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                        Returning 35 results for 'deep interested are banner'.
                    
                
                        
                            
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                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     must obey the knight's commands until the knight dies or until the knight releases it as a bonus action. The knight can command up to twelve undead at a time this way.
Master of the Pallid Banner. While
                                                
                                            
                                                
                                                    , Kaius sealed most of Karrnath's undead in deep vaults, and the Order of the Emerald Claw was disbanded. A few bone knights remained in service to the crown, but most were cast aside — still bound to
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     often slumbers high in the sky or deep in the ocean, where the tumult caused by the scion’s restless sleep has little effect on the world. If it drifts too near the ground or the ocean surface, it
                                                
                                            
                                                
                                                     necessarily lash out in violence when emerging from its cradle. But it’s not particularly interested in Humanoids or other little creatures—either in conversing with them or in protecting them
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    );{"diceNotation":"4d12+10", "rollType":"damage", "rollAction":"Slam", "rollDamageType":"force"} force damage.A scion of Stronmaus often slumbers high in the sky or deep in the ocean, where the tumult
                                                
                                            
                                                
                                                    ’s not particularly interested in Humanoids or other little creatures—either in conversing with them or in protecting them from harm it might cause.
If the scion is threatened, it unleashes
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    , pausing to reflect after (or sometimes in the middle of) each utterance.
2
I am more interested in the shiny baubles people carry than in anything they have to say.
3
I think of ships as
                                                
                                            
                                                
                                                     from its slumber.
Dragon Turtle Lairs
Dragon turtles make their lairs in underwater caves and coral reefs. Most such lairs are situated deep beneath the waves near the ocean’s floor
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     visitors by reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend
                                                
                                            
                                                
                                                     a constant battle against deep gnome miners, who scour the tunnels of the dragon’s lair in search of emeralds.
2
An adult silver dragon tries to befriend and draw out a reclusive adult
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     reciting epic poetry.
4
The only people I’m interested in are those who know history and those who make history.
5
I like to adopt the personas of characters from legend.
6
I
                                                
                                            
                                                
                                                    , and tunnel networks deep within the earth. They favor warm spaces, particularly in volcanic regions. Over time, their psychic presence seeps into the land surrounding their lairs, expanding their
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     interrogates prisoners for King Boranel of Breland.
The members of House Medani are half-elves with deep roots in Breland. Medani has little interest in the power struggles that sometimes break out
                                                
                                            
                                                
                                                     between the other dragonmarked houses. Many Medani heirs are more interested in helping their communities than in raw profit, and Medani heirs often work with local law enforcement or help those who can’t afford their services.
                                                
                                            
                                        
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
                                                
                                            
                                                
                                                     three gods are a tribe’s raiders and ravagers—often the only part of an orc tribe that its victims ever see.
Deep within the den of a tribe, far away from the war-hearth where warriors
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     legion is organized into units called banners, each one made up of a group of interrelated families. Members of a banner live, work, and fight together, and each banner has a separate status within the
                                                
                                            
                                                
                                                     strong, while in another such a force numbers just twenty. One banner might have four warriors mounted on worgs led by a fist, while a fist in another banner of the same legion might lead ten mounted
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    . Rogue Folk Hero. You’re an inquisitive trained by your house. You grew up in a bad neighborhood, and while you could make more gold solving the problems of nobles, you’re more interested in helping
                                                
                                            
                                                
                                                     dragons — or both. You don’t know how deep it goes, but you’re certain that other dragonmarked houses and noble families have been infiltrated.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     house also interrogates prisoners for King Boranel of Breland. The members of House Medani are half-elves with deep roots in Breland. Medani has little interest in the power struggles that sometimes
                                                
                                            
                                                
                                                     break out between the other dragonmarked houses. Many Medani heirs are more interested in helping their communities than in raw profit, and Medani heirs often work with local law enforcement or help those who can’t afford their services.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     members of House Medani are half-elves with deep roots in Breland. Medani has little interest in the power struggles that sometimes break out between the other dragonmarked houses. Many Medani heirs are
                                                
                                            
                                                
                                                     more interested in helping their communities than in profit, and Medani heirs often work with law enforcement or help those who can’t afford their services.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     danger — to adventures that take heroes into the Underdark or the Shadowfell. Or, if you’re interested in exploring either side of the conflict between the gith that’s portrayed in chapter 4, the
                                                
                                            
                                                
                                                     organized alphabetically. A few are grouped under a banner heading; for example, the “Demons” section contains stat blocks for various kinds of demons, which are presented alphabetically within that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Simic Creatures Simic scientists are interested in the ways that all life forms adapt to their changing environments, but they have a particular fascination with the largest creatures. In a world
                                                
                                            
                                                
                                                     covered with urban construction, most of these creatures soar above the city or glide deep below it in subterranean oceans accessible only through the Simic zonots. Benthids Simic scientists use the term
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    University Contacts With a university as your patron, you are part of a sprawling bureaucracy—maybe deep in the tangles of it or, more likely, lingering at the edges. Wherever you sit in the network
                                                
                                            
                                                
                                                     interested in selling plundered artifacts than in actual research 4 A department secretary who thinks you’re a great deal more interesting than any of the regular faculty 5 An erudite dean who believes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Shuvadri Glintmantle  Lawful Good Owlin First Year (Silverquill)
 Her peers are often surprised when they learn Shuvadri is interested in joining Silverquill College, since its members sometimes
                                                
                                            
                                                
                                                     competition, elicits little outward response from Shuvadri. A deep thinker, Shuvadri is rarely surprised by such an outcome, and she enjoys being a centering presence for her peers.
 Also a member of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Thranes who believe the Church is destined to reunite Galifar under the Silver Flame, and corrupt priests interested only in power and wealth. Not all priests are divine spellcasters, and the typical
                                                
                                            
                                                
                                                     templar is a mundane warrior; however, due to the deep faith of its people, Thrane has more clerics, paladins, and divine spellcasters than any other nation in Khorvaire.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Valtagar’s plot, Horgar banished Valtagar and his co-conspirators, who would henceforth be known as calassabrak — outcasts no longer welcome in Gracklstugh. After long holding the Deep Mines, Valtagar
                                                
                                            
                                                
                                                    , and seize control of the Terminus Level. Toward that end, he is quick to forge alliances with adventurers who are also interested in bringing about the planetar’s downfall.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     dwell in the deep, or you could be a warlock who’s forged a pact with a Great Old One patron, one of the dark powers in the depths. Pride in Possessions. From the wealthiest clan lord to the humblest
                                                
                                            
                                                
                                                     miner, the Mror take great pride in their possessions. Quality is more important than appearance, and you are interested in the history of the items you carry. If you find a magic weapon, you want to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     svirfneblin come to trade with each other and with surface-dwellers interested in conducting business with the deep places. Its location is kept secret — I only know that it is fairly close to the
                                                
                                            
                                                
                                                     Darklake. The drow sell weapons, armor, magic scrolls and potions, and fine works of art. The duergar trade mainly in fine steel, and demand high prices to do so. Deep gnomes come to market with gems
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Underwater Adventures With vast triton realms hidden beneath the waves and legendary ruins drowned in the deep, endless potential for adventure lies under the sea. Characters interested in exploring
                                                
                                            
                                                
                                                     those who aren’t favored by the gods, and heroes might find themselves welcomed into the deep by Thassa herself. The riches of the deep are also vast, with the peoples of the sea hoarding strange
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . If a battle turns against them, Ryld and Llauzdrar use darkness spells to cover their withdrawal to area 8. From there, they head to area 11a to make their stand. These drow aren’t interested in
                                                
                                            
                                                
                                                     insignia of House Auvryndar (25 gp). 12b. Zurkhwood Bridge Crevasse. A 20-foot-wide, 40-foot-deep crevasse splits the floor. Spanning the gap is the rotting trunk of a zurkhwood fungus.
 Quaggoths
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                    , and the Skull Chalice of Ch’gakare. These items can be kept, sold to interested buyers, or returned to their rightful owners. Black Opal Crown (Area 49). The yuan-ti of Omu are after this treasure. If
                                                
                                            
                                                
                                                     Company of the Yellow Banner was vanquished trying to obtain this lost jewel, which is rumored to have the power to resurrect the ancient dead. If the Eye of Zaltec indeed has such power, it requires
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     adventure. Humans tend to equate adventurers with people who battle monsters, explore dangerous ruins, delve into deep caverns, and generally stir up trouble, usually in pursuit of gold and glory. Elves
                                                
                                            
                                                
                                                     societies. They’re more interested in remote forests, lonely valleys, high mountains, and other natural places than in cities. Traveling elves want to meet people, but not too many. A small fraction of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     30 feet. Landro isn’t interested in fighting. Rather, it wants to question the newcomers who’ve made it all the way to the colossus’s uppermost level. Landro the Host In its manifestation as Landro
                                                
                                            
                                                
                                                    , the graymatter engine assumes the role of a gracious host. It is far more interested in learning about its visitors than in talking about itself. If pushed, Landro briefly explains how it was created by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     the threat. Not all Thranes rise to this ideal. Zealous Thranes believe the church is destined to reunite Galifar under the Silver Flame, and corrupt priests are interested only in power and wealth
                                                
                                            
                                                
                                                    . Not all priests are clerics, and the typical templar is a mundane warrior. However, due to the deep faith of its people, Thrane produces more clerics and paladins than any other nation in Khorvaire.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Sansuri for a few months. She had him hurled from the battlements for joking about her quick temper and kept his harp as a memento. Banner of the Krig Rune. This magical war banner (see appendix B
                                                
                                            
                                                
                                                    ) hangs from a varnished wooden rod bolted to the door. The rod is mounted 20 feet above the floor, and the banner is 9 feet long. 20. Thullen’s Bedroom Sansuri’s younger brother, Count Thullen, sleeps in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     massive hammer, which deals bludgeoning damage but is otherwise identical to a fire giant’s Greatsword attack. He can speak Common, Giant, and Tletlahtolli. Xocopol isn’t interested in fighting unless he’s
                                                
                                            
                                                
                                                    . Xocopol’s people have long known about the tlexolotls that slumber deep in the region’s mountains and don’t consider them myths. If the characters calm Xocopol and explain they aren’t headed to the Gate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    . Under the terms of the Treaty of Thronehold, Kaius sealed most of Karrnath’s undead in deep vaults, and the Order of the Emerald Claw was disbanded. A few bone knights remained in service to the crown
                                                
                                            
                                                
                                                     knight dies or until the knight releases it as a bonus action. The knight can command up to twelve undead at a time this way.
 Master of the Pallid Banner. While within 60 feet of the knight, any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     to enter the Tomb of the Nine Gods. The water around the shrine is 2 feet deep.  18A. Shrine Entrance The shrine is home to a gold-skinned grung elite warrior named Chief Yorb. Four orange-skinned
                                                
                                            
                                                
                                                    , with 1d4 appearing at the end of each round until twenty have arrived. The grungs are jumpy and distrustful of strangers. At first, Yorb is more interested in scaring away intruders than he is talking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     the ally can emerge safely from danger with the person or item they’re seeking. If the ally is seeking a magic item hidden deep in a dungeon, for example, the ally helps the adventurers complete their
                                                
                                            
                                                
                                                     remains with the characters as long as there are more secrets to learn; when the characters leave the region the ally is interested in, the ally amiably parts ways with them. A fortune teller might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     to climb the stone wall to the 10-foot-wide, 25-foot-deep crag above. The space within is cramped, with a 6-foot-high ceiling. This forces the baernaloth (see Morte’s Planar Parade) inside to contort
                                                
                                            
                                                
                                                     was meant to know with one interested character (see the “Secrets of Eternity” section below). If the characters ignore the baernaloth, leave its cave, or refuse its offers, it lets them go. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     interested in everything the characters have to say about their adventures, especially if they’ve witnessed any events related to demonic influence in their visits to other parts of the Underdark. The
                                                
                                            
                                                
                                                     other deep gnomes, the twins are given the choice of going into the wererat-controlled part of Blingdenstone or being cast out of the settlement altogether, which might encourage the characters to meet and talk with the Goldwhisker clan.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                     shadow of evil lies within everyone, waiting for a moment when it can gain a foothold on their souls. Thus its paladins, monks, and clerics spend long hours deep in prayer to keep their inner eye
                                                
                                            
                                                
                                                     sentient beings must come to the light of reason and goodness of their own volition. That is why it is not interested in controlling minds: it focuses only on deeds, setting an example to the world in hopes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Locathah Rising
                                                    
                                                
                                            
                                                     confused, and then gathering their wits, casts water breathing on themself. Assuming the characters don’t act with hostility, Amble is very interested in hearing what the characters are doing. Amble can
                                                
                                            
                                                
                                                     nonetheless. ROLEPLAYING AMBLE
 Amble speaks with a slow, deep resonance, and their head slowly gyrates when they get excited or want to make a point. The tortle has a gentle demeanor and loves to
                                                
                                            
                                        






