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                        Returning 13 results for 'deep inheritors are banners'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing deep under the mountains, deeper than any dwarf had ever delved, the prince came
                                                
                                            
                                                
                                                    , to his heir. The rightful inheritors passed the axe on for many generations.
Later, in an era marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power
                                                
                                            
                                        
                                                    Axe of the Dwarvish Lords
                                                    
    
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                                                     Magic Items
                                                    Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Seeing the peril his people faced, a young dwarf prince came to believe that his people needed something to unite them. Thus, he set out to forge a weapon that would be such a symbol.
Venturing deep
                                                
                                            
                                                
                                                     as the First King. When he became old, he passed the weapon, which had become his badge of office, to his heir. The rightful inheritors passed the axe on for many generations.
Later, in a dark era
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     mean journeying to another world or finding a way to help awaken the dragon’s dragonsight. 
   Inheritors of the First World “Breathe, dragons: you are inheritors, / ruling the wreck of the First
                                                
                                            
                                                
                                                     dragon gods. The draconic members of an apocalyptic sect called the Inheritors of the First World believe the cataclysm that destroyed the original creation and brought the myriad worlds of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    . Thus, he set out to forge a weapon that would be such a symbol. Venturing deep under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano
                                                
                                            
                                                
                                                    , to his heir. The rightful inheritors passed the axe on for many generations. Later, in a dark era marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     deep under the mountains, deeper than any dwarf had ever delved, the prince came to the blazing heart of a great volcano. With the aid of Moradin, a god of creation, he first crafted four mighty tools
                                                
                                            
                                                
                                                     he became old, he passed the weapon, which had become his badge of office, to his heir. The rightful inheritors passed the axe on for many generations. Later, in an era marked by treachery and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     stacked rings festooned with banners of war. Advanced siege weapons are anchored to their angular battlements. Soldiers rise at the crack of dawn to the punctual call of brass horns, filling the gate
                                                
                                            
                                                
                                                    -shouldered, gray-haired commander from the world of Toril. Clad in crimson plate, the general pays homage to the Red Knight, a god of strategy whom he reveres. Deep down, Braahg hates war and all its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     to have enough boats on hand to carry most, if not all, of the garrison to safety in case the camp is overrun. That’s seldom the case. 2. Gatehouse The camp is ringed by a 20-foot-deep ditch lined with
                                                
                                            
                                                
                                                     the gatehouse day and night. The rampart under the palisade impedes the camp’s drainage. The entire compound is riddled with puddles and ankle-deep mud, which make it a breeding ground for mosquitoes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     magnificent hall with a soaring ceiling, marble floors, and intricate carvings of prosperous farmlands decorating the walls. It has since fallen to ruin. Deep cracks mar the walls, sections of the
                                                
                                            
                                                
                                                     of several small rooms linked by low archways. Brown curtains offer some amount of privacy for the different rooms, and martial displays cover the walls — shields and crossed swords, tattered banners
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    .
 Keelboats full of loot and stolen goods off-load their cargo here. The boat tied up right next to the landing is currently empty. The water in the boat basin is about 15 feet deep, although it naturally
                                                
                                            
                                                
                                                     iron grate blocks the stream mouth.
 The iron grate has a swinging gate section secured by a simple lock. Reash (area K9) and Jolliver Grimjaw (area K16) carry keys. The stream is 10 feet deep and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     steeply pitched rooftops and tall spires that sport colorful banners. Two bridges span the river, which has parks and trees along its shores. Until recently, Everlund was a member of the Lords’ Alliance
                                                
                                            
                                                
                                                    , their domes good at supporting the weight of snow and deflecting the cold wind. Most homes are dug out of the rock and include deep cellars laden with preserves. The miners of Fireshear dwell here all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     in black armor sit around a stone dining table, playing Three-Dragon Ante (a card game). The table is set with silver. Eight moth-eaten banners hang from the walls. Each bears an arcane sigil that
                                                
                                            
                                                
                                                     reeks of garbage and has the following features: Ankle-deep refuse fills the chamber. Black scorch marks stretch from floor to ceiling along the walls and the stairs, which lead up to area K10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     feet deep. For every 10 minutes a creature spends submerged in the hot spring, that creature regains 3 (1d6) hit points. Vent. Located 40 feet above the hot spring’s surface is a vent in the
                                                
                                            
                                                
                                                    . Stone shelves bearing books and ornamental ceramic jars line the walls alongside dust-covered banners embroidered with Dwarven runes. In one corner stands an elegant mahogany desk, on top of which is a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     ruined temple. The altar is cracked in half, and the chamber’s once-brilliant banners, now tattered and stained, sag from its walls. Scrawled on the wall is the image of a tentacled eye with a long
                                                
                                            
                                                
                                                     Warriors of Madarua, and the Cult of Zargon. The monster the Zargonites serve dwells deep beneath the ziggurat and is rumored to be unkillable. CoupleofKooks  A Mask of Usamigaras Demetrius. Years ago, the
                                                
                                            
                                        





