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Returning 35 results for 'deep insect are boon'.
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Monsters
Acquisitions Incorporated
Magic Resistance. The deep crow has advantage on saving throws against spells and other magical effects.
Shadow Stealth. While in dim light or darkness, the deep crow can take the Hide action as a
bonus action.
Sunlight Sensitivity. While in sunlight, the deep crow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.Multiattack. The deep crow makes three
Monsters
Van Richten’s Guide to Ravenloft
Ectoplasmic Boon. When any creature starts its turn within 10 feet of the priest, the priest can reduce that creature’s speed by 10 feet until the start of the creature’s next turn, until
which the creature is covered by ectoplasm.
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives
Monsters
Van Richten’s Guide to Ravenloft
Boon of Dread. Eerie whispers can now be heard around the priest. Any non-Undead creature that starts its turn within 30 feet of the priest must succeed on a DC 15 Wisdom saving throw or be
frightened of the priest until the start of the creature’s next turn.
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The
Monsters
Van Richten’s Guide to Ravenloft
Spectral Boon. It can move through creatures and objects as if they were difficult terrain, but it takes 5 (1d10);{"diceNotation":"1d10","rollType":"damage","rollAction":"Wraithlike","rollDamageType
":"force"} force damage if it ends its turn inside a creature or an object.
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives
Monsters
Van Richten’s Guide to Ravenloft
Vampiric Boon. When the priest deals necrotic damage to any creature, the priest gains a number of temporary hit points equal to half that necrotic damage. The priest’s speed also increases by
10 feet.
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it
Monsters
Van Richten’s Guide to Ravenloft
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it receives a new
boon, it revives at the start of its next turn with half its hit points restored, and its creature type is now Undead.
To prevent this revival, the Tattoo of Osybus on the priest’s body must be
Monsters
Van Richten’s Guide to Ravenloft
Blazing Boon. All fire damage it deals becomes necrotic damage.
Illumination. The priest sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an
): blur, flaming sphere
3rd level (1 slot): fireball
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons of Undeath table for the boon the priest receives. The priest dies if it
Monsters
Van Richten’s Guide to Ravenloft
Deathly Boon. It can cast animate dead and create undead once per day each, using Intelligence as the spellcasting ability.
Tattoo of Osybus. If the priest drops to 0 hit points, roll on the Boons
of Undeath table for the boon the priest receives. The priest dies if it receives a boon it already has. If it receives a new boon, it revives at the start of its next turn with half its hit points
Monsters
Mythic Odysseys of Theros
features made monstrous by cruel magic and ages of hatred. Webs fill her lair deep in the Nessian Wood, sticky strands made not of silk but of her own endless hair. In her darkened realm, Arasta broods on
, where they consider home, and what brought them to her web.
Arasta casts the giant insect spell (spiders only). It lasts until she uses this lair action again or until she dies.
Regional Effects
Nature Domain
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Player’s Handbook (2014)
Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities associated with
with animals
3rd
barkskin, spike growth
5th
plant growth, wind wall
7th
dominate beast, grasping vine
9th
insect plague, tree stride
Classes
Player’s Handbook (2014)
Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities associated with
, speak with animals, spike growth
5th
plant growth, wind wall
7th
dominate beast, grasping vine
9th
insect plague, tree stride
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Entémoch’s Boon; if the check fails, the characters waste a day of exploration searching for it. Finding Entémoch’s Boon allows the characters to make a check to improve the attitude of the deep
Entémoch’s Boon This large cavern is located west of Blingdenstone (see the map of Underdark regions and locations in chapter 2) and has always been a closely guarded secret. Most svirfneblin who
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Entémoch’s Boon; if the check fails, the characters waste a day of exploration searching for it. Finding Entémoch’s Boon allows the characters to make a check to improve the attitude of the deep
Entémoch’s Boon This large cavern is located west of Blingdenstone (see the map of Underdark regions and locations in chapter 2) and has always been a closely guarded secret. Most svirfneblin who
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
competition, elicits little outward response from Shuvadri. A deep thinker, Shuvadri is rarely surprised by such an outcome, and she enjoys being a centering presence for her peers.
Also a member of
.
Shuvadri works on the campus grounds to erase graffiti, wearing a content smile on her face.
Extracurriculars: Student-Mages of Faith
Job: Campus Grounds graffiti eraser
Bond Boon: If you
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
competition, elicits little outward response from Shuvadri. A deep thinker, Shuvadri is rarely surprised by such an outcome, and she enjoys being a centering presence for her peers.
Also a member of
.
Shuvadri works on the campus grounds to erase graffiti, wearing a content smile on her face.
Extracurriculars: Student-Mages of Faith
Job: Campus Grounds graffiti eraser
Bond Boon: If you
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blingdenstone Factions The following sections describe what each deep gnome faction has to offer in the Battle of Blingdenstone. The Diggermattocks If the characters don’t suggest it, the deep gnome
sturdier than the average deep gnome, taking point on any attack. The Stoneheart Enclave Stone is a resilient defense against oozes, making earth elementals the perfect force to combat them. Nomi
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Blingdenstone Factions The following sections describe what each deep gnome faction has to offer in the Battle of Blingdenstone. The Diggermattocks If the characters don’t suggest it, the deep gnome
sturdier than the average deep gnome, taking point on any attack. The Stoneheart Enclave Stone is a resilient defense against oozes, making earth elementals the perfect force to combat them. Nomi
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) fire damage on a failed save, or half as much damage on a successful one.
[Tooltip Not Found]
Deep Crow
The only warning you’ll get is that fearsome, far-off caw, echoing from the darkness like
a death knell. For by the time those glowing red eyes fix on you, it’s far too late to run …
Some adventurers and sages whisper that deep crows were first spawned as the familiars of evil arcane
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Fight for the Foundling Read the following: As you’re deep in your tasks, a shadow of another ship passes over the deck of the Flighty Foundling. The ship looks like it’s preparing to dock on the
level directly above you. The ship looks like a giant metal insect, its hull gleaming in the sunlight.
Ropes drop from the vessel and land on the main deck of the Flighty Foundling, near the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
successful one.
An ankheg resembles an enormous many-legged insect, its long antennae twitching in response to any movement around it. Its legs end in sharp hooks adapted for burrowing and grasping its
prey, and its powerful mandibles can snap a small tree in half.
Lurkers in the Earth. The ankheg uses its powerful mandibles to dig winding tunnels deep beneath the ground. When it hunts, an ankheg
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
) fire damage on a failed save, or half as much damage on a successful one.
[Tooltip Not Found]
Deep Crow
The only warning you’ll get is that fearsome, far-off caw, echoing from the darkness like
a death knell. For by the time those glowing red eyes fix on you, it’s far too late to run …
Some adventurers and sages whisper that deep crows were first spawned as the familiars of evil arcane
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
successful one.
An ankheg resembles an enormous many-legged insect, its long antennae twitching in response to any movement around it. Its legs end in sharp hooks adapted for burrowing and grasping its
prey, and its powerful mandibles can snap a small tree in half.
Lurkers in the Earth. The ankheg uses its powerful mandibles to dig winding tunnels deep beneath the ground. When it hunts, an ankheg
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Fight for the Foundling Read the following: As you’re deep in your tasks, a shadow of another ship passes over the deck of the Flighty Foundling. The ship looks like it’s preparing to dock on the
level directly above you. The ship looks like a giant metal insect, its hull gleaming in the sunlight.
Ropes drop from the vessel and land on the main deck of the Flighty Foundling, near the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
property. When an elder rune triggers within 60 feet of the creature that possesses the coin, the creature can use its reaction and the coin to change the elder rune’s bane effect into a boon effect, or
The teleport trap in area 28 16–20 The teleport trap in area 40c 5c. Electrified Portcullises This empty, 30-foot-wide, 10-foot-deep, 10-foot-high chamber is closed off by two humming iron
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
property. When an elder rune triggers within 60 feet of the creature that possesses the coin, the creature can use its reaction and the coin to change the elder rune’s bane effect into a boon effect, or
The teleport trap in area 28 16–20 The teleport trap in area 40c 5c. Electrified Portcullises This empty, 30-foot-wide, 10-foot-deep, 10-foot-high chamber is closed off by two humming iron
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Priests of Osybus Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy death and become an
. Acknowledging the role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls as their master
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Priests of Osybus Necromancers of deep evil, the priests of Osybus steal the souls of others to fuel the priests’ malevolent magic. Using this soul power, each priest can defy death and become an
. Acknowledging the role that his disciples played in his ascension, Osybus gifted them with a trace of his power. Taking the form of a shadowy tattoo, this boon allows the priests to steal souls as their master
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, declaring the Blackmist Way and the Blackthrone Arts will be a boon to Djaynai’s people and help protect its shores. The People’s Stewards hold a solemn ceremony of honor in Castle Djaynai followed by
other. In any case, many in both Djaynai and Janya come to wonder what other powerful Djaynaian wisdom might rest in the deep, waiting to be rediscovered.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, declaring the Blackmist Way and the Blackthrone Arts will be a boon to Djaynai’s people and help protect its shores. The People’s Stewards hold a solemn ceremony of honor in Castle Djaynai followed by
other. In any case, many in both Djaynai and Janya come to wonder what other powerful Djaynaian wisdom might rest in the deep, waiting to be rediscovered.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Nature Domain Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities
with animals 3rd barkskin, spike growth 5th plant growth, wind wall 7th dominate beast, grasping vine 9th insect plague, tree stride Acolyte of Nature At 1st level, you learn one druid cantrip of your
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Xill Deep within the Ethereal Plane are the demiplanes, miniature worlds built by powerful archmages and other mighty entities to serve as a private domain. Each demiplane is a designed realm, built
a cross between a lizard and insect. They emerge from the Ethereal Plane to fall upon their victims with their vicious claws, but their aim is no to kill. Instead, a xill injects its victim with a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Nature Domain Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities
with animals 3rd barkskin, spike growth 5th plant growth, wind wall 7th dominate beast, grasping vine 9th insect plague, tree stride Acolyte of Nature At 1st level, you learn one druid cantrip of your
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Xill Deep within the Ethereal Plane are the demiplanes, miniature worlds built by powerful archmages and other mighty entities to serve as a private domain. Each demiplane is a designed realm, built
a cross between a lizard and insect. They emerge from the Ethereal Plane to fall upon their victims with their vicious claws, but their aim is no to kill. Instead, a xill injects its victim with a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sewers. Stop the spread of a deadly drug or strange disease flowing from a well tied to Khyber. Khyber is an ever-present threat. Any deep passage could connect to a realm of fiends or spew out an army
preserved finger with purple flesh and four joints 8 A perfectly preserved eye; if you set it down, it rotates to follow your movement 9 A small box; when opened, you alone hear screaming 10 A preserved insect; you’ve never seen another like it
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sewers. Stop the spread of a deadly drug or strange disease flowing from a well tied to Khyber. Khyber is an ever-present threat. Any deep passage could connect to a realm of fiends or spew out an army
preserved finger with purple flesh and four joints 8 A perfectly preserved eye; if you set it down, it rotates to follow your movement 9 A small box; when opened, you alone hear screaming 10 A preserved insect; you’ve never seen another like it






