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                        Returning 35 results for 'deep ingested are beasts'.
                    
                
                        
                            
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                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     regions within 6 miles of the lair.
Intermittent, echoing caws can be heard coming from all directions within 6 miles of the lair.
Subterranean beasts within 1 mile of the ancient deep crow's lair serve
                                                
                                            
                                                
                                                    Magic Resistance. The ancient deep crow has advantage on saving throws against spells and other magical effects.
Shadow Stealth. While in dim light or darkness, the ancient deep crow can take the
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    "} piercing damage, and it must succeed on a DC 16 Strength saving throw or have the prone condition.Giant oxen labor as beasts of burden for giants of all kinds, pulling plows, hauling oversized carts, and
                                                
                                            
                                                
                                                     performing similar tasks well suited to their tremendous strength. These cattle are covered in thick, shaggy hide, often in vibrant colors, such as sky blue or deep violet.
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    "} poison damage.Some insults don't wash away with the tides. When surface dwellers threaten the safety of triton communities, impede upon Thassa's holiest depths, or steal the treasures of the deep
                                                
                                            
                                                
                                                    , triton shorestalkers seek vengeance. Using speed and poison harvested from deadly sea beasts, these triton assassins slip into shallow waters and strike when least expected. Often, surface dwellers don't
                                                
                                            
                                        
                                                     Magic Items
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     some wrong affecting those sheâd prefer not to harm, or give a mortal a glimpse of her terrible responsibilities.
Bident of the Deep. Thassaâs signature weapon thrums with the icy
                                                
                                            
                                                
                                                     currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using the bident, the target takes an extra 2d10
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     by a skull-shaped minaret. There, Demogorgonâs heads contemplate the mysteries of the arcane while arguing about how best to obliterate their rivals. The bulk of this palace extends deep
                                                
                                            
                                                
                                                     disadvantage, and all Charisma (Deception) and Charisma (Intimidation) checks have advantage.
Frenzied Animals. Beasts within 1 mile of the lair become frenzied and violentâeven creatures that are
                                                
                                            
                                        
                                                    Demogorgon
                                                    
    
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                                                     Monsters
                                                    Out of the Abyss
                                                    
                                                
                                            
                                                     bulk of this palace extends deep underwater, in chill and darkened caverns.
Lair Actions
On initiative count 20 (losing initiative ties), Demogorgon can take a lair action to cause one of the
                                                
                                            
                                                
                                                    , creating one or more of the following effects:
The area within 6 miles of the lair becomes overpopulated with lizards, poisonous snakes, and other venomous beasts.
Beasts within 1 mile of the lair become
                                                
                                            
                                        
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    "} fire damage on a failed save, or half as much damage on a successful one.The term chimera applies to a wide variety of disparate monsters that combine the features of multiple beasts. While many
                                                
                                            
                                                
                                                     artistic depictions represent chimeras as an amalgam of lion, ram, and dragon, these beasts appear with nearly endless variations.
The Akroans tell a tale of the first chimeraâs origin, wherein
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Burden of Time. Beasts and Humanoids (except elves) have disadvantage on saving throws while within 10 feet of the shadar-kai.
Fey Ancestry. The shadar-kai has advantage on saving throws against
                                                
                                            
                                                
                                                     emerge from within, bearing her cryptic messages and omens far and wide across the multiverse.
Within the fortress are items that the Raven Queen finds irresistible: objects invested with deep feelings
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     one level of exhaustion.Belashyrra makes its lair in the Citadel of Lidless Eyes deep in Khyber, a site that appears to have been molded from molten stone, chitin, and flesh. Across its warped and
                                                
                                            
                                                
                                                     places where such creatures are willing to live side by side.
Some beholderkin serve Belashyrra as guards and agents, while others spend their lives in deep meditation, pursuing inner visions known only
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     portion of an amethyst dragonâs hoard before burrowing back into the deep Underdark. The dragon has a magic crystal that can trace the wormâs movement.
3
An ancient amethyst dragon is
                                                
                                            
                                                
                                                     is set beneath a mountain ridge between two deep tarns, with streams flowing down toward the lowlands. The lair has the following features:
Entrances. Two cave entrances provide access to the lair
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the dragon, the deeper the purple color of the crystals.
Amethyst Dragon Lair Features
The amethyst dragon lair shown in map 5.1 is set beneath a mountain ridge between two deep tarns, with streams
                                                
                                            
                                                
                                                    . Fish and other aquatic Beasts reproduce rapidly and thrive in bodies of water within 6 miles of the lair. Foraging in these waters yields twice the usual amount of food.
Watery Sight. Water within 6
                                                
                                            
                                        
                                                    Adult Copper Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     uses this lair action again or until the dragon dies.
The dragon chooses a 10-foot-square area on the ground that it can see within 120 feet of it. The ground in that area turns into 3-foot-deep mud
                                                
                                            
                                                
                                                    .
Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Draconic while within 1 mile of the dragonâs lair. These creatures
                                                
                                            
                                        
                                                    Ancient Copper Dragon
                                                    
    
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                                                     Monsters
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    . The ground in that area turns into 3-foot-deep mud. Each creature on the ground in that area when the mud appears must succeed on a DC 15 Dexterity saving throw or sink into the mud and become
                                                
                                            
                                                
                                                     objects within 6 miles of the dragonâs lair.
Tiny beasts such as rodents and birds that are normally unable to speak gain the magical ability to speak and understand Draconic while within 1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Beasts   Aurochs
 Brontosaurus
 Deep rothé
 
  Deinonychus
 Dimetrodon
 Dolphin
Hadrosaurus
 Ox
 Quetzalcoatlus
 
  Stegosaurus
 Swarm of rot grubs
 Velociraptor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . The mine has a cavern devoted to keeping the giant cave lizards the svirfneblin use as beasts of burden. The deep gnome Perigrog Scrapedust runs the mine with a fair but demanding hand. He believes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     terrible responsibilities. Bident of the Deep. Thassaâs signature weapon thrums with the icy currents of the deep ocean. This weapon functions as a trident that grants a +3 bonus to attack and damage
                                                
                                            
                                                
                                                     rolls made with it. When you hit with an attack using the bident, the target takes an extra 2d10 cold damage. Blessing of the Deep. If you are a worshiper of Thassa, you gain all the following benefits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    )
 Amphibious. Kysh can breathe air and water.
 Emissary of the Sea. Kysh can communicate simple ideas with amphibious and water-breathing beasts. They understand the meaning of his words, but he cannot
                                                
                                            
                                                
                                                     (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
A prisoner of the sahuagin in The Final Enemy, Kysh is a defender of the deep sea realms who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     best to obliterate their rivals. The bulk of this palace extends deep underwater, in chill and darkened caverns. Lair Actions On initiative count 20 (losing initiative ties), Demogorgon can take a lair
                                                
                                            
                                                
                                                     overpopulated with lizards, poisonous snakes, and other venomous beasts. Beasts within 1 mile of the lair become violent and crazed â even creatures that are normally docile. If a humanoid spends at
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     Thassa who rigorously protect her domain, often treating surface-dwelling sailors as trespassers. Tritons make most of their goods from materials harvested from the deep, but have also developed
                                                
                                            
                                                
                                                     against massive beasts or ships sailing the surface. The most wary communities might even employ shorethieves, tritons adept at using magical disguises to infiltrate land-bound towns to watch and steal from âdryfolk.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     â particularly of dangerous beasts and kidnapped souls â know to drop a few coins into the water as they pass into the harbor to appease Umberlee. Umberleeâs adherents work out of the Water Queenâs House, a
                                                
                                            
                                                
                                                     magnificent structure on the city docks. They provide blessings to sailors and identify relics dredged up from the deep. When Umberlee is offended by the removal of an item from the sea, she expresses her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     of cirrhosis we might be facing, or if tumors bloom deep in parts of ourselves we hope never to see. When creating adventures involving body horror, use this lack of awareness. Focus on the
                                                
                                            
                                                
                                                     unpredictability of flesh. Pull from the knowledge that even seeming robust health might be an illusion, that weâre not sacred beasts, that we might be incubating fecund, hungry, or malicious parasites right
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
                                                    
                                                
                                            
                                                     â particularly of dangerous beasts and kidnapped souls â know to drop a few coins into the water as they pass into the harbor to appease Umberlee. Umberleeâs adherents work out of the Water Queenâs House, a
                                                
                                            
                                                
                                                     magnificent structure on the city docks. They provide blessings to sailors and identify relics dredged up from the deep. When Umberlee is offended by the removal of an item from the sea, she expresses her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     best to obliterate their rivals. The bulk of this palace extends deep underwater, in chill and darkened caverns. Lair Actions On initiative count 20 (losing initiative ties), Demogorgon can take a lair
                                                
                                            
                                                
                                                     lair becomes overpopulated with lizards, poisonous snakes, and other venomous beasts. Beasts within 1 mile of the lair become violent and crazed â even creatures that are normally docile. If a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     Xoriat and Kythri (see chapter 4 for descriptions of both), the planes of madness and chaos. Time moves strangely in places in the deep swamps, which twists mundane beasts and plants into strange shapes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Giant Ox Giant oxen labor as beasts of burden for giants of all kinds, pulling plows, hauling oversized carts, and performing similar tasks well suited to their tremendous strength. These cattle are
                                                
                                            
                                                
                                                     covered in thick, shaggy hide, often in vibrant colors, such as sky blue or deep violet. Giant Ox Huge Fey, Unaligned
 Armor Class 12 (natural armor)
 Hit Points 105 (10d12 + 40)
 Speed 40 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . Intermittent, echoing caws can be heard coming from all directions within 6 miles of the lair. Subterranean beasts within 1 mile of the ancient deep crowâs lair serve as the creatureâs eyes and ears
                                                
                                            
                                                
                                                    ) fire damage on a failed save, or half as much damage on a successful one.
 [Tooltip Not Found]
 
 Deep Crow 
 The only warning youâll get is that fearsome, far-off caw, echoing from the darkness like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    Stat Blocks by Creature Type  Aberrations Death kiss
 Elder brain
 Gauth
 Gazer
 Mindwitness
 Morkoth
 Neogi
 Neogi hatchling
 Neogi master
 Neothelid
 Ulitharid
 Beasts Aurochs
                                                
                                            
                                                
                                                     dreamwalker
 Storm giant quintessent
 Humanoids Abjurer
 Apprentice wizard
 Archdruid
 Archer
 Bard
 Blackguard
 Champion
 Conjurer
 Deep scion
 Diviner
 Enchanter
 Evoker
 Firenewt warrior
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     of âyou go over there, and you go over there.â True intentional crimes, however, are violations known deep in the satyr soul. If needs be, revelry can halt in an instant to help someone whoâs been
                                                
                                            
                                                
                                                     supporting populations of wild beasts at their territoryâs borders. Sibyls The closest people satyrs have to leaders are their sibyls, who are blessed with limited ability to see into the future
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     Annamâs Cradle (in this chapter). Opening the path frees beasts from the Megafauna World Encounters table (see chapter 3), which then threaten a settlement of deep gnomes and duergar. Hungry Earth Hungry
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     any other beholder it encounters, but it tries to escape as soon as the beholder is preoccupied. A death kiss consumes ingested blood, which it also uses to heal and generate electrical energy inside
                                                
                                            
                                                
                                                     Immunities lightning
 Condition Immunities prone
 Senses darkvision 120 ft., passive Perception 15
 Languages Deep Speech, Undercommon
 Challenge 10 (5,900 XP) Proficiency Bonus +4
 Lightning
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                    Faunel Gate Destination: Wilderness of the Beastlands Primary Citizens: Awakened Beasts Ruler: None The Faunel the Outlands once knew is gone, its roar so mighty that the gate-town was absorbed by
                                                
                                            
                                                
                                                     with dew. Beasts are returning to Faunel, but who among them will rise to the top of the food chain? Three factions of awakened Beasts vie for control of the animal kingdom. The following leaders, all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     the polis of Meletis expands, clearing new land for houses and crops, Nylea decides to punish the polis and destroy it if necessary. Animated trees topple the walls, and Nyxborn beasts invade the city
                                                
                                            
                                                
                                                     with dangerous creatures. 
   4  Nylea abruptly vanishes. Explorers deep in the Nessian Wood discover her sacred grove abandoned, and the giant chrysalis at its heart empty. What was in the chrysalis
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Noteworthy Sites The city-state of Yeonido is nestled among fertile hills and deep forests. Though many dangerous beasts dwell in those lands, farming villages surround the walled city of Yeonido
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     ancient druid trapped in tree form. Whatever the truth, the Great Druid Oalian appears as a massive greatpine in a grove called Greenheart, deep in the Towering Wood.
 We, the Ashbound, are the
                                                
                                            
                                                
                                                     from the other. We, the Wardens of the Wood, protect all the children of Eberron, from the beasts of the wild to the people of the cities. We preserve the balance between nature and civilization and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     sun-loving people and prefer to be outsideâeven sleeping outdoorsâwhenever weather permits. Numerous beasts migrate across Oreskos during the spring and fall. During this time, hunters from nearly
                                                
                                            
                                                
                                                     fantastic celebration ensues, involving dancing, feasting, singing, public professions of deep feelings, and trading oaths. Traditionally, the speaker reigns for a single year. As the leonin have
                                                
                                            
                                        






