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Returning 35 results for 'deep imagine are blame'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
prowess, moving with a speed and grace others can only imagine. Their tall stature, large wings, elaborate horns, and massive weapons give them a truly intimidating silhouette.
The most trusted high
amuse themselves over the long centuries of their lives, high fae frequently engage in deceptions and other complex games of wits against one another.
Most high fae remain secluded deep within the wilds
Triton
Legacy
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Species
Volo's Guide to Monsters
Ah, the tritons. Imagine if the elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the tritons spent that time fighting sahuagin
and worse, so you know you can count on them in a fight.
— Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the
Species
Mordenkainen Presents: Monsters of the Multiverse
Deep gnomes, or svirfneblin, are natives of the Underdark and are suffused with that subterranean realm’s magic. They can supernaturally camouflage themselves, and their svirfneblin magic
renders them difficult to locate. These abilities have enabled them to survive for generations among the perils of the Underdark.
Like other gnomes, deep gnomes can live for centuries, up to 500 years
Species
Mordenkainen Presents: Monsters of the Multiverse
; oceans, protecting the surface from terrors in the deep. Over time, triton have extended their stewardship over the sea floor to the ocean’s surface.
Tritons have webbed hands and feet, small
’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Eberron: Rising from the Last War
My family has the finest vaults you can imagine. They forge the locks that secure royal jewels. And I learned to pick those locks when I was barely out of the crib.
—Cutter, burglar and
useful as these services are, it’s the Banking Guild that truly defines the house. Kundarak’s lands in the Mror Holds include deep veins of precious metals, which the dwarves used to
Species
Mordenkainen Presents: Monsters of the Multiverse
range from deep charcoal to shades of red and orange. Some bear skin tones common to humanity but with fiery marks, such as slowly swirling lights under their skin that resemble embers or glowing red
or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Mordenkainen Presents: Monsters of the Multiverse
without disturbing it. So deep is the connection between a firbolg and the wild places of the world that they can communicate with flora and fauna.
Firbolgs can live up to 500 years.
Creating Your
determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Mordenkainen Presents: Monsters of the Multiverse
creates a mystical bond between the giver and the receiver of a gift.
On some worlds, such bonds lead hobgoblins to form communities with deep ties to one another. In Eberron and the Forgotten Realms, vast
the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Triton Ah, the tritons. Imagine if the elves spent a few centuries far beneath the sea, where their arrogance and pretension could grow undisturbed. At least the tritons spent that time fighting
sahuagin and worse, so you know you can count on them in a fight.
— Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the
Species
Spelljammer: Adventures in Space
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
determine your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Kuo-toa Fishlike Fanatics of the Deep Habitat: Coastal, Underdark; Treasure: Relics Eric Belisle An adventurer stumbles on a kuo-toa archpriest and servants of its strange gods Kuo-toa have slimy
, humanoid bodies and the heads of goggle-eyed deep-sea fish. They claim they once dominated whole worlds, their empires spanning land and sea under the blessings of piscine gods. The kuo-toa can’t say
Species
Acquisitions Incorporated
.
Reality is a descent into chaos punctuated by brief flashes of order, whence we arose and so imagine it to be the norm rather than a distant outlier. That-Which-Endures held entropy back for a mere instant
the color of any verdan’s hair, skin, and eyes can transform from their original jade tones to pale white, deep ebon, or any other shade in between. A verdan’s ears also undergo numerous
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Aftermath of the Last War The war is over, but deep rifts remain between Thrane and its neighbors. Aundairian war magic created a blasted wasteland between the two nations. To the east, the conflict
followers to feel compassion for all people, which often proves a more difficult challenge. Thrane has never forgiven Karrnath for its use of undead soldiers, and many Thranes are quick to imagine all
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of the sea, and Purphoros, god of the forge. Others describe the generations in metaphorical terms, suggesting that Keranos represents the combination of Purphoros’s creative energy and Thassa’s deep
development. The time of the first generation precedes the presence of what are commonly understood to be “gods.” Before mortals dreamed the gods into being, before they could even imagine beings as
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
1 “I can’t stand dark places.”
2 “I’m terrified of a particular kind of animal.”
3 “Deep water will be the death of me.”
4 “I can’t stand heights.”
5 “I hate being stuck in
, they shouldn’t be able to do so again until they finish a long rest. For example, imagine that a character has the Seed of Fear “I hate being stuck in tight spaces” and must squeeze through a narrow
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, lightning crawls in a meandering path from cloud to cloud. The slow and boring world seems to be populated by torpid creatures whose deep, mooing speech lacks meaning. To other creatures, a quickling
important letter, swiping coins collected for the poor, planting a stolen item in someone’s bag. Quicklings enjoy causing suffering that transcends mere mischief, especially when the blame for their
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
in a meandering path from cloud to cloud. The slow and boring world seems to be populated by torpid creatures whose deep, mooing speech lacks meaning. To other creatures, quicklings seem blindingly
collected for the poor, planting a stolen item in someone’s bag. Quicklings enjoy causing suffering that transcends mere mischief, especially when the blame for their actions falls on others and creates
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
first letter of your size). Imagine Your Past and Present Let your character’s background and species inspire how you imagine their past. That past fed into the character’s present. With that in mind
let a character learn a rare language. Rare Languages Language Origin Abyssal Demons of the Abyss Celestial Celestials Deep Speech Aberrations Druidic Druidic circles Infernal Devils of the Nine
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
panicky. Their inclination is to blame the characters, and dispelling the faerie dragon’s magic does little to console them. If the characters don’t flee, the giants attack them out of fear. Treasure
. Speleosa has gathered thirty amber gemstones (100 gp each). 13c. Treasure Alcove Niches have been carved into the walls of this deep alcove at a height of 15 feet. The stone giants keep their
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
write just the first letter of your size). Imagine Your Past and Present Let your character’s background and species inspire how you imagine their past. That past fed into the character’s present. With
Plane. Some features let a character learn a rare language. Rare Languages Language Origin Abyssal Demons of the Abyss Celestial Celestials Deep Speech Aberrations Druidic Druidic circles Infernal
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
who spends at least 10 minutes examining the vehicle reveals which part is to blame. Chukka and Clonk appreciate the help in identifying the problem. Characters can further assist by finding a way to
remove the demonic essence from the gear. Spells such as dispel magic or protection from evil or good, or other methods that the characters might imagine, could make the part usable. If the characters
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
King Hekaton and His Daughters Prior to the shattering of the ordning, King Hekaton was arguably the most powerful of all storm giants. From Maelstrom, his citadel deep within the Trackless Sea, he
their mother for persuading their father to pass them over. Their blame was unfounded, in fact; Queen Neri had actually warned her husband against making any such pronouncement. Mirran and Nym seethed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, recessed stone tub 8 feet long, 4 feet wide, and 2 feet deep.
Uktarl lies and cheats for fun, and he is quick to blame others for his failings as a leader. If he takes damage or sees any of his
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
blame each other for their transformation.
6 A family of deep gnomes adopts a shadow dragon wyrmling, hoping to show the dragon a noble path through gloom and despair.
Young Shadow Dragon
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
palpable than near the Grandfather Tree, an oak larger than you might imagine possible, which serves as a holy site for the Treeghost tribe of the Uthgardt. Four smaller oaks — enormous indeed, though
often goes awry here, and the caverns deep beneath the site are rumored to contain all manner of magical portals. If it isn’t the elves, the fey, or the trees themselves watching visitors, it might be
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Warlock’s Crypt On the western edge of the Troll Hills lies an area of bizarre terrain: shattered rubble is strewn across the landscape, between and among mounds of upturned earth and deep furrows of
, which ignited with himself at its center. As one might imagine, this blast drew the attention of all manner of twisted predators and hungry undead, which came forth to investigate. I don’t know how
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, and the relatively small stature of present-day humans is a mark of their degeneracy. Others imagine remote realms—cloud castles or lost continents—where Brobdingnagian people dwell, set apart from
encounters with Diancastra—who is no less than a daughter of Annam, the All-Father of the giants!— opened my eyes to the glories, the deep magic, and the wisdom of these ancient people.
I’ve asked
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
its repercussions change the characters’ world, and its effects echo long after the initial attack or takeover. Imagine that part of your campaign world is attacked or invaded. Depending on the current
. Alternatively, the scale can be as dramatic as humanity rising to overthrow the gods. Imagine that part of your campaign world erupts in revolution. Pick a power group in your current campaign and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dwarves must be to blame, the dragon engages them in a wider conflict, and the dwarves respond in kind. Even if neither side destroys the other, both will be severely weakened, after which the rival
to assume that intoxication has the same effect on them as it does on humans.
Humans drink to forget, while dwarves drink to remember. A dwarf deep in his cups is overcome by powerful, vivid
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Tilvenar LN Fire, earth, metalwork Forge,* Light Flame between hands
Deep Sashelas CG Creativity, knowledge, sea Knowledge, Nature, Tempest Dolphin
Elebrin Liothiel CG Abundance
forgive and forget. The god loves magic, artistry, nature, and freedom. Anyone who has felt the mystical presence of Corellon describes it as a joy like no other, followed by a deep melancholy when
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
chambers that tunnel deep beneath the surface. A typical clan’s settlement features stout walls and a sturdy gate, inside which are living quarters, community areas, and a well-protected treasure
Bhaerynden did so two millennia before the drow conquered the place. They put the blame for its fall on the complacency that drove their ancestors to leave. “Gold dwarves endure. Shield dwarves adapt
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
total cover. V9. Main Vault When the characters arrive here for the first time, read: Although deep underground, this vault is lit by streams of sunlight that pour down from the ceiling, catching motes
of dust in their luminous pools. Ornate columns support a thirty-foot-high vaulted ceiling, which is adorned with carvings of dwarves basking in the presence of their gods. Deep alcoves line the walls
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
gnarly face. The Nether Oak uses the treant stat block but is neutral evil and speaks Common and Primordial. When the characters arrive, the Nether Oak is in deep slumber. To complete the Rite of the
limit to how many times it can be used is how many eyeballs the party has remaining. Y12. Wellspring of Answers A deep well plunges through the city floor into darkness. Five crystal benches encircle it
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Cartographer I’ve seen a million places, and I’ve mapped them all! — Cartographer’s boast Acquisitions Incorporated missions can lead across vast tracts of wilderness, into ancient ruins, deep
leaving trails of things behind him — trails he would often find again later, or intersect with at odd angles. Imagine his relief when he discovered maps. Grost was not born a cartographer, but that hasn’t
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Draconic Dragons, dragonborn Draconic
Deep Speech Aboleths, cloakers —
Infernal Devils Infernal
Primordial Elementals Dwarvish
Sylvan Fey creatures Elvish
Undercommon
character’s favorite words or phrases, tics and habitual gestures, vices and pet peeves, and whatever else you can imagine.
Each background presented later in this chapter includes suggested






