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                        Returning 35 results for 'deep involved are being'.
                    
                
                        
                            
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                                                     Monsters
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                     live alone for an unknown length of years, emerging from the lair only to hunt, to look for potential threats, and to mate. Mating is a once-in-a-lifetime urge that sees each deep crow involved in the
                                                
                                            
                                                
                                                    Magic Resistance. The deep crow has advantage on saving throws against spells and other magical effects.
Shadow Stealth. While in dim light or darkness, the deep crow can take the Hide action as a
                                                
                                            
                                        
                                                    Charlatan
                                                    
    
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                                                     Backgrounds
                                                    Player’s Handbook (2014)
                                                    
                                                
                                            
                                                     world. But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seated trust issues.
d8
Personality Trait
1
I fall in and out of love easily, and am
                                                
                                            
                                                
                                                     there’s money involved.
5
I can’t resist swindling people who are more powerful than me.
6
I hate to admit it and will hate myself for it, but I’ll run and preserve my own hide if the going gets tough.
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , and how they see the world. But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seated trust issues.
d8
Personality Trait
1
I fall in and out
                                                
                                            
                                                
                                                     resist taking a risk if there’s money involved.
5
I can’t resist swindling people who are more powerful than me.
6
I hate to admit it and will hate myself for it, but I’ll run and preserve my own hide if the going gets tough.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    The Offering If allowed to do so, Ploopploopeen brings the characters to his quarters near the Shrine of the Deep Mother. There they meet Glooglugogg, who loudly tells his father in Undercommon that
                                                
                                            
                                                
                                                     he sees no need for outsiders to be involved in sacred matters. The archpriest dismisses his son’s concerns with a negligent wave, telling Glooglugogg that he must flow with the currents of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     unknown length of years, emerging from the lair only to hunt, to look for potential threats, and to mate. Mating is a once-in-a-lifetime urge that sees each deep crow involved in the pairing produce a
                                                
                                            
                                                
                                                    ) fire damage on a failed save, or half as much damage on a successful one.
 [Tooltip Not Found]
 
 Deep Crow 
 The only warning you’ll get is that fearsome, far-off caw, echoing from the darkness like
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     gang of kenku killers haunts your trail and your nightmares. 
   5  It seemed like buried treasure — a collection of strange, topaz-eyed statues hidden deep in the Riverveins. You absconded with them
                                                
                                            
                                                
                                                    , but now the smugglers who stole them first want their booty back. They don’t know who took them, but they know you’re involved from a clue you inadvertently left behind. 
   6  Both the Guild and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     your trail and your nightmares. 5 It seemed like buried treasure — a collection of strange, topaz-eyed statues hidden deep in the Riverveins. You absconded with them, but now the smugglers who stole
                                                
                                            
                                                
                                                     them first want their booty back. They don’t know who took them, but they know you’re involved from a clue you inadvertently left behind. 6 Both the Guild and Little Calimshan’s Right Pashas wanted it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                    Eberron and the Multiverse It is theoretically possible to travel between Eberron and other worlds in the multiverse by means of the Deep Ethereal or various spells designed for planar travel, but
                                                
                                            
                                                
                                                     for everyone involved. In the Great Wheel, Asmodeus is an ancient threat, with well-established cults, lines of tieflings, and a long history of meddling that sages might uncover in dusty old tomes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     clothes approach your group from around the side of the prison. His deep blue face bears a gentle but concerned expression. He raises his hand to hail you and speaks in a low tone as his eyes take in
                                                
                                            
                                                
                                                     Krenko because he suspects the involvement of one or more guilds in the goblin boss’s escape but doesn’t know who is involved.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                      You’re the loveliest hag in the coven. 
   8  You’re not the sharpest piercer in the cave. 
   9  Aren’t you a little short for a giant? 
   10  Truly, your intellect is as deep as a Tenser’s
                                                
                                            
                                                
                                                     their downfall 
   6  A former adventuring partner who you cut loose because of their lack of skill 
   7  The master of a powerful guild whose wares you were involved in pilfering 
   8  A government
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     documents and items from crafty villains. 5 The character studies and preserves nonmagical historical artifacts and has traveled widely in pursuit of rare items of deep significance. While securing items for
                                                
                                            
                                                
                                                     Neverember’s villa. It’s up to you to decide why; perhaps a god’s or spellcaster’s intervention is involved. 4 The character defeated an evil leader and was given the pick of the spoils from the villain’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     of the sea, and Purphoros, god of the forge. Others describe the generations in metaphorical terms, suggesting that Keranos represents the combination of Purphoros’s creative energy and Thassa’s deep
                                                
                                            
                                                
                                                     destiny that left behind the trials of life, they could formulate the notions of principles, order, and natural law. Out of those ideas, the third generation of deities was born: sun-crowned Heliod, deep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     to as one. The Watch doesn’t patrol this area, however, and many crimes go uninvestigated. The City Guard oversees the Field Ward from the walls around it, but its members get involved only when folk
                                                
                                            
                                                
                                                     under the city, said to plunge as many as twenty levels deep. The Melairkyn dwarves first excavated the tunnels that would become Undermountain, and the drow are said to have dug their own tunnels up
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     others involved in the coup against Xardorok. Nefrun is refusing to cooperate and is not guilty of the crimes leveled against her. She suspects Klondorn, the high priest of Deep Duerra (see area X31
                                                
                                            
                                                
                                                     (see “Wyrmdoom Crag”). You can add additional prisoners to the cellblock, at your discretion. The remaining cells are otherwise empty. X29. Deep Duerra’s Temple When one or more characters enter the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     people want to see, what they want to believe, and how they see the world. But their true selves are sometimes plagued by an uneasy conscience, an old enemy, or deep-seated trust issues.  d8
                                                
                                            
                                                
                                                     luxuries faster than I bring them in.. 3 I’m convinced that no one could ever fool me the way I fool others. 4 I’m too greedy for my own good. I can’t resist taking a risk if there’s money involved. 5 I
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     is 3 gp, but she waives it once she becomes aware that she is somehow involved in this situation. Khea is a sharp-witted, hearty woman who never says what a brow furrow or eyebrow arch could convey
                                                
                                            
                                                
                                                     information would mean little, except that Khea has heard of an earthquake that dammed the headwaters of the Khystonos deep in the Katachton Mountains. As a result, the river’s flow has been reduced to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    . Ah! Like magic.
 -Fizban
 Dragon reproduction varies from world to world in the Material Plane and can vary further depending on the family, kind, or individual nature of the dragons involved
                                                
                                            
                                                
                                                     part of the process. This clutch of eggs hatches five dragons of different kinds, depending on the dragons making up the conclave. 
   10  Rejuvenation. An ancient dragon voluntarily enters a deep
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     giants and chromatic dragons. Or war might be raging between dragons and elves while giants strive to protect smaller peoples from the fallout. Other peoples and monsters might be involved. The war might
                                                
                                            
                                                
                                                     combat krakens and other nightmares of the deep while coastal cities and merchant ships struggle to endure devastating storms and tidal waves. The Thousand-Year War in the Forgotten Realms lasted a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     mother—particularly targeting their adult, firstborn heirs. Her deep rage at the Kings of Coin and Zinda is rivaled only by her joyful reverence for the spiritual world. Breath of Vengeance Moments
                                                
                                            
                                                
                                                     information from the “Zinda Gazetteer” section about the Bloodletters. Ultimately, the Bloodletters aren’t involved with the attack on Arel. If the characters ask Adann or others about a figure wearing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     Jimjar Deep gnome with a gambling problem Ront Orc bully Sarith Kzekarit Drow accused of murder Shuushar the Awakened Kuo-toa hermit and mystic Stool Myconid sprout Topsy and Turvy Deep gnome wererat
                                                
                                            
                                                
                                                     of Eldeth’s kin when they later visit Gauntlgrym.  Jimjar A male deep gnome spy, Jimjar is a feckless rogue with a devil-may-care attitude, a fondness for coin, and an obsession with betting on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Sailor You sailed on a seagoing vessel for years. In that time, you faced down mighty storms, monsters of the deep, and those who wanted to sink your craft to the bottomless depths. Your first love
                                                
                                            
                                                
                                                     briny grave. Fear and bloodshed are no strangers to you, and you’ve garnered a somewhat unsavory reputation in many a port town. If you decide that your sailing career involved piracy, you can choose
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                    . Area descriptions assume the characters have a light source or other means of seeing in the dark. Sludge. Viscous runoff pools in the dump. Unless otherwise noted, this sludge is 2 feet deep and is
                                                
                                            
                                                
                                                     lead them to his father. They encourage the characters not to get involved, explaining Valder is a criminal who let a murderer go free, resulting in multiple Mercykiller deaths. Fellik stammers and lies
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     respect. These allies are often unaware that their activities are oriented around the dragon’s purposes, becoming unwitting pawns in the dragon’s plans. Deep attachments might form between the dragon and
                                                
                                            
                                                
                                                     see dragons as idealized versions of themselves. They bring sacrifices of food and treasure to their dragon gods, indulge in various forms of worship (including groveling when evil dragons are involved
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     vault lies deep underground, natural sunlight is difficult to come by. Clever characters can buy twenty steel mirrors (5 gp each) and arrange them in places (and at the proper angles) so that
                                                
                                            
                                                
                                                     characters involved. Unicorn Although conjuring up a real unicorn is likely beyond the abilities of the characters, they could ask Laeral Silverhand or Vajra Safahr to cast the conjure celestial spell. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                     to hear of it. He doubts any creature in his territory was involved. Ebonclaw loathes the Vile Hunt. Although he doesn’t know who killed Oka, he suggests asking Parvaz at Eagles’ Aerie—the albatross
                                                
                                            
                                                
                                                     their home in Eagles’ Aerie can direct the characters to their leader, Parvaz. Currently, the albatross is at a meeting place called Watcher’s Talon, deep in the forest. The most direct route to the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     without changing their racial traits at all. Creating a New Subrace Creating a new subrace is more involved than making some minor tweaks to existing racial features, but it does have the advantage of
                                                
                                            
                                                
                                                     twilight realm of the Feywild. Their cities sometimes cross over to the Material Plane, appearing briefly in mountain valleys or deep forest glades before fading back into the Feywild. The elf
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     regional, and usually involved bragging rights or hunting territory. Differences were settled by individual contests of might, wits, or skill. That situation persisted for generations, until the red
                                                
                                            
                                                
                                                     giants’ Nedeheim, clung to life in deep caverns and hidden valleys. In the millennia that followed, even these places fell, and what remained of Ostorian territory became barren, shrouded in ice as thick
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     more significant conflict.
 Levels 11–16. It eventually becomes clear that the behavior of the adult dragons the characters face isn’t normal. The characters might get involved in one dragon’s
                                                
                                            
                                                
                                                     attention.
 Levels 11–16. Finally, the characters discover an ancient Temple of the Elder Elemental Eye deep beneath the cults’ separate temples, and they strive to contain the damage wrought by the cults
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    -white ice, there is an endless landscape of deep-blue ice partially covered in snow. Strange arctic monsters prowl these fields of dark ice. Stranger still, a verdant land is rumored to exist beyond
                                                
                                            
                                                
                                                     penetrate the Bright Desert and extract its riches, but none have ever returned. Riftcanyon. Between the Bandit Kingdoms and the Shield Lands stretches a deep canyon, ten miles wide at the ends, thirty
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     (areas G7 through G12). The descriptions of the areas in this section are keyed to map 2.5 and map 2.6. Several graves have been dug up, leaving pits in the earth that are 6 feet deep, 2 feet wide, and 7
                                                
                                            
                                                
                                                     sundered by a deep hole in the ground, filled with a putrid purple mist. The haze filling the hole blocks any sense of how deep it might be, or of what might lie within.
 Gideon creates his undead
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    King Hekaton and His Daughters Prior to the shattering of the ordning, King Hekaton was arguably the most powerful of all storm giants. From Maelstrom, his citadel deep within the Trackless Sea, he
                                                
                                            
                                                
                                                     that they were involved in their mother’s death or their father’s kidnapping. Other than Iymrith and her Uncle Uthor, there are few giants Serissa feels she can trust. Hekaton left behind a piece of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Dragon Organizations The only thing better than getting a dragon involved …is getting five dragons involved!
 -Fizban
 Most dragons are solitary, living alone or keeping company with only a single
                                                
                                            
                                                
                                                    . Adventure Hooks. The Inheritors of the First World Adventure Hooks table offers suggestions for how characters might become involved with this apocalyptic sect. Inheritors of the First World Adventure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     other kind. Directly in front of the missing door, the walls, ceiling, and floor have fallen away to reveal a deep sinkhole fissure. Inside the ruin, a hempen rope anchored firmly in the rubble
                                                
                                            
                                                
                                                     That-Which-Endures. Each pool is 10 feet deep and has sheer sides. To trigger the effects of a pool, a creature must completely submerge itself in its liquid. The pools and the double door radiate
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     describe Annam as a sleeping god whose dreams formed the substance of reality and allowed other gods to create within it. Annam is often described as an all-knowing god whose deep learning, profound
                                                
                                            
                                                
                                                     take by force) sacrifices for Grolantor from their kin, with a minimum of ritual or prayer involved. Hiatea Hiatea is Annam’s second child, after Stronmaus, and the companionship and friendly rivalry
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                     down enemies, giving a dungeon’s inhabitants time to mount a defense or flee. The hidden pit is a classic example of this kind of trap. A 10-foot-deep pit usually deals little damage and is easy to
                                                
                                            
                                                
                                                    . Depending on the kind of check involved and the nature of the trap, you might determine that any failed check has negative consequences — usually involving the triggering of the trap. At other times, you
                                                
                                            
                                        





