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Returning 35 results for 'deep injury are bard'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
victim, so vampiric mists can feed on sleepers without waking them. The more a mist feeds, the redder it gets, such that it turns pink, then red, and finally a deep scarlet hue; when sated, it rains blood
droplets wherever it goes.
Like sharks in water, vampiric mists can scent blood from up to a mile away. Any injury, no matter how small, might catch their attention and draw them toward their victims
Magic Items
Acquisitions Incorporated
.
Class-Based Living Loot Satchel
Class
Satchel
Barbarian
Broad belt with a dozen hanging pockets
Bard
Lute case
Cleric
Hollowed-out holy tome
Druid
Made from natural
diameter and 10 feet deep. As before, you can place any appropriately sized object into the portable-hole-sized chest, even if it wouldn’t normally fit into your satchel.
That Expensive Thing You
Deep Dragon Wyrmling
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
effects. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Making their lairs in the depths of the Underdark, deep dragons are
nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons&rsquo
Young Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
help select spells for a spellcasting dragon.
Deep Dragon Personality Traits
d8;{"diceNotation":"1d8","rollType":"roll","rollAction":"Trait"}
Trait
1
I will not risk injury at the
in the depths of the Underdark, deep dragons are nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
. The poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Making their lairs in the depths of the Underdark, deep dragons are
nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
poisoned creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.Making their lairs in the depths of the Underdark, deep dragons are nightmarish
cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black-and
Gnome
Legacy
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Species
Basic Rules (2014)
, sometimes to the great annoyance of their adventuring companions.
ALWAYS APPRECIATIVE
It’s rare for a gnome to be hostile or malicious unless he or she has suffered a grievous injury. Gnomes
or one from another source.
DEEP GNOMES
A third subrace of gnomes, the deep gnomes (or svirfneblin), live in small communities scattered in the Underdark. Unlike the duergar and the drow
Orc
Legacy
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Species
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
three gods are a tribe’s raiders and ravagers—often the only part of an orc tribe that its victims ever see.
Deep within the den of a tribe, far away from the war-hearth where warriors
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
to help select spells for a spellcasting dragon. Deep Dragon Personality Traits d8 Trait
1 I will not risk injury at the hands of weaker creatures—especially while I can turn them against
Creating a Deep Dragon Use the Deep Dragon Personality Traits and Deep Dragon Ideals tables to inspire your portrayal of distinctive deep dragon characters, and use the Deep Dragon Spellcasting table
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
A Deep and Creeping Darkness A Deep and Creeping Darkness An Adventure for 4th—level Characters
Written by Sarah Madsen
Developed & Edited by Michele Carter A Deep and Creeping Darkness came to
Candlekeep with another group of adventurers, given to them by a villager who found it among her grandfather’s old possessions. Her grandfather—a traveling bard in his youth—claimed to have written it
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Bard There is nothing I would like to do more than explain to you why I’m standing here with stolen goods and my rapier sticking out of this still-warm corpse, officer. I assure you, I have a
copper pieces tossed by commoners isn’t for everyone — and it certainly isn’t for bards in the Acq Inc world. The power and magic tied up in the voice of a franchise bard is meant for greater things
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Dragonmarked Characters Here are a few examples of characters with the Mark of Detection. House Agent Bard. With the kind of threats your house deals with, words are often more effective than weapons
dragons — or both. You don’t know how deep it goes, but you’re certain that other dragonmarked houses and noble families have been infiltrated.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
angry god, or killed by a hatching slaad egg Class d100 Class 01–07 Barbarian 08–14 Bard 15–29 Cleric 30–36 Druid 37–52 Fighter 53–58 Monk 59–64 Paladin 65–70 Ranger 71–84 Rogue 85–89 Sorcerer 90–94
Friendly 11–12 Indifferent Status 3d6 Status 3 Dead (roll on the Cause of Death table) 4–5 Missing or unknown 6–8 Alive, but doing poorly due to injury, financial trouble, or relationship difficulties 9–12 Alive and well 13–15 Alive and quite successful 16–17 Alive and infamous 18 Alive and famous
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
veteran verbally assaults any warforged he sees, blaming them for his injury. 13–14 A well-dressed human sits awkwardly next to the wall, seemingly trying to avoid touching or being touched by anyone else
audience. 19–20 A destitute bard plays the harp with mediocre skill while asking for donations. 21–22 A deaf couple communicate with each other by sign language, but suddenly stop when they notice they are
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
dreamwalker
Storm giant quintessent
Humanoids Abjurer
Apprentice wizard
Archdruid
Archer
Bard
Blackguard
Champion
Conjurer
Deep scion
Diviner
Enchanter
Evoker
Firenewt warrior
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
sorcerer
Maw demon
Nilbog
Quickling
Sea spawn
Thorny
Vargouille
Xvart warlock of Raxivort
Challenge 2 (450 XP) Aurochs
Bard
Darkling elder
Grung elite warrior
Guard drake
Deep scion
Flail snail
Illusionist
Leucrotta
Martial arts adept
Neogi
Orc Red Fang of Shargaas
Redcap
Slithering tracker
Swashbuckler
Trapper
Challenge 4 (1,100 XP) Babau
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
hangs three feet above the still, black water that fills this dungeon corridor. The water is five feet deep. Ten-foot-square cells, their entrances blocked by iron bars, line both sides of the hall. From
. Hanging Bard Pounded into the roof of this cell is a rusted iron pulley, strung through which is a rope that is tied to one of the crossbeams of the barred door. Dangling upside down from the pulley
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
vampiric mists can feed on sleepers without waking them. The more a mist feeds, the redder it gets, such that it turns pink, then red, and finally a deep scarlet hue; when sated, it rains blood
droplets wherever it goes. Like sharks in water, vampiric mists can scent blood from up to a mile away. Any injury, no matter how small, might catch their attention and draw them toward their victims. In
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
discomfort to the victim, so vampiric mists can feed on sleepers without waking them. The more a mist feeds, the redder it gets, such that it turns pink, then red, and finally a deep scarlet hue that
rains blood droplets wherever it goes. Attracted to Blood. Like sharks in water, vampiric mists can scent blood from up to a mile away. Any injury, no matter how small, might catch their attention
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
knowledge and experience from generation to generation. Thus, the injury of their defeat by the gods remains perfectly preserved in their minds. Aboleths’ minds are treasure troves of ancient lore
in watery environments, including ocean abysses, deep lakes, and the Elemental Plane of Water. In these domains and the lands that adjoin them, aboleths are like gods, demanding worship and obedience
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
sits at Tordek’s table and tries to strike up a conversation with the dwarf. Chris says, “Tordek spits on the floor, growls an insult at the bard, and stomps over to the bar. He sits on a stool and
says in a gruff, deep voice, “I was wondering why it suddenly smelled awful in here. If I wanted to hear anything out of you, I’d snap your arm and enjoy your screams.” In his normal voice, Chris then
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
sits at Tordek’s table and tries to strike up a conversation with the dwarf. Chris says, “Tordek spits on the floor, growls an insult at the bard, and stomps over to the bar. He sits on a stool and
says in a gruff, deep voice, “I was wondering why it suddenly smelled awful in here. If I wanted to hear anything out of you, I’d snap your arm and enjoy your screams.” In his normal voice, Chris then
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
named Yaliek Iltizmar (N female Rashemi bard; see appendix B), who is also a member of the Harpers. She pays close attention to characters who nose around backstage, then shares any interesting
pulled open with a successful DC 30 Strength (Athletics) check. A knock spell or similar magic also does the trick. Below the trapdoor is a 30-foot-deep shaft containing a wooden ladder. Characters who
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
form of a man being knocked from his horse, a spear piercing his side.
Stanimir continues. “One night, a wounded soldier staggered into our camp and collapsed. We nursed his terrible injury and
quenched his thirst with wine. He survived. When we asked him who he was, he wouldn’t say. All he wanted was to return home, but we were deep in the land of his enemies. We took him as one of our own and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Complication
1 The dragon has no interest in fighting and tries to avoid the characters, until they anger the dragon through significantly injury or insult.
2 The dragon is too bored to
, damaging their equipment, insulting them, or showing how ineffectual their attacks are.
5 The dragon has a way to call for help hidden deep inside the lair, such as a magic horn that summons
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Tale of Tragedy and Terror A Deep and Creeping Darkness tells the tale of a mountain village whose residents went missing over the course of several months. The book presents a series of vignettes
dangerous. The miners who survived the collapse were trapped for days or weeks before they were rescued—or perished in the deep, alone and terrified. Sixteen came out alive. Eleven were never found. In the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Journey Locations The tunnel leads through several dangerous areas. Use map 7.1 for this journey. Mike Schley Map 7.1: Tunnels of the Deep View Player Version The distance from Phandalin to the
into a chasm fifteen feet wide and thirty feet deep. Faint sounds of sobbing echo from the chasm’s south side.
The chasm walls are sheer and require a successful DC 12 Strength (Athletics) check to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
drinking at a central table are Milo and Tortuk (both N male human commoners). Both are deep into their cups, lamenting their inability to find employment on the better fishing boats owned by Ship
), nursing a glass of rum and rubbing his hand. A pirate by trade, Velos tries to conceal that his hand is turning black with infection after an injury during a recent raid. Without treatment such as a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(Rogue)
Forever in search of “twinkles,” Two Dry Cloaks has a deep enthusiasm for treasure and a broad definition of what “treasure” might mean. As an old saying has it, “the hoard is the heart of a
Barbarian Broad belt with a dozen hanging pockets
Bard Lute case
Cleric Hollowed-out holy tome
Druid Made from natural, organic, locally sourced woven fibers
Fighter A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
tense negotiation with drow, ending with the beholder agreeing to allow the drow safe passage through “the Vast Oblivium” in exchange for help ridding its lair of a deep gnome infestation 2 Chasing
svirfneblin thieves through the tunnels of its domain to recover stolen gemstones 3 A fierce battle against a wizened drow archmage, ending with the beholder suffering a grievous injury 4 Spying on a drow
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most epic of all his achievements is chronicled in The Trial of Asmodeus, a play based on purportedly true events as researched by the aasimar bard Anodius. In ancient times, as the Blood War raged
place is devoid of activity, since Asmodeus values his privacy and safety. The environment is a rocky wasteland, crisscrossed by deep fissures and lacking roads, bridges, and other means of passage
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
short-lived relationships, though, as most shadow dragons can scarcely bear the bleakness of their own existence. Shadow Dragon Wyrmling Connections d6 Connected Creatures
1 A bard befriends
blame each other for their transformation.
6 A family of deep gnomes adopts a shadow dragon wyrmling, hoping to show the dragon a noble path through gloom and despair.
Young Shadow Dragon
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Two magic items are displayed here as well. Anstruth Harp. An exquisitely crafted harp sized for a human rests on a shelf. This instrument of the bards was acquired from a human bard who counseled
grass lawn covers this rooftop, which is enclosed by 10-foot-high battlements. The soil beneath the grass is 2 feet deep. Unless they are drawn elsewhere, six aarakocra simulacra (see the “Aarakocra
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Tu’narath They call it the City of Death. I would mock such a tired excuse for a name, but if it fits, who am I to argue?
— Gimble, gnome bard
When the githyanki fled from the illithids
through its rocky mass suggests that some spark of life might still linger deep within. Anyone who visits the city does so either at the behest of the githyanki or in stealth. Fortunately for those who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
–18 Neutral evil 19–20 Chaotic evil NPC Class d20 Class 1 Barbarian 2 Bard 3–4 Cleric 5 Druid 6–7 Fighter 8 Monk 9 Paladin 10 Ranger 11–14 Rogue 15 Sorcerer 16 Warlock 17–20 Wizard Dungeon
. An abandoned mine can quickly become infested with monsters, while miners who delve too deep can break through into the Underdark. Planar Gate. Dungeons built around planar portals are often






