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                        Returning 35 results for 'deeper instinct are back'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                    A young dwarf prince set out to forge a weapon that would be regarded as a symbol of unity among his people. Venturing deep under the mountains, deeper than any dwarf had ever delved, the prince came
                                                
                                            
                                                
                                                    , and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office
                                                
                                            
                                        
                                                     Monsters
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     polymorphs into a humanoid, beast, or giant that has a challenge rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or
                                                
                                            
                                                
                                                     surrounding magic, from malevolent warlocks to mad wizards, from deadly curses to magical power that draws those who wield it deeper into darkness.
Sul Khatesh is subtler than the Rage of War. She
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     restriction.
4
An amethyst dragon recruits a group of adventurers to psychically trade bodies with adventurers from another world, so that each can carry out certain tasks before swapping back.
5
                                                
                                            
                                                
                                                     portion of an amethyst dragonâs hoard before burrowing back into the deep Underdark. The dragon has a magic crystal that can trace the wormâs movement.
3
An ancient amethyst dragon is
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     before swapping back.
5
A cult devoted to a Great Old One of the Far Realm seeks an alien monolith that can summon its master, but the site is guarded by an amethyst dragon.
6
An amethyst
                                                
                                            
                                                
                                                     the dragon, the deeper the purple color of the crystals.
Amethyst Dragon Lair Features
The amethyst dragon lair shown in map 5.1 is set beneath a mountain ridge between two deep tarns, with streams
                                                
                                            
                                        
                                                    Axe of the Dwarvish Lords
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                     under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano. With the aid of Moradin, the dwarven god of creation, he first crafted four
                                                
                                            
                                                
                                                     dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmastersâ Guide to Ravnica
                                                    
                                                
                                            
                                                    ;Selesnya. As a member of the Selesnya Conclave, you are surrounded by people and other creatures who share your worldview and your longing for deeper spiritual communion with the world, and you have a
                                                
                                            
                                                
                                                     conclave has a deeper connection to the Worldsoul than I do.
6
Iâm trying to atone for the life of crime I led before I joined the Selesnya, but I find it hard to give up my bad habits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     trip back to Douganâs Hole can be uneventful, or you can roll for a random encounter using the Wilderness Encounters rules (see "Wilderness Encounters"). If the winter wolves are still alive, they
                                                
                                            
                                                
                                                     attack the party as soon as the random encounter ends, before the characters have a chance to rest. Killing one wolf triggers the self-preservation instinct in its brother, causing it to flee.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     flooded, drowning the house in brackish muck. Tales say the houseâs residents struggled to escape the pit, but the farmâs ownerâdesperate to keep her family with herâdragged them back into the sinking
                                                
                                            
                                                
                                                     seed of its being. It also remembered the last living person Culley ever saw, his dear friend Kianna. Driven by instinct, shattered memories, and the discordant urges of dozens of tiny Undead, the soul shaker grew in power, then sought out its old friend.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     through the undergrowth. Here and there, narrow paths wend deeper into the wood.
 In a bygone age, the night hag Red Ruth corrupted a community of dryads by fouling the roots of their trees with mind
                                                
                                            
                                                
                                                    -bending poison. As the dryads fell to evil, their forest was wrenched from the Feywild into Avernus. Those dryads who resisted the poison died trying to merge back into their trees. The rest crumbled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     positions with each passing day. About once every thousand years, the demons close in on the lower reaches of the Styx and portals leading deeper into the Hells. Invariably, the legions of the Nine Hells
                                                
                                            
                                                
                                                     boil up from below to repel the invaders out of Avernus, back to the juncture where the Styx enters the Hells. This drive by the devils attracts the attention of more demons from the Abyss, which pushes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the back wall.
 Head and Mace. Piled in the middle of the room are ten shattered stone chests. A mace and a headless human corpse lie on the floor next to this rubble. The corpseâs severed head lies
                                                
                                            
                                                
                                                     a few feet away. Maggots feast on the rotting remains.
 Any character who succeeds on a DC 15 Intelligence (Religion) check realizes that the hand shape on the back wall resembles the symbol of Torm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     slowly to and fro in the gentle current. The view is idyllic up to the trenchâs edge, which crumbles away to deeper depths.
 Xoese-Addae assures the characters that the shipwreck should be below. He
                                                
                                            
                                                
                                                     agrees to wait for the characters at the top of the trench for a few hours but is eager to get back to the safety of Janya as soon as possible.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    4. Deeper Mines Driven out of the Underdark by rampaging demons, two fomorians have taken refuge in this depleted mithral mine. The duergar are spying on the fomorians to determine whether they
                                                
                                            
                                                
                                                     to the invisible duergar. 4b. Something Wicked Two fomorians dumped here by Halaster rest at the back of this 20-foot-high cave. These hideously misshapen giants are new to Undermountain and believe
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     the south, stone steps climb 10 feet to a dais, where Umbraxakar is perched.
 Statues. A double door at the back of the dais is flanked by two 20-foot-tall, black marble statues, one depicting Shar
                                                
                                            
                                                
                                                     a century lamenting the fall of Vanrak Moonstar, his friend. As the dragon ages and becomes more powerful, his despair causes Vanrakdoom to sink deeper into the Shadowfell. Halaster has made no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    . Between the towering fungi lie a few toppled zurkhwoods, as well as several stumps.
 Monsters. Near the edge of the forest, feeding on a duergar carcass, is a lone carrion crawler. The deeper forest is
                                                
                                            
                                                
                                                     to follow the River of the Depths back down into the Underdark. Before he left, the druid cast awaken spells on seven zurkhwoods in the grove, three of which have since been felled by duergar axes and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Keys from the Golden Vault
                                                    
                                                
                                            
                                                     keeps their hood up at all times and doesnât speak to passengers. If the characters touch the ferrier or attempt to pull back the ferrierâs hood, the ferrier breaks character and asks the characters to
                                                
                                            
                                                
                                                     patrons fill the open space. A cheer rises from deeper in the cavern, which is decorated to suggest excitement, opportunity, and excess.
 The ferrier steers your boat toward the left bank, and your boat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     approximately 240 miles from north to south and 120 miles east to west. Navigating the Labyrinth is a nightmare, since most tunnels follow a straight path only a short distance before doubling back on themselves
                                                
                                            
                                                
                                                    . It is the one place where Vizeran knows the characters can find the angel feathers required for his ritualâs talisman. The Maze Engine lies forty-eight miles deeper into the Labyrinth if the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    11. Scriptorium Though this chamber is deeper than the adjacent caverns, no mist hangs in the air here. Three shelves stand in this otherwise empty cavern, cobbled together out of salvaged wood
                                                
                                            
                                                
                                                    , after which characters must drop 15 feet to the ice platform. Before the characters head down into the cavern, Maccath tells them they have no easy way back up to these chambers. Old White Death doesnât want anyone â intruders or guests â to be able to easily leave his lair.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    11. Scriptorium Though this chamber is deeper than the adjacent caverns, no mist hangs in the air here. Three shelves stand in this otherwise empty cavern, cobbled together out of salvaged wood
                                                
                                            
                                                
                                                    , after which characters must drop 15 feet to the ice platform. Before the characters head down into the cavern, Maccath tells them they have no easy way back up to these chambers. Old White Death doesnât want anyoneâintruders or guestsâto be able to easily leave his lair.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     King? I can help. Yes. Trust Gash and he will see you through the maze, he will.â
 Any aggressive action sends Gash skittering back into the maze and to his masters. If the characters capture him
                                                
                                            
                                                
                                                     automatically successful. If the characters befriend Gash, he warns them to turn back, flee, and never return. He says his masters are vile minotaurs who wait in the maze, eager to kill all trespassers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     deep under the mountains, deeper than any dwarf had ever delved, the prince came to the blazing heart of a great volcano. With the aid of Moradin, a god of creation, he first crafted four mighty tools
                                                
                                            
                                                
                                                     dwarf clans, ending grudges and answering slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Disposing of Evidence After a few hours of travel, the characters discover a worn path leading deeper into the forest. If they follow the path, they happen upon a grisly scene: A noxious smell fills
                                                
                                            
                                                
                                                    . The monks donât stick around to watch the puddingsâ feast; they guide the wheelbarrow back to the temple, about 500 yards east of the dump site. If the characters make their presence known, the monks
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     living dwarves to seek out the city. And some did â or tried to, anyway. Shortly thereafter, the orc wars began anew, and nearly every dwarfâs attention turned back to the existing dwarfholds and the
                                                
                                            
                                                
                                                     dangers those places now faced. Gradually, as the orcs were pushed back and the dwarven cities secured anew, those delvers began to recall their promises to their ancestors. Further, when the war ended
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     southern nation long since buried by sand and time. Whatever his origin, scholars have recorded that Halaster brought with him seven apprentices to Mount Waterdeep. With the Seven guarding his back
                                                
                                            
                                                
                                                     enslaving the minds of others. Once he had wrung the drow of their usefulness, Halaster Blackcloak tunneled on, ever downward, indulging his inexplicable compulsion for delving deeper and deeper into the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     Reaction Annoyed that the characters have brought Prince Xelethâs fleet to his doorstep, Vocath does all he can to prevent the characters from dragging him deeper into their conflict with the Xaryxian
                                                
                                            
                                                
                                                     brother.â
 Xeleth doesnât deny his sisterâs accusation, nor do her words change the present situation. Xedalli sees no better option than to accompany her brother back to Xaryxispace. As the encounter
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     can clearly hear the sound of fighting ahead. Bestial howls and yips can be heard, along with deeper roaring. A successful DC 13 Intelligence check recognizes the language of the battle cries as Gnoll
                                                
                                            
                                                
                                                     ground.
 In less than a minute, the battle is won. The demon lord Yeenoghu pulls back the goristroâs head by the horns and rips out its throat with his teeth. He throws back his head and his howl of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    . Thus, he set out to forge a weapon that would be such a symbol. Venturing deep under the mountains, deeper than any dwarf had ever delved, the young prince came to the blazing heart of a great volcano
                                                
                                            
                                                
                                                     allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     and fame are good motives, but theyâre often hiding something deeperâperhaps a longing to be accepted, or a burning desire to prove your naysayers wrong.
 Me? I fight to protect others and to kindle
                                                
                                            
                                                
                                                     inheritance if you can make a name for yourself as a hero. Donjon Youâre stranded far from home and intend to fight your way back. Euryale A year of solitude gave you clarity and led you down the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    Tree Cottage of the Three Mothers Mother Stagâs cottage stands an hourâs walk deeper into the woods. While the characters travel with her, they have no trouble with the sunbeams. Within a clearing
                                                
                                            
                                                
                                                     corrupted a bridle of capturing (see appendix C), which can control the unicorn and allow it to be led back to them. (Even though the bridle normally targets only beasts, the hagsâ magic allows this bridle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Dexterity saving throw to keep their footing. The sound of wood splintering and trees falling echoes from deeper in the forest, but the tremor soon passes. In the aftermath of the battle and
                                                
                                            
                                                
                                                     companions right their cart, Ameyali can answer the charactersâ questions. She then asks if her caravan might travel back to Etizalan with them. Along the way, she shares the following information: The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     fellows during the Great Modron March, these modrons have been wandering the Underdark for a long time. As the party travels deeper into the Labyrinth, any character with a passive Wisdom (Perception
                                                
                                            
                                                
                                                     fellows and trapped here. Unable to find their way back to Mechanus, the modrons have been pressing on (and on), knowing that they must find their way back or be destroyed in the process. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    , madness and destruction could spread unchecked through the North. The presence of Elemental Evil in the Sumber Hills goes back thousands of years, when a sect of renegade drow discovered the extensive
                                                
                                            
                                                
                                                     dwarves discovered the ancient drow hold and its temple below their own delvings. They lacked the strength to clean out the ruins, so they abandoned their deeper excavations. Trolls and giants soon
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     their commanders (all of whom were bribed by Mr. Dory) that the Lantern Ghost was executed, the murders have been solved, and anyone who wants to dig deeper into the matter must be a troublemaker
                                                
                                            
                                                
                                                     than an hour away from his chambers. When he appears in public, he wears heavy perfume and thick clothing soaked in water to forestall the effect, then rushes back to his lair as soon as he can to recover.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     death. If the shutdown occurs before they acquire a psi crystal, the gnome ceremorphsâ back-up plan is to activate the nautiloidâs self-destruct system (see area N7) before abandoning ship and making
                                                
                                            
                                                
                                                     courses through the shipâs veins. Equipment is scattered everywhere, both from the impact of the crash and because of subsequent repair work. Approaching the Nautiloid As you trudge deeper into a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     tension could play a role in a characterâs back story, the plot of an adventure, or the reactions of an NPC. Although the nations are afraid to return to all-out war, any of these feuds could escalate
                                                
                                            
                                                
                                                     Thrane The enmity between these two nations runs far deeper and longer than what was wrought by the Last War. Thrane is the bastion of the Church of the Silver Flame, while Karrnath resorted to
                                                
                                            
                                        






