the deep. Over time, triton have extended their stewardship over the sea floor to the oceanâs surface.
Tritons have webbed hands and feet, small
                                                
                                            
                                                
                                                    â section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers or glowing red
                                                
                                            
                                                
                                                     suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
                                                
                                            
                                        
                                                    Orc
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     infirm. Orcs donât revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
                                                
                                            
                                                
                                                     three gods are a tribeâs raiders and ravagersâoften the only part of an orc tribe that its victims ever see.
Deep within the den of a tribe, far away from the war-hearth where warriors
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     without disturbing it. So deep is the connection between a firbolg and the wild places of the world that they can communicate with flora and fauna.
Firbolgs can live up to 500 years.
Creating Your
                                                
                                            
                                                
                                                     to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other
                                                
                                            
                                        
                                                     Species
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
                                                
                                            
                                                
                                                    ;Quick Buildâ section for your characterâs class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you canât raise any of your scores
                                                
                                            
                                        
                                                     Species
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
                                                
                                            
                                                
                                                     scores to increase. Youâre free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     greatest cities of Galifar. While many of the dwarves of the Five Nations still speak the language of their ancestors, they feel a bond to the lands of their birth. A Brelish dwarf feels a deep, personal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     aspect as well, he is credited not only for the birth of the dwarves but for fostering in them a deep appreciation for clan and family. He demonstrates how dwarf parents should raise their children
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     feet deep, but the bottom is not visible through the murk. Four of the five stepstones are boulders sunk deep in the mire. The middle stepstone is actually the top of a galeb duhr. If someone steps on it
                                                
                                            
                                                
                                                     who was standing atop one of the stones is dumped into the water. Predators Below. Two merrow lurk in the water east of the crossing. They dislike the taste of bullywugs and ignore them, but they
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     the floor of the misty basin. Colorful birds glide overhead.
 A waterfall pours into the basin, creating a swollen river that floods much of the city before draining into a deep rift filled with molten
                                                
                                            
                                                
                                                     tries to climb up or down the cliffs, but they ignore intruders who enter by the river or the ravine to the southwest. They serve Acererak and take orders from his undead tomb custodian, Withers (see chapter 5).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Oculorb Many oculorbs are dreamed into existence by beholders. The Far Realmâs strange power can pervade a beholderâs dreams, resulting in the birth of an oculorb. Oculorbs resemble a slimy
                                                
                                            
                                                
                                                     conglomeration of eyes in many sizes and shapes. They are dreaded even by the beholders that birth them. An oculorb is a tangle of negative emotionsâthe fury, melancholy, and obsession of its creator, all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     reboant voice. Guardians wear brass masks depicting the stern, bearded face of Gorm and deep blue tunics. Under each guardianâs armor, their right shoulder bears a cobalt-hued tattoo of a lightning bolt
                                                
                                            
                                                
                                                     that draw attention away from their hidden wands. Each mageâs right palm bears a tattoo of a five-pointed star. Warriors of Madarua The ancient god Madarua presides over birth, death, and the shifting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     insignia scarabs of House Freth can ignore. A successful DC 25 Strength (Athletics) check is needed to force open such a door. The inner doors have no locks. When an alarm sounds outside, the occupants
                                                
                                            
                                                
                                                     structure has an arcane lock spell cast on it that only drow wearing the obsidian insignia scarabs of House Freth can ignore. This chamber contains stone shelves lined with provisions for the guards of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    4. Dangerous Shrubbery A 20-foot-high dry ledge (area 4a) overlooks a 30-foot-high cavern filled with vegetation and ankle-deep mud (area 4b). This areaâs features are as follows: Vegetation
                                                
                                            
                                                
                                                     rescue his cousin, Agorra, who was âbewitched by the serpents.â 4b. Shambling Mounds Any character who succeeds on a DC 12 Wisdom (Perception) check is not surprised when three shambling mounds attack. The shambling mounds chase creatures through the mud but ignore creatures atop the ledge.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                    Umberlee  The ***** Queen, the Queen of the Depths, the Wavemother No community that lives by the sea can ignore the influence of Umberlee, the furious goddess whose tempestuous nature reflects and
                                                
                                            
                                                
                                                     is reflected by the waters of the deep. Any such community makes sure to host festivals to propitiate the Wavemother and seek her favor. Although mercurial in temperament, she can be generous to those
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     Hostile. She tells them the Cobblehook Corsairs raided the village with the help of a black dragon, wonders aloud what kind of heroes ignore imperiled innocents, and suggests that the characters redeem
                                                
                                            
                                                
                                                     escorts you to the village square, where villagers cluster around a wrought iron weather vane. The 20-foot-tall structure depicts a serpentine creature with a body made of clouds. Deep scratches mar the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     lies motionless.
 The water in this area is 10 feet deep (see the Playerâs Handbook for details on swimming). The island rises gently to the north and south, while on its east and west sides, 10-foot
                                                
                                            
                                                
                                                     of respect for her family and heritage. Personality Trait. âMany see my focus and assume Iâm not approachable. But I welcome new friends.â Ideal. âI will make the city of my birth and descendants of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Forbidden City gives birth to a terrible new god! The snake-men know! They know!â Then he stumbles away into the crowd. Passersby tell the adventurers to ignore the beggar, and that his predictions are
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Worshiping Heliod The brilliance of Heliodâs sun is impossible to ignore. Thus, virtually everyone on Theros pays at least grudging respect to the sun god in forms of worship that range from simple
                                                
                                            
                                                
                                                    .
 Birth of Erebos. Some myths claim that Heliod was the first of the gods, though most people believe that distinction belongs to Kruphix. These myths also say that when the light of Heliodâs own sun
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     society is organized along military lines. From birth until death, each has a military rank. Promotions donât depend on age but are granted by a superior as a reward for valor. Muskets and grenades are
                                                
                                            
                                                
                                                     Common
 Challenge 3 (700 XP) Proficiency Bonus +2
 Firearms Knowledge. The giffâs mastery of its weapons enables it to ignore the loading property of muskets and pistols.
 Headfirst Charge. The giff
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Life in the Sensa Empire Those who live in the Sensa Empire or who travel through the land experience its wealth, both in riches and deep traditions. Aurum Guild Gold mining is a respected career
                                                
                                            
                                                
                                                     the childâs birth: Feminine. Aisha, Ayaan, Daniya, Fiza, Imani, Kinza, Laila, Sabah, Tania, Zakia Masculine. Abdu, Dakhil, Ehan, Fahim, Haji, Jamal, Kasim, Mahdi, Omar, Zaid Gender-Neutral. Akua, Azmi
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     havenât considered this aspect of your character yet, see the table entries for some possibilities, or use them for inspiration. Your deep, dark secret might involve something you did (or are doing), or
                                                
                                            
                                                
                                                     it could be rooted in the way you feel about the world and your role in it. Secrets  d6 Secret   1 An imp offers you counsel. You try to ignore the creature, but sometimes its advice is helpful. 2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     both the characters and the lords have come to terms with their differing outlooks and agendas. This style of gaming is deep, complex, and challenging. The focus isnât on combat but on negotiations
                                                
                                            
                                                
                                                     proficiencies take precedence over combat bonuses. Feel free to change or ignore rules to fit the playersâ roleplaying needs, using the advice presented in part 3 of this book. A WORLD TO EXPLORE
 Much
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     opening of the sinkhole is 20 feet wide and descends into a 20-foot-deep pit. Six workers (neutral, human commoners) are at the bottom of the pit, frantically trying to climb out. Climbing the
                                                
                                            
                                                
                                                     unimpeded, the hostile whistlers slay one worker per round, taking their time to savor the confused mortalsâ fear. If attacked, they teleport near their attacker and ignore the workers. The alien beings fight to the death.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     anyone attempts to enter, climb, or damage the tower. This cavernâs rough floor has been flattened where the tower stands, while the floor behind the tower has collapsed into a shaft 300 feet deep and 100
                                                
                                            
                                                
                                                     feet in diameter. Several tunnels branch off from the rough-walled shaft at various points, allowing the characters to continue their journey after climbing down. They can move around the tower easily if they wish to ignore it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    22. Steadfast Stone Once a temple of Callarduran Smoothhands, the deep gnomesâ god of stone and mining, this cavern was named after its long-lost galeb duhr protectors â the dharum suhn (the âHearts
                                                
                                            
                                                
                                                     process repeats once more, until the third earth elemental appears and is destroyed. The elementals ignore the galeb duhr, which continue to stand motionless throughout the fight. When the characters reduce
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     worlds in the Material Plane originated there. After the First World was shattered by a great cataclysmâgiving birth to the worlds that came in its wakeâthe progeny of the first elves, dwarves
                                                
                                            
                                                
                                                     peril and littered with obstacles to be overcome. This journey most often occurs aboard a vessel powered by magic.
 Another method is the Dream of Other Worlds; travelers fall into a deep slumber and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     which it lies might give some hintâcaverns burrowed deep into a mountain of petrified bodies, the twisted obsidian corpses of humanoids and animals alike.
 Twins at War. The newly formed gods
                                                
                                            
                                                
                                                     Kruphix and Klothys emerged from opposite sides of the roiling tangle of possibilities that eventually gave birth to Theros. At first the two battled for supremacy, but they soon realized their conflict
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     as Blingdenstone and Menzoberranzan, though they have little confirmation. The possibility that the demon lords of the Abyss are active in the Underdark is a threat the Lordsâ Alliance canât ignore
                                                
                                            
                                                
                                                    , you can distribute their stat cards among the players and let them run the NPCs. Eravien knows that the Lordsâ Alliance has a deep-cover operative in the Underdark. Khelessa Draga, a high elf from
                                                
                                            
                                        





