Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'deep inherent are burns'.
Other Suggestions:
deep interest are born
deep inherently are bards
deep interest are burn
deep inherent are bards
deep interest are boros
Magic Items
Dungeon Masterâs Guide
, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic.
Ioun Stone of Agility;Agility (Very Rare). Your
Dexterity increases by 2, to a maximum of 20, while this deep-red sphere orbits your head.
Ioun Stone of Awareness;Awareness (Rare). While this dark-blue rhomboid orbits your head, you have Advantage on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
;gather in packs to scour the Shadowfell for prey. These desperate entities subsist on life force; when they find a creature, they surge forward to sink their fangs into their victims and drink deep
.
Sorrowsworn
The Shadowfellâs pervasive melancholy sometimes gives rise to strange incarnations of the planeâs bleak nature. Sorrowsworn embody the forms of suffering inherent to the shadowy
Monsters
Fizban's Treasury of Dragons
track the influence of the Far Realm. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find
themselves at odds with a sapphire dragon if they cross into the dragonâs territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk
Monsters
Mythic Odysseys of Theros
couldnât best.
Chimeras typically roam the deep wilds of the world, constantly seeking a lair that would perfectly suit one of its heads, but then finding it unsatisfying to two-thirds of its
the realm of Nyx exist, as unrestrained magical energy often causes more chimeras to appear in a region. As such chaotic magic is inherent to a chimeraâs being, these monsters often manage to
Monsters
Fizban's Treasury of Dragons
","rollType":"damage","rollAction":"Boiling Aura","rollDamageType":"fire"} fire damage. Being underwater doesn't grant resistance against this damage.Dragon turtles are mighty creatures whose inherent
from its slumber.
Dragon Turtle Lairs
Dragon turtles make their lairs in underwater caves and coral reefs. Most such lairs are situated deep beneath the waves near the oceanâs floor
Monsters
Fizban's Treasury of Dragons
. Armed with that knowledge, sapphire dragons stamp out alien influence before it spreads.
People who dwell or delve deep beneath the earth can easily find themselves at odds with a sapphire dragon if
they cross into the dragonâs territory. But sapphire dragons sometimes forge peaceful relationships with rock gnomes or deep gnomes, relying on these folk to help protect the territory
Ioun Stone
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can't
cancel it.
Ioun Stone of Agility;Agility (Very Rare). Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head.
Ioun Stone of Awareness;Awareness
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. Blacktongue Isle Deep Water. The ground falls away at all entrances to this 30-foot-high cavern, whose water is 30 feet deep.
Island Village. A dozen crude shacks sit atop a muddy, horseshoe
-shaped island. Twenty-five bullywugs and six giant frogs slip in and out of the shacks.
Bonfire. A bonfire burns at the northern tip of the island, giving off pungent smoke. (The bullywugs keep it
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
their enemies on contact. Even approaching a salamander is dangerous, since flesh blisters and burns in its proximity. This inherent heat is an asset to salamandersâ skill as smiths, allowing them to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Horizonâs Edge Magic In contrast to the other locations described in this chapter, Horizonâs Edge is notable more for the magic and technology it contains than for any magic inherent to the site
cube is fitted into it.
Without a puzzle cube, the plane shift spell can reach the demiplane, but the specifications for the tuning fork necessary for the spell to access the plane are lost. A trek through the Deep Ethereal might reveal the single ethereal curtain that reaches the demiplane.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
history, many believed that all drow were beings of inherent and irredeemable evil. In truth, most drow do align with evil, engaging in torture, slavery, murder, and other nefarious activities in the
Handbook. Drow characters can come from any background, though most have a history that links to one of the drow city-states of the Underdark. Inherent magical abilities and a preference for dark places
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
burns indefinitely. If taken from the area, it burns down normally. Secret Door. If Withers is watching, he tries to trap as many characters as he can in the cell by whispering a command word that
pour into the cell through rows of tiny holes in the ten-foot-high ceiling.
The candle is a distraction and offers no way out of the cell. As long as it remains in this cell, the candle burns
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
warriors, they carried offerings of fruits and crafts, but those have been stolen. A character who investigates the bodies and succeeds on a DC 14 Wisdom (Perception) check finds burns on them and
. Xocopolâs people have long known about the tlexolotls that slumber deep in the regionâs mountains and donât consider them myths. If the characters calm Xocopol and explain they arenât headed to the Gate
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
into finding the rodâs pieces should we need them. The first piece is deep in the Underdark, somewhere inside a hidden safe house for worshipers of the demon-god Lolth. Webâs Edge, itâs called
.
âFind that first piece of the rod, my friends. The portal on the dais will take you to it. Once you locate the first piece, the magic inherent in the artifact will point you to the second piece, and then
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you. Once the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone
has left, the stone canât cancel it. Agility (Very Rare). Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head. Awareness (Rare). You canât be
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
canceled spell has no effect, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic. Agility (Very Rare) Your
Dexterity increases by 2, to a maximum of 20, while this deep-red sphere orbits your head. Awareness (Rare) While this dark-blue rhomboid orbits your head, you have Advantage on Initiative rolls and Wisdom
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
matter that I was only asking for directionsâ-type assassins, you might find that your inherent bloodlust needs to be focused to the subtle enterprises undertaken by the best franchises. So keep calm
burns your headquarters to the ground, your fellow franchise members always know how lucky they are to have you around. And with your special skills, youâll be able to make sure they show their appreciation financially â whether they know it or not.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
creature you can see. A canceled spell has no effect, and any resources used to cast it are wasted. Once the stone has canceled 20 levels of spells, it burns out, turns dull gray, and loses its magic
. Agility (Very Rare) Your Dexterity increases by 2, to a maximum of 20, while this deep-red sphere orbits your head. Awareness (Rare) While this dark-blue rhomboid orbits your head, you have Advantage on
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
you. Once the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone
has left, the stone canât cancel it. Agility (Very Rare). Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head. Awareness (Rare). You canât be
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
powerful gaze. A vampire canât enter a residence without an invitation from one of the occupants. Running water burns a vampire like acid, and sunlight causes a vampire to burst into flame. The Land
army. Strahd conquered the valley in 347, finished construction of Castle Ravenloft in 350, and died and became a vampire in 351. The current year is 735.
Beliefs and Superstitions Barovians have deep
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the churning river, which is 30 feet deep. An aboleth lurks in the water along with a water elemental minion. Trapped in the Far Realm long ago, the aboleth sequestered itself in this river to study
tower has three floors and a door on the ground floor. Stairs connect the levels, and only the topmost level is furnished. A continual flame spell in the wizardâs study on the top floor still burns
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
the sea, theyâre not bound to the deep. Following their inherent curiosity, some tritons venture beyond the waves, seeking to explore a whole world of wonders beyond their own. (RYAN PANCOAST) Born of
the Sea Tritons are an amphibious people, at home in the water but mobile on dry land. Their bodies are covered in fine scales that range from yellowish-green through shades of blue to deep purple
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
noncombatants. Orcs establish their encampments mainly in mountainous areas, around and within deep caves or large crevasses in the rock. Although they prefer such terrain for strategic purposes, they can
followers of Yurtrus and Shargaas are relegated to the deep, dark recesses of the site, away from the rest of the tribe. At the center of the camp is the tribeâs war hearth. Once a war hearth is lit
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
as a âDuergar Patrolâ encounter instead. Random Encounters in Gracklstugh d20 Encounter 1â2 Abusive duergar guards 3â4 deep gnome (svirfneblin) merchant* 5â7 derro rioters* 8â9 drow emissary* 10â12
adornmentâs sake is something duergar society frowns upon, the guardsâ violent response was unnatural â a hint of the growing madness festering inside the City of Blades. Deep Gnome Merchant A female
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
crowns, wisdom was preserved in deep places. In that depth was a great deed done, the quill named, and the scrivener showed his cunning.â
Great Reader Teles Ahvoste Teles Ahvoste (a human archmage
) is Candlekeepâs foremost expert on the subject of curses. Born and raised in the magocracy of Halruaa, Teles has always been comfortable around magic but also understands its inherent dangers. If the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
burns.
Demogorgonâs Altar One of the first brushes the characters might have had with the demon lords was in Sloobludop, where they witnessed the rise of Demogorgon, the so-called âDeep Fatherâ of the
, and through them come horrific fiends that scream, shriek, and howl as they are wrenched from the Abyss and cast into the Underdark.
A womanâs deep, dark laugh echoes in your mind as the drow wizard
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K78. Brazier Room This room is thirty feet square, rising to a twenty-foot-tall flat ceiling. A stone brazier burns fiercely in the center of the room, but its tall white flame produces no heat. The
-tall iron statues of knights on horseback, poised to charge with swords drawn, stand in deep alcoves facing each other. The brazier sits between them.
The two statues are iron golems. Each horse and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. These openings are wide and tall enough for a party of adventurers to stand in. The fire in each one burns constantly, fed by natural gas that spews from 1d4 + 4 holes in the floor. A fireplaceâs flame
giant-sized, their iron bars are close enough together that even Small creatures canâ squirm through.
Stairs. All staircases in the foundry are sized for fire giants. Each step is 3 feet tall by 3 feet deep. Medium and smaller creatures treat the staircases as difficult terrain.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
underground lake. To the right, a crumbling stone quay leads to a tunnel heading northeast. A ten-foot skiff is moored to the quay, and a torch burns in a bronze sconce by the tunnel mouth. Beside the quay
on the edge of the quay or on a boat, reavers attempt to use the âShoving a Creatureâ special attack to push a character into the water. (The water is 15 feet deep near the quay.) Eyon prefers to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
and cavorting in a way that he knew especially infuriated Kurtulmak. Once the kobold god was deep in the maze, with a glittering wink and a snap of his fingers, Garl collapsed the system of caverns on
Kurtulmak, trapping him deep underground for all time. To this day, kobolds seek out gnomes for retribution at every opportunity.
Baervan Wildwanderer Baervan Wildwanderer is the god of the forests
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the floor and a fire burns in a brazier in the center of the room. There is one necromancer in here, plus one ghast and one priest for every character in the party, including sidekicks. The characters
remains of a different noble family of Uthtower. Their bones are interred inside niches in the walls, which are 3 feet wide, 3 feet high, 9 feet deep, and stacked three high along the walls. When
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
take in the sights and move on: Eight columns of rock reach skyward, forming a ring around a deep crater lake. Rough-hewn steps spiral up each of the columns, and a rowboat is moored on the lakeshore
from the top of any column or by a creature flying at that elevation or higher. The lake is 400 feet in diameter and 100 feet deep at its center. The figure is Alagarthas, a wood elf prince from the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
room, it burns down normally. The floor beneath the dome is magically slick. Any creature that steps onto or starts its turn on the floor must succeed on a DC 10 Dexterity saving throw or fall prone
(see "Alien Growth"). The beholder knows Deep Speech and Undercommon, and it refers to itself in the third person. Haughty and defiant, it delights in the destruction of tomb robbers while refusing to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giantsâ Nedeheim, clung to life in deep caverns and hidden valleys. In the millennia that followed, even these places fell, and what remained of Ostorian territory became barren, shrouded in ice as thick
years. But the giants remember. Their empire and their unified purpose are long gone, but a yearning for a return to the greatness that was once theirs burns in all their memories. OSTORIA AND OTHER
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
puts out the fire for good. As long as the brazierâs cold fire burns, chardalyn berserkers inside the cave (areas Q3 through Q8, and the tunnels and chutes that attach to them) canât drop below 1 hit
. Living Quarters This 10-foot-high, frost-rimed chamber lies beyond a 10-foot-deep fissure. A frost-covered wooden plank spans the gap in the more trafficked tunnel that leads to this area. Four






