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                        Returning 35 results for 'deep involve are bloody'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing deep under the mountains, deeper than any dwarf had ever delved, the prince came
                                                
                                            
                                                
                                                    , to his heir. The rightful inheritors passed the axe on for many generations.
Later, in an era marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power
                                                
                                            
                                        
                                                    Sahuagin Baron
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                    , slaughtering the crews of ships and decimating coastal villages.
Devils of the Deep. Sahuagin are a predatory, piscine race that ventures from the ocean’s black depths to hunt the creatures of the
                                                
                                            
                                                
                                                     for centuries across the coasts and seas of the world, disrupting maritime trade and drawing other races into the bloody conflict.
So intense is sahuagin hatred for the aquatic elves that the sea
                                                
                                            
                                        
                                                    Sahuagin Priestess
                                                    
    
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     villages.
Devils of the Deep. Sahuagin are a predatory, piscine race that ventures from the ocean's black depths to hunt the creatures of the shallows and shore. Though they dwell in the deepest
                                                
                                            
                                                
                                                     maritime trade and drawing other races into the bloody conflict.
So intense is sahuagin hatred for the aquatic elves that the sea devils have adapted to combat their ancient foes. A sahuagin born near
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     a deep appreciation for the culture and art of humanoid societies.
Spirit dragons find even the most commonplace melodies moving. A song written in the time and region from which a spirit dragon
                                                
                                            
                                                
                                                     the lair have Advantage on Charisma (Performance) checks that involve singing or playing music. Creatures other than the dragon and its allies in that area have Disadvantage on saving throws to avoid
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     it arose. Spirit dragons share an innate intellectual curiosity, and many have a deep appreciation for the culture and art of humanoid societies.
Spirit dragons find even the most commonplace
                                                
                                            
                                                
                                                    , creating the following effects:
Enchanted Acoustics. Creatures within 1 mile of the lair have Advantage on Charisma (Performance) checks that involve singing or playing music. Creatures other than the
                                                
                                            
                                        
                                                    Axe of the Dwarvish Lords
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Seeing the peril his people faced, a young dwarf prince came to believe that his people needed something to unite them. Thus, he set out to forge a weapon that would be such a symbol.
Venturing deep
                                                
                                            
                                                
                                                     marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     spirit dragon’s primary motivation is to unearth and study the ruins of the ancient realm from which it arose. Spirit dragons share an innate intellectual curiosity, and many have a deep
                                                
                                            
                                                
                                                     Advantage on Charisma (Performance) checks that involve singing or playing music. Creatures other than the dragon and its allies in that area have Disadvantage on saving throws to avoid or end the
                                                
                                            
                                        
                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     primary motivation is to unearth and study the ruins of the ancient realm from which it arose. Spirit dragons share an innate intellectual curiosity, and many have a deep appreciation for the culture and
                                                
                                            
                                                
                                                     (Performance) checks that involve singing or playing music. Creatures other than the dragon and its allies in that area have Disadvantage on saving throws to avoid or end the Charmed condition.
Time
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     station for would-be mercenaries. The Graywall district has deep roots in Karrnathi culture that predate the Last War, and Slogar’s and The Bloody Mug are places where you can find blood sausage and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     your community. Sage Wizard. You’re a brilliant diviner and inquisitive. You have a knack for uncovering conspiracies, and you found one in House Medani. It might involve shape-changed demons or
                                                
                                            
                                                
                                                     dragons — or both. You don’t know how deep it goes, but you’re certain that other dragonmarked houses and noble families have been infiltrated.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     question of origin, dwell on the mighty artifacts and priceless treasures crafted by ancient deep-dwelling dwarves, and of the bloody wars they waged against the goblin Empire of Dhakaan. Dwarves today
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     has a large house of healing in the ward, and House Deneith maintains a recruiting station for would-be mercenaries. The Graystone district has deep roots in Karrnathi culture that predate the Last War
                                                
                                            
                                                
                                                    ; Slogar’s and the Bloody Mug are places where homesick Karrns can enjoy blood sausage and Nightwood ale. The district is a haven for Karrnathi soldiers who want to avoid Brelish aggression and a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     drinks. Beyond these celebrations, tales are also told of bakkeia, revels that occur in deep caves and that involve ancient sacrificial rites. Most satyrs say these traditions were abandoned ages ago
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Valtagar’s plot, Horgar banished Valtagar and his co-conspirators, who would henceforth be known as calassabrak — outcasts no longer welcome in Gracklstugh. After long holding the Deep Mines, Valtagar
                                                
                                            
                                                
                                                     and his duergar followers were forced back into the Underdark by the planetar’s sudden arrival and subsequent bloody crusade. Weeks after retreating, they returned to discover that the mines were much
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    5. In the Grip of Ghaunadaur A 15-foot-high tunnel containing an open pit connects two caves with 20-foot-high ceilings. 5a. Pudding Pit This naturally formed pit is 20 feet across and 20 feet deep
                                                
                                            
                                                
                                                     are as follows: The gate opens for 1 minute if a creature marked with a bloody X stands within 5 feet of it. Characters must be 12th level or higher to pass through this gate (see “Jhesiyra
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     quests that further the aims of Xanathar. Such quests usually involve the eradication of Xanathar’s enemies, and Meloon is all too eager to fight alongside those who fall for his ruse.  Meloon Wardragon
                                                
                                            
                                                
                                                    )
 
  CHA
 15(+2)
Saving Throws Str +9, Con +6
 Skills Athletics +9, Survival +6
 Senses darkvision 60 ft., passive Perception 12
 Languages Common, Deep Speech, telepathy 60 ft.
 Challenge
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Arborea Arborea is a plane of extremes: stupendously craggy mountains; unbelievably deep gorges; forests of monstrously huge trees; and vast stretches of wheat fields, orchards, and arbors. Wild
                                                
                                            
                                                
                                                    . Mithardir A desert of white sand is abandoned by whatever powers once lived there.  Arborea Adventures Arborea is a larger-than-life place of violent moods and deep affections, of whim backed by
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     behind the tapestry opens into area 47c.)
 Yarek. A dead male human (Yarek) in bloody robes is sprawled on the floor in front of the tapestry.
 Illusory Wall. A 20-foot-wide section of the north
                                                
                                            
                                                
                                                     wall is destroyed by a successful dispel magic spell (DC 14).
 Yarek dragged himself across the floor before he finally expired. The characters can follow Yarek’s bloody trail through the illusory wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     show that they are attempting to capture the characters. The kuo-toa leave any fallen opponents unconscious at 0 hit points, intending to bring them back to Sloobludop as live offerings to the Deep
                                                
                                            
                                                
                                                     vision of “Leemooggoogoon the Deep Father,” proclaiming him the new god of her people. She has backed up her claims with a great increase in her magical power, and new followers have flocked to her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     Kostchtchie with bloody offerings left on altars of hewn ice. If the demon lord chooses to answer the giants’ call, he hunts and fights alongside them for a time, infecting the frost giants with savage madness
                                                
                                            
                                                
                                                     that prevent him from casting spells, Kostchtchie squats in a 10-foot-deep, 80-foot-diameter pool of black tar in a cavern at the bottom of a chasm, his hands chained behind him. His unholy screams and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     relationship advice that feels apropos. This might involve roleplaying in more ways than one, as a character takes on the part of a prospective deep crow partner and Raah tries to put the advice into practice
                                                
                                            
                                                
                                                     air becoming hot and heavy with the scent of sulfur. Glowing vents of magma fill a huge cavern with a dull red glow. From somewhere ahead, you hear a deep, echoing caw, sounding like the call of some
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     curse, a lycanthrope retains its normal alignment and personality while in humanoid form. It lives its life as it always has, burying deep the bestial urges raging inside it. However, when the full moon
                                                
                                            
                                                
                                                     lycanthrope as bloody dreams. Some individuals see little point in fighting the curse and accept what they are. With time and experience, they learn to master their shapechanging ability and can assume beast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     haven’t considered this aspect of your character yet, see the table entries for some possibilities, or use them for inspiration. Your deep, dark secret might involve something you did (or are doing), or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     Activity table to reveal what the spirit does. You can also personalize ambient haunts to involve characters’ fears. Don’t hesitate to review these tables and prepare ambient haunts to have ready during
                                                
                                            
                                                
                                                     aristocrat shrieks as they’re bricked into a stone wall by a bloody knight (Mara). Waking from a nightmare can be worse than the dream itself. Unless someone watches each character for the entirety of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     starburst Deep Sashelas, elf god of the sea CG Nature, Tempest Dolphin Eadro, merfolk deity of the sea N Nature, Tempest Spiral design Garl Glittergold, gnome god of trickery and wiles LG Trickery Gold
                                                
                                            
                                                
                                                     Bloody axe Moradin, dwarf god of creation LG Knowledge Hammer and anvil Rillifane Rallathil, wood elf god of nature CG Nature Oak Sehanine Moonbow, elf goddess of the moon CG Knowledge Crescent moon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     wildly diverse. The tenets above describe the beliefs of three different cults. Warlocks draw power from demon overlords, and daelkyr cultists serve mind flayers and beholders. Others embrace deep
                                                
                                            
                                                
                                                     recognize the true nature of the beings they serve. A cult of Rak Tulkhesh might truly believe their lord will bring peace to the world, even if that peace must begin with bloody war. Joining such a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     empty, the seagulls were strangely quiet, and all we could hear was the surge of the sea.”
 — An account of the aftermath of a sahuagin raid
  Devils of the Deep. Sahuagin are a predatory, piscine race
                                                
                                            
                                                
                                                     mortal enemies, the aquatic elves. Wars between the two races have raged for centuries across the coasts and seas of the world, disrupting maritime trade and drawing other races into the bloody conflict
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    . Thus, he set out to forge a weapon that would be such a symbol. Venturing deep under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano
                                                
                                            
                                                
                                                    , to his heir. The rightful inheritors passed the axe on for many generations. Later, in a dark era marked by treachery and wickedness, the axe was lost in a bloody civil war fomented by greed for its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     deep under the mountains, deeper than any dwarf had ever delved, the prince came to the blazing heart of a great volcano. With the aid of Moradin, a god of creation, he first crafted four mighty tools
                                                
                                            
                                                
                                                     wickedness, the axe was lost in a bloody civil war fomented by greed for its power and the status it bestowed. Centuries later, the dwarves still search for the axe, and many adventurers have made careers of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     damage is a bad wound for the enemy, say: “You swing wildly, and the knight brings his shield up just a second too late. Your blade catches him along the jaw, drawing a deep gash. He recoils, bleeding
                                                
                                            
                                                
                                                    , boldly proclaim, or hiss the mystic syllables of the spell. Somatic components involve the monster moving its hands (or similar appendages) in graceful patterns, shaping them into angular positions, or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     isn’t clear, but it seems to fundamentally involve drawing energy from living creatures. Wiltroot Hall Features The hall and surrounding grounds have the following features (areas not numbered are
                                                
                                            
                                                
                                                     clearings and walkways contain a mixture of nearly impassable, awful-smelling deep bog and thick undergrowth. These areas are difficult terrain if the characters want to explore them, but it’s clear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                    Journey Locations The tunnel leads through several dangerous areas. Use map 7.1 for this journey. Mike Schley  Map 7.1: Tunnels of the Deep View Player Version The distance from Phandalin to the
                                                
                                            
                                                
                                                     area J10) is 5 miles. The distance from the fleshy pit to Illithinoch is 2 miles. J1: Bloody Intersection A narrow side passage intersects the main tunnel, sloping downward to the south. A trail of blood
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     noncombatants. Orcs establish their encampments mainly in mountainous areas, around and within deep caves or large crevasses in the rock. Although they prefer such terrain for strategic purposes, they can
                                                
                                            
                                                
                                                     followers of Yurtrus and Shargaas are relegated to the deep, dark recesses of the site, away from the rest of the tribe. At the center of the camp is the tribe’s war hearth. Once a war hearth is lit
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     trinket is found. Z3. Shrine to Yeenoghu A crude stone altar with a mountain goat’s bloody head resting atop it dominates this eight-foot-high cave. The floor around the altar is littered with gnawed
                                                
                                            
                                                
                                                     disturbance has summoned it elsewhere. The bloody paintings on the wall show the demon lord Yeenoghu and his brood. The cave is littered with pieces of dirty cloth and moldy hides, all taken from prey. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                    , they come upon the aftermath of a bloody clash between the Xanathar Guild and the Zhentarim: As you turn a corner, you find yourselves on a street that has been cordoned off by the City Watch. Lying
                                                
                                            
                                                
                                                     with a peculiar window display: One nearby shop stands out from the others. It has a deep purple facade, and in its window hangs a stuffed beholder. Above the door hangs a sign whose elaborate letters
                                                
                                            
                                        





