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                        Returning 35 results for 'deep into are bolt'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     as a fighting platform for up to four Small people. Ogre howdahs are most often seen bearing bow- and spear-wielding goblin;goblins into battle, or perhaps kobold;kobolds or deep gnome (svirfneblin
                                                
                                            
                                                
                                                    );deep gnomes (all three appear in the Monster Manual), but they might also transport other Small folk.
Ogres of War
Ogres love to rush headlong into battle, but with enough time and patience, some
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                    Multiattack. The githyanki makes two Greatsword or Telekinetic Bolt attacks.
Greatsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Greatsword"} to hit, reach
                                                
                                            
                                                
                                                    ":"damage","rollAction":"Greatsword (bonus psychic)","rollDamageType":"psychic"} psychic damage.
Telekinetic Bolt. Ranged Spell Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Multiattack. The giant makes two Scythe or Soul Bolt attacks.
Scythe. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Scythe"} to hit, reach 15 ft., one target
                                                
                                            
                                                
                                                    ", "rollAction":"Scythe", "rollDamageType":"necrotic"} necrotic damage.
Soul Bolt. Ranged Spell Attack: +8;{"diceNotation":"1d20+8", "rollType":"spell", "rollAction":"Soul Bolt"} to hit, range 120 ft., one
                                                
                                            
                                        
                                                     Monsters
                                                    Storm King's Thunder
                                                    
                                                
                                            
                                                     hurls a magical lightning bolt at a point he can see within 500 feet of him. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw, taking 54 (12d8);{"diceNotation
                                                
                                            
                                                
                                                     saving throw or be knocked prone.Prior to the shattering of the ordning, King Hekaton was arguably the most powerful of all storm giants. From Maelstrom, his citadel deep within the Trackless Sea, he
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    ","rollAction":"Necrotic Bolt","rollDamageType":"necrotic"} necrotic damage, and the target canât regain hit points until the start of the priestâs next turn.Necromancers of deep evil, the
                                                
                                            
                                                
                                                     creature to 0 hit points, the creature dies, and its soul is trapped in the priestâs body, manifesting as a shadowy Soul Tattoo on the priest. The soul is freed if the priest dies.
Necrotic Bolt
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     the priestâs body, manifesting as a shadowy Soul Tattoo on the priest. The soul is freed if the priest dies.
Necrotic Bolt. Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit
                                                
                                            
                                                
                                                    ","rollAction":"Necrotic Bolt"} to hit, range 120 ft., one target. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4","rollType":"damage","rollAction":"Necrotic Bolt","rollDamageType":"necrotic"} necrotic
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    , the creature dies, and its soul is trapped in the priestâs body, manifesting as a shadowy Soul Tattoo on the priest. The soul is freed if the priest dies.
Necrotic Bolt. Ranged Spell Attack: +7
                                                
                                            
                                                
                                                    ;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Necrotic Bolt"} to hit, range 120 ft., one target. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4","rollType":"damage","rollAction":"Necrotic Bolt
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    ":"damage","rollAction":"Necrotic Bolt","rollDamageType":"necrotic"} necrotic damage, and the target canât regain hit points until the start of the priestâs next turn.Necromancers of deep evil
                                                
                                            
                                                
                                                     Bolt. Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Necrotic Bolt"} to hit, range 120 ft., one target. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4","rollType
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     trapped in the priestâs body, manifesting as a shadowy Soul Tattoo on the priest. The soul is freed if the priest dies.
Necrotic Bolt. Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType
                                                
                                            
                                                
                                                    ":"to hit","rollAction":"Necrotic Bolt"} to hit, range 120 ft., one target. Hit: 17 (3d8 + 4);{"diceNotation":"3d8+4","rollType":"damage","rollAction":"Necrotic Bolt","rollDamageType":"necrotic
                                                
                                            
                                        
                                                     Monsters
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     Dexterity saving throw or take the same damage and be knocked prone.
Lightning Strike. The kraken magically create a bolt of lightning, which can strike a target the kraken can see within 90 feet of it
                                                
                                            
                                                
                                                     the krakenâs next turn.Hidden in a deep, dark underwater pit near the Styes, this creature bears the mark of the dark god Tharizdunâs madness. Becoming more independent every day, it
                                                
                                            
                                        
                                                     Monsters
                                                    Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     priest. The soul is freed if the priest dies.
Necrotic Bolt. Ranged Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Necrotic Bolt"} to hit, range 120 ft., one target. Hit: 17
                                                
                                            
                                                
                                                     (3d8 + 4);{"diceNotation":"3d8+4","rollType":"damage","rollAction":"Necrotic Bolt","rollDamageType":"necrotic"} necrotic damage, and the target canât regain hit points until the start of the
                                                
                                            
                                        
                                                    Sahuagin Priestess
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     has the following cleric spells prepared:
Cantrips (at will): guidance, thaumaturgy
1st level (4 slots): bless, detect magic, guiding bolt
2nd level (3 slots): hold person, spiritual weapon (trident
                                                
                                            
                                                
                                                     villages.
Devils of the Deep. Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     three attacks, using Eldritch Burst or Paralyzing Touch in any combination. She can replace two attacks with a use of Spellcasting to cast Lightning Bolt (level 5 version).
Eldritch Burst. Melee or
                                                
                                            
                                                
                                                     spells, using Intelligence as the spellcasting ability (spell save DC 20):
At Will: Detect Magic, Detect Thoughts, Dispel Magic, Fly, Invisibility, Lightning Bolt (level 5 version), Mage Hand
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                    Githyanki Buccaneer Githyanki buccaneers ply the Astral Plane for riches, which they haul back to their hidden fortresses in the Deep Astral. Many of them are warriors who lost the will to serve the
                                                
                                            
                                                
                                                     makes two Greatsword or Telekinetic Bolt attacks.
 Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) psychic damage.
 Telekinetic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    15. Standing Gate to Level 17 Rising out of a 2-foot-deep pool of ooze is a pair of 15-foot-tall standing stones topped with a lintel, carved into which is a symbol of an arrow. The standing stones
                                                
                                            
                                                
                                                     form a magic gate (see âGatesâ). Its rules are as follows: If an arrow or a crossbow bolt is shot between the standing stones, the gate opens for 1 minute. Characters must be 14th level or higher to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Ogres of War Ogres love to rush headlong into battle, but with enough time and patience, some of them learn to carry out specialized missions. The names they are givenâthe battering ram, the bolt
                                                
                                            
                                                
                                                     enters a space within 5 feet of the ogre, the ogre makes a Bash attack against that creature. If the attack hits, the targetâs speed is reduced to 0 until the start of the ogreâs next turn.
  Ogre Bolt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                    
 Senses darkvision 120 ft., passive Perception 13
 Languages Common, Deep Speech, Undercommon, telepathy 30 ft.
 Challenge 4 (1,100 XP) Proficiency Bonus +2
 Devilâs Sight. Magical darkness doesnât
                                                
                                            
                                                
                                                     Eldritch Bolt attacks.
 Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 14 (4d6) poison damage, and the target must succeed on a DC 12 Constitution
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Adult Bronze Dragon Matt Stewart  An adult bronze dragon defends the deep from a ravenous giant shark Adult bronze dragons often dwell near places they defend or where they help others work toward
                                                
                                            
                                                
                                                    , it can choose to succeed instead.
 Actions
 Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of (A) Repulsion Breath or (B) Spellcasting to cast Guiding Bolt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     carcass impaled by a drow crossbow bolt.
 Ryld and Llauzdrar have taken to shooting bats with their crossbows. Intruders provide the drow with a welcome opportunity to hone their melee combat skills
                                                
                                            
                                                
                                                     insignia of House Auvryndar (25 gp). 12b. Zurkhwood Bridge Crevasse. A 20-foot-wide, 40-foot-deep crevasse splits the floor. Spanning the gap is the rotting trunk of a zurkhwood fungus.
 Quaggoths
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                       Giant CR   Cyclops 6 Death giant reaper* 12 Death giant shrouded one* 15 Dire trollâ  13 Echo of Demogorgon* 6 Ettin 4 Ettin ceremorph* 8 Fensir skirmisher* 6 Fensir devourer* 8 Fomorian 8 Fomorian deep
                                                
                                            
                                                
                                                     crawler* 10 Fomorian noble* 15 Fomorian warlock of the dark* 12 Gargantua* 21 Ogre 2 Ogre battering ramâ  4 Ogre bolt launcherâ  2 Ogre chain bruteâ  3 Ogre howdahâ  2 Rot trollâ  9 Spirit trollâ  11 Troll 5 Troll amalgam* 17 Troll mutate* 7 Venom trollâ  7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     reboant voice. Guardians wear brass masks depicting the stern, bearded face of Gorm and deep blue tunics. Under each guardianâs armor, their right shoulder bears a cobalt-hued tattoo of a lightning bolt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    
 Condition Immunities charmed, frightened, stunned, unconscious
 Senses darkvision 120 ft., passive Perception 18
 Languages Deep Speech, Giant, Undercommon, telepathy 60 ft.
 Challenge 8 (3,900 XP
                                                
                                            
                                                
                                                     Tentacles attack. The ceremorph can replace one of the attacks with a Mind Bolt attack, if available.
 Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     only structure still standing in the area. Inside the wall, sand lies in deep drifts over the stone floor. Three giant scorpions and four wights hide under the sand at each end of the mastaba, in the
                                                
                                            
                                                
                                                    , reach 60/240 ft., one target. Hit: 35 (4d12 + 9) bludgeoning damage.
 Lightning Strike (Recharge 5â6). The giant hurls a magical lightning bolt at a point it can see within 500 feet of it. Each
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                     Throws Dex +5, Con +4, Wis +6, Cha +10
 Skills Arcana +7, History +7, Performance +10, Persuasion +10
 Senses passive Perception 13
 Languages Celestial, Common, Deep Speech, Draconic
 Challenge 8
                                                
                                            
                                                
                                                     damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) force damage if the reigar is wearing their talarith.
 Chromatic Bolt. Ranged Spell Attack: +10 to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    
 Gear Breastplate
 Senses Darkvision 120 ft.; Passive Perception 17
 Languages Deep Speech, Undercommon; telepathy 120 ft.
 CR 11 (XP 7,200; PB +4)
 Traits
 Magic Resistance. The mind flayer has
                                                
                                            
                                                
                                                     Will: Detect Magic, Detect Thoughts, Disguise Self, Mage Hand (the hand is Invisible)
 1/Day Each: Clairvoyance, Dimension Door, Fireball (level 5 version), Lightning Bolt (level 5 version), Plane Shift
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     alcoves along the north and south walls of this 30-foot-high room.
 Glass-Covered Acid Pit. The floor is a 6-inch-thick sheet of transparent glass, below which is a 30-foot-deep pit containing a 20
                                                
                                            
                                                
                                                    -foot-deep pool of yellow acid. Visible through the churning, translucent acid are three 1-foot-diameter pitted iron wheels affixed to the pit floor in a triangular formation.
 Secret Door. A secret
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                    Fight for the Foundling Read the following: As youâre deep in your tasks, a shadow of another ship passes over the deck of the Flighty Foundling. The ship looks like itâs preparing to dock on the
                                                
                                            
                                                
                                                     MapView Player Version Shipboard Weapons. The ballista on the forecastle takes 1 action to load, 1 action to aim, and 1 action to fire. A ballista bolt (+6 to hit) deals 16 (3d10) piercing damage on a hit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     fire damage consumes 8 hours of air, while a fire bolt that deals 1d10 fire damage consumes 1 hour of air per use.
 Water. In addition to running low on air, the characters become aware that the
                                                
                                            
                                                
                                                     filled with waist-deep water are difficult terrain for the characters. Once the water is over their heads, they have to swim.
 
 Map 2.3: The Oozing Temple View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
                                                    
                                                
                                            
                                                     Greyspace. The miners wanted us to eliminate them. Our warlock, who was fluent in Deep Speech, managed to convince the bulbous creatures to relocate peacefully. They insisted we take them to a small
                                                
                                            
                                                
                                                    , misshapen moon that doesnât appear on our charts. A horrible fear grips me. What if theyâre leading us into a trap?
 âFinal log entry of Arquebus Graves,
 giff first mate of the wasp ship Lightning Bolt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     deep into the earth, and near portals to the Underworld. Lampad
 Medium fey, neutral evil
 Armor Class 15 (natural armor)
 Hit Points 52 (8d8 + 16)
 Speed 30 ft.
   STR
 12 (+1)
 
  DEX
 13
                                                
                                            
                                                
                                                     lakes, on isolated shores, or amid coral labyrinths and deep sea fumaroles. Wherever rivers and seas show their variety and force, naiads gather to revel in natureâs might. Individual naiads often grow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     damage is a bad wound for the enemy, say: âYou swing wildly, and the knight brings his shield up just a second too late. Your blade catches him along the jaw, drawing a deep gash. He recoils, bleeding
                                                
                                            
                                                
                                                    , Strengths, and Weaknesses Share information with the players about the characteristics of creatures they fight as those characteristics become apparent. For example, if a Wizard casts Fire Bolt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    The Lord of Blades The Lord of Blades is a warforged warlord who has broken all ties with his former masters. He has established a nation for his people deep in the Mournland, centered in a great
                                                
                                            
                                                
                                                    , +10 to hit with spell attacks). He has the following artificer spells prepared:
 Cantrips (at will): fire bolt (see âActionsâ below), mage hand, mending, prestidigitation
 1st level (4 slots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     of opalescent blue, owing to the missing components of the Infernal Machine of Lum the Mad wired into its workings. There are three such components, each a deep sapphire blue. Removing one component
                                                
                                            
                                                
                                                     into the altar. On a failed check to remove a missing component, these weapons cast a lightning bolt or a fireball at the character making the check (a 50 percent chance for either spell; save DC 16 for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     foes, at which point the deep friendships between them forge the kind of fighting force needed to overthrow tyranny and eradicate evil. Harper scouts engaged in charting and blocking off Underdark
                                                
                                            
                                                
                                                    . Lord Roaringhorn is accompanied by a shield guardian and holds its control amulet. The shield guardian currently has a lightning bolt spell stored within it. A character can gain use of the shield
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     wall (see âDragon Bolt-Holesâ). Unless Iymrith was drawn to the surface and defeated there, the ancient blue dragon is lurking under the pile of sand in the southeast corner of the room. Only her eyes
                                                
                                            
                                                
                                                     glares down at a 20-foot-diameter hole in the sandstone floor. The hole represents the top of an 800-foot-deep shaft, the bottom quarter of which is filled with sand and old bones (previous sacrifices to
                                                
                                            
                                        






