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                        Returning 35 results for 'deep inherit are brown'.
                    
                
                        
                            
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                                                    Spinel
                                                    
    
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                                                     Equipment
                                                    
                                                    
                                                
                                            
                                                    A transparent gemstone of red, red-brown, or deep green worth 100 gold pieces
                                                
                                            
                                        
                                                    Dwarf
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk.
Dwarven skin ranges from deep brown to a paler hue tinged with red, but the most
                                                
                                            
                                                
                                                     common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male
                                                
                                            
                                        
                                                    Earth Genasi
                                                    
    
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     tones of deep brown or black, eyes sparkling like agates. Earth genasi can also have smooth metallic flesh, dull iron skin spotted with rust, a pebbled and rough hide, or even a coating of tiny embedded crystals. The most arresting have fissures in their flesh, from which faint light shines.
                                                
                                            
                                        
                                                    Gnome
                                                    
    
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                                                     Species
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    
Skinny and flaxen-haired, his skin walnut brown and his eyes a startling turquoise, Burgell stood half as tall as Aeron and had to climb up on a stool to look out the peephole. Like most
                                                
                                            
                                                
                                                    . Gnomes average slightly over 3 feet tall and weigh 40 to 45 pounds. Their tan or brown faces are usually adorned with broad smiles (beneath their prodigious noses), and their bright eyes shine with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     (mottled deep blue) 2 Banded agate (striped brown, blue, white, or red) 3 Blue quartz (pale blue) 4 Eye agate (circles of gray, white, brown, blue, or green) 5 Hematite (gray black) 6 Lapis lazuli
                                                
                                            
                                                
                                                     gold to rich gold) 2 Amethyst (deep purple) 3 Chrysoberyl (yellow green to pale green) 4 Coral (crimson) 5 Garnet (red, brown green, or violet) 6 Jade (light green, deep green, or white) 7 Jet (deep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     are the same, or roll multiple times to create mixed collections of gemstones.  10 gp Gemstones   d12 Stone Description   1 Azurite (opaque mottled deep blue) 2 Banded agate (translucent striped brown
                                                
                                            
                                                
                                                     rich gold) 2 Amethyst (transparent deep purple) 3 Chrysoberyl (transparent yellow-green to pale green) 4 Coral (opaque crimson) 5 Garnet (transparent red, brown-green, or violet) 6 Jade (translucent
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     weigh as much as a human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk. Dwarven skin ranges from deep brown to a paler hue tinged
                                                
                                            
                                                
                                                     with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     weigh as much as a human standing nearly two feet taller. Their courage and endurance are also easily a match for any of the larger folk. Dwarven skin ranges from deep brown to a paler hue tinged
                                                
                                            
                                                
                                                     with red, but the most common shades are light brown or deep tan, like certain tones of earth. Their hair, worn long but in simple styles, is usually black, gray, or brown, though paler dwarves often have red hair. Male dwarves value their beards highly and groom them carefully.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     nature. People. Siabsungkoh is a cosmopolitan area inhabited mainly by humans with dark, wavy-to-curly hair, brown eyes, and skin tones varying from medium tan to deep brown. Alongside humans
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    Deep Ethereal To reach the Deep Ethereal, one needs a plane shift spell or arrive by means of a gate spell or magical portal. Visitors to the Deep Ethereal are engulfed by roiling mist. Scattered
                                                
                                            
                                                
                                                     Material Plane Bright turquoise 2 Shadowfell Dusky gray 3 Feywild Opalescent white 4 Plane of Air Pale blue 5 Plane of Earth Reddish-brown 6 Plane of Fire Orange 7 Plane of Water Green 8 Elemental Chaos
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     mansion has brass or bronze fixtures and doors of ironbound oak. The furniture is all of deep brown wood, and most of the rooms are illuminated by oil lamps. Outside, a swirling indigo miasma hovers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     wreckage and debris scoured clean by the oozes.
 This area once contained a stockade fashioned from zurkhwood and trillimac fungi. Here, the deep gnomes kept their deep rothé (Underdark cattle). The place
                                                
                                            
                                                
                                                     looks like a pool of reddish-brown slime in the middle of the cave until one or more characters touch it, whereupon it opens its eyes and attacks.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     is home to treants of gigantic size, stags with antlers as wide across as a wagon, brown bears bigger than large sheds, owlbears, wolves, and unicorns. Woodcutters and even outlaws on the run dare
                                                
                                            
                                                
                                                     visit only the verges of the High Forest. As everyone knows, those who venture too deep are seldom seen again. In the northwestern High Forest stands Shadowtop Cathedral, a stand of towering shadowtop
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    , the border realm between the Elemental Planes of Earth and Water. This ooze is a thick, viscid brown effluvium with streaks of orange, green, yellow, and black. It smells like rotten eggs and sticks to
                                                
                                            
                                                
                                                     anything it touches. The ooze is never more than 5 feet deep in any given location and is difficult terrain. It moves slowly in the direction indicated by the wavy arrows on map 19 and also behaves
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , with skin tones of deep brown or black, eyes sparkling like agates. Earth genasi can also have smooth metallic flesh, dull iron skin spotted with rust, a pebbled and rough hide, or even a coating of tiny
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     practice. Each is a Medium object with AC 10, 10 hit points, immunity to poison and psychic damage, and vulnerability to fire damage. Treasure Saziqâs plate armor is set with eight red-brown carnelians (50
                                                
                                            
                                                
                                                     gp each) and four deep green spinels (100 gp each). She also wears a plumed helm encrusted with eight citrines (50 gp each).
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    29. Trapped Halls A unusual pit and an unusual painting await adventurers in these tunnels. 29a. Pit of Brown Mold This hidden pit (see âCovered Pitsâ) is 50 feet deep, but the floor of the pit is
                                                
                                            
                                                
                                                     lined with a 10-foot-square patch of brown mold. A creature that falls the distance takes 17 (5d6) bludgeoning damage plus damage from the brown mold (see âDungeon Hazardsâ in chapter 5 of the Dungeon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     strongholds and settlements deep in the forests. Today, most wood elves stand guard over the ruins of the past, believing it their duty to preserve their fallen glory as an object lesson of the dangers of
                                                
                                            
                                                
                                                     hunters. Despite seeing themselves as part of the world, wood elves donât commonly emerge from their homes to encounter non-elves. Likewise, in the deep woods and forests of the world, most wood
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     deep snoring coming from beyond it. 34a. Master Bedchamber MaddÂgoth slept as little as possible and spent almost no time here. The roomâs features are as follows: Decor. The wood-paneled walls are
                                                
                                            
                                                
                                                     decorated with six framed portraits of a fat, smiling wizard clutching a wand. A thick, brown, wall-to-wall carpet covers the floor.
 Game. In the southwest corner, two wooden thrones face an impressive
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     Gruumsh with 1d3 orogs and 1d8 + 2 orcs 07 1d3 constrictor snakes or 1d4 tigers 08 1 goblin boss with 3d6 goblins 09 1 faerie dragon (any age) 10 1 brown bear or 1d6 + 2 black bears 11â13 1d4 giant
                                                
                                            
                                                
                                                     deep forest. The interior is empty aside from a large cast-iron oven. 26 1 couatl 27â28 1d4 ogres or 1d6 + 2 half-ogres 29â30 1 gnoll pack lord with 1d4 + 1 giant hyenas 31â32 1d6 wererats 33 1d4
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     culture and have survived in an extreme environment. Most of the landâs people have dark hair and a variety of warm skin tones favoring golden to deep brown and black shades, and names with Egyptian
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    . In another, sunlight streams through the leaves above and flower-laden vines twine up every trunk. Signs of corruption â rotting wood, foul-smelling water, and rocks covered with slimy brown moss â can
                                                
                                            
                                                
                                                     spend the next three days trudging through knee-deep mud â the first two days and nights in the pouring rain, and then another day under the beating sun, with swarms of hungry insects feasting on your blood.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     are thrilling sights on campus. Ruxa, Patient Professor Ruxa (neutral good Quandrix professor of substance) looks like a bipedal brown bear and knows that wild new theories, though exciting, are
                                                
                                            
                                                
                                                     worthless without a deep understanding of the basics. He teaches students of all levels, and even his most experienced pupils benefit from a much deeper understanding of the fundamental building blocks of the world.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    Example Hazards Hazards are presented in alphabetical order. Brown Mold Deadly Hazard (Levels 5â10) or Nuisance Hazard (Levels 11â16) Brown mold resembles a furry, light-brown carpet. This fungus
                                                
                                            
                                                
                                                     feeds on warmth, drawing heat from anything around itself. One patch of brown mold covers a 10-foot square, and the temperature within 30 feet of it is always frigid. When a creature enters a space
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     concoction of deep-fried meat or beans (the characterâs choice), held together with sticky starches. Though the galley cook has never given his signature dish a name, most cadets have resorted to
                                                
                                            
                                                
                                                     Haverstance (see the accompanying sidebar). Though his head is buried deep in a book, he notices the characters and invites them to sit if they donât do so themselves.  If the characters strike up a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     deep respect for nature, and are primarily farmers, worshiping the goddess they call the Earthmother and keeping to old druidic ways. Ffolk shipwrights are well regarded, having proven their ability to
                                                
                                            
                                                
                                                     blond or dark hair and olive complexions. Black, brown, and green eyes are the most common. Halruaan Names: (Male) Aldym, Chand, Meleghost, Presmer, Sandrue, Uregaunt; (female) Aithe, Chalan, Oloma
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     (3d6) fire damage on a failed save, or half as much damage on a successful one. Gorge The characters must make a difficult climb down a gorge 2d4 Ă 100 feet deep and up the other side, or find a way
                                                
                                            
                                                
                                                     2d6 Ă 10 feet deep. The partyâs travel pace for the day is slowed by half, and each character must succeed on a DC 10 Dexterity saving throw to avoid a fall. Precautions such as roping everyone
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Random Encounters in Blingdenstone Once per day while the characters are exploring the deep gnome settlement, roll a d20 and consult the Blingdenstone Encounters table to determine what, if anything
                                                
                                            
                                                
                                                       1â3 Patch of brown mold 4â5 Patch of green slime 6 Patch of yellow mold  Elemental Vagabonds A dust mephit guides an earth elemental through the caverns and passages of Blingdenstone. If approached
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
                                                    
                                                
                                            
                                                    . To either side on the lintel of the door are barely discernible scratches, and brown stains stipple the wall and floor.
 Northern Door. Even after the bar is removed, the false door will not open. It
                                                
                                            
                                                
                                                     into the 15-foot-deep pit. A fall into the pit deals 11 (2d10) bludgeoning damage. The spikes are hard rubber wrapped around balsa wood, placed for artistic effect. Southern Door. The image on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , orc, scout 1/2 (100 XP) Brown bear, half-ogre 1 (200 XP) Bandit captain, berserker, druid, griffon, ogre, orc Eye of Gruumsh, orog, polar bear, saber-toothed tiger 2 (450 XP) Manticore, veteran, winter
                                                
                                            
                                                
                                                     insects, vine blight, worg 1/2 (100 XP) Brown bear, bugbear, dire wolf, dryad, faerie dragon (yellow or younger), giant hyena, giant spider, giant toad, goblin boss, half-ogre, harpy, tiger, yuan-ti
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    King Hekaton and His Daughters Prior to the shattering of the ordning, King Hekaton was arguably the most powerful of all storm giants. From Maelstrom, his citadel deep within the Trackless Sea, he
                                                
                                            
                                                
                                                     brotherâs rage, so he turned to Princess Serissa, the kingâs youngest daughter, for help. Serissa, who shared her motherâs affection for small folk and who stood next in line to inherit the Wyrmskull
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Random Encounters Use the Ruin Encounters table for characters traveling the slopes of the hill or its surroundings.  Ruin Encounters   1d12 Encounter   1 Animalsâsuch as a brown bear, giant owl, or
                                                
                                            
                                                
                                                     pack of 2d6 wolvesâattack, made vicious by the effect of Baphometâs temple deep under the hill. 2 2d4 minotaur archaeologists (their stat block appears in this chapter) explore the hill, looking for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    : Duergar Delegate Room A long, low table in this room bears bits of metal. Stairs descend to the south, beneath an archway bearing deep, jagged carvings.
 Drow and duergar living in this area didnât
                                                
                                            
                                                
                                                     with dark water about 2 feet deep. G19: Azfadiel Receiving Room The door leading from the wide tunnel bears a symbol of a coin with spider legs and the name âAzfadielâ in Elvish. A character who is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     in the middle of the floor.
 The verbeeg and the ogre dug this refuse pit, which is 20 feet deep and filled to a depth of 5 feet with bones, trash, and filth. V5. Stolen Mead Casks If the ogre has
                                                
                                            
                                                
                                                    -foot-deep frozen pool at the back of a dark cave. Trapped beneath the poolâs ice is a stone statue of a smiling young man, naked except for a well-placed oak leaf, with his face turned toward the sky
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    -white ice, there is an endless landscape of deep-blue ice partially covered in snow. Strange arctic monsters prowl these fields of dark ice. Stranger still, a verdant land is rumored to exist beyond
                                                
                                            
                                                
                                                     penetrate the Bright Desert and extract its riches, but none have ever returned. Riftcanyon. Between the Bandit Kingdoms and the Shield Lands stretches a deep canyon, ten miles wide at the ends, thirty
                                                
                                            
                                        






