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Returning 25 results for 'deeper imagine are brown'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
taper to sharp talons. Feathers cover their bodies—usually red, orange, yellow, brown, or gray. Their heads are also avian, often resembling those of parrots or eagles.
Creating Your Character
your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Species
Mordenkainen Presents: Monsters of the Multiverse
ages passed, githzerai explorers ranged out to other planes and worlds of the multiverse.
Githzerai are generally slender, with speckled skin in shades of yellow, green, or brown. Eons of cultivating
;s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Brass Dragon Treasures Brass dragons prefer yellow, orange, and brown gemstones that coordinate with their own scales, and they favor precious art objects fashioned from brass, including items such
to imagine being in the scene, dominating the conversation
4 A sculpture depicting a pod of dolphins leaping among stone waves, all of which the dragon has named and imagines as pets
5 A
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
? How does this threat connect to the Darklord seeking their desires? Consider who might need the characters’ aid and might guide them to deeper mysteries. Detail Key Locations. Briefly describe distinct
Connections table provides examples of such connections. Interactions with the Darklord. Imagine situations that allow the players’ characters and the Darklord to socialize without the encounter
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
are thrilling sights on campus. Ruxa, Patient Professor Ruxa (neutral good Quandrix professor of substance) looks like a bipedal brown bear and knows that wild new theories, though exciting, are
worthless without a deep understanding of the basics. He teaches students of all levels, and even his most experienced pupils benefit from a much deeper understanding of the fundamental building blocks of the world.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Example Hazards Hazards are presented in alphabetical order. Brown Mold Deadly Hazard (Levels 5–10) or Nuisance Hazard (Levels 11–16) Brown mold resembles a furry, light-brown carpet. This fungus
feeds on warmth, drawing heat from anything around itself. One patch of brown mold covers a 10-foot square, and the temperature within 30 feet of it is always frigid. When a creature enters a space
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Skull Dunes The Skull Dunes (see map 5.2) lie beyond a beach of coarse brown sand at the southern end of the island. The dunes are desolate; only an occasional bit of scraggly grass grows here
Dunes do not pursue characters into water deeper than 3 feet. Seawater does them no harm — they have simply not been ordered to defend that area. Thus, characters who decide to come ashore and then
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
between as you approach the Rattle.
After about four miles, the trees give way to rocky hills of a golden-brown hue. The entrance of an old copper mine is blocked with boulders and serves as a
landmark. Sprawled nearby is a huge, partly dissolved monster with its guts ripped out. The dead monster lies on its armored back with its four clawed feet in the air. From deeper in the hills come the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
goblins, worgs, and their ilk. The deeper one goes, the more otherworldly the woods become, with fey creatures leading travelers astray — or to their doom. Even the High King’s rangers walk the forest with
scarcely imagine the reward Jarl Rault or High King Derid would offer to the adventurers who reclaimed the ruins of Iron Keep, once home to the isle’s rulers. Snowdown The little isle of Snowdown, south
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
beneath the forest canopy. Growths of green, brown, and gray lichen cover the cave mouth, and a small stream flows deeper into the yawning darkness.
The character who has the highest passive Wisdom
this cave. The door is covered with what is obviously a patch of brown mold (see "Brown Mold" in the Dungeon Master’s Guide). Any intruder who opens or otherwise disturbs the door causes the mold to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the west, a door bearing a painted red “X” opens to a long hallway that leads deeper into the crossing.
Ashes and burn marks on the floor indicate past campfires. Remains of wooden chairs in the
enemies deeper in the Underdark and hid it in this enclave until they could decide what to do with it. They never figured out how to activate it. The erratic magic of the nearby Netherese obelisk
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, to try new things, to imagine what they desire and then pursue it, and to be kind to others. In return for this freedom from the usual requirements of religion, Corellon expects them to address
life force — and in return, they revert back to their free, formless nature for a time. After this mystical communion, many elves have a deeper understanding of their origin and a firmer grasp of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
descend through all eight of the layers above it, in order. The most expeditious means of doing so is the River Styx, which plunges ever deeper as it flows from one layer to the next. Only the most
his emissaries work tirelessly to foster evil schemes in the Material Plane. Minauros. The third layer of the Nine Hells is a stench-ridden bog. Acidic rain spills from the layer’s brown skies, thick
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, Meadowleaf is doomed to sink ever deeper into despair. If her encounter with the characters ends peacefully, she urges them to restore Zybilna to power so that other dryads won’t suffer a similar
happen upon the following scene: A gigantic, gnarled oak comes into view. Unlike other oaks in the forest, this tree looks unhealthy and has golden brown leaves. A thick carpet of dead leaves
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Lords of the Nine. To reach Nessus, one must descend through all eight layers above it in order. The most expeditious means of doing so is the River Styx, which plunges ever deeper as it flows from one
emissaries work tirelessly to foster evil schemes on the Material Plane. Minauros The third layer of the Nine Hells is a stench-ridden bog. Acidic rain spills from the layer’s brown skies, thick layers of
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
oversized elf heads with fangs, or any other horrific form you can imagine. Personality If you haven’t already settled on a personality for your archfey, you can determine it randomly by rolling on the
is obsessed with finding marvelous new creatures to add to its collection. 7 Rule of Three. The archfey is obsessed with the Rule of Three. They look for patterns, deeper meanings, and ill omens in
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
translucent gemstones that come in different colors, including pale green, blue, pink, red, brown, and black. Mining Discoveries d100 Discovery
01–80 Nothing
81–95 Pebble-sized tourmaline
group. If one or both of the kobolds from area M9 fled from there, they lurk deeper inside the tunnel behind Trex and his bodyguards. Trex is possessed by a ghost, though the characters won’t know this
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
of the check to 15. Pool. The stream flows through the center of the cavern, growing somewhat wider and deeper until it reaches the southeast corner. The pool in that location is about 20 feet across
opportune moment to attack intruders with surprise. The other moves east to the gate and opens it to release a brown bear, which attacks any non-troglodyte in the next round (roll initiative for the bear
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
the coldest hell you can imagine. Every surface inside the crypt is covered with thick, brownish mold. A patch of brown mold (see “Dungeon Hazards” in chapter 5, “Adventure Environments,” of the Dungeon
Master’s Guide) fills the crypt. Characters within 5 feet of the crypt’s open doorway are affected. If the brown mold is killed off, characters can dig through the moldy crust to find the bones of
Compendium
- Sources->Dungeons & Dragons->Scions of Elemental Evil
southeastern wall of area T5. If the characters investigate, they find cloth wrapped around the body of a young human man with short brown hair and deep cuts across his neck. This corpse belongs to Werth
characters ask to see Ulsedra Vox, Peluze says the Para-elemental queen is busy working on a cataclysmic ritual deeper in the temple. Peluze tells the characters Vox must not be disturbed, and that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
sea. Imagine, if you can, the top of this crag hemmed in entirely by a tall wall. This wall is interrupted by several towers all the way around, and it encloses a large space from which even more of
stay. Only this door leads deeper into the inner ward; the other towers have entrances onto the Court of Air, but don’t have points of egress into the inner ward and thus the rest of the library. These
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Redbud remains silent and motionless until a creature attempts to enter the segment’s lower deck (areas Z11–Z13). Initially, Redbud affably discourages characters from proceeding deeper into the wreck
against one wall here opposite a desk. Sitting in the room’s center is a reddish-brown dog with a leather collar studded with glowing crystals.
Ikasa the blink dog is outfitted with a magical collar
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
two became separated during a carrion crawler attack in the cavern just beyond this one. Caerhan must have escaped deeper into the tunnels, but Gorkoh wasn’t willing to risk facing the monster to
chamber, read: The tunnel opens into a round room. Dirty brown water — sewage, judging by the smell — streams from pipes in the ceiling into a massive cesspool at the center of the room. A ten-foot
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
bottom of the kitchen pit discovers a pouch with an Ioun Stone (sustenance) and two dull-gray stones that lost their magic long ago. Digging deeper reveals a copper crock filled with 2,500 gp—the
the northern edge of the garden overlooks a swath of wildflower-stippled grassland.
A mated pair of awakened brown bears (see the “Awakened Animals” section) and their awakened cub (use the black
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
nor occupants. Trophy Heads. The trophy heads are as follows, from north to south: West wall: giant crayfish, carrion crawler, hippopotamus, hobgoblin, sahuagin East wall: brown bear, lion, shark
reaches a height of about forty feet. At the far side of the cave, a narrow stone pathway connects two arched entrances that lead deeper into the hillside, one in the northeast corner of the cave and the






